Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1501 #2,015 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 33 | 489 | 305 | 184 | 62.4% |
|---|---|---|---|---|---|
| Kage | 27 | 108 | 57 | 51 | 52.8% |
| Wolf | 26 | 31 | 10 | 21 | 32.3% |
| Vanessa | 26 | 18 | 10 | 8 | 55.6% |
| Sarah | 26 | 14 | 8 | 6 | 57.1% |
| Shun | 26 | 11 | 2 | 9 | 18.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
941 of 941 rounds counted6.7 inputs a second (400 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 6.8 | 409 | 560 |
|---|---|---|---|
| Kage | 6.4 | 386 | 210 |
| Wolf | 6.6 | 395 | 67 |
| Vanessa | 6.5 | 387 | 53 |
| Sarah | 6.4 | 382 | 40 |
| Shun | 6.8 | 406 | 11 |
By opponent's character
| Wolf | 6.6 | 397 | 139 |
|---|---|---|---|
| Jacky | 6.7 | 404 | 124 |
| Goh | 6.5 | 392 | 89 |
| Shun | 6.6 | 398 | 83 |
| Kage | 6.7 | 404 | 64 |
| Aoi | 7.1 | 428 | 56 |
| Akira | 6.7 | 400 | 46 |
| Jeffry | 6.2 | 373 | 50 |
| Lion | 6.8 | 407 | 47 |
| Eileen | 7.0 | 417 | 38 |
| Jean | 6.8 | 405 | 40 |
| Sarah | 6.3 | 381 | 31 |
| Lau | 6.9 | 413 | 32 |
| Pai | 6.6 | 398 | 30 |
| Vanessa | 6.4 | 384 | 27 |
| Brad | 6.7 | 401 | 15 |
| El Blaze | 6.8 | 408 | 18 |
| Taka | 6.2 | 371 | 8 |
| Lei Fei | 7.0 | 420 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 35 | 13 | 22 | 37.1% | -14.7 |
|---|---|---|---|---|---|
| Jacky | 31 | 18 | 13 | 58.1% | +4.7 |
| Goh | 20 | 8 | 12 | 40.0% | -10.7 |
| Shun | 20 | 13 | 7 | 65.0% | +9.9 |
| Kage | 16 | 9 | 7 | 56.2% | +1.6 |
| Aoi | 15 | 9 | 6 | 60.0% | +10.8 |
| Akira | 12 | 6 | 6 | 50.0% | +2.1 |
| Jeffry | 12 | 3 | 9 | 25.0% | -19.0 |
| Lion | 12 | 7 | 5 | 58.3% | +10.0 |
| Eileen | 9 | 4 | 5 | 44.4% | -8.0 |
| Jean | 9 | 7 | 2 | 77.8% | +16.3 |
| Sarah | 9 | 6 | 3 | 66.7% | +10.9 |
| Lau | 8 | 4 | 4 | 50.0% | -1.5 |
| Pai | 7 | 2 | 5 | 28.6% | -29.1 |
| Vanessa | 7 | 4 | 3 | 57.1% | +13.2 |
| Brad | 4 | 2 | 2 | 50.0% | +4.1 |
| El Blaze | 4 | 2 | 2 | 50.0% | +8.7 |
| Taka | 2 | 2 | 0 | 100.0% | +39.2 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +56.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 38 | 20 | 18 | 52.6% | +4.4 |
|---|---|---|---|---|---|
| Half Fence | 32 | 16 | 16 | 50.0% | -2.0 |
| Single Wall | 28 | 17 | 11 | 60.7% | +1.6 |
| Open | 24 | 10 | 14 | 41.7% | -5.7 |
| Octagon | 23 | 11 | 12 | 47.8% | -3.4 |
| Rectangle | 21 | 9 | 12 | 42.9% | -5.2 |
| Low Fence | 18 | 10 | 8 | 55.6% | +1.2 |
| Full Fence and Open | 16 | 8 | 8 | 50.0% | -1.7 |
| Breakable Full Fence | 13 | 6 | 7 | 46.1% | -7.5 |
| Full Fence | 13 | 8 | 5 | 61.5% | +13.6 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 140 | 50.0% | 50.1% | -0.1 |
| No walls | 70 | 52.9% | 53.7% | -0.9 |
Walls against open: +0.8 points (95% range -13.5 to +15.2), p 0.911 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くまきの (Rank 29) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| ER_higante (Rank 30) | 9 | 1 | 8 | 11.1% |
| kampfarkz (Rank 27) | 8 | 3 | 5 | 37.5% |
| ATSHSHI (Rank 32) | 7 | 4 | 3 | 57.1% |
| 정신건강의학과 (Rank 28) | 7 | 4 | 3 | 57.1% |
| orz (Rank 27) | 6 | 4 | 2 | 66.7% |
| shima---n (Rank 28) | 6 | 5 | 1 | 83.3% |
| RX-7FD3S-Type-RS (Rank 26) | 5 | 3 | 2 | 60.0% |
| chottodakeyo_ (Rank 27) | 5 | 2 | 3 | 40.0% |
| jammy_reed9 (Rank 27) | 5 | 2 | 3 | 40.0% |
| $ino (Rank 30) | 4 | 4 | 0 | 100.0% |
| gans.sk602 (Rank 30) | 4 | 2 | 2 | 50.0% |
| nidaimebannai (Rank 35) | 4 | 0 | 4 | 0.0% |
| ∈挙動不審∋ (Rank 33) | 4 | 0 | 4 | 0.0% |
| ほーげつ (Rank 27) | 4 | 2 | 2 | 50.0% |
| SakuRa (Rank 26) | 3 | 2 | 1 | 66.7% |
| aona (Rank 29) | 3 | 1 | 2 | 33.3% |
| itikawanaoki (Rank 32) | 3 | 1 | 2 | 33.3% |
| kanjuku-oh (Rank 27) | 3 | 1 | 2 | 33.3% |
| masabon734 (Rank 26) | 3 | 1 | 2 | 33.3% |
| mikichan_213 (Rank 25) | 3 | 3 | 0 | 100.0% |
| neco (Rank 23) | 3 | 2 | 1 | 66.7% |
| ねこ吉 (Rank 25) | 3 | 1 | 2 | 33.3% |
| ドクダミふぇーい// (Rank 29) | 3 | 1 | 2 | 33.3% |
| 金田一の少年 (Rank 26) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| aona (Rank 29) | 2026/10/15 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| neco (Rank 23) | 2026/10/13 | 3 | 2 | 1 | 66.7% |
| $ino (Rank 30) | 2026/10/12 | 4 | 4 | 0 | 100.0% |
| ER_higante (Rank 30) | 2026/10/12 | 9 | 1 | 8 | 11.1% |
| RX-7FD3S-Type-RS (Rank 26) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| masabon734 (Rank 26) | 2026/10/12 | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 33) | 2026/10/06 | 4 | 0 | 4 | 0.0% |
| itikawanaoki (Rank 32) | 2026/10/06 | 3 | 1 | 2 | 33.3% |
| SakuRa (Rank 26) | 2026/10/03 | 3 | 2 | 1 | 66.7% |
| jammy_reed9 (Rank 27) | 2026/10/02 | 5 | 2 | 3 | 40.0% |
| 정신건강의학과 (Rank 28) | 2026/10/02 | 7 | 4 | 3 | 57.1% |
| kampfarkz (Rank 27) | 2026/10/02 | 8 | 3 | 5 | 37.5% |
| orz (Rank 27) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| gans.sk602 (Rank 30) | 2026/10/02 | 4 | 2 | 2 | 50.0% |
| chottodakeyo_ (Rank 27) | 2026/09/30 | 5 | 2 | 3 | 40.0% |
| ドクダミふぇーい// (Rank 29) | 2026/09/30 | 3 | 1 | 2 | 33.3% |
| くまきの (Rank 29) | 2026/09/30 | 10 | 6 | 4 | 60.0% |
| shima---n (Rank 28) | 2026/09/28 | 6 | 5 | 1 | 83.3% |
| nidaimebannai (Rank 35) | 2026/09/28 | 4 | 0 | 4 | 0.0% |
| mikichan_213 (Rank 25) | 2026/09/28 | 3 | 3 | 0 | 100.0% |
| kanjuku-oh (Rank 27) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| ATSHSHI (Rank 32) | 2026/09/27 | 7 | 4 | 3 | 57.1% |
| ねこ吉 (Rank 25) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| 金田一の少年 (Rank 26) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| ほーげつ (Rank 27) | 2026/09/22 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| Ouda6P+K into Oushu Hiji'ate6P+KP | 27 | 4.0% |
|---|---|---|
| Ryoushi43P | 26 | 3.9% |
| Chudan Hiji'ate6P | 24 | 3.6% |
| Tenchi In'youP+K+G | 18 | 2.7% |
| Sou'unha66K | 16 | 2.4% |
| crouch into down-back kick1K | 16 | 2.4% |
| guardG | 14 | 2.1% |
| Rasen4P | 12 | 1.8% |
| backward movement into Ryoushi43P | 11 | 1.6% |
| Hou'oushu3P into guardG | 8 | 1.2% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 8 | 1.2% |
| Namigaeshi64P+K into Iwaodome64P+KP | 8 | 1.2% |
| backdash into Soushouda46P+K | 8 | 1.2% |
| Defensive Style: Back Charge Kick | 7 | 1.0% |
| Gedan Shouda2P | 7 | 1.0% |
258 further openings account for the other 461 rounds.
Counted from 167 of the 233 matches played. The rest were not pulled for openings.
Aoi
- Career
- 305–184 · 62.4%
- This season
- 140 matches · 56.4%
- Peak rank
- 33
First hit in 55.9% of 408 rounds. Won 57.5% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- Against Jacky: opens with “6P Chudan Hiji'ate” in 21.4% of rounds, against 3.4% against everyone else.
| Ouda6P+K into Oushu Hiji'ate6P+KP | 27 | 6.6% |
|---|---|---|
| Ryoushi43P | 26 | 6.3% |
| Chudan Hiji'ate6P | 24 | 5.8% |
| Tenchi In'youP+K+G | 18 | 4.4% |
| Sou'unha66K | 16 | 3.9% |
| crouch into down-back kick1K | 16 | 3.9% |
| backward movement into Ryoushi43P | 11 | 2.7% |
| Hou'oushu3P into guardG | 8 | 1.9% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 8 | 1.9% |
| Namigaeshi64P+K into Iwaodome64P+KP | 8 | 1.9% |
| backdash into Soushouda46P+K | 8 | 1.9% |
| Gedan Shouda2P | 7 | 1.7% |
| Koromoguruma66P into Chudan Hiji'ate6P | 7 | 1.7% |
| backdash into Oushu Hiji'ate6P+KP | 7 | 1.7% |
| backdash into back punch+kick+guard4P+K+G | 7 | 1.7% |
112 further openings account for the other 212 rounds.
Counted from 103 of the 140 matches played. The rest were not pulled for openings.
Kage
- Career
- 57–51 · 52.8%
- This season
- 52 matches · 42.3%
- Peak rank
- 27
First hit in 65.4% of 107 rounds. Won 50.0% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P | 12 | 11.2% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 6 | 5.6% |
| Ryubisen44K+G into Gen'you4K+G | 5 | 4.7% |
| backdash into Gen'you4K+G | 5 | 4.7% |
| forward movement into Rasen4P | 5 | 4.7% |
| guardG | 5 | 4.7% |
| Jizuridan2P | 4 | 3.7% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 4 | 3.7% |
| Rasen4P into kickK | 3 | 2.8% |
| SouhajinP+K | 3 | 2.8% |
| Fusenjin3P | 2 | 1.9% |
| Hiji'uchi6P | 2 | 1.9% |
| Hiji'uchi6P into crouch | 2 | 1.9% |
| Jizuridan2P into backdash | 2 | 1.9% |
| Ryubisen44K+G | 2 | 1.9% |
42 further openings account for the other 45 rounds.
Counted from 27 of the 52 matches played. The rest were not pulled for openings.
Wolf
- Career
- 10–21 · 32.3%
- This season
- 16 matches · 37.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 5 | 8.1% |
|---|---|---|
| backdash into Elbow Butt4P | 4 | 6.5% |
| Low Drop Kick62K | 3 | 4.8% |
| forward movement into Elbow Butt4P | 3 | 4.8% |
| guardG | 3 | 4.8% |
| Comet Hook1P | 2 | 3.2% |
| Jab StraightPP into One Two UpperPPP | 2 | 3.2% |
| Low Hammer2P | 2 | 3.2% |
| Low Hammer2P into forward movement | 2 | 3.2% |
| Savate4K | 2 | 3.2% |
| backdash into Short Shoulder46P+K | 2 | 3.2% |
| evade up into crouch dash forward | 2 | 3.2% |
| guardG into Gasp Kneel Palm Bomb6P+K | 2 | 3.2% |
| Comet Hook1P into Knuckle Part1PP | 1 | 1.6% |
| Comet Hook1P into backdash | 1 | 1.6% |
26 further openings account for the other 26 rounds.
Counted from 15 of the 16 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 10–8 · 55.6%
- This season
- 13 matches · 53.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 7 | 15.9% |
|---|---|---|
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 6.8% |
| Defensive Style: punch into Jab~BodyPP | 3 | 6.8% |
| Defensive Style: Bone Crush Middle into guardG | 2 | 4.5% |
| Defensive Style: Sit Jab | 2 | 4.5% |
| Defensive Style: Stinger Low Blow | 2 | 4.5% |
| Defensive Style: Switch Back Middle | 2 | 4.5% |
| Offensive Style: Long Barrel Blow into Body Blow6P | 2 | 4.5% |
| Defensive Style: Defensive Elbow (Deflect) into backdash | 1 | 2.3% |
| Defensive Style: Ducking Body Blow into punchP | 1 | 2.3% |
| Defensive Style: Sit Jab into forward dash | 1 | 2.3% |
| Defensive Style: backdash into Back Charge Kick44K+G | 1 | 2.3% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 1 | 2.3% |
| Defensive Style: evade up into Switch Left SlicerKK | 1 | 2.3% |
| Defensive Style: forward movement into Jab~BodyPP | 1 | 2.3% |
14 further openings account for the other 14 rounds.
Counted from 11 of the 13 matches played. The rest were not pulled for openings.
Sarah
- Career
- 8–6 · 57.1%
- This season
- 9 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hide Side Kick (Deflect)P+K | 6 | 16.2% |
|---|---|---|
| Rising Elbow6P | 3 | 8.1% |
| backdash into Crescent Heel4K+G | 3 | 8.1% |
| Stiletto66K | 2 | 5.4% |
| backdash into evade up | 2 | 5.4% |
| guardG | 2 | 5.4% |
| Back Knuckle Turn44P | 1 | 2.7% |
| Leg Slicer2K+G | 1 | 2.7% |
| Low Spin Kick3K+G | 1 | 2.7% |
| Rising Elbow6P into kickK | 1 | 2.7% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 2.7% |
| Switch Kick4K | 1 | 2.7% |
| Switch Kick4K into kickK | 1 | 2.7% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 1 | 2.7% |
| backdash | 1 | 2.7% |
10 further openings account for the other 10 rounds.
Counted from 8 of the 9 matches played. The rest were not pulled for openings.
Shun
- Career
- 2–9 · 18.2%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 18.2% |
|---|---|---|
| guardG into Haisenchu1P | 2 | 18.2% |
| Chubu Soutenkyaku66K | 1 | 9.1% |
| Haisenchu1P | 1 | 9.1% |
| Haisenchu1P into guardG | 1 | 9.1% |
| Kasen Chugeki6P into punchP | 1 | 9.1% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 9.1% |
| Senpu Soutai3K+G | 1 | 9.1% |
| crouch into Zensen Soutai2K+G | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 1 of 14 tests hold up
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Shun: not tested (too few rounds)
