Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1911 #122 of 3,686 on the Elo list →
Kage1905149 matches
Jeffry1922144 matches
Akira189993 matches
Jean193761 matches
Jacky192433 matches
Brad191029 matches
Lei Fei191126 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 43 | 1,608 | 1,203 | 405 | 74.8% |
|---|---|---|---|---|---|
| Jeffry | 42 | 765 | 568 | 197 | 74.2% |
| Jacky | 42 | 762 | 543 | 219 | 71.3% |
| Jean | 41 | 633 | 433 | 200 | 68.4% |
| Akira | 38 | 354 | 261 | 93 | 73.7% |
| Brad | 36 | 158 | 122 | 36 | 77.2% |
| Dural | 36 | 151 | 112 | 39 | 74.2% |
| Lei Fei | 35 | 90 | 65 | 25 | 72.2% |
| El Blaze | 33 | 40 | 26 | 14 | 65.0% |
| Lau | 34 | 33 | 21 | 12 | 63.6% |
| Goh | 33 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,739 of 2,320 rounds counted6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.2 | 371 | 551 |
|---|---|---|---|
| Kage | 6.0 | 363 | 392 |
| Akira | 7.7 | 459 | 369 |
| Jean | 6.6 | 399 | 17 |
| Jacky | 6.8 | 410 | 102 |
| Brad | 6.3 | 378 | 113 |
| Lei Fei | 6.7 | 399 | 103 |
| Dural | 6.1 | 367 | 38 |
| El Blaze | 6.3 | 375 | 36 |
| Goh | 6.4 | 383 | 18 |
By opponent's character
| Lei Fei | 6.0 | 358 | 242 |
|---|---|---|---|
| Brad | 6.4 | 385 | 227 |
| Jacky | 6.8 | 408 | 168 |
| Akira | 6.5 | 393 | 231 |
| Kage | 7.0 | 418 | 45 |
| El Blaze | 7.2 | 434 | 89 |
| Goh | 6.9 | 413 | 117 |
| Vanessa | 6.6 | 394 | 52 |
| Wolf | 6.4 | 382 | 79 |
| Sarah | 6.5 | 391 | 115 |
| Shun | 6.6 | 397 | 107 |
| Jean | 6.7 | 403 | 82 |
| Aoi | 6.3 | 375 | 49 |
| Lau | 6.4 | 385 | 18 |
| Pai | 7.0 | 422 | 26 |
| Eileen | 6.2 | 373 | 32 |
| Taka | 6.5 | 392 | 10 |
| Jeffry | 6.8 | 408 | 29 |
| Dural | 6.3 | 379 | 12 |
| Lion | 6.3 | 380 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lei Fei | 70 | 38 | 32 | 54.3% | -10.1 |
|---|---|---|---|---|---|
| Brad | 58 | 34 | 24 | 58.6% | -8.0 |
| Jacky | 58 | 44 | 14 | 75.9% | +4.3 |
| Akira | 53 | 39 | 14 | 73.6% | +6.1 |
| Kage | 43 | 35 | 8 | 81.4% | +3.6 |
| El Blaze | 41 | 26 | 15 | 63.4% | -0.7 |
| Goh | 35 | 24 | 11 | 68.6% | -5.5 |
| Vanessa | 35 | 25 | 10 | 71.4% | +9.1 |
| Wolf | 35 | 23 | 12 | 65.7% | -2.6 |
| Sarah | 33 | 26 | 7 | 78.8% | -2.6 |
| Shun | 29 | 21 | 8 | 72.4% | +1.5 |
| Jean | 21 | 16 | 5 | 76.2% | +6.7 |
| Aoi | 16 | 15 | 1 | 93.8% | +7.3 |
| Lau | 16 | 13 | 3 | 81.2% | +10.6 |
| Pai | 12 | 12 | 0 | 100.0% | +17.4 |
| Eileen | 9 | 9 | 0 | 100.0% | +6.5 |
| Taka | 9 | 4 | 5 | 44.4% | -29.2 |
| Jeffry | 7 | 7 | 0 | 100.0% | +11.4 |
| Dural | 3 | 1 | 2 | 33.3% | -32.3 |
| Lion | 3 | 3 | 0 | 100.0% | +2.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 72 | 55 | 17 | 76.4% | +9.5 |
|---|---|---|---|---|---|
| Half Fence | 70 | 52 | 18 | 74.3% | -0.6 |
| Full Fence | 69 | 48 | 21 | 69.6% | -3.2 |
| Single Wall | 59 | 39 | 20 | 66.1% | -7.3 |
| Breakable Half Fence | 57 | 40 | 17 | 70.2% | -0.3 |
| Low Fence | 57 | 36 | 21 | 63.2% | -2.3 |
| Breakable Full Fence | 56 | 41 | 15 | 73.2% | +3.1 |
| Open | 48 | 30 | 18 | 62.5% | -7.7 |
| Full Fence and Open | 40 | 32 | 8 | 80.0% | +7.1 |
| Rectangle | 35 | 26 | 9 | 74.3% | +1.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 359 | 73.0% | 71.4% | +1.6 |
| No walls | 164 | 64.0% | 69.2% | -5.2 |
Walls against open: +6.8 points (95% range -5.0 to +18.5), p 0.261 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| VFNumbers (Rank 41) | 58 | 29 | 29 | 50.0% |
|---|---|---|---|---|
| onuelito (Rank 34) | 25 | 20 | 5 | 80.0% |
| y2d (Rank 43) | 25 | 6 | 19 | 24.0% |
| JoeWoahTho (Rank 42) | 23 | 10 | 13 | 43.5% |
| BLACKALERT!!! (Rank 42) | 21 | 12 | 9 | 57.1% |
| brucelabestia (Rank 35) | 19 | 11 | 8 | 57.9% |
| RushdownTurtle(RDT) (Rank 36) | 17 | 14 | 3 | 82.3% |
| SFPunker (Rank 34) | 17 | 10 | 7 | 58.8% |
| n.fang (Rank 39) | 17 | 11 | 6 | 64.7% |
| DUCKSEASON (Rank 37) | 16 | 12 | 4 | 75.0% |
| ChilePiquín (Rank 35) | 15 | 11 | 4 | 73.3% |
| Monroe (Rank 34) | 15 | 11 | 4 | 73.3% |
| ChineseSpareRibs (Rank 33) | 11 | 7 | 4 | 63.6% |
| Da-Goat-Pawn (Rank 32) | 11 | 11 | 0 | 100.0% |
| LethalLegendK (Rank 30) | 11 | 10 | 1 | 90.9% |
| blackula1981 (Rank 33) | 11 | 8 | 3 | 72.7% |
| DEExTHAxGEE (Rank 40) | 10 | 7 | 3 | 70.0% |
| samtheseed (Rank 36) | 9 | 9 | 0 | 100.0% |
| Crashing_Blow2003 (Rank 30) | 8 | 6 | 2 | 75.0% |
| KNR (Rank 41) | 8 | 6 | 2 | 75.0% |
| Nohara (Rank 30) | 7 | 6 | 1 | 85.7% |
| evoyd (Rank 33) | 7 | 5 | 2 | 71.4% |
| SLEDarkNova (Rank 36) | 6 | 3 | 3 | 50.0% |
| SolidSnek (Rank 39) | 6 | 2 | 4 | 33.3% |
| bafojig (Rank 33) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| Nohara (Rank 30) | 2026/09/24 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| evoyd (Rank 33) | 2026/09/23 | 7 | 5 | 2 | 71.4% |
| Monroe (Rank 34) | 2026/09/15 | 15 | 11 | 4 | 73.3% |
| DEExTHAxGEE (Rank 40) | 2026/09/15 | 10 | 7 | 3 | 70.0% |
| DUCKSEASON (Rank 37) | 2026/09/09 | 16 | 12 | 4 | 75.0% |
| y2d (Rank 43) | 2026/09/03 | 25 | 6 | 19 | 24.0% |
| samtheseed (Rank 36) | 2026/09/02 | 9 | 9 | 0 | 100.0% |
| LethalLegendK (Rank 30) | 2026/08/27 | 11 | 10 | 1 | 90.9% |
| brucelabestia (Rank 35) | 2026/08/27 | 19 | 11 | 8 | 57.9% |
| JoeWoahTho (Rank 42) | 2026/08/25 | 23 | 10 | 13 | 43.5% |
| bafojig (Rank 33) | 2026/08/24 | 6 | 3 | 3 | 50.0% |
| RushdownTurtle(RDT) (Rank 36) | 2026/08/23 | 17 | 14 | 3 | 82.3% |
| Da-Goat-Pawn (Rank 32) | 2026/08/17 | 11 | 11 | 0 | 100.0% |
| ChilePiquín (Rank 35) | 2026/07/28 | 15 | 11 | 4 | 73.3% |
| n.fang (Rank 39) | 2026/07/26 | 17 | 11 | 6 | 64.7% |
| blackula1981 (Rank 33) | 2026/07/24 | 11 | 8 | 3 | 72.7% |
| VFNumbers (Rank 41) | 2026/07/02 | 58 | 29 | 29 | 50.0% |
| SFPunker (Rank 34) | 2026/06/20 | 17 | 10 | 7 | 58.8% |
| SLEDarkNova (Rank 36) | 2026/06/18 | 6 | 3 | 3 | 50.0% |
| Crashing_Blow2003 (Rank 30) | 2026/06/05 | 8 | 6 | 2 | 75.0% |
| KNR (Rank 41) | 2026/05/29 | 8 | 6 | 2 | 75.0% |
| onuelito (Rank 34) | 2026/05/17 | 25 | 20 | 5 | 80.0% |
| SolidSnek (Rank 39) | 2026/05/17 | 6 | 2 | 4 | 33.3% |
| BLACKALERT!!! (Rank 42) | 2026/05/05 | 21 | 12 | 9 | 57.1% |
| ChineseSpareRibs (Rank 33) | 2026/05/05 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| punchP | 113 | 4.9% |
|---|---|---|
| backdash into evade down | 76 | 3.3% |
| forward dash into guardG | 75 | 3.2% |
| backdash into evade up | 40 | 1.7% |
| backdash into Kenka Hook46P | 39 | 1.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 38 | 1.6% |
| guardG | 38 | 1.6% |
| backdash into Furikakato OtoshiK+G | 31 | 1.3% |
| forward dash into evade down | 29 | 1.3% |
| backdash into Tsunami Beat3K+G | 19 | 0.8% |
| punchP into kickK | 19 | 0.8% |
| forward dash into throw escape | 17 | 0.7% |
| punchP into Double KnucklePP | 17 | 0.7% |
| punchP into crouch dash forward | 17 | 0.7% |
| forward dash into evade up | 16 | 0.7% |
711 further openings account for the other 1,724 rounds.
Counted from 582 of the 586 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 568–197 · 74.2%
- This season
- 155 matches · 75.5%
- Peak rank
- 42
First hit in 58.1% of 609 rounds. Won 66.1% of the rounds they struck first, 62.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Kenka Hook46P | 39 | 6.4% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 38 | 6.2% |
| punchP | 32 | 5.2% |
| backdash into evade down | 23 | 3.8% |
| backdash into Tsunami Beat3K+G | 19 | 3.1% |
| forward dash into guardG | 17 | 2.8% |
| punchP into Double KnucklePP | 17 | 2.8% |
| backdash into Elbow Butt6P | 15 | 2.5% |
| backdash into Double Hammer Down43P | 14 | 2.3% |
| backdash into Full Swing Double Hammer41236P+K | 11 | 1.8% |
| Hammer Slide1P | 10 | 1.6% |
| backdash into Megaton Knuckle43P+K | 10 | 1.6% |
| Low Knuckle2P | 9 | 1.5% |
| backdash into Heavy Back Knuckle4P | 8 | 1.3% |
| Tsunami Beat3K+G | 7 | 1.1% |
164 further openings account for the other 341 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 12–10 · 55% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,203–405 · 74.8%
- This season
- 152 matches · 61.2%
- Peak rank
- 43
First hit in 50.9% of 590 rounds. Won 60.0% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
- On Single Wall stages: opens with “forward dash into G guard” in 18.5% of rounds, against 3.4% on the other stages.
| backdash into Furikakato OtoshiK+G | 31 | 5.2% |
|---|---|---|
| punchP | 28 | 4.7% |
| forward dash into guardG | 27 | 4.5% |
| backdash into evade up | 16 | 2.7% |
| punchP into kickK | 16 | 2.7% |
| Nakageri3K | 15 | 2.5% |
| Rasen4P | 15 | 2.5% |
| backdash into Nakageri3K | 14 | 2.3% |
| crouch dash forward into Fusenjin3P | 13 | 2.2% |
| backdash into evade down | 12 | 2.0% |
| guardG | 12 | 2.0% |
| Hiji'uchi6P | 11 | 1.8% |
| Ura Tsumujigeri44K | 11 | 1.8% |
| forward dash into evade down | 11 | 1.8% |
| Rasen4P into Rasen Urageri4PK | 8 | 1.3% |
177 further openings account for the other 360 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 19–13 · 59% | 8–11 · 42% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 261–93 · 73.7%
- This season
- 97 matches · 73.2%
- Peak rank
- 38
First hit in 55.5% of 389 rounds. Won 62.5% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 17 | 4.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 15 | 3.9% |
| backdash into Hekishou43P | 15 | 3.9% |
| backdash into Jouho Senshou46P | 15 | 3.9% |
| backdash into evade down | 14 | 3.6% |
| backdash into Koboku214P | 12 | 3.1% |
| forward dash into Jouho Touken6P | 12 | 3.1% |
| crouch dash forward into Jouho Touken6P | 11 | 2.8% |
| Rimon Chouchu66P | 10 | 2.6% |
| Rimon Chouchu66P into crouch dash forward | 9 | 2.3% |
| backdash into Jouho Touken6P | 9 | 2.3% |
| Jouho Touken6P | 8 | 2.1% |
| backdash into Chouzan Housui46P+K | 8 | 2.1% |
| backdash into Kaiko6P+K+G | 8 | 2.1% |
| crouch dash forward into Youhou33P | 8 | 2.1% |
105 further openings account for the other 218 rounds.
Counted from 95 of the 97 matches played. The rest were not pulled for openings.
Jean
- Career
- 433–200 · 68.4%
- This season
- 64 matches · 78.1%
- Peak rank
- 41
First hit in 61.5% of 239 rounds. Won 76.9% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kake'uchi46P | 12 | 5.0% |
|---|---|---|
| punchP | 12 | 5.0% |
| forward dash into guardG | 10 | 4.2% |
| guardG | 10 | 4.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 9 | 3.8% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 8 | 3.4% |
| backdash into evade down | 8 | 3.4% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 7 | 2.9% |
| backdash into Tadan Kubigeri3K+G | 7 | 2.9% |
| Shitanagi Shutou1P | 6 | 2.5% |
| backdash into Yoko'enpi6P | 6 | 2.5% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 5 | 2.1% |
| Oiseikenzuki (Deflect)236P+K | 4 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 1.7% |
| backdash into Kousenshu4KP | 4 | 1.7% |
83 further openings account for the other 127 rounds.
Counted from 62 of the 64 matches played. The rest were not pulled for openings.
Jacky
- Career
- 543–219 · 71.3%
- This season
- 35 matches · 65.7%
- Peak rank
- 42
First hit in 55.0% of 140 rounds. Won 59.7% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 11 | 7.7% |
|---|---|---|
| punchP | 10 | 7.0% |
| forward dash into guardG | 8 | 5.6% |
| backdash into Middle Spin Kick46K+G | 7 | 4.9% |
| backdash into evade down | 7 | 4.9% |
| Middle Smash6P into kickK | 5 | 3.5% |
| crouch dash back into Long Stride Back Knuckle4P+K | 4 | 2.8% |
| forward dash into Low Spin Kick1K+G | 4 | 2.8% |
| Bil Jee6P+K into forward movement | 3 | 2.1% |
| Slant Back Knuckle1P into kickK | 3 | 2.1% |
| backdash into punchP | 3 | 2.1% |
| forward dash into Slant Back Knuckle1P | 3 | 2.1% |
| Double Dragon9K | 2 | 1.4% |
| Groin Kick6K+G | 2 | 1.4% |
| High Angle Upper Kick6K | 2 | 1.4% |
60 further openings account for the other 69 rounds.
Brad
- Career
- 122–36 · 77.2%
- This season
- 31 matches · 83.9%
- Peak rank
- 36
First hit in 50.5% of 107 rounds. Won 70.4% of the rounds they struck first, 67.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 8.8% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 6 | 5.3% |
| punchP | 6 | 5.3% |
| Middle Spin Kick66K into Ten Kao6K | 4 | 3.5% |
| Sawk Klab6P+K | 4 | 3.5% |
| Spine Whip4P | 4 | 3.5% |
| backdash into Jackal Straight46P+K | 4 | 3.5% |
| forward dash into guardG | 4 | 3.5% |
| backdash into Sway Back4P+K+G | 3 | 2.6% |
| backdash into evade down | 3 | 2.6% |
| forward dash into evade down | 3 | 2.6% |
| Jackal Straight46P+K | 2 | 1.8% |
| Sit Jab2P | 2 | 1.8% |
| Ten Kao6K | 2 | 1.8% |
| backward movement into Sawk Klab6P+K | 2 | 1.8% |
50 further openings account for the other 54 rounds.
Lei Fei
- Career
- 65–25 · 72.2%
- This season
- 26 matches · 80.8%
- Peak rank
- 35
First hit in 49.5% of 103 rounds. Won 70.6% of the rounds they struck first, 63.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 13 | 12.6% |
|---|---|---|
| backdash into evade down | 7 | 6.8% |
| backdash into Hai Shiki2P+K+G | 6 | 5.8% |
| backdash into evade up | 6 | 5.8% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 5 | 4.8% |
| Bunkyaku3K | 3 | 2.9% |
| backdash into Kyo Shiki4P+K+G | 3 | 2.9% |
| forward dash into guardG | 3 | 2.9% |
| no input | 3 | 2.9% |
| Toushou66P into Kakushu Suigeki6P | 2 | 1.9% |
| backdash into Gaiken6P+K | 2 | 1.9% |
| crouch dash forward into evade down | 2 | 1.9% |
| guardG | 2 | 1.9% |
| kickK | 2 | 1.9% |
| punchP | 2 | 1.9% |
40 further openings account for the other 42 rounds.
Dural
- Career
- 112–39 · 74.2%
- This season
- 9 matches · 55.6%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Somersault Kick7K into Somersault Zwei7KK | 2 | 5.3% |
|---|---|---|
| backdash into Soukyu46P | 2 | 5.3% |
| forward dash into down-forward punch+kick3P+K | 2 | 5.3% |
| forward movement into kickK | 2 | 5.3% |
| Attai2K | 1 | 2.6% |
| Hi'en Tankyaku9K | 1 | 2.6% |
| back punch+kick4P+K | 1 | 2.6% |
| backdash into Dragon Smash Cannon1K | 1 | 2.6% |
| backdash into Hi'en Tankyaku9K | 1 | 2.6% |
| backdash into Slant Back Knuckle1P | 1 | 2.6% |
| backdash into Stop Kick4K | 1 | 2.6% |
| backdash into evade down | 1 | 2.6% |
| backdash into punchP | 1 | 2.6% |
| backward movement into back punch+kick4P+K | 1 | 2.6% |
| crouch dash back into kickK | 1 | 2.6% |
19 further openings account for the other 19 rounds.
El Blaze
- Career
- 26–14 · 65.0%
- This season
- 9 matches · 55.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 11.1% |
|---|---|---|
| up-back kick+guard7K+G | 3 | 8.3% |
| crouch dash back into Straight6P+K | 2 | 5.6% |
| Demon Dance9P+K | 1 | 2.8% |
| Volcano Upper4P+K | 1 | 2.8% |
| backdash into Darkness Sword43K+G | 1 | 2.8% |
| backdash into Hammer Smash46P+K | 1 | 2.8% |
| backdash into Quick HookPP | 1 | 2.8% |
| backdash into Shadow Spin Kick4PK | 1 | 2.8% |
| backdash into Shouda46PP | 1 | 2.8% |
| backdash into evade down | 1 | 2.8% |
| backdash into throwP+G | 1 | 2.8% |
| backward movement into Middle Kick3K | 1 | 2.8% |
| crouch dash back | 1 | 2.8% |
| crouch dash back into Backswing Rocket1P+K | 1 | 2.8% |
15 further openings account for the other 15 rounds.
Lau
- Career
- 21–12 · 63.6%
- This season
- 4 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| guardG | 3 | 15.8% |
|---|---|---|
| Chugeki6P into punchP | 1 | 5.3% |
| Kosoushou46P | 1 | 5.3% |
| Shakashou3P into RenshouPP | 1 | 5.3% |
| backdash into Honshin Hekiken1P+K | 1 | 5.3% |
| backdash into Honten Rakutoutai46K+G | 1 | 5.3% |
| backdash into Junho Chushou33P | 1 | 5.3% |
| backdash into Risensou46P+K | 1 | 5.3% |
| backdash into Senchutai3K | 1 | 5.3% |
| crouch dash back into kickK | 1 | 5.3% |
| forward dash into Risensou46P+K | 1 | 5.3% |
| forward dash into Rouko Tankai6P+K | 1 | 5.3% |
| forward dash into throw escape | 1 | 5.3% |
| guardG into Honten Rakutoutai46K+G | 1 | 5.3% |
| guardG into Rouko Tankai6P+K | 1 | 5.3% |
2 further openings account for the other 2 rounds.
Goh
- Career
- 2–1 · 66.7%
- This season
- 4 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 3 | 16.7% |
|---|---|---|
| Hiji'ate6P | 2 | 11.1% |
| guardG | 2 | 11.1% |
| backdash into AgitosogiP+K | 1 | 5.6% |
| backdash into Ni'oudaoshi3K+G | 1 | 5.6% |
| backdash into Soukyu46P | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| crouch dash back into Hiji'ate6P | 1 | 5.6% |
| crouch dash back into punchP | 1 | 5.6% |
| crouch dash forward into guardG | 1 | 5.6% |
| evade up into kickK | 1 | 5.6% |
| forward dash into Haraigeri2K+G | 1 | 5.6% |
| forward dash into Kirin33P | 1 | 5.6% |
| forward dash into guardG | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 0 of 14 tests hold up
- Kage: 1 of 12 tests hold up
- Akira: 0 of 7 tests hold up
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Dural: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
