VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Vanessa

Kreuz

Career matches3,106
Career win rate50.5%
Round win rate50.4%
Peak rank35
Distinct opponents48
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1617 #1,237 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa353,1061,5681,53850.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,036 of 1,316 rounds counted

6.2 inputs a second (370 a minute) this season. Faster than 23% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa6.23701,036

By opponent's character

Akira6.0358267
Jeffry6.2370164
Lion6.1368152
Vanessa5.935631
Aoi6.237447
Shun6.136668
Jacky6.337555
Pai6.337655
Sarah6.438449
Taka6.740239
Goh7.243324
Brad6.539117
Eileen6.237430
Wolf6.639412
Lau5.935614
Jean6.74036
Lei Fei6.03616

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira80552568.8%+26.5
Jeffry58332556.9%-1.4
Lion38102826.3%-7.5
Vanessa23101343.5%-14.9
Aoi20101050.0%+2.3
Shun1871138.9%-8.8
Jacky1621412.5%-15.3
Pai1512380.0%+17.3
Sarah148657.1%-4.7
Taka9090.0%-44.5
Goh85362.5%+6.2
Brad73442.9%-11.8
Eileen74357.1%-12.6
Wolf71614.3%-23.5
Lau42250.0%+3.4
Jean2020.0%-28.1
Lei Fei2020.0%-51.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43152834.9%-16.8
Half Fence40261465.0%+13.2
Full Fence37251267.6%+17.4
Breakable Half Fence34181652.9%+2.8
Low Fence34112332.4%-14.6
Rectangle33171651.5%+2.0
Single Wall2791833.3%-15.2
Open2617965.4%+9.6
Octagon25101540.0%-4.6
Full Fence and Open115645.5%+4.1

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21252.4%50.3%+2.1
No walls8742.5%49.3%-6.8

Walls against open: +8.9 points (95% range -6.1 to +23.9), p 0.246 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KhanRhan (Rank 29)2026/10/187070.0%
jubbjubb767Europe (Rank 36)2026/10/18124833.3%
brogasaurusrex (Rank 29)2026/10/1854411375.9%
RickoSama (Rank 21)2026/10/12660100.0%
Saago_65 (Rank 35)2026/10/1172528.6%
SDrakeo (Rank 32)2026/10/111861233.3%
Smashquatch (Rank 31)2026/10/111310376.9%
Brolly727 (Rank 31)2026/10/1126121446.1%
Lorcan (Rank 34)2026/10/11178947.1%
Citywolf (Rank 31)2026/10/1063350.0%
NeoSlayer92 (Rank 43)2026/10/108080.0%
ArtsOfAssassin (Rank 32)2026/10/10116554.5%
Espiro (Rank 36)2026/08/181531220.0%
Ac (Rank 37)2026/08/18102820.0%
GOMVPGO (Rank 33)2026/07/1792722.2%
Dadino67italy (Rank 33)2026/07/174040.0%
Lightwing (Rank 30)2026/07/1776185.7%
RustyTachikoma[EU] (Rank 23)2026/07/17440100.0%
nadol90 (Rank 36)2026/07/141221016.7%
THR (Rank 35)2026/07/084040.0%
EVRA (Rank 35)2026/07/056060.0%
LordBaconTheBoss (Rank 29)2026/04/02440100.0%
JoJailo(FR) (Rank 29)2026/04/0253260.0%
Shenmueestamour (Rank 30)2026/03/2886275.0%
ROZZ (Rank 25)2026/03/2854180.0%

Round openings

Vanessa

Career
1,568–1,538 · 50.5%
This season
328 matches · 49.4%
Peak rank
35

First hit in 16.1% of 844 rounds. Won 54.4% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: Spinning Savate17820.8%
Defensive Style: Parrying High Kick (Deflect)9611.2%
Defensive Style: Leopard Strike (Deflect)586.8%
Defensive Style: Back Charge Kick526.1%
Defensive Style: kick485.6%
Defensive Style: backdash into back kick+guard4K+G424.9%
Defensive Style: forward dash into throwP+G364.2%
Defensive Style: Bone Crush Middle303.5%
Defensive Style: Shadow Slicer303.5%
Defensive Style: backdash into Spinning Savate66K+G303.5%
Defensive Style: backdash into Back Charge Kick44K+G192.2%
Defensive Style: Cut-in Knee Kick182.1%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK172.0%
Defensive Style: backdash into Heel Kick6K+G172.0%
Defensive Style: Heavy Hook151.8%

71 further openings account for the other 168 rounds.

Counted from 213 of the 328 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–15 · 64%15–7 · 68%too few to test
Lion3–11 · 21%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

115 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 0 of 15 tests hold up