VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lion

STL

  • Akira
  • Sarah
  • Wolf
  • Jeffry
  • Pai
  • Jacky
  • Kage
Career matches4,169
Career win rate72.4%
Round win rate57.8%
Peak rank36
Distinct opponents35
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1712 #748 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3659044114974.8%
Sarah3652537415171.2%
Akira3340626713965.8%
Wolf3440428811671.3%
Kage343152268971.8%
Jeffry353042337176.6%
Jacky342691977273.2%
Lau—2591916873.8%
Goh—2571837471.2%
Pai342561916574.6%
Shun—1991366368.3%
Taka—1891454476.7%
Vanessa—1521094371.7%
Jean—3025583.3%
Dural—14140100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

310 of 358 rounds counted

6.3 inputs a second (375 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.041978
Sarah5.935285
Wolf6.136365
Jeffry6.136538
Pai6.237532
Lion6.035912

By opponent's character

Sarah6.539150
Kage5.633853
Aoi6.035845
Shun7.142728
Jacky6.236926
Lei Fei8.04807
Brad6.036323
Jeffry6.639918
Pai6.337618
El Blaze5.633311
Goh6.639615
Akira6.337612
Lau5.83464

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah167943.8%+1.9
Kage1511473.3%+14.7
Aoi135838.5%-22.7
Shun87187.5%+3.4
Jacky76185.7%+16.4
Lei Fei64266.7%-1.3
Brad52340.0%-8.9
Jeffry53260.0%+6.0
Pai52340.0%-20.6
El Blaze42250.0%+18.4
Goh43175.0%+14.2
Akira32166.7%-14.9
Dural110100.0%+4.7
Lau1010.0%-55.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2115671.4%+7.7
Octagon158753.3%-0.7
Open149564.3%+3.5
Single Wall72528.6%-23.0
Breakable Half Fence64266.7%+3.2
Half Fence63350.0%-7.8
Breakable Full Fence440100.0%+19.4
Low Fence42250.0%-6.9
Full Fence and Open330100.0%+36.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5265.4%62.2%+3.2
No walls2552.0%57.3%-5.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

seedash (Rank 32)84450.0%
Crashing_Blow2003 (Rank 33)74357.1%
BLACKSTAR (Rank 38)63350.0%
VectorMan- (Rank 33)64266.7%
Kruza (Rank 35)51420.0%
BaebladeRIP (Rank 40)42250.0%
CeeDilla (Rank 13)440100.0%
OmegaBankai (Rank 31)42250.0%
StayRealChill (Rank 35)42250.0%
JAWattack (Rank 28)32166.7%
Jason_Elbow (Rank 40)31233.3%
Akai (Rank 39)2020.0%
Bandit-the-Rogue (Rank 29)220100.0%
BilliamtheBroken (Rank 6)220100.0%
CeMoi3333 (Rank 25)21150.0%
Da-Goat-Pawn (Rank 33)21150.0%
Darthzolomon (Rank 12)220100.0%
Eodjjsw1ft (Rank 21)220100.0%
HARLEMKNIGHT116 (Rank 33)21150.0%
Jiikae (Rank 33)2020.0%
ObiKibagami (Rank 21)220100.0%
PunkDriftR (Rank 30)220100.0%
Shoutouttoglogang (Rank 11)220100.0%
SugarBear (Rank 37)2020.0%
hgamery (Rank 30)220100.0%

Most played opponents, most recent first

Da-Goat-Pawn (Rank 33)2026/10/1621150.0%
Jason_Elbow (Rank 40)2026/10/0231233.3%
ObiKibagami (Rank 21)2026/10/02220100.0%
Jiikae (Rank 33)2026/10/022020.0%
OmegaBankai (Rank 31)2026/09/2942250.0%
SugarBear (Rank 37)2026/09/292020.0%
Eodjjsw1ft (Rank 21)2026/09/29220100.0%
HARLEMKNIGHT116 (Rank 33)2026/09/0221150.0%
Crashing_Blow2003 (Rank 33)2026/07/0574357.1%
Akai (Rank 39)2026/07/052020.0%
seedash (Rank 32)2026/07/0584450.0%
BilliamtheBroken (Rank 6)2026/07/04220100.0%
Kruza (Rank 35)2026/07/0451420.0%
VectorMan- (Rank 33)2026/07/0464266.7%
CeMoi3333 (Rank 25)2026/07/0421150.0%
Shoutouttoglogang (Rank 11)2026/07/04220100.0%
CeeDilla (Rank 13)2026/07/02440100.0%
JAWattack (Rank 28)2026/07/0232166.7%
Darthzolomon (Rank 12)2026/06/16220100.0%
Bandit-the-Rogue (Rank 29)2026/06/16220100.0%
PunkDriftR (Rank 30)2026/06/16220100.0%
BLACKSTAR (Rank 38)2026/06/0863350.0%
StayRealChill (Rank 35)2026/06/0842250.0%
hgamery (Rank 30)2026/05/12220100.0%
BaebladeRIP (Rank 40)2026/04/2242250.0%

Round openings

Every character

forward dash into evade up4111.9%
backdash into evade up329.3%
crouch dash forward into guardG133.8%
forward dash into guardG102.9%
backward movement into evade up92.6%
Sharpsword44K into Sharpsword Combo44KK82.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K72.0%
backdash into evade down72.0%
Rimon Chouchu66P into Jouho Touken6P61.8%
crouch dash back into guardG61.8%
crouch dash forward into evade down61.8%
Back Knuckle Turn44P into crouch51.5%
Stiletto66K into Quick Knee and Toe Kick6KK51.5%
forward movement into evade up51.5%
punchP into crouch dash forward41.2%

139 further openings account for the other 179 rounds.

Counted from 89 of the 93 matches played. The rest were not pulled for openings.

Sarah

Career
374–151 · 71.2%
This season
22 matches · 68.2%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up1011.8%
Sharpsword44K into Sharpsword Combo44KK89.4%
backdash into evade up89.4%
crouch dash forward into guardG78.2%
Back Knuckle Turn44P into crouch55.9%
Stiletto66K into Quick Knee and Toe Kick6KK55.9%
crouch dash back into guardG44.7%
forward dash into guardG44.7%
backdash into Crescent Heel4K+G33.5%
kickK33.5%
Rising Elbow6P into Elbow Side Chop6PP22.4%
Stiletto66K into Quick Knee6K22.4%
backward movement into evade up22.4%
forward movement into evade up22.4%
Crescent Heel4K+G11.2%

19 further openings account for the other 19 rounds.

Akira

Career
267–139 · 65.8%
This season
22 matches · 77.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1012.8%
forward dash into evade up911.5%
Rimon Chouchu66P into Jouho Touken6P67.7%
crouch dash forward into evade down56.4%
backward movement into evade up45.1%
Kaikyusei4P into Jirou Tanzan4PP+K33.9%
backdash into evade down33.9%
Chouyoushu1P22.6%
Rimon Chouchu66P22.6%
Senzankou66P+K into throwP+G22.6%
Utankyaku66K into Renkantai66KK22.6%
backdash into Hekishou43P22.6%
backdash into Youhou33P22.6%
crouch dash forward into Youhou33P22.6%
evade down into guardG22.6%

21 further openings account for the other 22 rounds.

Jeffry

Career
233–71 · 76.6%
This season
16 matches · 50.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up57.7%
forward dash into evade up57.7%
Dash Elbow66P into Dash Elbow Upper66PP34.6%
forward dash into Ducking Low2K+G34.6%
kickK into Body CrushP+K34.6%
backdash into Full Swing Upper33P23.1%
backdash into Rising Hammer43PP23.1%
backdash into evade down23.1%
crouch dash back into Double Upper3PP23.1%
crouch dash forward into guardG23.1%
evade down23.1%
forward dash into Side Kick3K23.1%
punchP into Double KnucklePP23.1%
punchP into crouch dash forward23.1%
Body CrushP+K11.5%

27 further openings account for the other 27 rounds.

Wolf

Career
288–116 · 71.3%
This season
17 matches · 41.2%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K714.0%
backdash into evade up612.0%
forward dash into evade up36.0%
forward dash into guardG36.0%
Arrow Knuckle3P24.0%
Low Drop Kick62K into kickK24.0%
Screw Hook63214P into Screw Lariat63214PP24.0%
Heavy Middle Kick3K+G12.0%
Level Back CrushP+K into Arrow Knuckle3P12.0%
Low Drop Kick62K12.0%
backdash12.0%
backdash into Heavy Middle Kick3K+G12.0%
backdash into Mow Down Chop1P+K12.0%
backdash into Quick Shoulder66P+K12.0%
backdash into evade down12.0%

17 further openings account for the other 17 rounds.

Counted from 13 of the 17 matches played. The rest were not pulled for openings.

Pai

Career
191–65 · 74.6%
This season
8 matches · 62.5%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up825.0%
backdash into evade up39.4%
Honshin Soukyaku1K+G26.2%
crouch dash forward into guardG26.2%
forward dash into guardG26.2%
Hansenpu44K into Touku Kouhaikyaku44KK13.1%
Hi'en Tankyaku9K13.1%
Honshin Soukyaku1K+G into backdash13.1%
Koutankyaku66K into Ensei KatanhekiP+K13.1%
Senchuken6P into Danshitsu6K13.1%
Senchutai3K13.1%
backdash into Honrakukyaku46K+G13.1%
backdash into evade down13.1%
backdash into throwP+G13.1%
backward movement into evade down13.1%

5 further openings account for the other 5 rounds.

Jacky

Career
197–72 · 73.2%
This season
3 matches · 33.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up216.7%
Dash Hammer Kick66K into High Angle Upper Kick6K18.3%
Low Spin Kick1K+G into Spinning KickK+G18.3%
Middle Spin Kick46K+G18.3%
Slant Back Knuckle1P into Rage Kick1PK18.3%
Spinning Back Knuckle4P into Double Back Knuckle4PP18.3%
Spinning Kick Turn44K into Standing Knee Kick Combo4KK18.3%
crouch dash forward into throwP+G18.3%
forward dash into High Angle Upper Kick6K18.3%
forward dash into Squat Straight2P18.3%
forward dash into guardG18.3%

Lion

Career
441–149 · 74.8%
This season
3 matches · 33.3%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into evade up325.0%
Juchou Senshou8P+K216.7%
Zensou Tenshinkyaku44K+G into back kick+guard4K+G18.3%
backdash into Shicchi Soutai3K+G18.3%
backward movement into evade up18.3%
crouch dash back into Zensou Tenshinkyaku44K+G18.3%
crouch into Dantai3K18.3%
crouch into Zensoutai2KK18.3%
guardG18.3%

Kage

Career
226–89 · 71.8%
This season
2 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K into forward kick6K111.1%
backdash into Gen'you4K+G111.1%
backdash into backward movement111.1%
crouch dash back into guardG111.1%
crouch dash forward into guardG111.1%
forward dash into Senpujin2P+K111.1%
forward dash into evade up111.1%
forward movement into evade up111.1%
punchP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)