VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

live4eva_

  • Jeffry
  • Akira
  • Jean
  • Jacky
  • Brad
  • Lei Fei
  • Dural
  • El Blaze
  • Goh
  • Lau
Career matches4,597
Career win rate73.0%
Round win rate61.6%
Peak rank43
Distinct opponents105
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1911 #122 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage431,6081,20340574.8%
Jeffry4276556819774.2%
Jacky4276254321971.3%
Jean4163343320068.4%
Akira383542619373.7%
Brad361581223677.2%
Dural361511123974.2%
Lei Fei3590652572.2%
El Blaze3340261465.0%
Lau3433211263.6%
Goh3332166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,739 of 2,320 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.2371551
Kage6.0363392
Akira7.7459369
Jean6.639917
Jacky6.8410102
Brad6.3378113
Lei Fei6.7399103
Dural6.136738
El Blaze6.337536
Goh6.438318

By opponent's character

Lei Fei6.0358242
Brad6.4385227
Jacky6.8408168
Akira6.5393231
Kage7.041845
El Blaze7.243489
Goh6.9413117
Vanessa6.639452
Wolf6.438279
Sarah6.5391115
Shun6.6397107
Jean6.740382
Aoi6.337549
Lau6.438518
Pai7.042226
Eileen6.237332
Taka6.539210
Jeffry6.840829
Dural6.337912
Lion6.33809

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei70383254.3%-10.1
Brad58342458.6%-8.0
Jacky58441475.9%+4.3
Akira53391473.6%+6.1
Kage4335881.4%+3.6
El Blaze41261563.4%-0.7
Goh35241168.6%-5.5
Vanessa35251071.4%+9.1
Wolf35231265.7%-2.6
Sarah3326778.8%-2.6
Shun2921872.4%+1.5
Jean2116576.2%+6.7
Aoi1615193.8%+7.3
Lau1613381.2%+10.6
Pai12120100.0%+17.4
Eileen990100.0%+6.5
Taka94544.4%-29.2
Jeffry770100.0%+11.4
Dural31233.3%-32.3
Lion330100.0%+2.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon72551776.4%+9.5
Half Fence70521874.3%-0.6
Full Fence69482169.6%-3.2
Single Wall59392066.1%-7.3
Breakable Half Fence57401770.2%-0.3
Low Fence57362163.2%-2.3
Breakable Full Fence56411573.2%+3.1
Open48301862.5%-7.7
Full Fence and Open4032880.0%+7.1
Rectangle3526974.3%+1.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35973.0%71.4%+1.6
No walls16464.0%69.2%-5.2

Walls against open: +6.8 points (95% range -5.0 to +18.5), p 0.261 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Nohara (Rank 30)2026/09/2476185.7%
evoyd (Rank 33)2026/09/2375271.4%
Monroe (Rank 34)2026/09/151511473.3%
DEExTHAxGEE (Rank 40)2026/09/15107370.0%
DUCKSEASON (Rank 37)2026/09/091612475.0%
y2d (Rank 43)2026/09/032561924.0%
samtheseed (Rank 36)2026/09/02990100.0%
LethalLegendK (Rank 30)2026/08/271110190.9%
brucelabestia (Rank 35)2026/08/271911857.9%
JoeWoahTho (Rank 42)2026/08/2523101343.5%
bafojig (Rank 33)2026/08/2463350.0%
RushdownTurtle(RDT) (Rank 36)2026/08/231714382.3%
Da-Goat-Pawn (Rank 32)2026/08/1711110100.0%
ChilePiquín (Rank 35)2026/07/281511473.3%
n.fang (Rank 39)2026/07/261711664.7%
blackula1981 (Rank 33)2026/07/24118372.7%
VFNumbers (Rank 41)2026/07/0258292950.0%
SFPunker (Rank 34)2026/06/201710758.8%
SLEDarkNova (Rank 36)2026/06/1863350.0%
Crashing_Blow2003 (Rank 30)2026/06/0586275.0%
KNR (Rank 41)2026/05/2986275.0%
onuelito (Rank 34)2026/05/172520580.0%
SolidSnek (Rank 39)2026/05/1762433.3%
BLACKALERT!!! (Rank 42)2026/05/052112957.1%
ChineseSpareRibs (Rank 33)2026/05/05117463.6%

Round openings

Every character

punchP1134.9%
backdash into evade down763.3%
forward dash into guardG753.2%
backdash into evade up401.7%
backdash into Kenka Hook46P391.7%
Knee Push4K into Knee Push Wild Hook4KP381.6%
guardG381.6%
backdash into Furikakato OtoshiK+G311.3%
forward dash into evade down291.3%
backdash into Tsunami Beat3K+G190.8%
punchP into kickK190.8%
forward dash into throw escape170.7%
punchP into Double KnucklePP170.7%
punchP into crouch dash forward170.7%
forward dash into evade up160.7%

711 further openings account for the other 1,724 rounds.

Counted from 582 of the 586 matches played. The rest were not pulled for openings.

Jeffry

Career
568–197 · 74.2%
This season
155 matches · 75.5%
Peak rank
42

First hit in 58.1% of 609 rounds. Won 66.1% of the rounds they struck first, 62.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Kenka Hook46P396.4%
Knee Push4K into Knee Push Wild Hook4KP386.2%
punchP325.2%
backdash into evade down233.8%
backdash into Tsunami Beat3K+G193.1%
forward dash into guardG172.8%
punchP into Double KnucklePP172.8%
backdash into Elbow Butt6P152.5%
backdash into Double Hammer Down43P142.3%
backdash into Full Swing Double Hammer41236P+K111.8%
Hammer Slide1P101.6%
backdash into Megaton Knuckle43P+K101.6%
Low Knuckle2P91.5%
backdash into Heavy Back Knuckle4P81.3%
Tsunami Beat3K+G71.1%

164 further openings account for the other 341 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad12–10 · 55%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,203–405 · 74.8%
This season
152 matches · 61.2%
Peak rank
43

First hit in 50.9% of 590 rounds. Won 60.0% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • On Single Wall stages: opens with “forward dash into G guard” in 18.5% of rounds, against 3.4% on the other stages.

How is this tested?

backdash into Furikakato OtoshiK+G315.2%
punchP284.7%
forward dash into guardG274.5%
backdash into evade up162.7%
punchP into kickK162.7%
Nakageri3K152.5%
Rasen4P152.5%
backdash into Nakageri3K142.3%
crouch dash forward into Fusenjin3P132.2%
backdash into evade down122.0%
guardG122.0%
Hiji'uchi6P111.8%
Ura Tsumujigeri44K111.8%
forward dash into evade down111.8%
Rasen4P into Rasen Urageri4PK81.3%

177 further openings account for the other 360 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei19–13 · 59%8–11 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
261–93 · 73.7%
This season
97 matches · 73.2%
Peak rank
38

First hit in 55.5% of 389 rounds. Won 62.5% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP174.4%
Senzankou66P+K into throwP+G153.9%
backdash into Hekishou43P153.9%
backdash into Jouho Senshou46P153.9%
backdash into evade down143.6%
backdash into Koboku214P123.1%
forward dash into Jouho Touken6P123.1%
crouch dash forward into Jouho Touken6P112.8%
Rimon Chouchu66P102.6%
Rimon Chouchu66P into crouch dash forward92.3%
backdash into Jouho Touken6P92.3%
Jouho Touken6P82.1%
backdash into Chouzan Housui46P+K82.1%
backdash into Kaiko6P+K+G82.1%
crouch dash forward into Youhou33P82.1%

105 further openings account for the other 218 rounds.

Counted from 95 of the 97 matches played. The rest were not pulled for openings.

Jean

Career
433–200 · 68.4%
This season
64 matches · 78.1%
Peak rank
41

First hit in 61.5% of 239 rounds. Won 76.9% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi46P125.0%
punchP125.0%
forward dash into guardG104.2%
guardG104.2%
Gyaku Seikenzuki66P into Yoko'enpi6P93.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK83.4%
backdash into evade down83.4%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP72.9%
backdash into Tadan Kubigeri3K+G72.9%
Shitanagi Shutou1P62.5%
backdash into Yoko'enpi6P62.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP52.1%
Oiseikenzuki (Deflect)236P+K41.7%
backdash into Kake'uchi~Maekeri'age46PK41.7%
backdash into Kousenshu4KP41.7%

83 further openings account for the other 127 rounds.

Counted from 62 of the 64 matches played. The rest were not pulled for openings.

Jacky

Career
543–219 · 71.3%
This season
35 matches · 65.7%
Peak rank
42

First hit in 55.0% of 140 rounds. Won 59.7% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G117.7%
punchP107.0%
forward dash into guardG85.6%
backdash into Middle Spin Kick46K+G74.9%
backdash into evade down74.9%
Middle Smash6P into kickK53.5%
crouch dash back into Long Stride Back Knuckle4P+K42.8%
forward dash into Low Spin Kick1K+G42.8%
Bil Jee6P+K into forward movement32.1%
Slant Back Knuckle1P into kickK32.1%
backdash into punchP32.1%
forward dash into Slant Back Knuckle1P32.1%
Double Dragon9K21.4%
Groin Kick6K+G21.4%
High Angle Upper Kick6K21.4%

60 further openings account for the other 69 rounds.

Brad

Career
122–36 · 77.2%
This season
31 matches · 83.9%
Peak rank
36

First hit in 50.5% of 107 rounds. Won 70.4% of the rounds they struck first, 67.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jolt Upper3P into Jolt Upper~Spin Kick3PK108.8%
Dtee Sawk Dtrohng4P+K65.3%
punchP65.3%
Middle Spin Kick66K into Ten Kao6K43.5%
Sawk Klab6P+K43.5%
Spine Whip4P43.5%
backdash into Jackal Straight46P+K43.5%
forward dash into guardG43.5%
backdash into Sway Back4P+K+G32.6%
backdash into evade down32.6%
forward dash into evade down32.6%
Jackal Straight46P+K21.8%
Sit Jab2P21.8%
Ten Kao6K21.8%
backward movement into Sawk Klab6P+K21.8%

50 further openings account for the other 54 rounds.

Lei Fei

Career
65–25 · 72.2%
This season
26 matches · 80.8%
Peak rank
35

First hit in 49.5% of 103 rounds. Won 70.6% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into offensive move1312.6%
backdash into evade down76.8%
backdash into Hai Shiki2P+K+G65.8%
backdash into evade up65.8%
SokutankyakuK+G into Shishi DaichoukouK+GP54.8%
Bunkyaku3K32.9%
backdash into Kyo Shiki4P+K+G32.9%
forward dash into guardG32.9%
no input32.9%
Toushou66P into Kakushu Suigeki6P21.9%
backdash into Gaiken6P+K21.9%
crouch dash forward into evade down21.9%
guardG21.9%
kickK21.9%
punchP21.9%

40 further openings account for the other 42 rounds.

Dural

Career
112–39 · 74.2%
This season
9 matches · 55.6%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Somersault Kick7K into Somersault Zwei7KK25.3%
backdash into Soukyu46P25.3%
forward dash into down-forward punch+kick3P+K25.3%
forward movement into kickK25.3%
Attai2K12.6%
Hi'en Tankyaku9K12.6%
back punch+kick4P+K12.6%
backdash into Dragon Smash Cannon1K12.6%
backdash into Hi'en Tankyaku9K12.6%
backdash into Slant Back Knuckle1P12.6%
backdash into Stop Kick4K12.6%
backdash into evade down12.6%
backdash into punchP12.6%
backward movement into back punch+kick4P+K12.6%
crouch dash back into kickK12.6%

19 further openings account for the other 19 rounds.

El Blaze

Career
26–14 · 65.0%
This season
9 matches · 55.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP411.1%
up-back kick+guard7K+G38.3%
crouch dash back into Straight6P+K25.6%
Demon Dance9P+K12.8%
Volcano Upper4P+K12.8%
backdash into Darkness Sword43K+G12.8%
backdash into Hammer Smash46P+K12.8%
backdash into Quick HookPP12.8%
backdash into Shadow Spin Kick4PK12.8%
backdash into Shouda46PP12.8%
backdash into evade down12.8%
backdash into throwP+G12.8%
backward movement into Middle Kick3K12.8%
crouch dash back12.8%
crouch dash back into Backswing Rocket1P+K12.8%

15 further openings account for the other 15 rounds.

Lau

Career
21–12 · 63.6%
This season
4 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG315.8%
Chugeki6P into punchP15.3%
Kosoushou46P15.3%
Shakashou3P into RenshouPP15.3%
backdash into Honshin Hekiken1P+K15.3%
backdash into Honten Rakutoutai46K+G15.3%
backdash into Junho Chushou33P15.3%
backdash into Risensou46P+K15.3%
backdash into Senchutai3K15.3%
crouch dash back into kickK15.3%
forward dash into Risensou46P+K15.3%
forward dash into Rouko Tankai6P+K15.3%
forward dash into throw escape15.3%
guardG into Honten Rakutoutai46K+G15.3%
guardG into Rouko Tankai6P+K15.3%

2 further openings account for the other 2 rounds.

Goh

Career
2–1 · 66.7%
This season
4 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K316.7%
Hiji'ate6P211.1%
guardG211.1%
backdash into AgitosogiP+K15.6%
backdash into Ni'oudaoshi3K+G15.6%
backdash into Soukyu46P15.6%
backdash into evade up15.6%
crouch dash back into Hiji'ate6P15.6%
crouch dash back into punchP15.6%
crouch dash forward into guardG15.6%
evade up into kickK15.6%
forward dash into Haraigeri2K+G15.6%
forward dash into Kirin33P15.6%
forward dash into guardG15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 0 of 14 tests hold up
  • Kage: 1 of 12 tests hold up
  • Akira: 0 of 7 tests hold up
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Goh: not tested (too few rounds)