VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

skoydman187

  • Shun
  • Sarah
  • Dural
Career matches1,638
Career win rate33.3%
Round win rate38.8%
Peak rank23
Distinct opponents90
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1119 #3,569 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei231,6025421,06033.8%
Shun162332013.0%
Dural167070.0%
Sarah166060.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

970 of 1,311 rounds counted

7.9 inputs a second (476 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.9472938
Shun8.651615
Sarah10.663711
Dural9.45676

By opponent's character

Jacky7.847153
Pai8.651615
Akira8.148883
Sarah7.545392
Taka7.545061
Aoi7.645680
Lion8.047781
Shun7.645570
Kage8.852663
Lau6.941647
Wolf9.255076
Brad7.847069
El Blaze7.041942
Lei Fei8.349928
Jeffry9.154716
Vanessa8.047932
Jean8.249214
Goh7.947427
Eileen8.047721

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky46103621.7%-11.1
Pai26111542.3%-2.2
Akira2231913.6%-9.9
Sarah2281436.4%+4.4
Taka2171433.3%+9.4
Aoi2061430.0%+5.1
Lion2081240.0%+18.1
Shun2051525.0%-1.5
Kage1931615.8%-12.0
Lau1851327.8%+1.2
Wolf1851327.8%+0.7
Brad1710758.8%+20.6
El Blaze146842.9%+8.5
Lei Fei113827.3%+1.3
Jeffry93633.3%-7.6
Vanessa92722.2%-5.8
Jean72528.6%-6.9
Goh61516.7%-19.4
Eileen52340.0%+2.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43103323.3%-8.7
Open42142833.3%+1.5
Octagon38122631.6%+2.0
Breakable Half Fence34102429.4%-1.0
Low Fence34112332.4%+1.2
Full Fence and Open3092130.0%+3.9
Half Fence3092130.0%-3.1
Rectangle29101934.5%+4.3
Full Fence22111150.0%+19.0
Single Wall1931615.8%-12.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19631.6%31.0%+0.7
No walls9529.5%30.8%-1.4

Walls against open: +2.0 points (95% range -9.3 to +13.3), p 0.725 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Zayas (Rank 18)1551033.3%
chiefkeeffan03 (Rank 21)137653.9%
JDog (Rank 21)106460.0%
SolisInvicti (Rank 10)94544.4%
Marginal (Rank 25)8080.0%
Rthg (Rank 21)82625.0%
S_C_H_T_O_M_P (Rank 21)82625.0%
dhamster (Rank 13)86275.0%
truckstopchilidog (Rank 21)84450.0%
Cooljerk (Rank 22)71614.3%
Dice (Rank 24)73442.9%
STOPMOTION (Rank 28)72528.6%
ShirakoshiKyoshi (Rank 22)72528.6%
The8thOne (Rank 25)71614.3%
freddy (Rank 14)75271.4%
A.o.G (Rank 23)63350.0%
Culex (Rank 17)63350.0%
Smi1e (Rank 21)63350.0%
bulletconcerto (Rank 23)64266.7%
Blackmore2323 (Rank 22)51420.0%
Hoophoop (Rank 21)51420.0%
MindDragon (Rank 23)51420.0%
Shiver (Rank 21)51420.0%
poppo (Rank 24)5050.0%
🤡XxUnd0cument3dG4m3r😈 (Rank 16)51420.0%

Most played opponents, most recent first

Smi1e (Rank 21)2026/09/2463350.0%
S_C_H_T_O_M_P (Rank 21)2026/08/0582625.0%
Blackmore2323 (Rank 22)2026/07/2151420.0%
A.o.G (Rank 23)2026/07/2163350.0%
Hoophoop (Rank 21)2026/07/2151420.0%
JDog (Rank 21)2026/07/18106460.0%
Cooljerk (Rank 22)2026/07/1871614.3%
STOPMOTION (Rank 28)2026/07/0672528.6%
truckstopchilidog (Rank 21)2026/06/2984450.0%
bulletconcerto (Rank 23)2026/06/2164266.7%
Dice (Rank 24)2026/06/2073442.9%
Culex (Rank 17)2026/06/1363350.0%
freddy (Rank 14)2026/06/0775271.4%
ShirakoshiKyoshi (Rank 22)2026/06/0472528.6%
The8thOne (Rank 25)2026/05/2971614.3%
Marginal (Rank 25)2026/05/288080.0%
poppo (Rank 24)2026/05/255050.0%
🤡XxUnd0cument3dG4m3r😈 (Rank 16)2026/05/2451420.0%
dhamster (Rank 13)2026/05/2086275.0%
Shiver (Rank 21)2026/05/1351420.0%
chiefkeeffan03 (Rank 21)2026/05/11137653.9%
Zayas (Rank 18)2026/05/111551033.3%
Rthg (Rank 21)2026/05/1182625.0%
MindDragon (Rank 23)2026/05/0951420.0%
SolisInvicti (Rank 10)2026/04/0394544.4%

Round openings

Every character

Kakushu Suigeki6P into Kakushu Suirengeki6PP15812.0%
Soushou2P+K806.1%
Toushou66P into Kakushu Suirengeki6PP695.2%
Rigoutai6K564.2%
punchP into Sayu ShoukenPP483.6%
Chinheki4P+K433.3%
Toukyaku66K into Rigoutai6K433.3%
Sayu ShoukenPP into Renkan MahosuiPPP403.0%
Chisen Choukyaku 13K+G into Fukushin Soukyaku33K+G352.7%
no input322.4%
punchP282.1%
SokutankyakuK+G211.6%
Yushin Kengeki4P into Rakengeki4PP211.6%
Kinkei DokuritsuP+K191.4%
punchP into Kakushu Suirengeki6PP181.4%

211 further openings account for the other 606 rounds.

Lei Fei

Career
542–1,060 · 33.8%
This season
321 matches · 31.1%
Peak rank
23

First hit in 56.6% of 1,270 rounds. Won 39.8% of the rounds they struck first, 38.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Kakushu Suigeki6P into Kakushu Suirengeki6PP15812.3%
Soushou2P+K806.2%
Toushou66P into Kakushu Suirengeki6PP695.4%
Rigoutai6K564.4%
punchP into Sayu ShoukenPP483.7%
Chinheki4P+K433.4%
Toukyaku66K into Rigoutai6K433.4%
Sayu ShoukenPP into Renkan MahosuiPPP403.1%
Chisen Choukyaku 13K+G into Fukushin Soukyaku33K+G352.7%
no input312.4%
punchP272.1%
SokutankyakuK+G211.6%
Yushin Kengeki4P into Rakengeki4PP211.6%
Kinkei DokuritsuP+K191.5%
punchP into Kakushu Suirengeki6PP181.4%

187 further openings account for the other 575 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–24 · 20%2–6 · 25%too few to test
Pai4–5 · 44%4–5 · 44%too few to test
Sarah5–9 · 36%3–3 · 50%too few to test
Akira1–8 · 11%2–8 · 20%too few to test
Taka4–4 · 50%3–6 · 33%too few to test
Aoi4–9 · 31%1–3 · 25%too few to test
Lion5–8 · 38%3–4 · 43%too few to test
Shun3–5 · 38%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
3–20 · 13.0%
This season
4 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RengekiPP into Saishu RenkangekiPPP318.8%
Tenshin Souchushou6P+K212.5%
Chubu Soutenkyaku66K into Sokutan Senshu6K16.2%
Gyou'inshuP+K+G16.2%
Honshin TankaP+K into Tenshin Souchushou6P+K16.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP16.2%
Tanhi ChougekiK+G16.2%
Zensen Soutai2K+G16.2%
down punch+kick2P+K16.2%
down punch+kick2P+K into Honshin TankaP+K16.2%
evade up into up punch+kick8P+K16.2%
forward movement into punchP16.2%
punchP into RengekiPP16.2%

Sarah

Career
0–6 · 0.0%
This season
3 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle4P19.1%
Quick Knee6K into Quick Knee and Toe Kick6KK19.1%
Snap Side Chop3P into Snap Side Chop Double3PP19.1%
backdash into Crescent Heel4K+G19.1%
forward movement19.1%
forward movement into Switch Kick4K19.1%
forward movement into forward dash19.1%
forward movement into throwP+G19.1%
forward movement into throw escape19.1%
no input19.1%
punchP into Elbow Side Chop6PP19.1%

Dural

Career
0–7 · 0.0%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Cut Upper3P into Double Upper3PP116.7%
Dash Elbow66P into Dash Elbow Upper66PP116.7%
Knee Kick~Kick6KK into Spinning Savate6KKK116.7%
crouch into Backer Shift Combination3KKKK116.7%
forward, down-forward kick+guard63K+G into forward, down-forward, down, down-forward kick+guard6323K+G116.7%
punchP116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 0 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)