VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

CB

  • Lion
  • Jeffry
  • Brad
  • Kage
  • Lei Fei
  • Vanessa
  • Lau
  • Jean
  • Jacky
  • El Blaze
  • Sarah
  • Pai
  • Dural
  • Wolf
  • Eileen
  • Taka
  • Shun
  • Akira
  • Aoi
Career matches15,025
Career win rate57.4%
Round win rate54.8%
Peak rank43
Distinct opponents503
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1667 #961 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh362,3571,2301,12752.2%
Jacky351,58084573553.5%
Wolf431,38483055460.0%
Lion371,26169956255.4%
Jeffry381,11063547557.2%
Akira3589150538656.7%
Brad3585247637655.9%
El Blaze3679646832858.8%
Kage3669441627859.9%
Lei Fei3460633826855.8%
Aoi3453430223256.5%
Lau3644927717261.7%
Sarah3339824415461.3%
Taka3437823314561.6%
Pai3335623212465.2%
Shun3434123210968.0%
Eileen3431719312460.9%
Jean3330318811562.0%
Dural342181477167.4%
Vanessa332001287264.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,000 of 7,214 rounds counted

8.6 inputs a second (518 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion8.45071,058
Jeffry8.2493477
Brad8.3497836
Goh8.8526517
Kage8.3497252
Lei Fei9.4566272
Vanessa8.5509404
Lau8.9533333
Jean8.953252
Jacky8.9536319
El Blaze9.0542295
Sarah8.4506311
Pai8.9537164
Dural8.7522169
Wolf9.355780
Eileen7.8469121
Taka9.7582105
Shun9.556896
Akira9.054183
Aoi9.154756

By opponent's character

Kage8.5508593
Akira8.5512608
Jacky8.6518586
Goh9.0537468
Wolf9.2549367
Jeffry9.1545342
Lau8.7521330
Lion8.4505347
Pai8.4507389
Lei Fei8.4504280
Jean8.7520347
Sarah8.6514292
Brad8.4502188
Aoi8.6517194
Shun8.6518209
Vanessa8.4504164
El Blaze8.752490
Eileen8.651878
Taka8.148369
Dural8.550759

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage1891177261.9%+5.4
Akira1831117260.7%+1.7
Jacky159916857.2%-1.8
Goh126745258.7%-0.3
Wolf109733667.0%+6.7
Jeffry108723666.7%+8.8
Lau108604855.6%-1.6
Lion102505249.0%-10.8
Pai100574357.0%-0.8
Lei Fei97583959.8%+4.0
Jean96544256.2%-2.5
Sarah91533858.2%-1.6
Brad83394447.0%-12.1
Aoi69432662.3%+3.2
Shun60352558.3%+1.9
Vanessa51262551.0%-8.3
El Blaze24131154.2%-4.5
Eileen2091145.0%-10.0
Taka1710758.8%+1.1
Dural149564.3%+7.9

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon2381489062.2%+3.4
Low Fence1871078057.2%-0.3
Full Fence1841137161.4%+3.8
Open1841097559.2%-0.4
Single Wall1801166464.4%+6.2
Breakable Half Fence174948054.0%-5.0
Breakable Full Fence162956758.6%+1.8
Half Fence161837851.5%-7.2
Rectangle154817352.6%-6.3
Full Fence and Open93563760.2%+2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,07357.2%58.3%-1.0
No walls55160.3%58.6%+1.6

Walls against open: -2.7 points (95% range -8.9 to +3.6), p 0.402 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mikumoJacky (Rank 34)2026/10/16115645.5%
TKS_5150 (Rank 31)2026/10/15115645.5%
∈挙動不審∋ (Rank 34)2026/10/14118372.7%
chocoballnaya2f (Rank 31)2026/10/141711664.7%
ヘニオ (Rank 35)2026/10/141991047.4%
五寸釘くん (Rank 34)2026/10/081110190.9%
ボブソン (Rank 35)2026/09/18189950.0%
chileung18 (Rank 31)2026/09/081811761.1%
danimura (Rank 34)2026/09/02118372.7%
ゲッパー (Rank 36)2026/08/29158753.3%
pc37_lucky10 (Rank 35)2026/08/29138561.5%
Wallaby360 (Rank 38)2026/08/24158753.3%
kansimamoto (Rank 35)2026/08/22159660.0%
けいすけ新宿 (Rank 33)2026/08/19119281.8%
ねこむーと (Rank 37)2026/08/18118372.7%
lapislazuli (Rank 36)2026/08/0525141156.0%
アダモ (Rank 33)2026/08/046160198.4%
akimaru7 (Rank 32)2026/08/041614287.5%
くろなぎ (Rank 30)2026/08/04179852.9%
てーらい (Rank 32)2026/07/021813572.2%
anzenpai (Rank 36)2026/07/02128466.7%
pizaman (Rank 32)2026/06/261661037.5%
スナ (Rank 33)2026/06/201611568.8%
MikuMartineau (Rank 32)2026/06/06136746.1%
エルグランド (Rank 30)2026/05/28114736.4%

Round openings

Every character

backdash into evade down5818.4%
backdash into evade up4686.8%
forward movement into punchP4346.3%
backdash into throw escape1962.8%
forward movement into backdash1822.6%
backdash into punchP1782.6%
forward dash into evade up1051.5%
crouch into Dantai3K751.1%
Juchou Senshou8P+K691.0%
forward dash into throw escape650.9%
backdash into throwP+G630.9%
Katousui2P570.8%
crouch into Side Kick3K570.8%
crouch dash forward into throw escape540.8%
forward movement into throw escape520.8%

1,188 further openings account for the other 4,282 rounds.

Counted from 1,728 of the 1,806 matches played. The rest were not pulled for openings.

Jeffry

Career
635–475 · 57.2%
This season
253 matches · 56.9%
Peak rank
38

First hit in 59.1% of 962 rounds. Won 63.4% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 24.9% of rounds, against 12.6% in their other rounds.
  • After the opponent opened the round before by waiting: moves in first in 57.0% of rounds, against 32.2% after anything else.
  • After losing a round: backs off first in 52.1% of rounds, against 31.7% after winning one.
  • After being hit first in the round before: backs off first in 48.5% of rounds, against 35.6% after landing the first hit.
  • After the opponent opened the round before with “no input”: opens with “backdash into evade down” in 0.0% of rounds, against 8.0% after anything else.
  • After losing a round: opens with “backdash into 2K Toe Kick” in 7.0% of rounds, against 2.2% after winning one.

How is this tested?

forward movement into punchP868.7%
backdash into evade down616.2%
crouch into Side Kick3K575.8%
backdash into Toe Kick2K505.1%
backdash into evade up495.0%
backdash into Double KnucklePP424.3%
forward movement into Double KnucklePP363.6%
forward movement into backdash313.1%
backdash into punchP303.0%
backdash into Double Hammer Down43P292.9%
forward dash into Elbow Butt6P232.3%
Dash Elbow66P222.2%
Low Knuckle2P212.1%
forward dash into evade up202.0%
backdash into throw escape181.8%

157 further openings account for the other 410 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–6 · 60%10–2 · 83%too few to test
Lau11–10 · 52%4–4 · 50%too few to test
Kage8–2 · 80%7–1 · 88%too few to test
Brad9–11 · 45%2–3 · 40%too few to test
Aoi5–7 · 42%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
699–562 · 55.4%
This season
255 matches · 50.6%
Peak rank
37

First hit in 54.0% of 934 rounds. Won 51.8% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 50.0% of rounds, against 32.4% against everyone else.
  • After losing a round: backs off first in 41.9% of rounds, against 25.3% after winning one.
  • Against Kage: opens with “crouch into 3K Dantai” in 17.4% of rounds, against 6.5% against everyone else.

How is this tested?

crouch into Dantai3K757.9%
Juchou Senshou8P+K697.3%
backdash into evade down636.7%
Katousui2P576.0%
backdash into evade up424.4%
crouch into Katousui2P333.5%
forward movement into punchP323.4%
crouch dash forward into Sen'inshou3P262.8%
backdash into Kishitsu Kasensou43P252.6%
backdash into Souji SenpuP+K252.6%
backdash into Sen'inshou3P192.0%
forward movement into Koushu RensuiPP192.0%
backdash into Katousui2P161.7%
Juchou Senshou8P+K into forward dash151.6%
Juchou Senshou8P+K into backdash141.5%

159 further openings account for the other 416 rounds.

Counted from 227 of the 255 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage12–7 · 63%2–6 · 25%too few to test
Akira5–5 · 50%6–5 · 55%too few to test
Goh7–4 · 64%7–3 · 70%too few to test
Lei Fei7–4 · 64%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
476–376 · 55.9%
This season
213 matches · 54.5%
Peak rank
35

First hit in 52.7% of 854 rounds. Won 54.0% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 25.6% of rounds, against 12.7% against everyone else.
  • Against Kage: opens with “forward movement into K kick” in 11.9% of rounds, against 3.0% against everyone else.

How is this tested?

forward movement into punchP11513.4%
backdash into evade down8810.2%
backdash into evade up8710.1%
forward movement into Jab~High KickPK424.9%
forward movement into kickK313.6%
backdash into punchP293.4%
crouch into Sharp Shoot1P293.4%
forward movement into backdash293.4%
backdash into throw escape273.1%
Dtee Sawk Dtrohng4P+K into forward movement222.6%
forward movement into Jab StraightPP222.6%
Middle Spin Kick66K into Ten Kao6K202.3%
crouch into Middle Kick3K182.1%
Sharp Shoot1P into crouch161.9%
backdash into Shovel Hook Double2P+KP111.3%

105 further openings account for the other 273 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–0 · 100%14–6 · 70%too few to test
Akira4–5 · 44%3–8 · 27%too few to test
Lau10–7 · 59%2–1 · 67%too few to test
Wolf9–0 · 100%8–3 · 73%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
338–268 · 55.8%
This season
103 matches · 54.4%
Peak rank
34

First hit in 52.8% of 430 rounds. Won 58.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 69.6% of rounds, against 44.9% against everyone else.
  • After losing a round: backs off first in 62.2% of rounds, against 37.8% after winning one.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 34.8% of rounds, against 11.0% after anything else.

How is this tested?

backdash into evade up5913.7%
forward movement into punchP419.5%
backdash into evade down358.1%
crouch into Bunkyaku3K327.4%
backdash into throw escape266.0%
forward movement into backdash153.5%
forward dash into evade up143.2%
backdash into punchP122.8%
crouch into Fukusoushou2P102.3%
Fukusoushou2P92.1%
backdash into guardG81.9%
Toushou66P into Kakushu Suigeki6P71.6%
crouch dash back into Kakushu Suigeki6P61.4%
forward movement into throw escape61.4%
Shatenshou33P into Shaten Renshou33PP51.2%

88 further openings account for the other 146 rounds.

Kage

Career
416–278 · 59.9%
This season
106 matches · 67.9%
Peak rank
36

First hit in 49.4% of 413 rounds. Won 64.2% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down4210.0%
backdash into evade up255.9%
crouch into Nakageri3K163.8%
Ura Tsumujigeri44K into Kodachinuki4K143.3%
backdash into Gen'you4K+G143.3%
backdash into Hagakure-ryu In Raijingeki46P+K133.1%
backdash into Ryubisen44K+G122.9%
Rakujin Gaeri44P into Rasen4P112.6%
Rasen4P102.4%
backdash into Kodachinuki4K102.4%
Ryu'eikyaku66K92.1%
backdash into Rasen4P92.1%
throw escape92.1%
backdash into Nakageri3K81.9%
backdash into throw escape81.9%

94 further openings account for the other 211 rounds.

Vanessa

Career
128–72 · 64.0%
This season
98 matches · 67.3%
Peak rank
33

First hit in 30.5% of 403 rounds. Won 64.2% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: crouch into Bone Crush Middle3K4511.1%
Defensive Style: backdash into evade down276.7%
Defensive Style: backdash into evade up266.4%
Defensive Style: backdash into punchP174.2%
Defensive Style: forward movement into punchP174.2%
Defensive Style: backdash into throw escape164.0%
Defensive Style: forward movement into backdash112.7%
Offensive Style: backdash into evade down112.7%
Offensive Style: backdash into evade up112.7%
Offensive Style: crouch into Stopping Toe~Second Impact3KK112.7%
Offensive Style: backdash into throw escape102.5%
Offensive Style: forward movement into punchP92.2%
Defensive Style: backdash into Bone Crush Middle3K82.0%
Defensive Style: forward dash into evade up82.0%
Defensive Style: Hind Back Spin Kick into Low Spin Slicer2K+G71.7%

102 further openings account for the other 170 rounds.

Goh

Career
1,230–1,127 · 52.2%
This season
125 matches · 40.8%
Peak rank
36

First hit in 55.1% of 343 rounds. Won 43.9% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • On Rectangle stages: moves in first in 62.3% of rounds, against 23.4% on the other stages.
  • After opening the round before by moving in: moves in first in 54.5% of rounds, against 23.9% after anything else.

How is this tested?

backdash into evade down319.0%
backdash into kickK257.3%
forward movement into punchP247.0%
Sune'uchi2P174.9%
backdash into Kirin33P133.8%
backdash into punchP133.8%
backdash into Kusabigeri2K123.5%
backdash into evade up113.2%
backdash into throw escape113.2%
forward movement into kickK113.2%
backdash into Sune Kudaki43P82.3%
forward movement into Tsurane ShoudaPP82.3%
backdash into Sune'uchi2P72.0%
forward movement into throw escape72.0%
punchP72.0%

74 further openings account for the other 139 rounds.

Counted from 83 of the 125 matches played. The rest were not pulled for openings.

Jean

Career
188–115 · 62.0%
This season
83 matches · 65.1%
Peak rank
33

First hit in 51.2% of 324 rounds. Won 57.8% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down3911.5%
Gyaku Seikenzuki66P329.5%
backdash into evade up247.1%
crouch into Chudan Mawashigeri3K236.8%
Gyaku Seikenzuki66P into Yoko'enpi6P195.6%
backdash into throw escape185.3%
backdash into punchP144.1%
backdash into KounirenPP133.9%
crouch into Chudan~Joudan Mawashigeri3KK123.5%
Gyaku Seikenzuki66P into backward movement113.2%
forward dash into evade up92.7%
forward movement into backdash82.4%
forward movement into punchP82.4%
backdash into Shitamaeken2P61.8%
Gyaku Seikenzuki66P into Shutoukiri4P51.5%

58 further openings account for the other 97 rounds.

Lau

Career
277–172 · 61.7%
This season
86 matches · 60.5%
Peak rank
36

First hit in 49.7% of 328 rounds. Won 56.4% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down4312.8%
backdash into evade up339.8%
backdash into throw escape195.6%
crouch into Senchutai3K133.9%
Fukko Kensou1P113.3%
Kosoushou46P into forward movement103.0%
backdash into Chisoutai2K+G92.7%
backdash into Saishikkyaku4K92.7%
forward movement into backdash92.7%
forward movement into punchP92.7%
backdash into Souko Sensou66P+K82.4%
Chisoutai2K+G72.1%
backdash into throwP+G72.1%
backdash into Kosoushou46P61.8%
Fukko Kensou1P into guardG51.5%

83 further openings account for the other 139 rounds.

Jacky

Career
845–735 · 53.5%
This season
81 matches · 51.9%
Peak rank
35

First hit in 50.2% of 317 rounds. Won 54.1% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down3510.9%
backdash into punchP226.8%
crouch into Middle Kick3K195.9%
backdash into Spin Heel Sword4K+G165.0%
backdash into Slant Back Knuckle1P154.7%
backdash into evade up154.7%
backdash into throw escape154.7%
forward movement into punchP134.0%
backdash into guardG92.8%
backdash into Rage Kick1PK72.2%
forward movement into Slant Back Knuckle1P72.2%
forward movement into backdash72.2%
Side Hook Turn44P into Spinning Back Knuckle4P51.6%
backdash into Double Back Knuckle4PP41.2%
backdash into Squat Straight2P41.2%

82 further openings account for the other 129 rounds.

El Blaze

Career
468–328 · 58.8%
This season
77 matches · 57.1%
Peak rank
36

First hit in 44.2% of 292 rounds. Won 53.5% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down4013.6%
backdash into evade up3712.5%
forward movement into backdash227.5%
forward movement into punchP196.4%
backdash into throw escape186.1%
backdash into punchP124.1%
crouch dash forward into throw escape103.4%
crouch into Middle Kick3K103.4%
crouch dash forward into throwP+G82.7%
backdash into Quick HookPP72.4%
backdash into High Spin KickK+G51.7%
backdash into backward movement51.7%
forward dash into evade up51.7%
forward dash into throw escape51.7%
guardG into throw escape51.7%

55 further openings account for the other 87 rounds.

Sarah

Career
244–154 · 61.3%
This season
77 matches · 67.5%
Peak rank
33

First hit in 51.3% of 277 rounds. Won 64.8% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3111.2%
Stiletto66K into Quick Knee6K248.6%
forward movement into punchP196.8%
backdash into evade down186.5%
forward dash into evade up124.3%
forward dash into throw escape124.3%
backdash into Crescent Heel4K+G103.6%
backdash into Switch Kick4K93.2%
backdash into throw escape82.9%
crouch dash forward into throwP+G72.5%
Leg Slicer2K+G62.2%
forward movement into backdash62.2%
Long Snap Side Chop3P+K51.8%
backdash into Punch High KickPK51.8%
Quick Knee6K41.4%

72 further openings account for the other 102 rounds.

Counted from 69 of the 77 matches played. The rest were not pulled for openings.

Pai

Career
232–124 · 65.2%
This season
46 matches · 67.4%
Peak rank
33

First hit in 57.3% of 185 rounds. Won 56.6% of the rounds they struck first, 60.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Senchutai3K3016.2%
forward movement into punchP2010.8%
backdash into evade up1910.3%
backdash into evade down158.1%
backdash into punchP84.3%
forward movement into backdash84.3%
backdash into Kochoukyaku4K+G52.7%
Honshin Soukyaku1K+G42.2%
backdash into Sensaitai2K42.2%
backdash into guardG42.2%
Ensei SenpukyakuK+G into Honshin Soukyaku1K+G31.6%
Shi'en Settai2K+G31.6%
backdash into Ensei Toukyaku46K31.6%
backdash into kickK31.6%
forward dash into evade up31.6%

41 further openings account for the other 53 rounds.

Dural

Career
147–71 · 67.4%
This season
45 matches · 66.7%
Peak rank
34

First hit in 53.9% of 167 rounds. Won 65.6% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2011.8%
backdash into evade up127.1%
forward movement into One TwoPP127.1%
forward movement into backdash127.1%
backdash into back kick+guard4K+G74.1%
backdash into back, back kick+guard44K+G74.1%
backdash into High Spin Kick1PK63.5%
guardG into throw escape63.5%
backdash into throw escape53.0%
forward movement into Punch High KickPK53.0%
forward movement into punchP53.0%
backdash into Slant Back Knuckle1P42.4%
crouch dash forward into throwP+G42.4%
Dash Hammer Kick66K into Knee Kick6K31.8%
backdash into crouch dash back31.8%

47 further openings account for the other 58 rounds.

Wolf

Career
830–554 · 60.0%
This season
40 matches · 77.5%
Peak rank
43

First hit in 73.7% of 133 rounds. Won 78.6% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P107.1%
crouch into Arrow Knuckle3P107.1%
backdash into evade down64.3%
backdash into evade up53.5%
forward dash53.5%
no input53.5%
Tomahawk Chop9P into throwP+G42.8%
crouch dash forward into Arrow Knuckle3P42.8%
forward movement into Elbow Butt4P42.8%
Arrow Knuckle3P into evade up32.1%
Arrow Knuckle3P into guardG32.1%
backdash into Low Hammer2P32.1%
forward dash into Body Blow6P32.1%
forward movement into Hammer KickPK32.1%
Elbow Butt4P21.4%

54 further openings account for the other 71 rounds.

Eileen

Career
193–124 · 60.9%
This season
31 matches · 80.7%
Peak rank
34

First hit in 44.6% of 121 rounds. Won 79.6% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1512.4%
Hikou Senshi66K into Hikou Niki6K1310.7%
backdash into Enkou Kenka46P108.3%
backdash into Hikou Senshi66K97.4%
Enkou Kenka46P86.6%
forward movement into punchP75.8%
Hikou Senshi66K54.1%
backdash into Enkou Nyurin66P43.3%
offensive move43.3%
Enkou Kenka46P into forward movement32.5%
backdash into Enkou Tekitou1P+K32.5%
forward movement into Rensou HekizanPPP32.5%
guardG32.5%
backward movement into Jouho Chu'un6PP21.6%
guardG into Enkou Kenka46P21.6%

28 further openings account for the other 30 rounds.

Taka

Career
233–145 · 61.6%
This season
27 matches · 77.8%
Peak rank
34

First hit in 53.3% of 107 rounds. Won 61.4% of the rounds they struck first, 66.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1614.9%
backdash into evade down1312.2%
forward movement into punchP109.3%
Shita Harite2P98.4%
backdash into Kachi'age33P+K76.5%
crouch dash forward into throw escape43.7%
punchP43.7%
Morotezuki66P32.8%
backdash into throwP+G32.8%
forward movement into backdash32.8%
punchP into Shita Harite2P32.8%
throw escape32.8%
backdash into Sokubi Otoshi41236P21.9%
backdash into punchP21.9%
crouch into Shita Harite2P21.9%

22 further openings account for the other 23 rounds.

Shun

Career
232–109 · 68.0%
This season
25 matches · 60.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1111.5%
backdash into evade down1010.4%
Gyou'in Haishu3P99.4%
Gyou'in Haishu3P into forward dash66.2%
forward movement into punchP66.2%
backdash into punchP55.2%
Gyou'in Haishu3P into Kasen Chugeki6P44.2%
crouch dash back into Gyou'in Haishu3P44.2%
forward movement into backdash44.2%
Chubu Soutenkyaku66K into Sokutan Senshu6K33.1%
Gyou'in Haishu3P into evade down22.1%
backdash into Tanhi ChougekiK+G22.1%
backdash into throwP+G22.1%
backdash into throw escape22.1%
Chougeki Haiten44P11.0%

25 further openings account for the other 25 rounds.

Akira

Career
505–386 · 56.7%
This season
20 matches · 60.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Touken6P1214.5%
Rimon Chouchu66P78.4%
crouch into Souka Housui3P+K78.4%
Rimon Chouchu66P into forward dash56.0%
backdash into Rimon Chouchu66P56.0%
backdash into evade down56.0%
forward dash into Jouho Touken6P56.0%
Rimon Chouchu66P into Jouho Touken6P44.8%
backdash into Goko Shutsudou3K+GP44.8%
backdash into evade up44.8%
backdash into Youhou33P33.6%
forward dash into evade up33.6%
forward dash into Rimon Chouchu66P22.4%
guardG into backdash22.4%
Jouho Senshou46P into forward movement11.2%

14 further openings account for the other 14 rounds.

Aoi

Career
302–232 · 56.5%
This season
15 matches · 73.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1526.8%
crouch into Maegeri3K814.3%
backdash into evade up35.4%
forward movement into NirentotsuPP35.4%
Sanseigan66P+K into forward movement23.6%
backdash into Ryoushi43P23.6%
backdash into evade down23.6%
forward movement into backdash23.6%
Gedan Shouda2P11.8%
Maegeri3K11.8%
backdash into Kasumigeri2K11.8%
backdash into NirentotsuPP11.8%
backdash into Nirentotsu OuchuPPP11.8%
backdash into Sodeshinken33P+K11.8%
backdash into guardG11.8%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (145 here; about 7.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 6 of 16 tests hold up
  • Lion: 3 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Lei Fei: 3 of 15 tests hold up
  • Kage: 0 of 14 tests hold up
  • Vanessa: 0 of 14 tests hold up
  • Goh: 2 of 14 tests hold up
  • Jean: 0 of 14 tests hold up
  • Lau: 0 of 14 tests hold up
  • Jacky: 0 of 14 tests hold up
  • El Blaze: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)