Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1267 #3,247 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 24 | 1,437 | 576 | 861 | 40.1% |
|---|---|---|---|---|---|
| Aoi | 23 | 935 | 382 | 553 | 40.9% |
| Jacky | 22 | 90 | 45 | 45 | 50.0% |
| Lion | 17 | 15 | 10 | 5 | 66.7% |
| Taka | 16 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,032 of 2,196 rounds counted5.7 inputs a second (340 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 5.7 | 343 | 679 |
|---|---|---|---|
| Sarah | 5.4 | 324 | 186 |
| Jacky | 5.7 | 343 | 124 |
| Lion | 6.0 | 358 | 31 |
| Taka | 6.1 | 366 | 12 |
By opponent's character
| Akira | 5.6 | 338 | 154 |
|---|---|---|---|
| Jacky | 5.7 | 343 | 107 |
| Lau | 5.5 | 332 | 88 |
| Aoi | 5.6 | 335 | 66 |
| Sarah | 5.5 | 333 | 74 |
| Goh | 6.0 | 362 | 46 |
| Wolf | 6.2 | 371 | 74 |
| Shun | 5.6 | 337 | 63 |
| Jeffry | 5.6 | 335 | 43 |
| Kage | 5.5 | 333 | 54 |
| Pai | 5.6 | 334 | 44 |
| Eileen | 5.6 | 336 | 23 |
| Lei Fei | 5.4 | 325 | 29 |
| Lion | 5.7 | 341 | 27 |
| El Blaze | 5.7 | 340 | 18 |
| Jean | 5.5 | 332 | 32 |
| Brad | 5.7 | 341 | 34 |
| Vanessa | 5.9 | 352 | 29 |
| Taka | 5.6 | 336 | 22 |
| Dural | 5.1 | 303 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 68 | 28 | 40 | 41.2% | -1.3 |
|---|---|---|---|---|---|
| Jacky | 54 | 26 | 28 | 48.1% | +5.1 |
| Lau | 47 | 19 | 28 | 40.4% | -5.2 |
| Aoi | 44 | 27 | 17 | 61.4% | +16.7 |
| Sarah | 42 | 22 | 20 | 52.4% | +9.3 |
| Goh | 37 | 18 | 19 | 48.6% | +4.0 |
| Wolf | 35 | 16 | 19 | 45.7% | +5.7 |
| Shun | 32 | 13 | 19 | 40.6% | -0.2 |
| Jeffry | 27 | 7 | 20 | 25.9% | -17.0 |
| Kage | 24 | 9 | 15 | 37.5% | -5.4 |
| Pai | 24 | 5 | 19 | 20.8% | -18.4 |
| Eileen | 19 | 8 | 11 | 42.1% | +5.7 |
| Lei Fei | 19 | 5 | 14 | 26.3% | -19.8 |
| Lion | 18 | 9 | 9 | 50.0% | +8.8 |
| El Blaze | 16 | 7 | 9 | 43.8% | +1.6 |
| Jean | 15 | 6 | 9 | 40.0% | -4.5 |
| Brad | 13 | 9 | 4 | 69.2% | +28.3 |
| Vanessa | 13 | 3 | 10 | 23.1% | -19.1 |
| Taka | 11 | 1 | 10 | 9.1% | -27.8 |
| Dural | 3 | 1 | 2 | 33.3% | +4.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 70 | 27 | 43 | 38.6% | -4.9 |
|---|---|---|---|---|---|
| Breakable Full Fence | 69 | 32 | 37 | 46.4% | +1.7 |
| Half Fence | 61 | 27 | 34 | 44.3% | +3.0 |
| Single Wall | 60 | 22 | 38 | 36.7% | -5.3 |
| Low Fence | 59 | 26 | 33 | 44.1% | +0.0 |
| Rectangle | 55 | 16 | 39 | 29.1% | -12.2 |
| Full Fence | 51 | 22 | 29 | 43.1% | -1.1 |
| Octagon | 47 | 22 | 25 | 46.8% | +0.3 |
| Breakable Half Fence | 45 | 25 | 20 | 55.6% | +17.2 |
| Full Fence and Open | 11 | 5 | 6 | 45.5% | +6.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 328 | 43.9% | 42.9% | +1.0 |
| No walls | 189 | 39.7% | 42.8% | -3.1 |
Walls against open: +4.1 points (95% range -5.4 to +13.6), p 0.397 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| G.S (Rank 21) | 11 | 8 | 3 | 72.7% |
|---|---|---|---|---|
| 委員ちょ (Rank 21) | 11 | 11 | 0 | 100.0% |
| ASSERT(m_pThink); (Rank 21) | 9 | 5 | 4 | 55.6% |
| まなつのかじつ (Rank 21) | 9 | 6 | 3 | 66.7% |
| TaKaArAsHi573 (Rank 24) | 8 | 2 | 6 | 25.0% |
| jqy911 (Rank 22) | 8 | 6 | 2 | 75.0% |
| maeK55 (Rank 22) | 7 | 4 | 3 | 57.1% |
| つのさん (Rank 21) | 7 | 6 | 1 | 85.7% |
| Noonien (Rank 23) | 6 | 4 | 2 | 66.7% |
| doublehighz (Rank 24) | 6 | 3 | 3 | 50.0% |
| しおのさばやき (Rank 21) | 6 | 1 | 5 | 16.7% |
| BL-801 (Rank 22) | 5 | 3 | 2 | 60.0% |
| osAnKIRA (Rank 23) | 5 | 1 | 4 | 20.0% |
| おだんごたべたい (Rank 21) | 5 | 3 | 2 | 60.0% |
| ぼくどらえもん (Rank 19) | 5 | 1 | 4 | 20.0% |
| もっちぃ (Rank 22) | 5 | 4 | 1 | 80.0% |
| CHASER (Rank 21) | 4 | 0 | 4 | 0.0% |
| jytgfr46nkdeqadc (Rank 24) | 4 | 2 | 2 | 50.0% |
| makmak_80 (Rank 22) | 4 | 1 | 3 | 25.0% |
| neco (Rank 23) | 4 | 2 | 2 | 50.0% |
| omuretukun (Rank 22) | 4 | 2 | 2 | 50.0% |
| ryu2811 (Rank 23) | 4 | 1 | 3 | 25.0% |
| shinkita (Rank 21) | 4 | 4 | 0 | 100.0% |
| shrubby-dhal2 (Rank 23) | 4 | 1 | 3 | 25.0% |
| ズサ齋藤 (Rank 23) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| jqy911 (Rank 22) | 2026/09/27 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| TaKaArAsHi573 (Rank 24) | 2026/09/27 | 8 | 2 | 6 | 25.0% |
| jytgfr46nkdeqadc (Rank 24) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| CHASER (Rank 21) | 2026/07/22 | 4 | 0 | 4 | 0.0% |
| neco (Rank 23) | 2026/07/21 | 4 | 2 | 2 | 50.0% |
| omuretukun (Rank 22) | 2026/07/03 | 4 | 2 | 2 | 50.0% |
| 委員ちょ (Rank 21) | 2026/06/30 | 11 | 11 | 0 | 100.0% |
| ASSERT(m_pThink); (Rank 21) | 2026/06/23 | 9 | 5 | 4 | 55.6% |
| つのさん (Rank 21) | 2026/06/16 | 7 | 6 | 1 | 85.7% |
| maeK55 (Rank 22) | 2026/06/07 | 7 | 4 | 3 | 57.1% |
| まなつのかじつ (Rank 21) | 2026/06/07 | 9 | 6 | 3 | 66.7% |
| ズサ齋藤 (Rank 23) | 2026/06/07 | 4 | 2 | 2 | 50.0% |
| もっちぃ (Rank 22) | 2026/06/05 | 5 | 4 | 1 | 80.0% |
| ぼくどらえもん (Rank 19) | 2026/06/05 | 5 | 1 | 4 | 20.0% |
| しおのさばやき (Rank 21) | 2026/06/05 | 6 | 1 | 5 | 16.7% |
| osAnKIRA (Rank 23) | 2026/06/04 | 5 | 1 | 4 | 20.0% |
| G.S (Rank 21) | 2026/06/03 | 11 | 8 | 3 | 72.7% |
| Noonien (Rank 23) | 2026/06/02 | 6 | 4 | 2 | 66.7% |
| doublehighz (Rank 24) | 2026/05/29 | 6 | 3 | 3 | 50.0% |
| ryu2811 (Rank 23) | 2026/05/23 | 4 | 1 | 3 | 25.0% |
| shinkita (Rank 21) | 2026/05/22 | 4 | 4 | 0 | 100.0% |
| makmak_80 (Rank 22) | 2026/05/14 | 4 | 1 | 3 | 25.0% |
| おだんごたべたい (Rank 21) | 2026/05/10 | 5 | 3 | 2 | 60.0% |
| shrubby-dhal2 (Rank 23) | 2026/05/09 | 4 | 1 | 3 | 25.0% |
| BL-801 (Rank 22) | 2026/04/18 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into backdash | 343 | 15.6% |
|---|---|---|
| Tenchi In'youP+K+G | 284 | 12.9% |
| backdash into guardG | 123 | 5.6% |
| forward movement into forward dash | 99 | 4.5% |
| guardG | 65 | 3.0% |
| evade down | 49 | 2.2% |
| crouch into Kusanagi2K+G | 38 | 1.7% |
| forward movement into punchP | 35 | 1.6% |
| backdash into backward movement | 34 | 1.6% |
| crouch into Nami'okoshi3K+G | 31 | 1.4% |
| Ouda6P+K | 29 | 1.3% |
| forward dash into backdash | 26 | 1.2% |
| crouch into Serpent Toe Kick2P+K | 24 | 1.1% |
| backdash into punchP | 21 | 0.9% |
| evade up | 20 | 0.9% |
314 further openings account for the other 979 rounds.
Aoi
- Career
- 382–553 · 40.9%
- This season
- 424 matches · 41.0%
- Peak rank
- 23
First hit in 45.2% of 1,643 rounds. Won 46.6% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 28.3% of rounds, against 17.0% in their other rounds.
- Against Pai: waits first in 35.9% of rounds, against 19.2% against everyone else.
- After opening the round before by attacking: backs off first in 20.8% of rounds, against 13.9% after anything else.
- After losing a round: moves in first in 48.8% of rounds, against 23.1% after winning one.
- When behind: moves in first in 45.0% of rounds, against 26.8% when ahead or level.
- In round 1: opens with “P+K+G Tenchi In'you” in 21.5% of rounds, against 15.7% in their other rounds.
- Against Goh: opens with “forward movement into forward dash” in 10.4% of rounds, against 4.5% against everyone else.
- After opening the round before with “backdash into G guard”: opens with “forward movement into backdash” in 23.9% of rounds, against 16.6% after anything else.
- After losing a round: opens with “forward movement into forward dash” in 9.4% of rounds, against 1.6% after winning one.
- When behind: opens with “forward movement into forward dash” in 8.3% of rounds, against 3.0% when ahead or level.
| Tenchi In'youP+K+G | 284 | 17.2% |
|---|---|---|
| forward movement into backdash | 264 | 16.0% |
| backdash into guardG | 91 | 5.5% |
| forward movement into forward dash | 81 | 4.9% |
| crouch into Kusanagi2K+G | 38 | 2.3% |
| guardG | 33 | 2.0% |
| crouch into Nami'okoshi3K+G | 31 | 1.9% |
| forward movement into punchP | 30 | 1.8% |
| Ouda6P+K | 29 | 1.8% |
| backdash into backward movement | 26 | 1.6% |
| evade down | 21 | 1.3% |
| guardG into down punch+kick2P+K | 20 | 1.2% |
| forward dash into backdash | 19 | 1.1% |
| backdash into Nami'okoshi3K+G | 18 | 1.1% |
| crouch into down punch+kick2P+K | 17 | 1.0% |
212 further openings account for the other 649 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–21 · 28% | 7–11 · 39% | too few to test |
| Lau | 7–11 · 39% | 7–11 · 39% | too few to test |
| Jacky | 13–14 · 48% | 3–4 · 43% | too few to test |
| Aoi | 15–7 · 68% | 6–4 · 60% | too few to test |
| Goh | 9–6 · 60% | 4–7 · 36% | too few to test |
| Sarah | 6–5 · 55% | 5–8 · 38% | too few to test |
| Wolf | 6–8 · 43% | 4–8 · 33% | too few to test |
| Shun | 6–6 · 50% | 3–8 · 27% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 576–861 · 40.1%
- This season
- 94 matches · 44.7%
- Peak rank
- 24
First hit in 48.1% of 376 rounds. Won 50.8% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 29.0% of rounds, against 18.1% in their other rounds.
- After losing a round: moves in first in 39.7% of rounds, against 17.4% after winning one.
- After losing a round: opens with “forward movement into backdash” in 20.5% of rounds, against 8.0% after winning one.
| forward movement into backdash | 58 | 15.2% |
|---|---|---|
| guardG | 26 | 6.8% |
| crouch into Serpent Toe Kick2P+K | 24 | 6.3% |
| backdash into guardG | 21 | 5.5% |
| evade down | 21 | 5.5% |
| backdash into Serpent Toe Kick2P+K | 11 | 2.9% |
| forward movement into forward dash | 11 | 2.9% |
| evade down into Serpent Toe Kick2P+K | 9 | 2.4% |
| evade up | 9 | 2.4% |
| crouch into Low Spin Kick3K+G | 7 | 1.8% |
| forward movement into Crescent Heel4K+G | 7 | 1.8% |
| forward movement into Switch Kick4K | 7 | 1.8% |
| backdash into Crescent Heel4K+G | 6 | 1.6% |
| backdash into backward movement | 6 | 1.6% |
| backward movement into guardG | 6 | 1.6% |
86 further openings account for the other 153 rounds.
Jacky
- Career
- 45–45 · 50.0%
- This season
- 32 matches · 53.1%
- Peak rank
- 22
First hit in 40.5% of 121 rounds. Won 53.1% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into backdash | 17 | 13.7% |
|---|---|---|
| backdash into guardG | 11 | 8.9% |
| evade down | 6 | 4.8% |
| forward movement into forward dash | 6 | 4.8% |
| evade down into High Angle Upper Kick6K | 4 | 3.2% |
| evade up into guardG | 4 | 3.2% |
| forward movement into punchP | 4 | 3.2% |
| Double Dragon9K | 3 | 2.4% |
| backdash into punchP | 3 | 2.4% |
| crouch into Low Spin Kick1K+G | 3 | 2.4% |
| evade up | 3 | 2.4% |
| forward movement into Dash Hammer Kick66K | 3 | 2.4% |
| High Angle Upper Kick6K | 2 | 1.6% |
| Middle Smash6P | 2 | 1.6% |
| Somersault Kick7K | 2 | 1.6% |
44 further openings account for the other 51 rounds.
Lion
- Career
- 10–5 · 66.7%
- This season
- 8 matches · 62.5%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| crouch into Senkyutai1K | 4 | 12.9% |
|---|---|---|
| evade down into guardG | 3 | 9.7% |
| forward movement into backdash | 3 | 9.7% |
| crouch into Kousoutai2K+G | 2 | 6.5% |
| forward movement into Senkyutai1K | 2 | 6.5% |
| guardG | 2 | 6.5% |
| Senputai8K into Katoutai8KK | 1 | 3.2% |
| Tanhikyaku46K | 1 | 3.2% |
| backdash into Tanhikyaku46K | 1 | 3.2% |
| backward movement into evade down | 1 | 3.2% |
| crouch into Dantai3K | 1 | 3.2% |
| crouch into Zensoutai2KK | 1 | 3.2% |
| evade down into punchP | 1 | 3.2% |
| evade down into throwP+G | 1 | 3.2% |
| evade up into guardG | 1 | 3.2% |
6 further openings account for the other 6 rounds.
Taka
- Career
- 1–2 · 33.3%
- This season
- 3 matches · 33.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shita Harite2P | 3 | 25.0% |
|---|---|---|
| guardG | 2 | 16.7% |
| guardG into throw escape | 2 | 16.7% |
| evade down | 1 | 8.3% |
| evade down into throwP+G | 1 | 8.3% |
| evade up into backdash | 1 | 8.3% |
| forward movement into backdash | 1 | 8.3% |
| guardG into Tsuppari 2PP | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Aoi: 10 of 15 tests hold up
- Sarah: 3 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Taka: not tested (too few rounds)
