VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

お嬢

Career matches1,028
Career win rate50.2%
Round win rate43.3%
Peak rank30
Distinct opponents27
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi301,02851651250.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira134930.8%-9.0
Jacky73442.9%+2.7
Sarah62433.3%-8.7
Pai54180.0%+42.1
El Blaze41325.0%-14.4
Shun41325.0%-17.7
Goh32166.7%+26.4
Jean31233.3%-5.1
Wolf31233.3%-0.5
Aoi2020.0%-35.1
Lau220100.0%+45.8
Jeffry110100.0%+48.4
Kage1010.0%-47.5
Vanessa1010.0%-34.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence105550.0%+15.3
Low Fence94544.4%+9.1
Breakable Half Fence84450.0%+12.0
Full Fence84450.0%+10.5
Open41325.0%-23.7
Single Wall4040.0%-38.8
Octagon32166.7%+16.7
Rectangle31233.3%-8.6
Full Fence and Open2020.0%-35.1
Half Fence1010.0%-39.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3348.5%40.5%+8.0
No walls1729.4%39.0%-9.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B.S.R-JP (Rank 29)2026/09/2231233.3%
ピョンピョンマン (Rank 27)2026/09/13220100.0%
NORESPECT (Rank 29)2026/09/0421150.0%
クロサギ@はなちゃん (Rank 29)2026/09/042020.0%
Shura1025 (Rank 33)2026/08/3121150.0%
ニャン=カス (Rank 32)2026/08/301010.0%
temp002 (Rank 30)2026/08/3032166.7%
雷電 (Rank 30)2026/08/301010.0%
XXX (Rank 30)2026/08/2931233.3%
さざび (Rank 29)2026/08/23110100.0%
pekopekopompom (Rank 30)2026/07/2431233.3%
キーウィマスク (Rank 29)2026/07/2431233.3%
fwnd1396 (Rank 30)2026/07/162020.0%
hidehiro861 (Rank 32)2026/07/132020.0%
skyward_wildcat4 (Rank 32)2026/07/1331233.3%
ace-heads69 (Rank 28)2026/07/131010.0%
moga_moga24 (Rank 27)2026/07/13220100.0%
midori6127 (Rank 26)2026/07/06110100.0%
CELIS (Rank 28)2026/06/0931233.3%
ちび-G (Rank 30)2026/06/092020.0%
guernica000 (Rank 25)2026/06/09220100.0%
肉彦さん☆彡 (Rank 31)2026/05/24110100.0%
ルドルフ (Rank 31)2026/05/2031233.3%
shogun-iwaki (Rank 30)2026/05/1931233.3%
cokeshi (Rank 30)2026/05/192020.0%

Round openings

Aoi

forward movement into punchP5325.4%
backdash into evade up3215.3%
Inshou43P+K104.8%
backdash into Sodeshinken33P+K94.3%
backdash into guardG73.4%
crouch dash forward into Hou'oushu3P73.4%
forward dash into evade up62.9%
backdash into Sou'unha66K41.9%
backdash into Maegeri3K31.4%
backdash into crouch dash forward31.4%
crouch dash forward into throwP+G31.4%
forward dash into throwP+G31.4%
Koromoguruma66P21.0%
Sou'unha66K21.0%
backdash21.0%

50 further openings account for the other 63 rounds.

Counted from 52 of the 55 matches played. The rest were not pulled for openings.