Virtua Fighter 5 REVO · v1.10
oblique-bulb2014
Characters played — VF5's own record
| Akira | 32 | 440 | 291 | 149 | 66.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 23 | 15 | 8 | 65.2% | +0.7 |
|---|---|---|---|---|---|
| Akira | 18 | 11 | 7 | 61.1% | -4.7 |
| Wolf | 17 | 12 | 5 | 70.6% | +2.7 |
| Jeffry | 13 | 7 | 6 | 53.9% | -16.7 |
| Jean | 12 | 8 | 4 | 66.7% | +8.1 |
| Goh | 10 | 5 | 5 | 50.0% | -15.1 |
| Shun | 10 | 8 | 2 | 80.0% | +12.5 |
| Taka | 8 | 5 | 3 | 62.5% | +7.9 |
| Kage | 5 | 3 | 2 | 60.0% | -4.8 |
| Brad | 4 | 2 | 2 | 50.0% | -5.8 |
| Lau | 4 | 2 | 2 | 50.0% | +0.0 |
| El Blaze | 3 | 1 | 2 | 33.3% | -24.9 |
| Lion | 3 | 3 | 0 | 100.0% | +20.4 |
| Pai | 3 | 3 | 0 | 100.0% | +41.6 |
| Vanessa | 2 | 2 | 0 | 100.0% | +5.4 |
| Sarah | 1 | 1 | 0 | 100.0% | +20.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 23 | 15 | 8 | 65.2% | -6.3 |
|---|---|---|---|---|---|
| Full Fence | 18 | 11 | 7 | 61.1% | -2.6 |
| Rectangle | 17 | 9 | 8 | 52.9% | -5.1 |
| Low Fence | 14 | 12 | 2 | 85.7% | +26.3 |
| Breakable Half Fence | 12 | 6 | 6 | 50.0% | -15.4 |
| Open | 12 | 8 | 4 | 66.7% | +5.1 |
| Half Fence | 8 | 7 | 1 | 87.5% | +19.8 |
| Octagon | 7 | 5 | 2 | 71.4% | +10.7 |
| Single Wall | 7 | 4 | 3 | 57.1% | -16.4 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +3.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 85 | 62.4% | 64.5% | -2.2 |
| No walls | 33 | 72.7% | 64.3% | +8.4 |
Walls against open: -10.6 points (95% range -30.3 to +9.1), p 0.293 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Blargh (Rank 30) | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|
| ジャキる。 (Rank 32) | 10 | 6 | 4 | 60.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 28) | 9 | 6 | 3 | 66.7% |
| 南部の釣れないルアー (Rank 30) | 9 | 7 | 2 | 77.8% |
| タイヨウ (Rank 34) | 8 | 3 | 5 | 37.5% |
| rocketopunch (Rank 30) | 6 | 2 | 4 | 33.3% |
| KillBill (Rank 31) | 5 | 1 | 4 | 20.0% |
| calmknight[냠냠] (Rank 30) | 5 | 1 | 4 | 20.0% |
| twinsshine (Rank 29) | 4 | 3 | 1 | 75.0% |
| μ (Rank 27) | 4 | 3 | 1 | 75.0% |
| ∈挙動不審∋ (Rank 34) | 4 | 2 | 2 | 50.0% |
| B軍団 (Rank 37) | 3 | 2 | 1 | 66.7% |
| G13 (Rank 21) | 3 | 3 | 0 | 100.0% |
| M&E (Rank 21) | 3 | 3 | 0 | 100.0% |
| don'tthink,feel. (Rank 28) | 3 | 3 | 0 | 100.0% |
| jiwoonpk (Rank 32) | 3 | 1 | 2 | 33.3% |
| sheerheartattack1433 (Rank 32) | 3 | 2 | 1 | 66.7% |
| にすと ☆能登VF部 (Rank 32) | 3 | 3 | 0 | 100.0% |
| フルメタル (Rank 29) | 3 | 2 | 1 | 66.7% |
| 大迷惑野郎♬ (Rank 32) | 3 | 2 | 1 | 66.7% |
| 山猪 (Rank 29) | 3 | 2 | 1 | 66.7% |
| REDdog.狂犬 (Rank 33) | 2 | 0 | 2 | 0.0% |
| nanami.madogiwa (Rank 34) | 2 | 0 | 2 | 0.0% |
| 千種うるふ(nomore) (Rank 27) | 2 | 2 | 0 | 100.0% |
| 超ゴンザレス2 (Rank 23) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 南部の釣れないルアー (Rank 30) | 2026/09/22 | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|---|
| B軍団 (Rank 37) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 34) | 2026/09/22 | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 34) | 2026/09/22 | 8 | 3 | 5 | 37.5% |
| Blargh (Rank 30) | 2026/09/22 | 11 | 6 | 5 | 54.5% |
| rocketopunch (Rank 30) | 2026/09/16 | 6 | 2 | 4 | 33.3% |
| ジャキる。 (Rank 32) | 2026/09/16 | 10 | 6 | 4 | 60.0% |
| 山猪 (Rank 29) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| REDdog.狂犬 (Rank 33) | 2026/09/14 | 2 | 0 | 2 | 0.0% |
| 大迷惑野郎♬ (Rank 32) | 2026/09/11 | 3 | 2 | 1 | 66.7% |
| KillBill (Rank 31) | 2026/09/11 | 5 | 1 | 4 | 20.0% |
| にすと ☆能登VF部 (Rank 32) | 2026/09/05 | 3 | 3 | 0 | 100.0% |
| jiwoonpk (Rank 32) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| nanami.madogiwa (Rank 34) | 2026/08/28 | 2 | 0 | 2 | 0.0% |
| twinsshine (Rank 29) | 2026/08/27 | 4 | 3 | 1 | 75.0% |
| 千種うるふ(nomore) (Rank 27) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| sheerheartattack1433 (Rank 32) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 28) | 2026/08/24 | 9 | 6 | 3 | 66.7% |
| 超ゴンザレス2 (Rank 23) | 2026/08/24 | 2 | 2 | 0 | 100.0% |
| フルメタル (Rank 29) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| don'tthink,feel. (Rank 28) | 2026/08/22 | 3 | 3 | 0 | 100.0% |
| M&E (Rank 21) | 2026/08/22 | 3 | 3 | 0 | 100.0% |
| calmknight[냠냠] (Rank 30) | 2026/08/22 | 5 | 1 | 4 | 20.0% |
| G13 (Rank 21) | 2026/08/22 | 3 | 3 | 0 | 100.0% |
| μ (Rank 27) | 2026/08/21 | 4 | 3 | 1 | 75.0% |
Round openings
Akira
| Rimon Chouchu66P | 71 | 17.2% |
|---|---|---|
| forward dash into Jouho Touken6P | 46 | 11.1% |
| Jouho Touken6P | 28 | 6.8% |
| evade down into Rimon Chouchu66P | 14 | 3.4% |
| Rimon Chouchu66P into crouch dash forward | 12 | 2.9% |
| crouch dash back into Koboku214P | 12 | 2.9% |
| forward dash into evade up | 12 | 2.9% |
| forward dash into forward punch+kick6P+K | 12 | 2.9% |
| forward dash into Jouho Senshou46P | 10 | 2.4% |
| forward dash into punchP | 10 | 2.4% |
| backdash into Koboku214P | 8 | 1.9% |
| evade up into forward dash | 8 | 1.9% |
| forward movement into punchP | 7 | 1.7% |
| Senzankou66P+K | 6 | 1.4% |
| backdash into evade up | 6 | 1.4% |
90 further openings account for the other 151 rounds.
Counted from 101 of the 136 matches played. The rest were not pulled for openings.
