VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

spacex_falcon_heavy

Career matches5,697
Career win rate58.4%
Round win rate52.4%
Peak rank43
Distinct opponents339
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun432,7571,6581,09960.1%
Brad422,6511,4611,19055.1%
Taka372431826174.9%
Jeffry3340192147.5%
Wolf65183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira165907554.5%-2.1
Jacky142786454.9%-0.1
Lau137587942.3%-12.7
Kage135785757.8%+4.0
Brad113654857.5%+1.1
Lion83513261.5%+7.9
Vanessa83473656.6%-2.2
Goh72353748.6%-2.9
Shun70462465.7%+6.9
Aoi69333647.8%-9.6
Lei Fei55401572.7%+17.8
Jeffry54262848.1%-14.0
El Blaze47272057.5%-3.5
Sarah46301665.2%+10.9
Eileen44281663.6%+3.7
Pai38261268.4%+5.3
Wolf36231363.9%+11.0
Jean28141450.0%-0.5
Taka27141351.9%-5.7
Dural43175.0%+25.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence177987955.4%+1.8
Rectangle169927754.4%-3.6
Breakable Full Fence147895860.5%+4.0
Octagon142845859.1%+4.0
Open142816157.0%+2.2
Single Wall142766653.5%-3.7
Breakable Half Fence131725955.0%+0.5
Half Fence126616548.4%-8.0
Full Fence112694361.6%+2.9
Full Fence and Open99564356.6%-0.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls82756.5%56.5%-0.1
No walls46155.3%55.1%+0.2

Walls against open: -0.3 points (95% range -6.0 to +5.4), p 0.924 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

藪からBOY (Rank 43)2026/09/0228151353.6%
愛蒔らぶり (Rank 42)2026/09/021981142.1%
manatsu_7 (Rank 43)2026/09/0239122730.8%
NEWTYPE (Rank 38)2026/08/31129375.0%
マハリータまるこ (Rank 40)2026/08/301710758.8%
ひらがなであおき (Rank 41)2026/08/251911857.9%
こば次狼/covajiro (Rank 44)2026/08/251551033.3%
지금바다가면죽습니다. (Rank 39)2026/08/042420483.3%
shenron0321 (Rank 41)2026/07/2423111247.8%
ちび太★らふぁ~る (Rank 41)2026/07/24138561.5%
ひかる (Rank 41)2026/07/171441028.6%
gucchi_1222 (Rank 43)2026/07/102281436.4%
シエロJ (Rank 41)2026/07/031971236.8%
『ρε』.α (Rank 42)2026/07/03114736.4%
おかし (Rank 41)2026/07/02114736.4%
k-wofs (Rank 41)2026/06/29159660.0%
jinmenusagi (Rank 44)2026/06/2726121446.1%
こんにちわアキラ (Rank 42)2026/06/241521313.3%
Aki (Rank 38)2026/06/14147750.0%
paudar1026 (Rank 40)2026/06/14149564.3%
超ボタン連打マ~ン (Rank 41)2026/06/131914573.7%
P式截拳道こくとう (Rank 42)2026/06/07147750.0%
fukuchan_tenjin (Rank 40)2026/06/06129375.0%
ラーメソマソ (Rank 38)2026/04/20117463.6%
グリやん☆ (Rank 42)2026/04/20147750.0%

Round openings

Every character

backdash into guardG3666.3%
punchP2664.6%
forward movement into punchP1552.7%
Middle Spin Kick66K into Ten Kao6K1312.2%
backdash into Stop Kick4K1302.2%
backdash into offensive move1252.1%
evade up into forward dash1152.0%
backdash into Kasen Gyou'in6P+K+G1142.0%
evade down into forward dash1121.9%
Gyou'in Haishu3P1101.9%
forward movement into evade up1101.9%
guardG951.6%
crouch into Fukuchougeki2P931.6%
crouch into Sit Jab2P931.6%
backdash into evade down921.6%

638 further openings account for the other 3,703 rounds.

Brad

backdash into guardG3198.7%
punchP2196.0%
Middle Spin Kick66K into Ten Kao6K1313.6%
backdash into Stop Kick4K1303.6%
forward movement into punchP1213.3%
evade down into forward dash982.7%
crouch into Sit Jab2P932.5%
evade up into forward dash922.5%
forward movement into evade up842.3%
guardG671.8%
Sit Jab2P611.7%
backdash into backward movement561.5%
forward movement into throwP+G561.5%
no input561.5%
punchP into Jab StraightPP561.5%

352 further openings account for the other 2,015 rounds.

Shun

backdash into offensive move1216.5%
backdash into Kasen Gyou'in6P+K+G1146.2%
Gyou'in Haishu3P1105.9%
crouch into Fukuchougeki2P935.0%
Honshin Rensenkyaku4K+G794.3%
crouch into Haisenchu1P532.9%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K472.5%
backdash into Dokuritsu Kanpai46P+K412.2%
punchP412.2%
forward dash into throwP+G402.2%
backdash into guardG301.6%
Haisenchu1P271.5%
backdash into Kousoku Kouhi17P+K+G261.4%
backdash into evade up251.4%
forward dash into evade up251.4%

258 further openings account for the other 979 rounds.

Taka

backdash into evade down2411.2%
backdash into Dohyouwari43P198.8%
backdash into evade up136.0%
backdash into Kachi'age33P+K94.2%
backdash into guardG94.2%
forward movement into punchP94.2%
Hiji'ate6P83.7%
kickK83.7%
punchP into Tsuppari 2PP83.7%
forward movement into throwP+G73.3%
backdash into Enmamidashi41236P+K62.8%
backdash52.3%
guardG52.3%
backdash into throwP+G41.9%
crouch into Shita Harite2P41.9%

58 further openings account for the other 77 rounds.

Jeffry

backdash into guardG88.9%
crouch into Low Knuckle2P66.7%
backdash into evade up44.4%
backdash into Megaton Knuckle43P+K33.3%
backdash into Scoop Kick4K+G33.3%
backdash into evade down33.3%
crouch into down-back kick1K33.3%
evade down into forward dash33.3%
guardG33.3%
punchP33.3%
backdash into backward movement22.2%
evade down into Megaton Knuckle43P+K22.2%
forward movement into Double KnucklePP22.2%
forward movement into Heavy Back Knuckle4P22.2%
forward movement into evade up22.2%

41 further openings account for the other 41 rounds.