Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1667 #961 of 3,686 on the Elo list →
Lion1640255 matches
Jeffry1691253 matches
Brad1603213 matches
Goh1631125 matches
Kage1702106 matches
Lei Fei1649103 matches
Vanessa164998 matches
Lau168686 matches
Jean166483 matches
Jacky164881 matches
El Blaze165877 matches
Sarah166777 matches
Pai166846 matches
Dural168345 matches
Wolf171840 matches
Eileen168431 matches
Taka167327 matches
Shun166325 matches
Akira166420 matches
Aoi167415 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 36 | 2,357 | 1,230 | 1,127 | 52.2% |
|---|---|---|---|---|---|
| Jacky | 35 | 1,580 | 845 | 735 | 53.5% |
| Wolf | 43 | 1,384 | 830 | 554 | 60.0% |
| Lion | 37 | 1,261 | 699 | 562 | 55.4% |
| Jeffry | 38 | 1,110 | 635 | 475 | 57.2% |
| Akira | 35 | 891 | 505 | 386 | 56.7% |
| Brad | 35 | 852 | 476 | 376 | 55.9% |
| El Blaze | 36 | 796 | 468 | 328 | 58.8% |
| Kage | 36 | 694 | 416 | 278 | 59.9% |
| Lei Fei | 34 | 606 | 338 | 268 | 55.8% |
| Aoi | 34 | 534 | 302 | 232 | 56.5% |
| Lau | 36 | 449 | 277 | 172 | 61.7% |
| Sarah | 33 | 398 | 244 | 154 | 61.3% |
| Taka | 34 | 378 | 233 | 145 | 61.6% |
| Pai | 33 | 356 | 232 | 124 | 65.2% |
| Shun | 34 | 341 | 232 | 109 | 68.0% |
| Eileen | 34 | 317 | 193 | 124 | 60.9% |
| Jean | 33 | 303 | 188 | 115 | 62.0% |
| Dural | 34 | 218 | 147 | 71 | 67.4% |
| Vanessa | 33 | 200 | 128 | 72 | 64.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,000 of 7,214 rounds counted8.6 inputs a second (518 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 8.4 | 507 | 1,058 |
|---|---|---|---|
| Jeffry | 8.2 | 493 | 477 |
| Brad | 8.3 | 497 | 836 |
| Goh | 8.8 | 526 | 517 |
| Kage | 8.3 | 497 | 252 |
| Lei Fei | 9.4 | 566 | 272 |
| Vanessa | 8.5 | 509 | 404 |
| Lau | 8.9 | 533 | 333 |
| Jean | 8.9 | 532 | 52 |
| Jacky | 8.9 | 536 | 319 |
| El Blaze | 9.0 | 542 | 295 |
| Sarah | 8.4 | 506 | 311 |
| Pai | 8.9 | 537 | 164 |
| Dural | 8.7 | 522 | 169 |
| Wolf | 9.3 | 557 | 80 |
| Eileen | 7.8 | 469 | 121 |
| Taka | 9.7 | 582 | 105 |
| Shun | 9.5 | 568 | 96 |
| Akira | 9.0 | 541 | 83 |
| Aoi | 9.1 | 547 | 56 |
By opponent's character
| Kage | 8.5 | 508 | 593 |
|---|---|---|---|
| Akira | 8.5 | 512 | 608 |
| Jacky | 8.6 | 518 | 586 |
| Goh | 9.0 | 537 | 468 |
| Wolf | 9.2 | 549 | 367 |
| Jeffry | 9.1 | 545 | 342 |
| Lau | 8.7 | 521 | 330 |
| Lion | 8.4 | 505 | 347 |
| Pai | 8.4 | 507 | 389 |
| Lei Fei | 8.4 | 504 | 280 |
| Jean | 8.7 | 520 | 347 |
| Sarah | 8.6 | 514 | 292 |
| Brad | 8.4 | 502 | 188 |
| Aoi | 8.6 | 517 | 194 |
| Shun | 8.6 | 518 | 209 |
| Vanessa | 8.4 | 504 | 164 |
| El Blaze | 8.7 | 524 | 90 |
| Eileen | 8.6 | 518 | 78 |
| Taka | 8.1 | 483 | 69 |
| Dural | 8.5 | 507 | 59 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 189 | 117 | 72 | 61.9% | +5.4 |
|---|---|---|---|---|---|
| Akira | 183 | 111 | 72 | 60.7% | +1.7 |
| Jacky | 159 | 91 | 68 | 57.2% | -1.8 |
| Goh | 126 | 74 | 52 | 58.7% | -0.3 |
| Wolf | 109 | 73 | 36 | 67.0% | +6.7 |
| Jeffry | 108 | 72 | 36 | 66.7% | +8.8 |
| Lau | 108 | 60 | 48 | 55.6% | -1.6 |
| Lion | 102 | 50 | 52 | 49.0% | -10.8 |
| Pai | 100 | 57 | 43 | 57.0% | -0.8 |
| Lei Fei | 97 | 58 | 39 | 59.8% | +4.0 |
| Jean | 96 | 54 | 42 | 56.2% | -2.5 |
| Sarah | 91 | 53 | 38 | 58.2% | -1.6 |
| Brad | 83 | 39 | 44 | 47.0% | -12.1 |
| Aoi | 69 | 43 | 26 | 62.3% | +3.2 |
| Shun | 60 | 35 | 25 | 58.3% | +1.9 |
| Vanessa | 51 | 26 | 25 | 51.0% | -8.3 |
| El Blaze | 24 | 13 | 11 | 54.2% | -4.5 |
| Eileen | 20 | 9 | 11 | 45.0% | -10.0 |
| Taka | 17 | 10 | 7 | 58.8% | +1.1 |
| Dural | 14 | 9 | 5 | 64.3% | +7.9 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 238 | 148 | 90 | 62.2% | +3.4 |
|---|---|---|---|---|---|
| Low Fence | 187 | 107 | 80 | 57.2% | -0.3 |
| Full Fence | 184 | 113 | 71 | 61.4% | +3.8 |
| Open | 184 | 109 | 75 | 59.2% | -0.4 |
| Single Wall | 180 | 116 | 64 | 64.4% | +6.2 |
| Breakable Half Fence | 174 | 94 | 80 | 54.0% | -5.0 |
| Breakable Full Fence | 162 | 95 | 67 | 58.6% | +1.8 |
| Half Fence | 161 | 83 | 78 | 51.5% | -7.2 |
| Rectangle | 154 | 81 | 73 | 52.6% | -6.3 |
| Full Fence and Open | 93 | 56 | 37 | 60.2% | +2.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,073 | 57.2% | 58.3% | -1.0 |
| No walls | 551 | 60.3% | 58.6% | +1.6 |
Walls against open: -2.7 points (95% range -8.9 to +3.6), p 0.402 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| アダモ (Rank 33) | 61 | 60 | 1 | 98.4% |
|---|---|---|---|---|
| lapislazuli (Rank 36) | 25 | 14 | 11 | 56.0% |
| ヘニオ (Rank 35) | 19 | 9 | 10 | 47.4% |
| chileung18 (Rank 31) | 18 | 11 | 7 | 61.1% |
| てーらい (Rank 32) | 18 | 13 | 5 | 72.2% |
| ボブソン (Rank 35) | 18 | 9 | 9 | 50.0% |
| chocoballnaya2f (Rank 31) | 17 | 11 | 6 | 64.7% |
| くろなぎ (Rank 30) | 17 | 9 | 8 | 52.9% |
| akimaru7 (Rank 32) | 16 | 14 | 2 | 87.5% |
| pizaman (Rank 32) | 16 | 6 | 10 | 37.5% |
| スナ (Rank 33) | 16 | 11 | 5 | 68.8% |
| Wallaby360 (Rank 38) | 15 | 8 | 7 | 53.3% |
| kansimamoto (Rank 35) | 15 | 9 | 6 | 60.0% |
| ゲッパー (Rank 36) | 15 | 8 | 7 | 53.3% |
| MikuMartineau (Rank 32) | 13 | 6 | 7 | 46.1% |
| pc37_lucky10 (Rank 35) | 13 | 8 | 5 | 61.5% |
| anzenpai (Rank 36) | 12 | 8 | 4 | 66.7% |
| TKS_5150 (Rank 31) | 11 | 5 | 6 | 45.5% |
| danimura (Rank 34) | 11 | 8 | 3 | 72.7% |
| mikumoJacky (Rank 34) | 11 | 5 | 6 | 45.5% |
| ∈挙動不審∋ (Rank 34) | 11 | 8 | 3 | 72.7% |
| けいすけ新宿 (Rank 33) | 11 | 9 | 2 | 81.8% |
| ねこむーと (Rank 37) | 11 | 8 | 3 | 72.7% |
| エルグランド (Rank 30) | 11 | 4 | 7 | 36.4% |
| 五寸釘くん (Rank 34) | 11 | 10 | 1 | 90.9% |
Most played opponents, most recent first
| mikumoJacky (Rank 34) | 2026/10/16 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| TKS_5150 (Rank 31) | 2026/10/15 | 11 | 5 | 6 | 45.5% |
| ∈挙動不審∋ (Rank 34) | 2026/10/14 | 11 | 8 | 3 | 72.7% |
| chocoballnaya2f (Rank 31) | 2026/10/14 | 17 | 11 | 6 | 64.7% |
| ヘニオ (Rank 35) | 2026/10/14 | 19 | 9 | 10 | 47.4% |
| 五寸釘くん (Rank 34) | 2026/10/08 | 11 | 10 | 1 | 90.9% |
| ボブソン (Rank 35) | 2026/09/18 | 18 | 9 | 9 | 50.0% |
| chileung18 (Rank 31) | 2026/09/08 | 18 | 11 | 7 | 61.1% |
| danimura (Rank 34) | 2026/09/02 | 11 | 8 | 3 | 72.7% |
| ゲッパー (Rank 36) | 2026/08/29 | 15 | 8 | 7 | 53.3% |
| pc37_lucky10 (Rank 35) | 2026/08/29 | 13 | 8 | 5 | 61.5% |
| Wallaby360 (Rank 38) | 2026/08/24 | 15 | 8 | 7 | 53.3% |
| kansimamoto (Rank 35) | 2026/08/22 | 15 | 9 | 6 | 60.0% |
| けいすけ新宿 (Rank 33) | 2026/08/19 | 11 | 9 | 2 | 81.8% |
| ねこむーと (Rank 37) | 2026/08/18 | 11 | 8 | 3 | 72.7% |
| lapislazuli (Rank 36) | 2026/08/05 | 25 | 14 | 11 | 56.0% |
| アダモ (Rank 33) | 2026/08/04 | 61 | 60 | 1 | 98.4% |
| akimaru7 (Rank 32) | 2026/08/04 | 16 | 14 | 2 | 87.5% |
| くろなぎ (Rank 30) | 2026/08/04 | 17 | 9 | 8 | 52.9% |
| てーらい (Rank 32) | 2026/07/02 | 18 | 13 | 5 | 72.2% |
| anzenpai (Rank 36) | 2026/07/02 | 12 | 8 | 4 | 66.7% |
| pizaman (Rank 32) | 2026/06/26 | 16 | 6 | 10 | 37.5% |
| スナ (Rank 33) | 2026/06/20 | 16 | 11 | 5 | 68.8% |
| MikuMartineau (Rank 32) | 2026/06/06 | 13 | 6 | 7 | 46.1% |
| エルグランド (Rank 30) | 2026/05/28 | 11 | 4 | 7 | 36.4% |
Round openings
Every character
| backdash into evade down | 581 | 8.4% |
|---|---|---|
| backdash into evade up | 468 | 6.8% |
| forward movement into punchP | 434 | 6.3% |
| backdash into throw escape | 196 | 2.8% |
| forward movement into backdash | 182 | 2.6% |
| backdash into punchP | 178 | 2.6% |
| forward dash into evade up | 105 | 1.5% |
| crouch into Dantai3K | 75 | 1.1% |
| Juchou Senshou8P+K | 69 | 1.0% |
| forward dash into throw escape | 65 | 0.9% |
| backdash into throwP+G | 63 | 0.9% |
| Katousui2P | 57 | 0.8% |
| crouch into Side Kick3K | 57 | 0.8% |
| crouch dash forward into throw escape | 54 | 0.8% |
| forward movement into throw escape | 52 | 0.8% |
1,188 further openings account for the other 4,282 rounds.
Counted from 1,728 of the 1,806 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 635–475 · 57.2%
- This season
- 253 matches · 56.9%
- Peak rank
- 38
First hit in 59.1% of 962 rounds. Won 63.4% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 24.9% of rounds, against 12.6% in their other rounds.
- After the opponent opened the round before by waiting: moves in first in 57.0% of rounds, against 32.2% after anything else.
- After losing a round: backs off first in 52.1% of rounds, against 31.7% after winning one.
- After being hit first in the round before: backs off first in 48.5% of rounds, against 35.6% after landing the first hit.
- After the opponent opened the round before with “no input”: opens with “backdash into evade down” in 0.0% of rounds, against 8.0% after anything else.
- After losing a round: opens with “backdash into 2K Toe Kick” in 7.0% of rounds, against 2.2% after winning one.
| forward movement into punchP | 86 | 8.7% |
|---|---|---|
| backdash into evade down | 61 | 6.2% |
| crouch into Side Kick3K | 57 | 5.8% |
| backdash into Toe Kick2K | 50 | 5.1% |
| backdash into evade up | 49 | 5.0% |
| backdash into Double KnucklePP | 42 | 4.3% |
| forward movement into Double KnucklePP | 36 | 3.6% |
| forward movement into backdash | 31 | 3.1% |
| backdash into punchP | 30 | 3.0% |
| backdash into Double Hammer Down43P | 29 | 2.9% |
| forward dash into Elbow Butt6P | 23 | 2.3% |
| Dash Elbow66P | 22 | 2.2% |
| Low Knuckle2P | 21 | 2.1% |
| forward dash into evade up | 20 | 2.0% |
| backdash into throw escape | 18 | 1.8% |
157 further openings account for the other 410 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–6 · 60% | 10–2 · 83% | too few to test |
| Lau | 11–10 · 52% | 4–4 · 50% | too few to test |
| Kage | 8–2 · 80% | 7–1 · 88% | too few to test |
| Brad | 9–11 · 45% | 2–3 · 40% | too few to test |
| Aoi | 5–7 · 42% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 699–562 · 55.4%
- This season
- 255 matches · 50.6%
- Peak rank
- 37
First hit in 54.0% of 934 rounds. Won 51.8% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- Against Goh: backs off first in 50.0% of rounds, against 32.4% against everyone else.
- After losing a round: backs off first in 41.9% of rounds, against 25.3% after winning one.
- Against Kage: opens with “crouch into 3K Dantai” in 17.4% of rounds, against 6.5% against everyone else.
| crouch into Dantai3K | 75 | 7.9% |
|---|---|---|
| Juchou Senshou8P+K | 69 | 7.3% |
| backdash into evade down | 63 | 6.7% |
| Katousui2P | 57 | 6.0% |
| backdash into evade up | 42 | 4.4% |
| crouch into Katousui2P | 33 | 3.5% |
| forward movement into punchP | 32 | 3.4% |
| crouch dash forward into Sen'inshou3P | 26 | 2.8% |
| backdash into Kishitsu Kasensou43P | 25 | 2.6% |
| backdash into Souji SenpuP+K | 25 | 2.6% |
| backdash into Sen'inshou3P | 19 | 2.0% |
| forward movement into Koushu RensuiPP | 19 | 2.0% |
| backdash into Katousui2P | 16 | 1.7% |
| Juchou Senshou8P+K into forward dash | 15 | 1.6% |
| Juchou Senshou8P+K into backdash | 14 | 1.5% |
159 further openings account for the other 416 rounds.
Counted from 227 of the 255 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 12–7 · 63% | 2–6 · 25% | too few to test |
| Akira | 5–5 · 50% | 6–5 · 55% | too few to test |
| Goh | 7–4 · 64% | 7–3 · 70% | too few to test |
| Lei Fei | 7–4 · 64% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
28 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 476–376 · 55.9%
- This season
- 213 matches · 54.5%
- Peak rank
- 35
First hit in 52.7% of 854 rounds. Won 54.0% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- Against Wolf: attacks straight away in 25.6% of rounds, against 12.7% against everyone else.
- Against Kage: opens with “forward movement into K kick” in 11.9% of rounds, against 3.0% against everyone else.
| forward movement into punchP | 115 | 13.4% |
|---|---|---|
| backdash into evade down | 88 | 10.2% |
| backdash into evade up | 87 | 10.1% |
| forward movement into Jab~High KickPK | 42 | 4.9% |
| forward movement into kickK | 31 | 3.6% |
| backdash into punchP | 29 | 3.4% |
| crouch into Sharp Shoot1P | 29 | 3.4% |
| forward movement into backdash | 29 | 3.4% |
| backdash into throw escape | 27 | 3.1% |
| Dtee Sawk Dtrohng4P+K into forward movement | 22 | 2.6% |
| forward movement into Jab StraightPP | 22 | 2.6% |
| Middle Spin Kick66K into Ten Kao6K | 20 | 2.3% |
| crouch into Middle Kick3K | 18 | 2.1% |
| Sharp Shoot1P into crouch | 16 | 1.9% |
| backdash into Shovel Hook Double2P+KP | 11 | 1.3% |
105 further openings account for the other 273 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 3–0 · 100% | 14–6 · 70% | too few to test |
| Akira | 4–5 · 44% | 3–8 · 27% | too few to test |
| Lau | 10–7 · 59% | 2–1 · 67% | too few to test |
| Wolf | 9–0 · 100% | 8–3 · 73% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 338–268 · 55.8%
- This season
- 103 matches · 54.4%
- Peak rank
- 34
First hit in 52.8% of 430 rounds. Won 58.1% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 69.6% of rounds, against 44.9% against everyone else.
- After losing a round: backs off first in 62.2% of rounds, against 37.8% after winning one.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 34.8% of rounds, against 11.0% after anything else.
| backdash into evade up | 59 | 13.7% |
|---|---|---|
| forward movement into punchP | 41 | 9.5% |
| backdash into evade down | 35 | 8.1% |
| crouch into Bunkyaku3K | 32 | 7.4% |
| backdash into throw escape | 26 | 6.0% |
| forward movement into backdash | 15 | 3.5% |
| forward dash into evade up | 14 | 3.2% |
| backdash into punchP | 12 | 2.8% |
| crouch into Fukusoushou2P | 10 | 2.3% |
| Fukusoushou2P | 9 | 2.1% |
| backdash into guardG | 8 | 1.9% |
| Toushou66P into Kakushu Suigeki6P | 7 | 1.6% |
| crouch dash back into Kakushu Suigeki6P | 6 | 1.4% |
| forward movement into throw escape | 6 | 1.4% |
| Shatenshou33P into Shaten Renshou33PP | 5 | 1.2% |
88 further openings account for the other 146 rounds.
Kage
- Career
- 416–278 · 59.9%
- This season
- 106 matches · 67.9%
- Peak rank
- 36
First hit in 49.4% of 413 rounds. Won 64.2% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 42 | 10.0% |
|---|---|---|
| backdash into evade up | 25 | 5.9% |
| crouch into Nakageri3K | 16 | 3.8% |
| Ura Tsumujigeri44K into Kodachinuki4K | 14 | 3.3% |
| backdash into Gen'you4K+G | 14 | 3.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 13 | 3.1% |
| backdash into Ryubisen44K+G | 12 | 2.9% |
| Rakujin Gaeri44P into Rasen4P | 11 | 2.6% |
| Rasen4P | 10 | 2.4% |
| backdash into Kodachinuki4K | 10 | 2.4% |
| Ryu'eikyaku66K | 9 | 2.1% |
| backdash into Rasen4P | 9 | 2.1% |
| throw escape | 9 | 2.1% |
| backdash into Nakageri3K | 8 | 1.9% |
| backdash into throw escape | 8 | 1.9% |
94 further openings account for the other 211 rounds.
Vanessa
- Career
- 128–72 · 64.0%
- This season
- 98 matches · 67.3%
- Peak rank
- 33
First hit in 30.5% of 403 rounds. Won 64.2% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: crouch into Bone Crush Middle3K | 45 | 11.1% |
|---|---|---|
| Defensive Style: backdash into evade down | 27 | 6.7% |
| Defensive Style: backdash into evade up | 26 | 6.4% |
| Defensive Style: backdash into punchP | 17 | 4.2% |
| Defensive Style: forward movement into punchP | 17 | 4.2% |
| Defensive Style: backdash into throw escape | 16 | 4.0% |
| Defensive Style: forward movement into backdash | 11 | 2.7% |
| Offensive Style: backdash into evade down | 11 | 2.7% |
| Offensive Style: backdash into evade up | 11 | 2.7% |
| Offensive Style: crouch into Stopping Toe~Second Impact3KK | 11 | 2.7% |
| Offensive Style: backdash into throw escape | 10 | 2.5% |
| Offensive Style: forward movement into punchP | 9 | 2.2% |
| Defensive Style: backdash into Bone Crush Middle3K | 8 | 2.0% |
| Defensive Style: forward dash into evade up | 8 | 2.0% |
| Defensive Style: Hind Back Spin Kick into Low Spin Slicer2K+G | 7 | 1.7% |
102 further openings account for the other 170 rounds.
Goh
- Career
- 1,230–1,127 · 52.2%
- This season
- 125 matches · 40.8%
- Peak rank
- 36
First hit in 55.1% of 343 rounds. Won 43.9% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: moves in first in 62.3% of rounds, against 23.4% on the other stages.
- After opening the round before by moving in: moves in first in 54.5% of rounds, against 23.9% after anything else.
| backdash into evade down | 31 | 9.0% |
|---|---|---|
| backdash into kickK | 25 | 7.3% |
| forward movement into punchP | 24 | 7.0% |
| Sune'uchi2P | 17 | 4.9% |
| backdash into Kirin33P | 13 | 3.8% |
| backdash into punchP | 13 | 3.8% |
| backdash into Kusabigeri2K | 12 | 3.5% |
| backdash into evade up | 11 | 3.2% |
| backdash into throw escape | 11 | 3.2% |
| forward movement into kickK | 11 | 3.2% |
| backdash into Sune Kudaki43P | 8 | 2.3% |
| forward movement into Tsurane ShoudaPP | 8 | 2.3% |
| backdash into Sune'uchi2P | 7 | 2.0% |
| forward movement into throw escape | 7 | 2.0% |
| punchP | 7 | 2.0% |
74 further openings account for the other 139 rounds.
Counted from 83 of the 125 matches played. The rest were not pulled for openings.
Jean
- Career
- 188–115 · 62.0%
- This season
- 83 matches · 65.1%
- Peak rank
- 33
First hit in 51.2% of 324 rounds. Won 57.8% of the rounds they struck first, 56.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 39 | 11.5% |
|---|---|---|
| Gyaku Seikenzuki66P | 32 | 9.5% |
| backdash into evade up | 24 | 7.1% |
| crouch into Chudan Mawashigeri3K | 23 | 6.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 19 | 5.6% |
| backdash into throw escape | 18 | 5.3% |
| backdash into punchP | 14 | 4.1% |
| backdash into KounirenPP | 13 | 3.9% |
| crouch into Chudan~Joudan Mawashigeri3KK | 12 | 3.5% |
| Gyaku Seikenzuki66P into backward movement | 11 | 3.2% |
| forward dash into evade up | 9 | 2.7% |
| forward movement into backdash | 8 | 2.4% |
| forward movement into punchP | 8 | 2.4% |
| backdash into Shitamaeken2P | 6 | 1.8% |
| Gyaku Seikenzuki66P into Shutoukiri4P | 5 | 1.5% |
58 further openings account for the other 97 rounds.
Lau
- Career
- 277–172 · 61.7%
- This season
- 86 matches · 60.5%
- Peak rank
- 36
First hit in 49.7% of 328 rounds. Won 56.4% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 43 | 12.8% |
|---|---|---|
| backdash into evade up | 33 | 9.8% |
| backdash into throw escape | 19 | 5.6% |
| crouch into Senchutai3K | 13 | 3.9% |
| Fukko Kensou1P | 11 | 3.3% |
| Kosoushou46P into forward movement | 10 | 3.0% |
| backdash into Chisoutai2K+G | 9 | 2.7% |
| backdash into Saishikkyaku4K | 9 | 2.7% |
| forward movement into backdash | 9 | 2.7% |
| forward movement into punchP | 9 | 2.7% |
| backdash into Souko Sensou66P+K | 8 | 2.4% |
| Chisoutai2K+G | 7 | 2.1% |
| backdash into throwP+G | 7 | 2.1% |
| backdash into Kosoushou46P | 6 | 1.8% |
| Fukko Kensou1P into guardG | 5 | 1.5% |
83 further openings account for the other 139 rounds.
Jacky
- Career
- 845–735 · 53.5%
- This season
- 81 matches · 51.9%
- Peak rank
- 35
First hit in 50.2% of 317 rounds. Won 54.1% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 35 | 10.9% |
|---|---|---|
| backdash into punchP | 22 | 6.8% |
| crouch into Middle Kick3K | 19 | 5.9% |
| backdash into Spin Heel Sword4K+G | 16 | 5.0% |
| backdash into Slant Back Knuckle1P | 15 | 4.7% |
| backdash into evade up | 15 | 4.7% |
| backdash into throw escape | 15 | 4.7% |
| forward movement into punchP | 13 | 4.0% |
| backdash into guardG | 9 | 2.8% |
| backdash into Rage Kick1PK | 7 | 2.2% |
| forward movement into Slant Back Knuckle1P | 7 | 2.2% |
| forward movement into backdash | 7 | 2.2% |
| Side Hook Turn44P into Spinning Back Knuckle4P | 5 | 1.6% |
| backdash into Double Back Knuckle4PP | 4 | 1.2% |
| backdash into Squat Straight2P | 4 | 1.2% |
82 further openings account for the other 129 rounds.
El Blaze
- Career
- 468–328 · 58.8%
- This season
- 77 matches · 57.1%
- Peak rank
- 36
First hit in 44.2% of 292 rounds. Won 53.5% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 40 | 13.6% |
|---|---|---|
| backdash into evade up | 37 | 12.5% |
| forward movement into backdash | 22 | 7.5% |
| forward movement into punchP | 19 | 6.4% |
| backdash into throw escape | 18 | 6.1% |
| backdash into punchP | 12 | 4.1% |
| crouch dash forward into throw escape | 10 | 3.4% |
| crouch into Middle Kick3K | 10 | 3.4% |
| crouch dash forward into throwP+G | 8 | 2.7% |
| backdash into Quick HookPP | 7 | 2.4% |
| backdash into High Spin KickK+G | 5 | 1.7% |
| backdash into backward movement | 5 | 1.7% |
| forward dash into evade up | 5 | 1.7% |
| forward dash into throw escape | 5 | 1.7% |
| guardG into throw escape | 5 | 1.7% |
55 further openings account for the other 87 rounds.
Sarah
- Career
- 244–154 · 61.3%
- This season
- 77 matches · 67.5%
- Peak rank
- 33
First hit in 51.3% of 277 rounds. Won 64.8% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 31 | 11.2% |
|---|---|---|
| Stiletto66K into Quick Knee6K | 24 | 8.6% |
| forward movement into punchP | 19 | 6.8% |
| backdash into evade down | 18 | 6.5% |
| forward dash into evade up | 12 | 4.3% |
| forward dash into throw escape | 12 | 4.3% |
| backdash into Crescent Heel4K+G | 10 | 3.6% |
| backdash into Switch Kick4K | 9 | 3.2% |
| backdash into throw escape | 8 | 2.9% |
| crouch dash forward into throwP+G | 7 | 2.5% |
| Leg Slicer2K+G | 6 | 2.2% |
| forward movement into backdash | 6 | 2.2% |
| Long Snap Side Chop3P+K | 5 | 1.8% |
| backdash into Punch High KickPK | 5 | 1.8% |
| Quick Knee6K | 4 | 1.4% |
72 further openings account for the other 102 rounds.
Counted from 69 of the 77 matches played. The rest were not pulled for openings.
Pai
- Career
- 232–124 · 65.2%
- This season
- 46 matches · 67.4%
- Peak rank
- 33
First hit in 57.3% of 185 rounds. Won 56.6% of the rounds they struck first, 60.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senchutai3K | 30 | 16.2% |
|---|---|---|
| forward movement into punchP | 20 | 10.8% |
| backdash into evade up | 19 | 10.3% |
| backdash into evade down | 15 | 8.1% |
| backdash into punchP | 8 | 4.3% |
| forward movement into backdash | 8 | 4.3% |
| backdash into Kochoukyaku4K+G | 5 | 2.7% |
| Honshin Soukyaku1K+G | 4 | 2.2% |
| backdash into Sensaitai2K | 4 | 2.2% |
| backdash into guardG | 4 | 2.2% |
| Ensei SenpukyakuK+G into Honshin Soukyaku1K+G | 3 | 1.6% |
| Shi'en Settai2K+G | 3 | 1.6% |
| backdash into Ensei Toukyaku46K | 3 | 1.6% |
| backdash into kickK | 3 | 1.6% |
| forward dash into evade up | 3 | 1.6% |
41 further openings account for the other 53 rounds.
Dural
- Career
- 147–71 · 67.4%
- This season
- 45 matches · 66.7%
- Peak rank
- 34
First hit in 53.9% of 167 rounds. Won 65.6% of the rounds they struck first, 59.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 20 | 11.8% |
|---|---|---|
| backdash into evade up | 12 | 7.1% |
| forward movement into One TwoPP | 12 | 7.1% |
| forward movement into backdash | 12 | 7.1% |
| backdash into back kick+guard4K+G | 7 | 4.1% |
| backdash into back, back kick+guard44K+G | 7 | 4.1% |
| backdash into High Spin Kick1PK | 6 | 3.5% |
| guardG into throw escape | 6 | 3.5% |
| backdash into throw escape | 5 | 3.0% |
| forward movement into Punch High KickPK | 5 | 3.0% |
| forward movement into punchP | 5 | 3.0% |
| backdash into Slant Back Knuckle1P | 4 | 2.4% |
| crouch dash forward into throwP+G | 4 | 2.4% |
| Dash Hammer Kick66K into Knee Kick6K | 3 | 1.8% |
| backdash into crouch dash back | 3 | 1.8% |
47 further openings account for the other 58 rounds.
Wolf
- Career
- 830–554 · 60.0%
- This season
- 40 matches · 77.5%
- Peak rank
- 43
First hit in 73.7% of 133 rounds. Won 78.6% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 10 | 7.1% |
|---|---|---|
| crouch into Arrow Knuckle3P | 10 | 7.1% |
| backdash into evade down | 6 | 4.3% |
| backdash into evade up | 5 | 3.5% |
| forward dash | 5 | 3.5% |
| no input | 5 | 3.5% |
| Tomahawk Chop9P into throwP+G | 4 | 2.8% |
| crouch dash forward into Arrow Knuckle3P | 4 | 2.8% |
| forward movement into Elbow Butt4P | 4 | 2.8% |
| Arrow Knuckle3P into evade up | 3 | 2.1% |
| Arrow Knuckle3P into guardG | 3 | 2.1% |
| backdash into Low Hammer2P | 3 | 2.1% |
| forward dash into Body Blow6P | 3 | 2.1% |
| forward movement into Hammer KickPK | 3 | 2.1% |
| Elbow Butt4P | 2 | 1.4% |
54 further openings account for the other 71 rounds.
Eileen
- Career
- 193–124 · 60.9%
- This season
- 31 matches · 80.7%
- Peak rank
- 34
First hit in 44.6% of 121 rounds. Won 79.6% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 12.4% |
|---|---|---|
| Hikou Senshi66K into Hikou Niki6K | 13 | 10.7% |
| backdash into Enkou Kenka46P | 10 | 8.3% |
| backdash into Hikou Senshi66K | 9 | 7.4% |
| Enkou Kenka46P | 8 | 6.6% |
| forward movement into punchP | 7 | 5.8% |
| Hikou Senshi66K | 5 | 4.1% |
| backdash into Enkou Nyurin66P | 4 | 3.3% |
| offensive move | 4 | 3.3% |
| Enkou Kenka46P into forward movement | 3 | 2.5% |
| backdash into Enkou Tekitou1P+K | 3 | 2.5% |
| forward movement into Rensou HekizanPPP | 3 | 2.5% |
| guardG | 3 | 2.5% |
| backward movement into Jouho Chu'un6PP | 2 | 1.6% |
| guardG into Enkou Kenka46P | 2 | 1.6% |
28 further openings account for the other 30 rounds.
Taka
- Career
- 233–145 · 61.6%
- This season
- 27 matches · 77.8%
- Peak rank
- 34
First hit in 53.3% of 107 rounds. Won 61.4% of the rounds they struck first, 66.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 16 | 14.9% |
|---|---|---|
| backdash into evade down | 13 | 12.2% |
| forward movement into punchP | 10 | 9.3% |
| Shita Harite2P | 9 | 8.4% |
| backdash into Kachi'age33P+K | 7 | 6.5% |
| crouch dash forward into throw escape | 4 | 3.7% |
| punchP | 4 | 3.7% |
| Morotezuki66P | 3 | 2.8% |
| backdash into throwP+G | 3 | 2.8% |
| forward movement into backdash | 3 | 2.8% |
| punchP into Shita Harite2P | 3 | 2.8% |
| throw escape | 3 | 2.8% |
| backdash into Sokubi Otoshi41236P | 2 | 1.9% |
| backdash into punchP | 2 | 1.9% |
| crouch into Shita Harite2P | 2 | 1.9% |
22 further openings account for the other 23 rounds.
Shun
- Career
- 232–109 · 68.0%
- This season
- 25 matches · 60.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 11.5% |
|---|---|---|
| backdash into evade down | 10 | 10.4% |
| Gyou'in Haishu3P | 9 | 9.4% |
| Gyou'in Haishu3P into forward dash | 6 | 6.2% |
| forward movement into punchP | 6 | 6.2% |
| backdash into punchP | 5 | 5.2% |
| Gyou'in Haishu3P into Kasen Chugeki6P | 4 | 4.2% |
| crouch dash back into Gyou'in Haishu3P | 4 | 4.2% |
| forward movement into backdash | 4 | 4.2% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 3 | 3.1% |
| Gyou'in Haishu3P into evade down | 2 | 2.1% |
| backdash into Tanhi ChougekiK+G | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| backdash into throw escape | 2 | 2.1% |
| Chougeki Haiten44P | 1 | 1.0% |
25 further openings account for the other 25 rounds.
Akira
- Career
- 505–386 · 56.7%
- This season
- 20 matches · 60.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Touken6P | 12 | 14.5% |
|---|---|---|
| Rimon Chouchu66P | 7 | 8.4% |
| crouch into Souka Housui3P+K | 7 | 8.4% |
| Rimon Chouchu66P into forward dash | 5 | 6.0% |
| backdash into Rimon Chouchu66P | 5 | 6.0% |
| backdash into evade down | 5 | 6.0% |
| forward dash into Jouho Touken6P | 5 | 6.0% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 4.8% |
| backdash into Goko Shutsudou3K+GP | 4 | 4.8% |
| backdash into evade up | 4 | 4.8% |
| backdash into Youhou33P | 3 | 3.6% |
| forward dash into evade up | 3 | 3.6% |
| forward dash into Rimon Chouchu66P | 2 | 2.4% |
| guardG into backdash | 2 | 2.4% |
| Jouho Senshou46P into forward movement | 1 | 1.2% |
14 further openings account for the other 14 rounds.
Aoi
- Career
- 302–232 · 56.5%
- This season
- 15 matches · 73.3%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 26.8% |
|---|---|---|
| crouch into Maegeri3K | 8 | 14.3% |
| backdash into evade up | 3 | 5.4% |
| forward movement into NirentotsuPP | 3 | 5.4% |
| Sanseigan66P+K into forward movement | 2 | 3.6% |
| backdash into Ryoushi43P | 2 | 3.6% |
| backdash into evade down | 2 | 3.6% |
| forward movement into backdash | 2 | 3.6% |
| Gedan Shouda2P | 1 | 1.8% |
| Maegeri3K | 1 | 1.8% |
| backdash into Kasumigeri2K | 1 | 1.8% |
| backdash into NirentotsuPP | 1 | 1.8% |
| backdash into Nirentotsu OuchuPPP | 1 | 1.8% |
| backdash into Sodeshinken33P+K | 1 | 1.8% |
| backdash into guardG | 1 | 1.8% |
12 further openings account for the other 12 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (145 here; about 7.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 6 of 16 tests hold up
- Lion: 3 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Lei Fei: 3 of 15 tests hold up
- Kage: 0 of 14 tests hold up
- Vanessa: 0 of 14 tests hold up
- Goh: 2 of 14 tests hold up
- Jean: 0 of 14 tests hold up
- Lau: 0 of 14 tests hold up
- Jacky: 0 of 14 tests hold up
- El Blaze: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
