Virtua Fighter 5 REVO · v1.10 · Region: South America
GreenJacky
Characters played — VF5's own record
| Jacky | 32 | 9,650 | 4,710 | 4,940 | 48.8% |
|---|---|---|---|---|---|
| Akira | 25 | 1,843 | 897 | 946 | 48.7% |
| Jeffry | 27 | 615 | 310 | 305 | 50.4% |
| Wolf | — | 501 | 254 | 247 | 50.7% |
| Lau | — | 64 | 39 | 25 | 60.9% |
| Kage | — | 24 | 17 | 7 | 70.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 92 | 50 | 42 | 54.4% | +4.8 |
|---|---|---|---|---|---|
| Goh | 65 | 30 | 35 | 46.1% | -5.6 |
| Jacky | 64 | 34 | 30 | 53.1% | +4.1 |
| Jean | 48 | 16 | 32 | 33.3% | -15.4 |
| Jeffry | 48 | 24 | 24 | 50.0% | +1.5 |
| Wolf | 48 | 23 | 25 | 47.9% | -3.3 |
| Brad | 42 | 21 | 21 | 50.0% | -3.3 |
| Pai | 31 | 18 | 13 | 58.1% | +6.8 |
| Lau | 28 | 16 | 12 | 57.1% | +9.0 |
| Vanessa | 28 | 10 | 18 | 35.7% | -14.9 |
| Sarah | 26 | 11 | 15 | 42.3% | -6.5 |
| Shun | 26 | 12 | 14 | 46.1% | -7.0 |
| Kage | 23 | 14 | 9 | 60.9% | +13.3 |
| Lion | 23 | 17 | 6 | 73.9% | +19.4 |
| Aoi | 22 | 13 | 9 | 59.1% | +9.4 |
| El Blaze | 22 | 10 | 12 | 45.5% | +0.1 |
| Lei Fei | 19 | 11 | 8 | 57.9% | +10.5 |
| Eileen | 10 | 3 | 7 | 30.0% | -23.1 |
| Taka | 9 | 6 | 3 | 66.7% | +15.0 |
| Dural | 3 | 0 | 3 | 0.0% | -43.7 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 80 | 38 | 42 | 47.5% | -4.2 |
|---|---|---|---|---|---|
| Full Fence | 74 | 38 | 36 | 51.4% | -1.4 |
| Breakable Full Fence | 73 | 40 | 33 | 54.8% | +4.2 |
| Rectangle | 73 | 32 | 41 | 43.8% | -6.8 |
| Low Fence | 72 | 35 | 37 | 48.6% | -1.5 |
| Breakable Half Fence | 64 | 32 | 32 | 50.0% | +0.6 |
| Open | 63 | 31 | 32 | 49.2% | -1.6 |
| Single Wall | 58 | 27 | 31 | 46.5% | -0.9 |
| Half Fence | 57 | 32 | 25 | 56.1% | +8.2 |
| Full Fence and Open | 37 | 21 | 16 | 56.8% | +8.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 421 | 50.4% | 50.6% | -0.2 |
| No walls | 193 | 48.2% | 49.4% | -1.2 |
Walls against open: +1.0 points (95% range -8.0 to +10.0), p 0.831 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| sraosha1 (Rank 27) | 29 | 19 | 10 | 65.5% |
|---|---|---|---|---|
| AnchorMan (Rank 29) | 11 | 5 | 6 | 45.5% |
| windowkhs (Rank 27) | 10 | 6 | 4 | 60.0% |
| AOEアオイ (Rank 33) | 9 | 1 | 8 | 11.1% |
| Hi:D (Rank 34) | 9 | 4 | 5 | 44.4% |
| NO-NAMENANASI774 (Rank 32) | 9 | 1 | 8 | 11.1% |
| elf4sale (Rank 33) | 9 | 4 | 5 | 44.4% |
| NewRaulyokoyoko (Rank 27) | 8 | 4 | 4 | 50.0% |
| ふぇに (Rank 32) | 7 | 6 | 1 | 85.7% |
| クロサギ@はなちゃん (Rank 30) | 7 | 6 | 1 | 85.7% |
| 구닥스트렌져 (Rank 31) | 7 | 1 | 6 | 14.3% |
| BANANA (Rank 30) | 6 | 3 | 3 | 50.0% |
| T_munetora (Rank 27) | 6 | 4 | 2 | 66.7% |
| dr5046_ryo (Rank 30) | 6 | 3 | 3 | 50.0% |
| hayate (Rank 30) | 6 | 5 | 1 | 83.3% |
| igyoken55 (Rank 31) | 6 | 4 | 2 | 66.7% |
| juste (Rank 30) | 6 | 0 | 6 | 0.0% |
| legend0219 (Rank 30) | 6 | 4 | 2 | 66.7% |
| pallmtree (Rank 30) | 6 | 2 | 4 | 33.3% |
| ps-splitsecond (Rank 31) | 6 | 2 | 4 | 33.3% |
| shironeko-hi (Rank 30) | 6 | 1 | 5 | 16.7% |
| ★★★★★ (Rank 33) | 6 | 2 | 4 | 33.3% |
| いおす (Rank 29) | 6 | 3 | 3 | 50.0% |
| 6132da (Rank 26) | 5 | 4 | 1 | 80.0% |
| La@Stea☆ (Rank 29) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| ★★★★★ (Rank 33) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|---|
| ふぇに (Rank 32) | 2026/09/18 | 7 | 6 | 1 | 85.7% |
| いおす (Rank 29) | 2026/09/18 | 6 | 3 | 3 | 50.0% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/18 | 7 | 6 | 1 | 85.7% |
| windowkhs (Rank 27) | 2026/09/18 | 10 | 6 | 4 | 60.0% |
| pallmtree (Rank 30) | 2026/09/18 | 6 | 2 | 4 | 33.3% |
| dr5046_ryo (Rank 30) | 2026/09/17 | 6 | 3 | 3 | 50.0% |
| elf4sale (Rank 33) | 2026/09/17 | 9 | 4 | 5 | 44.4% |
| AOEアオイ (Rank 33) | 2026/09/17 | 9 | 1 | 8 | 11.1% |
| igyoken55 (Rank 31) | 2026/09/17 | 6 | 4 | 2 | 66.7% |
| ps-splitsecond (Rank 31) | 2026/09/15 | 6 | 2 | 4 | 33.3% |
| shironeko-hi (Rank 30) | 2026/09/14 | 6 | 1 | 5 | 16.7% |
| BANANA (Rank 30) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
| legend0219 (Rank 30) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| juste (Rank 30) | 2026/09/12 | 6 | 0 | 6 | 0.0% |
| Hi:D (Rank 34) | 2026/09/12 | 9 | 4 | 5 | 44.4% |
| NO-NAMENANASI774 (Rank 32) | 2026/09/03 | 9 | 1 | 8 | 11.1% |
| hayate (Rank 30) | 2026/09/03 | 6 | 5 | 1 | 83.3% |
| T_munetora (Rank 27) | 2026/08/04 | 6 | 4 | 2 | 66.7% |
| 6132da (Rank 26) | 2026/07/02 | 5 | 4 | 1 | 80.0% |
| NewRaulyokoyoko (Rank 27) | 2026/04/24 | 8 | 4 | 4 | 50.0% |
| 구닥스트렌져 (Rank 31) | 2026/04/24 | 7 | 1 | 6 | 14.3% |
| sraosha1 (Rank 27) | 2026/04/24 | 29 | 19 | 10 | 65.5% |
| AnchorMan (Rank 29) | 2026/04/21 | 11 | 5 | 6 | 45.5% |
| La@Stea☆ (Rank 29) | 2026/03/28 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| crouch into Low Spin Kick1K+G | 520 | 18.8% |
|---|---|---|
| forward movement into punchP | 410 | 14.8% |
| backdash into Spin Heel Sword4K+G | 259 | 9.4% |
| forward movement into Jab StraightPP | 130 | 4.7% |
| forward movement into Punch High KickPK | 100 | 3.6% |
| Middle Smash6P | 91 | 3.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 72 | 2.6% |
| Dash Hammer Kick66K | 64 | 2.3% |
| backdash into High Angle Upper Kick6K | 47 | 1.7% |
| crouch dash forward into High Angle Upper Kick6K | 45 | 1.6% |
| forward dash into evade up | 37 | 1.3% |
| crouch dash forward into Dash Hammer Kick66K | 36 | 1.3% |
| backdash into evade down | 29 | 1.1% |
| backdash into evade up | 29 | 1.1% |
| High Angle Upper Kick6K | 27 | 1.0% |
242 further openings account for the other 872 rounds.
Jacky
| crouch into Low Spin Kick1K+G | 520 | 18.9% |
|---|---|---|
| forward movement into punchP | 408 | 14.9% |
| backdash into Spin Heel Sword4K+G | 259 | 9.4% |
| forward movement into Jab StraightPP | 130 | 4.7% |
| forward movement into Punch High KickPK | 100 | 3.6% |
| Middle Smash6P | 91 | 3.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 72 | 2.6% |
| Dash Hammer Kick66K | 64 | 2.3% |
| backdash into High Angle Upper Kick6K | 47 | 1.7% |
| crouch dash forward into High Angle Upper Kick6K | 45 | 1.6% |
| forward dash into evade up | 37 | 1.4% |
| crouch dash forward into Dash Hammer Kick66K | 36 | 1.3% |
| backdash into evade down | 29 | 1.1% |
| backdash into evade up | 29 | 1.1% |
| High Angle Upper Kick6K | 27 | 1.0% |
227 further openings account for the other 851 rounds.
Akira
| Chouyoushu1P | 2 | 15.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 2 | 15.4% |
| forward movement into punchP | 2 | 15.4% |
| Rimon Chouchu66P | 1 | 7.7% |
| backdash into Jouho Senshou46P | 1 | 7.7% |
| crouch dash forward into Ekishou3P | 1 | 7.7% |
| evade down into Jouho Touken6P | 1 | 7.7% |
| forward dash into Rimon Chouchu66P | 1 | 7.7% |
| forward dash into Souka Housui3P+K | 1 | 7.7% |
| forward dash into forward, back punch+kick64P+K | 1 | 7.7% |
Jeffry
| crouch into Ducking Low2K+G | 5 | 50.0% |
|---|---|---|
| Ducking Low2K+G | 1 | 10.0% |
| evade up into guardG | 1 | 10.0% |
| forward movement into Combo Pile BunkerPKP | 1 | 10.0% |
| forward movement into Double Knuckle~UpperPPP | 1 | 10.0% |
| punchP into Double KnucklePP | 1 | 10.0% |
