VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

Allstar804

Career matches1,527
Career win rate65.5%
Round win rate67.2%
Peak rank42
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad421,5271,00052765.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad85362.5%-29.7
Goh76185.7%+4.0
Lion770100.0%+40.4
Jacky660100.0%+20.6
El Blaze54180.0%-7.0
Sarah42250.0%-27.3
Jeffry330100.0%+29.6
Wolf32166.7%-13.8
Aoi110100.0%+3.5
Kage1010.0%-93.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon87187.5%+12.5
Full Fence64266.7%-21.2
Single Wall64266.7%-13.0
Breakable Half Fence550100.0%+25.8
Half Fence53260.0%-26.1
Open440100.0%+27.5
Breakable Full Fence32166.7%-26.2
Low Fence220100.0%+40.6
Rectangle220100.0%+9.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2979.3%82.2%-2.9
No walls1283.3%74.2%+9.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RushdownTurtle(RDT) (Rank 36)76185.7%
RentalAnimator (Rank 42)660100.0%
Johnnny_E_ (Rank 35)52340.0%
UltraSeBassツ (Rank 34)54180.0%
BaebladeRIP (Rank 40)42250.0%
Hottoy (Rank 37)32166.7%
Da-Goat-Pawn (Rank 31)220100.0%
LionelJacki (Rank 33)220100.0%
StayRealChill (Rank 32)220100.0%
phanatik_vfdc (Rank 32)220100.0%
y2d (Rank 42)220100.0%
Dice (Rank 27)110100.0%
Sankofa (Rank 23)110100.0%
ShogiDad (Rank 17)110100.0%
ZattisQ (Rank 11)110100.0%
itrap (Rank 29)1010.0%

Most played opponents, most recent first

LionelJacki (Rank 33)2026/08/03220100.0%
Dice (Rank 27)2026/08/03110100.0%
ZattisQ (Rank 11)2026/08/03110100.0%
BaebladeRIP (Rank 40)2026/04/2442250.0%
ShogiDad (Rank 17)2026/04/23110100.0%
UltraSeBassツ (Rank 34)2026/04/2254180.0%
phanatik_vfdc (Rank 32)2026/04/22220100.0%
Hottoy (Rank 37)2026/04/1932166.7%
Sankofa (Rank 23)2026/04/16110100.0%
RushdownTurtle(RDT) (Rank 36)2026/04/1676185.7%
Da-Goat-Pawn (Rank 31)2026/04/16220100.0%
RentalAnimator (Rank 42)2026/03/29660100.0%
StayRealChill (Rank 32)2026/03/29220100.0%
Johnnny_E_ (Rank 35)2026/03/2952340.0%
y2d (Rank 42)2026/03/27220100.0%
itrap (Rank 29)2026/03/271010.0%

Round openings

Brad

Middle Spin Kick66K2815.7%
Ducking6P+K+G into Crush Knee KickK+G169.0%
Jackal Straight46P+K158.4%
evade up into forward dash147.9%
Dtee Sawk Dtrohng4P+K126.7%
backdash into Destruction Body3P+K116.2%
punchP116.2%
evade up into throwP+G95.1%
backdash into Stop Kick4K52.8%
forward dash into guardG52.8%
backward movement into Sawk Klab6P+K42.2%
forward dash into throwP+G42.2%
backdash into Jackal Straight46P+K31.7%
backdash into evade up31.7%
forward dash into Elbow Hook6P31.7%

26 further openings account for the other 35 rounds.