VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ファミ天

Career matches6,309
Career win rate52.0%
Round win rate51.0%
Peak rank40
Distinct opponents217
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira404,9722,5382,43451.0%
Jeffry3698553045553.8%
El Blaze26715711058.8%
Wolf75542172.0%
Jacky105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf46252154.4%+1.2
Akira40251562.5%+12.6
Jacky30141646.7%-3.9
Lau2891932.1%-21.8
Jeffry27151255.6%+2.3
El Blaze2591636.0%-12.9
Goh25141156.0%+4.1
Shun25151060.0%+8.1
Brad24131154.2%+2.9
Kage2271531.8%-22.4
Jean2114766.7%+12.2
Vanessa1991047.4%-0.2
Lei Fei1881044.4%-12.3
Pai1713476.5%+28.2
Sarah167943.8%-5.9
Aoi148657.1%+3.4
Lion149564.3%+16.6
Eileen5050.0%-53.5
Taka53260.0%+17.8
Dural110100.0%+44.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open58273146.5%-5.5
Low Fence51282354.9%+3.1
Half Fence46242252.2%+1.0
Single Wall45271860.0%+12.8
Breakable Half Fence41202148.8%-3.3
Breakable Full Fence40192147.5%-4.8
Full Fence37181948.6%-4.6
Octagon36181850.0%-3.2
Rectangle35161945.7%-8.8
Full Fence and Open1915479.0%+27.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23548.9%52.3%-3.4
No walls15453.2%50.8%+2.4

Walls against open: -5.8 points (95% range -16.6 to +4.9), p 0.287 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Oshira_taicho (Rank 40)2026/09/0852340.0%
愛蒔らぶり (Rank 41)2026/09/034040.0%
a.k.aとりてん (Rank 37)2026/09/0286275.0%
Wallaby360 (Rank 38)2026/08/2873442.9%
sutesute777 (Rank 40)2026/08/2782625.0%
타우끼/taukee (Rank 35)2026/07/1464266.7%
gobigobipai221 (Rank 38)2026/06/1943175.0%
エル・シエロ (Rank 36)2026/06/1942250.0%
jikacho-Gigas (Rank 36)2026/06/1931233.3%
joechou222 (Rank 36)2026/06/1853260.0%
たまつばき (Rank 40)2026/06/1232166.7%
カルティカ (Rank 39)2026/06/0331233.3%
KA-GO (Rank 38)2026/06/0242250.0%
寿司眼鉄 (Rank 33)2026/06/0265183.3%
ピーエス (Rank 38)2026/05/3153260.0%
こまち (Rank 34)2026/05/3042250.0%
どっせ参謀 (Rank 38)2026/05/276060.0%
Sore (Rank 34)2026/05/2052340.0%
アイスビィィーーム (Rank 36)2026/05/1942250.0%
MAR-KUN888 (Rank 33)2026/05/1832166.7%
音の勢-リック (Rank 33)2026/05/1863350.0%
kiyohara-j (Rank 37)2026/05/1553260.0%
yas_md (Rank 33)2026/04/2642250.0%
オムレツハンター© (Rank 30)2026/04/2354180.0%
rallydriftking (Rank 30)2026/04/0854180.0%

Round openings

Every character

forward movement into punchP21812.8%
throwP+G1247.3%
backdash into evade up1046.1%
guardG into throwP+G1015.9%
Middle Hell Stab6P+K965.6%
forward movement into throwP+G563.3%
Low Knuckle2P462.7%
Senzankou66P+K into throwP+G452.6%
crouch into Low Knuckle2P452.6%
crouch into throwP+G412.4%
Yakuho Chouchu666P392.3%
guardG362.1%
Rimon Chouchu66P301.8%
punchP271.6%
punchP into crouch dash forward221.3%

200 further openings account for the other 676 rounds.

Jeffry

forward movement into punchP15012.6%
throwP+G1139.5%
Middle Hell Stab6P+K968.1%
guardG into throwP+G937.8%
backdash into evade up726.1%
Low Knuckle2P463.9%
crouch into Low Knuckle2P453.8%
crouch into throwP+G373.1%
forward movement into throwP+G302.5%
guardG302.5%
punchP into crouch211.8%
Low Knuckle2P into crouch191.6%
backdash into Toe Kick2K191.6%
punchP191.6%
Elbow Butt6P171.4%

143 further openings account for the other 382 rounds.

Akira

forward movement into punchP6813.2%
Senzankou66P+K into throwP+G458.7%
Yakuho Chouchu666P397.5%
backdash into evade up326.2%
Rimon Chouchu66P305.8%
forward movement into throwP+G265.0%
punchP into crouch dash forward163.1%
punchP into forward dash132.5%
forward dash into throwP+G112.1%
throwP+G112.1%
throwP+G into forward dash112.1%
Rimon Chouchu66P into crouch dash forward91.7%
forward dash into evade up91.7%
Yakuho Chouchu666P into crouch dash forward81.6%
Yakuho Chouchu666P into forward dash81.6%

78 further openings account for the other 181 rounds.