VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

VectorMan-

Career matches3,558
Career win rate54.8%
Round win rate51.3%
Peak rank35
Distinct opponents82
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau332,0211,07894353.3%
Kage351,53787366456.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky60372361.7%+10.3
Shun45222348.9%-0.0
Sarah44261859.1%-2.8
Goh43202346.5%-0.1
Pai34171750.0%-6.3
Aoi33161748.5%-8.4
Akira31112035.5%-15.5
Wolf28111739.3%-4.4
Brad2617965.4%+13.2
Kage2617965.4%+18.1
Lion1813572.2%+13.4
Vanessa134930.8%-25.4
El Blaze1221016.7%-28.7
Lei Fei108280.0%+21.8
Jean96366.7%+5.4
Lau73442.9%-10.5
Taka76185.7%+19.4
Eileen54180.0%+29.0
Jeffry4040.0%-53.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon66323448.5%-7.0
Open58273146.5%-6.0
Single Wall57332457.9%+7.5
Breakable Full Fence53312258.5%+5.0
Breakable Half Fence47291861.7%+10.1
Rectangle44202445.5%-4.0
Full Fence43222151.2%-7.7
Low Fence33151845.5%-5.5
Half Fence26161061.5%+11.1
Full Fence and Open159660.0%+4.7

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27953.8%53.5%+0.3
No walls14850.7%51.3%-0.7

Walls against open: +0.9 points (95% range -10.1 to +12.0), p 0.869 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GoldenBoko (Rank 29)2026/09/171410471.4%
n.fang (Rank 40)2026/09/141551033.3%
seedash (Rank 33)2026/09/1339182146.1%
samtheseed (Rank 32)2026/09/13104640.0%
Da-Goat-Pawn (Rank 30)2026/09/07139469.2%
RushdownTurtle(RDT) (Rank 37)2026/09/051441028.6%
無謀 (Rank 33)2026/09/056060.0%
Crashing_Blow2003 (Rank 31)2026/09/0373442.9%
evoyd (Rank 34)2026/09/02128466.7%
interceptor (Rank 40)2026/07/21112918.2%
uklonist (Rank 30)2026/07/041881044.4%
STL (Rank 34)2026/07/0462433.3%
Jiikae (Rank 30)2026/06/2898188.9%
phanatik (Rank 34)2026/06/28115645.5%
VF31998 (Rank 31)2026/06/21109190.0%
Goat_intheshell/ttv (Rank 33)2026/06/2186275.0%
onuelito (Rank 38)2026/06/2120101050.0%
BFGC|McMoney (Rank 34)2026/06/21105550.0%
RareEntity (Rank 42)2026/06/186060.0%
Semrosto (Rank 33)2026/06/11137653.9%
Monroe (Rank 34)2026/06/0795455.6%
itrap (Rank 29)2026/05/3186275.0%
MalcolmEXS (Rank 30)2026/05/2876185.7%
Mo_superb (Rank 33)2026/05/1681712.5%
TomSavage (Rank 26)2026/04/221210283.3%

Round openings

Every character

backdash into evade up22712.4%
crouch into down-back kick1K1146.2%
evade up1025.6%
punchP764.2%
punchP into RenshouPP663.6%
evade down into guardG462.5%
Jakenshou214P+K422.3%
Fukko Kensou1P412.2%
crouch into Chisoutai2K+G351.9%
crouch dash back321.8%
Ryubisen44K+G291.6%
RenshouPP into RaigekishouPPP281.5%
down-back kick1K281.5%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G221.2%
crouch dash back into backdash221.2%

286 further openings account for the other 916 rounds.

Counted from 448 of the 455 matches played. The rest were not pulled for openings.

Lau

backdash into evade up17913.9%
crouch into down-back kick1K1148.9%
evade up836.5%
punchP into RenshouPP665.1%
punchP554.3%
Fukko Kensou1P413.2%
crouch into Chisoutai2K+G352.7%
RenshouPP into RaigekishouPPP282.2%
down-back kick1K282.2%
evade down into guardG282.2%
crouch dash back241.9%
crouch into Souchuken2P211.6%
evade up into RenshouPP181.4%
backdash into RenshouPP151.2%
crouch into Saishikkyaku4K131.0%

188 further openings account for the other 536 rounds.

Counted from 317 of the 324 matches played. The rest were not pulled for openings.

Kage

backdash into evade up488.9%
Jakenshou214P+K427.8%
Ryubisen44K+G295.3%
Sokuten44P+K+G into Hagakure-ryu In Shippujin4P+K+G224.1%
punchP213.9%
evade up193.5%
evade down into guardG183.3%
Rasen4P into Rasen Urageri4PK173.1%
ResshouPP into SandangekiPPP152.8%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G132.4%
punchP into ResshouPP112.0%
Ryu'eikyaku66K101.9%
Ryu'eikyaku66K into forward kick6K101.9%
crouch dash back into backdash101.9%
backdash into backward movement91.7%

115 further openings account for the other 248 rounds.