VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

mikumoJacky

Career matches9,706
Career win rate49.4%
Round win rate48.7%
Peak rank35
Distinct opponents273
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky359,7064,7924,91449.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky107485944.9%-5.0
Jean93474650.5%+4.0
Sarah76284836.8%-10.7
Pai74423256.8%+10.0
Akira72413156.9%+5.1
Wolf70323845.7%-4.2
Lion56292751.8%+8.7
Jeffry50262452.0%+2.9
Goh44242054.5%+7.7
Lau44232152.3%+1.0
Brad41182343.9%-2.5
Shun38201852.6%+2.1
Aoi35152042.9%-5.4
Kage34171750.0%+3.5
Vanessa31121938.7%-8.7
Lei Fei2191242.9%-1.7
Taka1810855.6%+4.2
El Blaze1721511.8%-34.9
Dural63350.0%+1.4
Eileen43175.0%+16.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence112654758.0%+11.0
Full Fence103475645.6%-1.8
Breakable Full Fence100485248.0%-0.8
Open99455445.5%-2.2
Low Fence90464451.1%+3.5
Octagon90434747.8%-0.4
Half Fence89434648.3%-0.3
Single Wall86365041.9%-6.5
Rectangle69323746.4%-2.5
Full Fence and Open53262749.1%+0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56349.4%48.3%+1.1
No walls27546.2%47.7%-1.5

Walls against open: +2.6 points (95% range -4.6 to +9.8), p 0.474 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

JoonJoon (Rank 36)2026/09/17114736.4%
ワクワク (Rank 34)2026/09/171991047.4%
ぷこ (Rank 36)2026/09/161912763.2%
B軍団 (Rank 36)2026/09/15105550.0%
nanami.madogiwa (Rank 31)2026/09/15179852.9%
お~ちゃん (Rank 34)2026/09/15124833.3%
どろパイ (Rank 30)2026/09/14146842.9%
kampfarkz (Rank 34)2026/09/1486275.0%
abcdkazu1986 (Rank 35)2026/09/1492722.2%
へっぽこラウ (Rank 35)2026/09/13115645.5%
∈挙動不審∋ (Rank 35)2026/09/131410471.4%
インド人を右に (Rank 32)2026/09/12136746.1%
黒シャツ (Rank 32)2026/09/10116554.5%
小名浜DC (Rank 36)2026/09/0993633.3%
gear8570 (Rank 38)2026/09/0891811.1%
ツッチー (Rank 37)2026/09/05103730.0%
BANANA (Rank 31)2026/09/0294544.4%
都筑まもる君 (Rank 32)2026/09/02128466.7%
じゃんぬ兄(公認) (Rank 38)2026/08/3182625.0%
ふぇに (Rank 34)2026/08/1993633.3%
クレウル (Rank 36)2026/08/0584450.0%
ちょいそる (Rank 34)2026/08/03117463.6%
jinjin (Rank 33)2026/07/2394544.4%
banpal/バンパル (Rank 33)2026/07/2084450.0%
くろね@のびしろF (Rank 33)2026/06/22117463.6%

Round openings

Jacky

backdash into evade up1,01927.6%
backdash into punchP2216.0%
crouch into Low Spin Kick1K+G1965.3%
guardG1534.1%
Middle Smash6P1494.0%
backdash into Spin Heel Sword4K+G912.5%
evade down into guardG852.3%
backward movement into evade up681.8%
Slant Back Knuckle1P661.8%
crouch dash forward into guardG611.6%
backdash into Long Stride Back Knuckle4P+K501.4%
evade up into crouch dash forward501.4%
Slant Back Knuckle1P into Rage Kick1PK451.2%
punchP into Punch High KickPK451.2%
Groin Kick6K+G431.2%

230 further openings account for the other 1,351 rounds.

Counted from 920 of the 931 matches played. The rest were not pulled for openings.