VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

OgreAunt

  • Jean
  • El Blaze
  • Goh
  • Vanessa
  • Taka
  • Jeffry
Career matches2,835
Career win rate55.4%
Round win rate50.7%
Peak rank33
Distinct opponents367
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1620 #1,219 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad331,33271062253.3%
Jean3183742641150.9%
Vanessa292041426269.6%
Goh281811037856.9%
El Blaze28130874366.9%
Jeffry26126844266.7%
Taka232519676.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,184 of 5,052 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.1428815
Brad7.64551,963
Goh7.7464246
Vanessa7.2430160

By opponent's character

Jacky7.5450452
Akira7.7460428
Goh7.5450218
Wolf7.9473213
Jean7.1427252
El Blaze7.6454205
Aoi7.6458123
Jeffry7.4445154
Kage7.2434178
Pai7.3441137
Sarah7.243294
Lau7.544893
Vanessa7.4445134
Shun7.343777
Lei Fei7.444286
Lion7.545074
Brad7.3440115
Dural7.243378
Eileen6.941349
Taka7.444524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky151836855.0%+2.5
Akira146856158.2%+5.2
Goh85463954.1%+0.2
Wolf84523261.9%+12.0
Jean78393950.0%-1.4
El Blaze73264735.6%-15.0
Aoi72314143.1%-13.7
Jeffry71383353.5%+0.6
Kage70383254.3%-2.5
Pai61322952.5%+1.0
Sarah49173234.7%-16.6
Lau48311764.6%+10.8
Vanessa48311764.6%+11.2
Shun39201951.3%-4.1
Lei Fei37181948.6%-5.8
Lion36221461.1%+2.6
Brad33181554.5%+6.5
Dural23121152.2%+2.2
Eileen2051525.0%-20.0
Taka1812666.7%+18.9

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon158797950.0%-2.8
Rectangle148836556.1%+2.2
Full Fence141766553.9%+3.2
Breakable Full Fence130547641.5%-13.0
Open127685953.5%+2.1
Breakable Half Fence119655454.6%+2.5
Half Fence115664957.4%+3.9
Low Fence102515150.0%-2.0
Single Wall98574158.2%+2.4
Full Fence and Open41261563.4%+8.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls81152.2%52.8%-0.7
No walls32753.8%53.0%+0.8

Walls against open: -1.5 points (95% range -8.2 to +5.2), p 0.665 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

うをん (Rank 30)2026/08/27105550.0%
hihoyoho (Rank 32)2026/08/27106460.0%
catching-rakeo_0 (Rank 31)2026/06/041981142.1%
tamura999 (Rank 29)2026/06/0497277.8%
漂泊の民回線ジプシー (Rank 32)2026/06/04104640.0%
JOHNFLOE (Rank 30)2026/06/04136746.1%
ps-splitsecond (Rank 31)2026/06/041711664.7%
NORESPECT (Rank 33)2026/06/04114736.4%
elf4sale (Rank 30)2026/06/042016480.0%
saw121 (Rank 29)2026/06/04157846.7%
jiwoonpk (Rank 31)2026/06/04115645.5%
テクノモデル (Rank 34)2026/06/0393633.3%
orz (Rank 30)2026/05/29159660.0%
NTK_BLACK (Rank 27)2026/05/292215768.2%
MikuMartineau (Rank 32)2026/05/2622121054.5%
DJPulseWave (Rank 33)2026/05/25138561.5%
HB (Rank 31)2026/05/25113827.3%
猫鼻 (Rank 30)2026/05/19118372.7%
Archer (Rank 25)2026/05/191311284.6%
mini0501 (Rank 26)2026/05/19157846.7%
SICHIROUJI (Rank 26)2026/05/1995455.6%
whitnes (Rank 34)2026/05/19280280.0%
ちょいそる (Rank 29)2026/05/19107370.0%
nuku2pai428 (Rank 29)2026/05/19147750.0%
μ (Rank 26)2026/05/07106460.0%

Round openings

Every character

punchP4649.2%
Ducking6P+K+G into Crush Knee KickK+G2515.0%
Dtee Sawk Dtrohng4P+K1893.7%
crouch dash forward into evade down1342.6%
backdash into Sway Back4P+K+G1182.3%
Ducking6P+K+G into Sting BlowP+K1072.1%
Middle Spin Kick66K1052.1%
Demon Dance9P+K into Demon's Tail9P+KK981.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK981.9%
Harai'uke (Deflect)4P+K+G into punchP971.9%
punchP into Kousenshu4KP971.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK901.8%
Tate'enpi33P881.7%
punchP into evade down871.7%
throwP+G751.5%

598 further openings account for the other 2,965 rounds.

Jean

Career
426–411 · 50.9%
This season
511 matches · 48.1%
Peak rank
31

First hit in 55.3% of 2,057 rounds. Won 51.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 6.5% of rounds, against 2.0% in their other rounds.
  • Against El Blaze: moves in first in 32.1% of rounds, against 13.2% against everyone else.
  • After opening the round before by moving in: moves in first in 25.4% of rounds, against 11.6% after anything else.
  • In round 1: opens with “4P+K+G Harai'uke (Deflect) into P punch” in 9.2% of rounds, against 3.2% in their other rounds.
  • Against Shun: opens with “4P+K+G Harai'uke (Deflect) into P punch” in 16.7% of rounds, against 4.2% against everyone else.
  • After opening the round before with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri”: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 13.8% of rounds, against 4.1% after anything else.

How is this tested?

punchP32715.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK984.7%
Harai'uke (Deflect)4P+K+G into punchP974.7%
punchP into Kousenshu4KP974.7%
Tate'enpi33P884.2%
punchP into evade down663.2%
throwP+G602.9%
crouch dash forward into evade down562.7%
Hizageri4K into Kousenshu4KP552.6%
punchP into backdash542.6%
Yoko'enpi6P442.1%
Gyaku Seikenzuki66P401.9%
crouch into Shitamaeken2P381.8%
punchP into Maeken~Joudan MawashigeriPK381.8%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP371.8%

215 further openings account for the other 886 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky20–17 · 54%0–7 · 0%too few to test
Akira13–10 · 57%12–4 · 75%too few to test
El Blaze6–22 · 21%2–7 · 22%too few to test
Kage7–11 · 39%12–7 · 63%too few to test
Goh9–16 · 36%6–2 · 75%too few to test
Pai14–8 · 64%2–8 · 20%too few to test
Jean10–10 · 50%3–6 · 33%too few to test
Jeffry11–9 · 55%4–4 · 50%too few to test
Wolf13–7 · 65%4–1 · 80%too few to test
Aoi5–12 · 29%3–5 · 38%too few to test
Sarah8–15 · 35%0–3 · 0%too few to test
Vanessa10–6 · 62%1–4 · 20%too few to test
Lau4–5 · 44%4–2 · 67%too few to test
Lion5–5 · 50%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
710–622 · 53.3%
This season
496 matches · 51.4%
Peak rank
33

First hit in 45.5% of 1,992 rounds. Won 53.5% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 17.7% of rounds, against 10.6% in their other rounds.
  • Against Pai: moves in first in 32.8% of rounds, against 10.8% against everyone else.
  • On Single Wall stages: evades first in 10.7% of rounds, against 3.4% on the other stages.
  • After winning a round: attacks straight away in 74.5% of rounds, against 64.3% after losing one.
  • When behind: moves in first in 15.0% of rounds, against 8.1% when ahead or level.
  • In round 1: opens with “6P+K+G Ducking into K+G Crush Knee Kick” in 18.3% of rounds, against 10.6% in their other rounds.
  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 18.4% of rounds, against 7.5% against everyone else.
  • On Low Fence stages: opens with “66K Middle Spin Kick” in 10.5% of rounds, against 4.6% on the other stages.
  • When ahead: opens with “4P+K Dtee Sawk Dtrohng” in 12.1% of rounds, against 7.4% when level or behind.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G25112.5%
Dtee Sawk Dtrohng4P+K1899.4%
backdash into Sway Back4P+K+G1185.9%
Ducking6P+K+G into Sting BlowP+K1075.3%
Middle Spin Kick66K1055.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK904.5%
punchP854.2%
Sawk Klab6P+K552.7%
crouch dash forward into evade down512.5%
Jolt Upper3P482.4%
Sharp Shoot1P462.3%
offensive move341.7%
throwP+G into Kao Loy6K+G331.6%
backdash into guardG311.5%
crouch dash forward into Jolt Upper3P261.3%

221 further openings account for the other 738 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–22 · 55%13–15 · 46%too few to test
Jacky33–22 · 60%8–6 · 57%too few to test
Wolf21–10 · 68%4–5 · 44%too few to test
Goh17–11 · 61%4–3 · 57%too few to test
Jean9–6 · 60%7–11 · 39%too few to test
Jeffry9–6 · 60%3–2 · 60%too few to test
Aoi5–12 · 29%1–1 · 50%too few to test
Brad7–9 · 44%1–0 · 100%too few to test
Lau11–6 · 65%3–0 · 100%too few to test
Lei Fei3–8 · 27%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
87–43 · 66.9%
This season
109 matches · 67.9%
Peak rank
28

First hit in 54.9% of 454 rounds. Won 57.0% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

  • Against Jacky: opens with “P punch” in 15.7% of rounds, against 6.0% against everyone else.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK9821.5%
punchP347.5%
Shadow Strike6P194.2%
crouch dash forward into evade down184.0%
Shadow Strike6P into Shadow Fang6PK163.5%
kickK163.5%
Shadow Strike6P into kickK143.1%
Volcano Upper4P+K143.1%
crouch dash forward into Volcano Upper4P+K132.9%
kickK into Midday HeatKK132.9%
Back Knuckle4P102.2%
crouch dash forward into guardG102.2%
crouch dash forward into punchP102.2%
backdash into guardG81.8%
Rolling Low Knuckle1P71.5%

101 further openings account for the other 155 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi13–6 · 68%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
103–78 · 56.9%
This season
74 matches · 54.0%
Peak rank
28

First hit in 53.7% of 296 rounds. Won 59.1% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kurogane Kudaki66P4816.1%
punchP into backward movement3010.1%
backdash into Karura4P+K258.4%
Raikou3P into Denkou3PP237.7%
punchP175.7%
backdash into Soukyu46P134.4%
crouch dash forward into evade down93.0%
throwP+G82.7%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G72.4%
backdash into guardG72.4%
forward dash into Hiji'ate6P62.0%
Maegeri3K into Batousatsu3KP51.7%
punchP into evade down51.7%
backward movement into Hiji'ate6P41.3%
Soukyu46P31.0%

64 further openings account for the other 88 rounds.

Vanessa

Career
142–62 · 69.6%
This season
37 matches · 75.7%
Peak rank
29

First hit in 38.1% of 160 rounds. Won 62.3% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash forward into evade down2817.5%
Defensive Style: crouch dash forward into kickK138.1%
Defensive Style: Wind Elbow127.5%
Defensive Style: punch106.2%
Defensive Style: crouch dash forward into Switch Left SlicerKK85.0%
Defensive Style: Back Knuckle into Back Knuckle High6PK63.8%
Defensive Style: crouch dash forward into guardG63.8%
Defensive Style: Back Charge Kick53.1%
Defensive Style: crouch dash forward into Sit Jab2P42.5%
Defensive Style: crouch into guardG42.5%
Defensive Style: evade down into guardG42.5%
Defensive Style: crouch dash forward into punchP31.9%
Defensive Style: forward dash into Stinger Low Blow1P+K31.9%
Defensive Style: kick31.9%
Defensive Style: Parrying High Kick (Deflect)21.2%

39 further openings account for the other 49 rounds.

Taka

Career
19–6 · 76.0%
This season
12 matches · 83.3%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Tsuppari 2PP816.0%
punchP into Hiji'ate6P714.0%
Kachi'age33P+K510.0%
Kumoyaburi4P+K into Ten'yaburi4P+KP48.0%
Tsuppari 2PP into Tsuppari 3PPP48.0%
Agyou4P+K+G24.0%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP24.0%
Morotezuki66P into Morote Tsuppari66PP24.0%
crouch dash forward into Kumoyaburi4P+K24.0%
crouch dash forward into guardG24.0%
Kumoyaburi4P+K into Tsuppari 2PP12.0%
Yoko Harite4P12.0%
crouch dash back into Kachi'age33P+K12.0%
crouch dash forward into Kachi'age33P+K12.0%
evade down into forward dash12.0%

7 further openings account for the other 7 rounds.

Jeffry

Career
84–42 · 66.7%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Torpedo Head Butt4P+K541.7%
Double KnucklePP into Double Knuckle~UpperPPP18.3%
Hammer Slide1P into Grizzly Hammer1PP18.3%
backdash into Torpedo Head Butt4P+K18.3%
crouch dash back into Toe Kick2K18.3%
crouch dash forward into guardG18.3%
evade down into backdash18.3%
punchP into Side Kick3K18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 6 of 16 tests hold up
  • Brad: 9 of 16 tests hold up
  • El Blaze: 1 of 15 tests hold up
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)