Virtua Fighter 5 REVO · v1.10 · Region: North America
Allstar804
Characters played — VF5's own record
| Brad | 42 | 1,527 | 1,000 | 527 | 65.5% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 8 | 5 | 3 | 62.5% | -29.7 |
|---|---|---|---|---|---|
| Goh | 7 | 6 | 1 | 85.7% | +4.0 |
| Lion | 7 | 7 | 0 | 100.0% | +40.4 |
| Jacky | 6 | 6 | 0 | 100.0% | +20.6 |
| El Blaze | 5 | 4 | 1 | 80.0% | -7.0 |
| Sarah | 4 | 2 | 2 | 50.0% | -27.3 |
| Jeffry | 3 | 3 | 0 | 100.0% | +29.6 |
| Wolf | 3 | 2 | 1 | 66.7% | -13.8 |
| Aoi | 1 | 1 | 0 | 100.0% | +3.5 |
| Kage | 1 | 0 | 1 | 0.0% | -93.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 8 | 7 | 1 | 87.5% | +12.5 |
|---|---|---|---|---|---|
| Full Fence | 6 | 4 | 2 | 66.7% | -21.2 |
| Single Wall | 6 | 4 | 2 | 66.7% | -13.0 |
| Breakable Half Fence | 5 | 5 | 0 | 100.0% | +25.8 |
| Half Fence | 5 | 3 | 2 | 60.0% | -26.1 |
| Open | 4 | 4 | 0 | 100.0% | +27.5 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | -26.2 |
| Low Fence | 2 | 2 | 0 | 100.0% | +40.6 |
| Rectangle | 2 | 2 | 0 | 100.0% | +9.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 29 | 79.3% | 82.2% | -2.9 |
| No walls | 12 | 83.3% | 74.2% | +9.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| RushdownTurtle(RDT) (Rank 36) | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|
| RentalAnimator (Rank 42) | 6 | 6 | 0 | 100.0% |
| Johnnny_E_ (Rank 35) | 5 | 2 | 3 | 40.0% |
| UltraSeBassツ (Rank 34) | 5 | 4 | 1 | 80.0% |
| BaebladeRIP (Rank 40) | 4 | 2 | 2 | 50.0% |
| Hottoy (Rank 37) | 3 | 2 | 1 | 66.7% |
| Da-Goat-Pawn (Rank 31) | 2 | 2 | 0 | 100.0% |
| LionelJacki (Rank 33) | 2 | 2 | 0 | 100.0% |
| StayRealChill (Rank 32) | 2 | 2 | 0 | 100.0% |
| phanatik_vfdc (Rank 32) | 2 | 2 | 0 | 100.0% |
| y2d (Rank 42) | 2 | 2 | 0 | 100.0% |
| Dice (Rank 27) | 1 | 1 | 0 | 100.0% |
| Sankofa (Rank 23) | 1 | 1 | 0 | 100.0% |
| ShogiDad (Rank 17) | 1 | 1 | 0 | 100.0% |
| ZattisQ (Rank 11) | 1 | 1 | 0 | 100.0% |
| itrap (Rank 29) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| LionelJacki (Rank 33) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Dice (Rank 27) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
| ZattisQ (Rank 11) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
| BaebladeRIP (Rank 40) | 2026/04/24 | 4 | 2 | 2 | 50.0% |
| ShogiDad (Rank 17) | 2026/04/23 | 1 | 1 | 0 | 100.0% |
| UltraSeBassツ (Rank 34) | 2026/04/22 | 5 | 4 | 1 | 80.0% |
| phanatik_vfdc (Rank 32) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| Hottoy (Rank 37) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| Sankofa (Rank 23) | 2026/04/16 | 1 | 1 | 0 | 100.0% |
| RushdownTurtle(RDT) (Rank 36) | 2026/04/16 | 7 | 6 | 1 | 85.7% |
| Da-Goat-Pawn (Rank 31) | 2026/04/16 | 2 | 2 | 0 | 100.0% |
| RentalAnimator (Rank 42) | 2026/03/29 | 6 | 6 | 0 | 100.0% |
| StayRealChill (Rank 32) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| Johnnny_E_ (Rank 35) | 2026/03/29 | 5 | 2 | 3 | 40.0% |
| y2d (Rank 42) | 2026/03/27 | 2 | 2 | 0 | 100.0% |
| itrap (Rank 29) | 2026/03/27 | 1 | 0 | 1 | 0.0% |
Round openings
Brad
| Middle Spin Kick66K | 28 | 15.7% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 9.0% |
| Jackal Straight46P+K | 15 | 8.4% |
| evade up into forward dash | 14 | 7.9% |
| Dtee Sawk Dtrohng4P+K | 12 | 6.7% |
| backdash into Destruction Body3P+K | 11 | 6.2% |
| punchP | 11 | 6.2% |
| evade up into throwP+G | 9 | 5.1% |
| backdash into Stop Kick4K | 5 | 2.8% |
| forward dash into guardG | 5 | 2.8% |
| backward movement into Sawk Klab6P+K | 4 | 2.2% |
| forward dash into throwP+G | 4 | 2.2% |
| backdash into Jackal Straight46P+K | 3 | 1.7% |
| backdash into evade up | 3 | 1.7% |
| forward dash into Elbow Hook6P | 3 | 1.7% |
26 further openings account for the other 35 rounds.
