VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

Kanabun_BIG_SALE

Career matches988
Career win rate55.3%
Round win rate48.7%
Peak rank32
Distinct opponents81
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3298854644255.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky39172243.6%+1.8
Akira38251365.8%+17.6
Jean36152141.7%-5.7
Aoi2314960.9%+18.2
El Blaze1221016.7%-32.5
Sarah124833.3%-14.9
Lau92722.2%-26.8
Wolf97277.8%+38.2
Vanessa82625.0%-10.1
Kage74357.1%+17.0
Pai63350.0%-2.7
Brad4040.0%-26.9
Goh41325.0%-21.9
Lion42250.0%+12.1
Jeffry3030.0%-48.8
Lei Fei32166.7%+29.5
Shun31233.3%-10.4
Eileen2020.0%-48.9
Dural1010.0%-37.6
Taka1010.0%-33.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle34161847.1%+4.8
Breakable Full Fence27121544.4%+0.4
Low Fence23121152.2%+0.2
Open2181338.1%-1.1
Breakable Half Fence2013765.0%+17.9
Full Fence2051525.0%-21.2
Octagon178947.1%+3.2
Single Wall156940.0%-0.8
Full Fence and Open145935.7%-13.9
Half Fence137653.9%+10.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13146.6%44.6%+2.0
No walls5944.1%44.5%-0.5

Walls against open: +2.5 points (95% range -13.5 to +18.4), p 0.762 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぬっき~@17000枚でた (Rank 33)2026/07/1784450.0%
LEO (Rank 31)2026/07/1662433.3%
Light (Rank 30)2026/07/15330100.0%
え~る (Rank 29)2026/07/1452340.0%
zakisan (Rank 35)2026/07/1482625.0%
さいたま梅澤/T.Umezawa (Rank 31)2026/07/1454180.0%
ふぇに (Rank 34)2026/06/1162433.3%
リーウ (Rank 33)2026/06/103030.0%
ちょいそる (Rank 33)2026/06/1041325.0%
弱者 (Rank 32)2026/06/094040.0%
maripon (Rank 30)2026/06/0783537.5%
ぼっさん (Rank 34)2026/06/0731233.3%
MikuMartineau (Rank 32)2026/06/0641325.0%
寿司眼鉄 (Rank 34)2026/06/064040.0%
タイヨウ (Rank 30)2026/06/0562433.3%
nanami.madogiwa (Rank 35)2026/06/04104640.0%
発生26F打撃投げ (Rank 30)2026/06/0431233.3%
avr_x2300w (Rank 28)2026/05/2532166.7%
ジョイソル (Rank 30)2026/05/2352340.0%
クレウル (Rank 31)2026/05/2131233.3%
pinturicchio (Rank 30)2026/05/1963350.0%
鳩男 (Rank 30)2026/05/18330100.0%
けいすけ新宿 (Rank 33)2026/05/0731233.3%
syounai (Rank 26)2026/05/0532166.7%
HIROCHILL (Rank 24)2026/05/05440100.0%

Round openings

Jeffry

forward movement into punchP31434.6%
crouch dash back into Middle Hell Stab6P+K626.8%
crouch into Middle Hell Stab6P+K606.6%
evade up into crouch dash forward424.6%
guardG384.2%
crouch dash forward into Full Swing Upper33P283.1%
backdash into evade up182.0%
crouch171.9%
crouch into Full Swing Upper33P151.6%
Tsunami Beat3K+G141.5%
crouch dash forward into guardG141.5%
evade up into throwP+G141.5%
crouch dash back111.2%
guardG into evade down111.2%
guardG into punchP111.2%

93 further openings account for the other 238 rounds.