Virtua Fighter 5 REVO · v1.10 · Region: Asia
jukuchosan
Characters played — VF5's own record
| Jacky | 32 | 1,088 | 594 | 494 | 54.6% |
|---|---|---|---|---|---|
| Brad | 31 | 701 | 387 | 314 | 55.2% |
| Vanessa | 30 | 438 | 247 | 191 | 56.4% |
| Wolf | 26 | 155 | 75 | 80 | 48.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 27 | 15 | 12 | 55.6% | +8.7 |
|---|---|---|---|---|---|
| Wolf | 27 | 19 | 8 | 70.4% | +20.3 |
| Aoi | 18 | 11 | 7 | 61.1% | +11.0 |
| Pai | 16 | 6 | 10 | 37.5% | -10.6 |
| Goh | 15 | 10 | 5 | 66.7% | +9.6 |
| Lau | 15 | 6 | 9 | 40.0% | -9.0 |
| Jacky | 14 | 9 | 5 | 64.3% | +13.0 |
| Lion | 12 | 4 | 8 | 33.3% | -10.6 |
| El Blaze | 10 | 6 | 4 | 60.0% | +9.7 |
| Shun | 10 | 3 | 7 | 30.0% | -25.9 |
| Jean | 9 | 1 | 8 | 11.1% | -33.7 |
| Lei Fei | 9 | 7 | 2 | 77.8% | +31.5 |
| Vanessa | 9 | 3 | 6 | 33.3% | -17.9 |
| Sarah | 7 | 2 | 5 | 28.6% | -19.4 |
| Brad | 5 | 4 | 1 | 80.0% | +43.3 |
| Jeffry | 5 | 1 | 4 | 20.0% | -28.5 |
| Kage | 4 | 0 | 4 | 0.0% | -44.7 |
| Eileen | 2 | 0 | 2 | 0.0% | -51.6 |
| Taka | 2 | 0 | 2 | 0.0% | -51.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 33 | 20 | 13 | 60.6% | +9.3 |
|---|---|---|---|---|---|
| Breakable Half Fence | 27 | 11 | 16 | 40.7% | -9.1 |
| Rectangle | 26 | 14 | 12 | 53.9% | +9.2 |
| Open | 25 | 11 | 14 | 44.0% | -1.6 |
| Half Fence | 24 | 12 | 12 | 50.0% | +2.4 |
| Low Fence | 23 | 14 | 9 | 60.9% | +7.1 |
| Single Wall | 17 | 7 | 10 | 41.2% | -10.3 |
| Octagon | 16 | 6 | 10 | 37.5% | -12.4 |
| Full Fence and Open | 9 | 5 | 4 | 55.6% | -0.5 |
| Full Fence | 6 | 4 | 2 | 66.7% | +12.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 132 | 50.8% | 49.3% | +1.5 |
| No walls | 65 | 49.2% | 50.0% | -0.8 |
Walls against open: +2.2 points (95% range -13.1 to +17.6), p 0.774 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 鳩男 (Rank 30) | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 33) | 5 | 1 | 4 | 20.0% |
| Light (Rank 30) | 4 | 0 | 4 | 0.0% |
| moppeso (Rank 27) | 4 | 4 | 0 | 100.0% |
| nasumiso (Rank 28) | 4 | 0 | 4 | 0.0% |
| syounai (Rank 30) | 4 | 1 | 3 | 25.0% |
| windowkhs (Rank 29) | 4 | 3 | 1 | 75.0% |
| さざび (Rank 29) | 4 | 3 | 1 | 75.0% |
| ま~く (Rank 32) | 4 | 1 | 3 | 25.0% |
| 入れ込むかもしれない (Rank 29) | 4 | 4 | 0 | 100.0% |
| 天一 (Rank 34) | 4 | 1 | 3 | 25.0% |
| 家庭内最弱の剛君 (Rank 27) | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 30) | 3 | 0 | 3 | 0.0% |
| SHUSHUSHU (Rank 30) | 3 | 3 | 0 | 100.0% |
| ohtenki (Rank 30) | 3 | 1 | 2 | 33.3% |
| pizaman (Rank 33) | 3 | 1 | 2 | 33.3% |
| yuzu (Rank 28) | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 32) | 3 | 1 | 2 | 33.3% |
| りてりん (Rank 27) | 3 | 1 | 2 | 33.3% |
| マグロ親方 (Rank 30) | 3 | 0 | 3 | 0.0% |
| ロストマン (Rank 33) | 3 | 1 | 2 | 33.3% |
| 太鼓の別人ボーナス無 (Rank 32) | 3 | 2 | 1 | 66.7% |
| 胃弱 (Rank 28) | 3 | 1 | 2 | 33.3% |
| 黒シャツ (Rank 27) | 3 | 0 | 3 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 24) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| マグロ親方 (Rank 30) | 2026/09/14 | 3 | 0 | 3 | 0.0% |
|---|---|---|---|---|---|
| ロストマン (Rank 33) | 2026/09/03 | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 30) | 2026/09/03 | 3 | 3 | 0 | 100.0% |
| windowkhs (Rank 29) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| 天一 (Rank 34) | 2026/08/24 | 4 | 1 | 3 | 25.0% |
| さざび (Rank 29) | 2026/08/19 | 4 | 3 | 1 | 75.0% |
| けいすけ新宿 (Rank 33) | 2026/08/19 | 5 | 1 | 4 | 20.0% |
| ∈挙動不審∋ (Rank 32) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| 入れ込むかもしれない (Rank 29) | 2026/08/03 | 4 | 4 | 0 | 100.0% |
| syounai (Rank 30) | 2026/08/02 | 4 | 1 | 3 | 25.0% |
| nasumiso (Rank 28) | 2026/07/29 | 4 | 0 | 4 | 0.0% |
| ohtenki (Rank 30) | 2026/07/25 | 3 | 1 | 2 | 33.3% |
| yuzu (Rank 28) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| 胃弱 (Rank 28) | 2026/07/16 | 3 | 1 | 2 | 33.3% |
| ま~く (Rank 32) | 2026/07/15 | 4 | 1 | 3 | 25.0% |
| りてりん (Rank 27) | 2026/07/10 | 3 | 1 | 2 | 33.3% |
| 太鼓の別人ボーナス無 (Rank 32) | 2026/07/10 | 3 | 2 | 1 | 66.7% |
| pizaman (Rank 33) | 2026/07/10 | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 24) | 2026/07/09 | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 30) | 2026/07/08 | 6 | 3 | 3 | 50.0% |
| Light (Rank 30) | 2026/07/03 | 4 | 0 | 4 | 0.0% |
| 家庭内最弱の剛君 (Rank 27) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| moppeso (Rank 27) | 2026/06/27 | 4 | 4 | 0 | 100.0% |
| MikuMartineau (Rank 30) | 2026/05/17 | 3 | 0 | 3 | 0.0% |
| 黒シャツ (Rank 27) | 2026/04/08 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| backdash into evade up | 64 | 7.2% |
|---|---|---|
| Middle Smash6P | 34 | 3.9% |
| Offensive Style: Long Barrel Blow | 21 | 2.4% |
| Middle Spin Kick | 19 | 2.1% |
| crouch dash forward into Groin Kick6K+G | 18 | 2.0% |
| Dtee Sawk Dtrohng4P+K | 17 | 1.9% |
| Elbow Hook6P | 17 | 1.9% |
| Offensive Style: backdash into Bunker Buster9P | 16 | 1.8% |
| forward movement into punchP | 16 | 1.8% |
| Offensive Style: backdash into evade up | 15 | 1.7% |
| Offensive Style: forward movement into Combo UpperPPP | 15 | 1.7% |
| Offensive Style: forward movement into punchP | 15 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 15 | 1.7% |
| Dash Hammer Kick66K | 14 | 1.6% |
| guardG into evade down | 12 | 1.4% |
260 further openings account for the other 576 rounds.
Jacky
| backdash into evade up | 37 | 11.5% |
|---|---|---|
| Middle Smash6P | 34 | 10.6% |
| crouch dash forward into Groin Kick6K+G | 18 | 5.6% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 15 | 4.7% |
| Dash Hammer Kick66K | 14 | 4.4% |
| backdash into Middle Smash6P | 11 | 3.4% |
| crouch into Squat Straight2P | 11 | 3.4% |
| Squat Straight2P into forward movement | 10 | 3.1% |
| crouch dash forward into Smash Straight3P | 10 | 3.1% |
| forward movement into punchP | 9 | 2.8% |
| Squat Straight2P | 8 | 2.5% |
| evade down into Dash Hammer Kick66K | 7 | 2.2% |
| guardG into Middle Smash6P | 7 | 2.2% |
| guardG into Squat Straight2P | 7 | 2.2% |
| backdash into Middle Smash Back Knuckle6PP | 6 | 1.9% |
77 further openings account for the other 117 rounds.
Vanessa
| Offensive Style: Long Barrel Blow | 21 | 8.6% |
|---|---|---|
| Offensive Style: backdash into Bunker Buster9P | 16 | 6.5% |
| Offensive Style: backdash into evade up | 15 | 6.1% |
| Offensive Style: forward movement into Combo UpperPPP | 15 | 6.1% |
| Offensive Style: forward movement into punchP | 15 | 6.1% |
| Offensive Style: Leg Guard Crush into forward movement | 11 | 4.5% |
| Offensive Style: crouch into Leg Guard Crush2P | 8 | 3.3% |
| Offensive Style: Body Blow | 7 | 2.9% |
| Offensive Style: Leg Guard Crush | 7 | 2.9% |
| Offensive Style: evade down into Long Barrel Blow66P | 7 | 2.9% |
| Offensive Style: guard into Long Barrel Blow66P | 7 | 2.9% |
| Offensive Style: guard into evade down | 7 | 2.9% |
| Offensive Style: backdash into Stop Middle4K | 6 | 2.5% |
| Offensive Style: guard into Leg Guard Crush2P | 5 | 2.0% |
| Offensive Style: backdash into Leg Bomber1K+G | 4 | 1.6% |
72 further openings account for the other 94 rounds.
Brad
| backdash into evade up | 19 | 9.6% |
|---|---|---|
| Middle Spin Kick66K | 18 | 9.1% |
| Dtee Sawk Dtrohng4P+K | 17 | 8.6% |
| Elbow Hook6P | 17 | 8.6% |
| crouch into Sit Jab2P | 11 | 5.6% |
| Sharp Shoot1P | 10 | 5.1% |
| Sit Jab2P | 10 | 5.1% |
| backdash into Elbow Hook6P | 7 | 3.5% |
| forward movement into punchP | 6 | 3.0% |
| backdash into Shovel Hook Double2P+KP | 5 | 2.5% |
| backdash into Shovel Hook2P+K | 4 | 2.0% |
| backdash into Stop Kick4K | 4 | 2.0% |
| guardG into Elbow Hook6P | 4 | 2.0% |
| forward movement into Combination LowPPK | 3 | 1.5% |
| guardG into Sit Jab2P | 3 | 1.5% |
47 further openings account for the other 59 rounds.
Wolf
| crouch into Low Hammer2P | 10 | 8.3% |
|---|---|---|
| backdash into evade up | 8 | 6.6% |
| forward movement into Hammer KickPK | 8 | 6.6% |
| Body Blow6P | 5 | 4.1% |
| crouch dash forward into throwP+G | 5 | 4.1% |
| guardG into Low Hammer2P | 5 | 4.1% |
| guardG into evade down | 5 | 4.1% |
| backdash into Elbow Butt4P | 4 | 3.3% |
| guardG into crouch | 4 | 3.3% |
| crouch dash forward into Heavy Toe Kick4K+G | 3 | 2.5% |
| crouch dash forward into guardG | 3 | 2.5% |
| evade down into Elbow Butt4P | 3 | 2.5% |
| guardG into Savate4K | 3 | 2.5% |
| Arrow Knuckle3P | 2 | 1.6% |
| Arrow Knuckle3P into guardG | 2 | 1.6% |
43 further openings account for the other 51 rounds.
