VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

marusan1220

Career matches721
Career win rate62.7%
Round win rate56.8%
Peak rank31
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3143327316063.0%
Goh3028817910962.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky105550.0%-12.1
Akira86275.0%+17.1
Aoi54180.0%+25.0
Kage440100.0%+37.4
Goh330100.0%+33.2
Jean31233.3%-38.6
Jeffry32166.7%-12.7
Lau31233.3%-2.1
Lei Fei32166.7%+3.4
Shun31233.3%-29.5
Brad2020.0%-71.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open146842.9%-21.3
Full Fence76185.7%+29.5
Half Fence64266.7%+0.5
Single Wall64266.7%+3.4
Breakable Half Fence53260.0%+1.2
Full Fence and Open32166.7%-12.7
Low Fence32166.7%+11.0
Breakable Full Fence21150.0%-9.9
Octagon110100.0%+32.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2171.4%62.1%+9.4
No walls2352.2%59.2%-7.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

釜墓赤広 (Rank 30)2026/09/232020.0%
HIROCHILL (Rank 29)2026/09/2331233.3%
ぴょろすぽ (Rank 32)2026/09/13220100.0%
ヘニオ (Rank 33)2026/09/13440100.0%
アドリブ使い (Rank 31)2026/09/1332166.7%
マグロ親方 (Rank 31)2026/09/13110100.0%
プリおじ (Rank 34)2026/09/1332166.7%
かりすまっくすさん★ (Rank 31)2026/09/13220100.0%
yuzu (Rank 27)2026/09/1332166.7%
失礼!スマッシュ☆彡 (Rank 26)2026/08/05110100.0%
楽天アキラ (Rank 30)2026/08/05220100.0%
a_h_i_k_o (Rank 29)2026/07/202020.0%
hahaha (Rank 27)2026/07/072020.0%
orz (Rank 29)2026/07/07220100.0%
イイクルーン (Rank 37)2026/07/0731233.3%
肉彦さん☆彡 (Rank 29)2026/06/14110100.0%
ちび-G (Rank 31)2026/05/1732166.7%
あぽろん (Rank 30)2026/05/1753260.0%
gairoku88 (Rank 29)2026/04/1221150.0%
アベル (Rank 30)2026/03/301010.0%

Round openings

Every character

Hide Side Kick (Deflect)P+K1810.1%
backdash137.3%
Sharpsword44K into Sharpsword Combo44KK105.6%
backdash into Karura4P+K95.0%
backdash into Full Spin Heel Kick9K73.9%
crouch into Sune'uchi2P63.4%
backdash into Leg Slicer2K+G52.8%
crouch dash forward into guardG52.8%
backdash into Soukyu46P42.2%
guardG into evade down42.2%
guardG into evade up42.2%
Back Knuckle Turn44P into backdash31.7%
Back Knuckle Turn44P into crouch31.7%
Soukyu46P31.7%
crouch dash forward into evade down31.7%

70 further openings account for the other 82 rounds.

Counted from 44 of the 47 matches played. The rest were not pulled for openings.

Sarah

Hide Side Kick (Deflect)P+K1814.3%
backdash129.5%
Sharpsword44K into Sharpsword Combo44KK107.9%
backdash into Full Spin Heel Kick9K75.6%
backdash into Leg Slicer2K+G54.0%
guardG into evade down43.2%
Back Knuckle Turn44P into backdash32.4%
Back Knuckle Turn44P into crouch32.4%
crouch dash forward into guardG32.4%
guardG into evade up32.4%
kickK into High Kick StraightKP32.4%
backdash into Crescent Heel4K+G21.6%
backward movement into evade down21.6%
crouch dash forward into Low Spin Kick3K+G21.6%
crouch dash forward into evade down21.6%

46 further openings account for the other 47 rounds.

Counted from 31 of the 34 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K917.0%
crouch into Sune'uchi2P611.3%
backdash into Soukyu46P47.5%
Soukyu46P35.7%
crouch dash forward into guardG23.8%
forward dash into guardG23.8%
forward movement into punchP23.8%
Garyu66K into Tsukikage6K11.9%
Kirin33P into Denkou3PP11.9%
Sune'uchi2P11.9%
backdash11.9%
backdash into Ni'oudaoshi3K+G11.9%
backdash into Shouzuka Okuri1P+K11.9%
backdash into evade down11.9%
backdash into forward dash11.9%

17 further openings account for the other 17 rounds.