VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

SGGK若林

  • Lau
  • Kage
  • Lion
Career matches5,293
Career win rate55.0%
Round win rate53.8%
Peak rank42
Distinct opponents225
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1904 #135 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky422,8621,5311,33153.5%
Kage421,8521,00984354.5%
Lau4142526915663.3%
Lion361541025266.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,964 of 3,419 rounds counted

9.4 inputs a second (564 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.45671,043
Lau9.3560808
Kage9.4563631
Lion9.4567482

By opponent's character

Akira9.6576341
Brad9.2549301
Jacky9.6575255
Kage9.4566279
Lau9.5569171
Vanessa9.4562192
Lei Fei9.1548194
Sarah9.2555172
Pai9.3559169
Jeffry9.6575153
Shun9.4563112
Wolf9.7580130
El Blaze9.456278
Goh9.8589107
Eileen9.054256
Lion9.255288
Aoi9.657463
Jean9.356065
Dural9.154335
Taka10.26153

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira93543958.1%-2.4
Brad85553064.7%+4.4
Jacky77482962.3%+5.5
Kage74413355.4%-1.4
Lau56352162.5%+11.1
Vanessa51321962.8%+4.3
Lei Fei49272255.1%+6.7
Sarah48262254.2%-7.3
Pai42291369.0%+10.8
Jeffry40291172.5%+12.1
Shun38191950.0%-7.1
Wolf36181850.0%-12.3
El Blaze32161650.0%-7.5
Goh28171160.7%-0.4
Eileen2571828.0%-29.8
Lion25131252.0%-5.2
Aoi1810855.6%-7.2
Jean1771041.2%-13.9
Dural74357.1%+1.9
Taka110100.0%+30.6

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence95554057.9%-1.5
Full Fence92494353.3%-4.9
Open89484153.9%-6.0
Breakable Full Fence88533560.2%+1.3
Low Fence88523659.1%+0.3
Octagon84523261.9%+4.0
Rectangle82414150.0%-9.0
Half Fence76453159.2%+1.6
Single Wall74462862.2%+6.0
Full Fence and Open36231363.9%+9.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls51757.1%58.4%-1.3
No walls25158.2%58.3%-0.2

Walls against open: -1.1 points (95% range -8.9 to +6.7), p 0.773 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ダンプよっし~2.0 (Rank 41)2026/10/1896366.7%
mudanadoryokuzki (Rank 37)2026/10/181312192.3%
zakiyamaBR (Rank 40)2026/10/1820101050.0%
ゾンチャン (Rank 43)2026/10/181771041.2%
spacex_falcon_heavy (Rank 41)2026/10/11117463.6%
BKMJ (Rank 40)2026/10/11101910.0%
たつや (Rank 40)2026/10/11117463.6%
アルチャチャ (Rank 38)2026/10/11107370.0%
manatsu_7 (Rank 42)2026/10/04179852.9%
Choi_Akira (Rank 38)2026/10/04127558.3%
ikkyusaaan (Rank 41)2026/10/04118372.7%
自作マニア@むめい (Rank 42)2026/10/04104640.0%
★闘将拉麵男★ (Rank 40)2026/10/04103730.0%
jinmenusagi (Rank 42)2026/09/27135838.5%
Saibo_season2 (Rank 38)2026/09/27106460.0%
ピーエス (Rank 39)2026/09/27104640.0%
いくお (Rank 42)2026/08/30114736.4%
ビルちゃん (Rank 40)2026/07/26108280.0%
CrossGorgonzola (Rank 38)2026/07/16128466.7%
BigBoin (Rank 32)2026/07/1686275.0%
どろパイ (Rank 32)2026/07/16105550.0%
マクシミリアン15世 (Rank 33)2026/07/1697277.8%
シエロJ (Rank 42)2026/07/0593633.3%
KA-GO (Rank 39)2026/07/05189950.0%
Vgyjyrdgjk (Rank 34)2026/05/31107370.0%

Round openings

Every character

backdash into evade down1675.6%
Chugeki6P1163.9%
forward dash into throwP+G1063.6%
Hiji'uchi6P792.6%
forward dash into guardG782.6%
forward dash into Low Spin Kick1K+G692.3%
backdash into evade up612.0%
forward movement into Jab Double StraightPPP612.0%
backdash into Furikakato OtoshiK+G571.9%
backdash into Spin Heel Sword4K+G501.7%
Ryubisen44K+G461.6%
backdash into Junho Chushou33P451.5%
crouch dash forward into throw escape431.4%
Ko'en Senshi66K+G into forward dash421.4%
Middle Smash6P421.4%

434 further openings account for the other 1,914 rounds.

Counted from 731 of the 842 matches played. The rest were not pulled for openings.

Jacky

Career
1,531–1,331 · 53.5%
This season
350 matches · 53.1%
Peak rank
42

First hit in 54.0% of 958 rounds. Won 54.0% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 32.8% of rounds, against 17.9% after losing one.
  • When ahead: backs off first in 34.6% of rounds, against 19.4% when level or behind.
  • In round 1: opens with “6P Middle Smash” in 10.9% of rounds, against 2.2% in their other rounds.
  • After winning a round: opens with “backdash into evade down” in 8.5% of rounds, against 1.1% after losing one.
  • When ahead: opens with “backdash into evade down” in 8.7% of rounds, against 1.6% when level or behind.

How is this tested?

forward dash into Low Spin Kick1K+G697.1%
forward movement into Jab Double StraightPPP616.3%
backdash into Spin Heel Sword4K+G505.2%
backdash into evade down505.2%
Middle Smash6P424.3%
crouch dash forward into Smash Straight Jab3PP424.3%
forward dash into guardG353.6%
Dash Hammer Kick66K333.4%
Spin Heel Sword4K+G into forward dash282.9%
forward dash into Middle Smash6P262.7%
forward dash into Slant Back Knuckle1P262.7%
Middle Smash6P into kickK212.2%
Middle Smash6P into Double Spinning KickKK192.0%
Dash Hammer Kick66K into kickK171.8%
forward dash into Spin Heel Sword4K+G171.8%

125 further openings account for the other 431 rounds.

Counted from 239 of the 350 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad9–7 · 56%4–7 · 36%too few to test
Akira9–7 · 56%5–0 · 100%too few to test
Jacky4–8 · 33%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

111 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
269–156 · 63.3%
This season
197 matches · 64.5%
Peak rank
41

First hit in 46.8% of 807 rounds. Won 60.6% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 39.9% of rounds, against 20.5% after losing one.
  • When ahead: backs off first in 40.5% of rounds, against 25.1% when level or behind.
  • After losing a round: opens with “forward dash into 4P+K Sako Soushou” in 8.1% of rounds, against 3.0% after winning one.

How is this tested?

Chugeki6P11614.4%
backdash into Junho Chushou33P455.6%
backdash into evade down435.3%
Ko'en Senshi66K+G into forward dash425.2%
forward dash into Sako Soushou4P+K405.0%
forward dash into throwP+G354.3%
forward dash into Koryu Tenshinkyaku6K+G313.8%
backdash into Junho Renshou33PP303.7%
backdash into evade up182.2%
Chugeki6P into punchP172.1%
backdash into Sako Soushou4P+K172.1%
Ko'en Senshi66K+G into forward movement162.0%
forward dash into Rouko Tankai6P+K151.9%
Souko Sensou66P+K141.7%
backdash into Kosoushou46P131.6%

128 further openings account for the other 316 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage8–11 · 42%7–7 · 50%too few to test
Pai6–2 · 75%10–2 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,009–843 · 54.5%
This season
176 matches · 52.8%
Peak rank
42

First hit in 49.8% of 705 rounds. Won 47.9% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • When ahead: backs off first in 41.2% of rounds, against 21.9% when level or behind.

How is this tested?

Hiji'uchi6P7911.0%
backdash into Furikakato OtoshiK+G577.9%
Ryubisen44K+G466.4%
forward dash into throwP+G405.6%
backdash into evade down334.6%
crouch dash forward into Fusenjin3P324.5%
Hagakure-ryu In Raijingeki46P+K273.8%
Ura Tsumujigeri44K243.3%
backdash into Nakageri3K202.8%
forward dash into guardG202.8%
backdash into evade up192.6%
backdash into Kasumi Yaiba66P+K172.4%
crouch dash forward into Doukudaki46K131.8%
forward dash into Hiji'uchi6P131.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G121.7%

102 further openings account for the other 266 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad9–8 · 53%2–1 · 67%too few to test
Lau9–6 · 60%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
102–52 · 66.2%
This season
119 matches · 68.9%
Peak rank
36

First hit in 49.3% of 473 rounds. Won 62.2% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

  • Against Jeffry: backs off first in 43.9% of rounds, against 30.8% against everyone else.
  • After winning a round: evades first in 9.0% of rounds, against 1.3% after losing one.
  • When ahead: backs off first in 39.0% of rounds, against 28.0% when level or behind.
  • After winning a round: opens with “backdash into evade down” in 13.0% of rounds, against 2.5% after losing one.

How is this tested?

backdash into evade down418.5%
Banchu6P245.0%
forward dash into Tanhikyaku46K193.9%
Zensou Tenshinkyaku44K+G183.7%
crouch dash forward into Rakugekishou3PP173.5%
backdash into Senshippo66P142.9%
backdash into Sentai4K142.9%
forward dash into throwP+G142.9%
backdash into Dantai3K132.7%
forward dash into Senkyutai1K122.5%
crouch dash forward into throwP+G112.3%
forward dash into guardG112.3%
forward movement into Koushu RensuiPP112.3%
backdash into evade up91.9%
crouch dash forward into Sen'inshou3P91.9%

109 further openings account for the other 246 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–7 · 59%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 15 tests hold up
  • Lau: 3 of 15 tests hold up
  • Kage: 1 of 15 tests hold up
  • Lion: 4 of 14 tests hold up