Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1607 #1,303 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 34 | 601 | 365 | 236 | 60.7% |
|---|---|---|---|---|---|
| Dural | 23 | 17 | 13 | 4 | 76.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
287 of 355 rounds counted7.9 inputs a second (477 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.9 | 477 | 287 |
|---|
By opponent's character
| Lau | 7.8 | 467 | 57 |
|---|---|---|---|
| Jean | 8.0 | 481 | 33 |
| Akira | 8.4 | 506 | 31 |
| Vanessa | 7.8 | 468 | 9 |
| Goh | 8.0 | 481 | 23 |
| Jacky | 8.1 | 488 | 25 |
| Jeffry | 8.7 | 521 | 6 |
| Taka | 8.1 | 485 | 18 |
| Wolf | 8.2 | 491 | 19 |
| Lion | 7.7 | 463 | 9 |
| Brad | 7.0 | 422 | 8 |
| Eileen | 7.5 | 451 | 9 |
| El Blaze | 8.1 | 484 | 7 |
| Lei Fei | 7.5 | 447 | 10 |
| Shun | 7.5 | 451 | 9 |
| Dural | 7.5 | 447 | 5 |
| Pai | 8.2 | 491 | 5 |
| Sarah | 7.3 | 436 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 13 | 7 | 6 | 53.9% | +4.6 |
|---|---|---|---|---|---|
| Jean | 10 | 6 | 4 | 60.0% | +5.0 |
| Akira | 8 | 4 | 4 | 50.0% | -2.2 |
| Vanessa | 8 | 5 | 3 | 62.5% | +18.5 |
| Goh | 7 | 2 | 5 | 28.6% | -20.4 |
| Jacky | 7 | 5 | 2 | 71.4% | +15.3 |
| Jeffry | 6 | 4 | 2 | 66.7% | +11.4 |
| Taka | 5 | 2 | 3 | 40.0% | -9.7 |
| Wolf | 4 | 1 | 3 | 25.0% | -38.7 |
| Aoi | 3 | 0 | 3 | 0.0% | -31.3 |
| Lion | 3 | 1 | 2 | 33.3% | -7.2 |
| Brad | 2 | 2 | 0 | 100.0% | +43.8 |
| Eileen | 2 | 2 | 0 | 100.0% | +61.1 |
| El Blaze | 2 | 2 | 0 | 100.0% | +57.1 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -6.9 |
| Shun | 2 | 0 | 2 | 0.0% | -45.5 |
| Dural | 1 | 0 | 1 | 0.0% | -44.7 |
| Pai | 1 | 0 | 1 | 0.0% | -66.4 |
| Sarah | 1 | 0 | 1 | 0.0% | -45.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 21 | 6 | 15 | 28.6% | -25.4 |
|---|---|---|---|---|---|
| Full Fence | 12 | 8 | 4 | 66.7% | +14.5 |
| Octagon | 10 | 7 | 3 | 70.0% | +27.3 |
| Low Fence | 9 | 6 | 3 | 66.7% | +24.0 |
| Breakable Half Fence | 7 | 3 | 4 | 42.9% | -12.9 |
| Full Fence and Open | 7 | 4 | 3 | 57.1% | +3.9 |
| Open | 5 | 3 | 2 | 60.0% | +13.7 |
| Rectangle | 5 | 3 | 2 | 60.0% | +3.9 |
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | +15.6 |
| Single Wall | 2 | 0 | 2 | 0.0% | -56.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 59 | 50.8% | 51.2% | -0.3 |
| No walls | 16 | 56.2% | 47.0% | +9.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| あぽろん (Rank 31) | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|
| ........ (Rank 23) | 6 | 3 | 3 | 50.0% |
| aona (Rank 36) | 6 | 3 | 3 | 50.0% |
| tamaneen (Rank 30) | 5 | 3 | 2 | 60.0% |
| 타우끼/taukee (Rank 35) | 5 | 1 | 4 | 20.0% |
| しゆう@1974 (Rank 35) | 3 | 1 | 2 | 33.3% |
| ちび太☆らふぁ~る (Rank 33) | 3 | 2 | 1 | 66.7% |
| ジャイロ (Rank 35) | 3 | 2 | 1 | 66.7% |
| 司馬 威太郎 (Rank 36) | 3 | 1 | 2 | 33.3% |
| Bird-Tat (Rank 33) | 2 | 1 | 1 | 50.0% |
| LEO (Rank 33) | 2 | 2 | 0 | 100.0% |
| PuzzG/ぱず爺 (Rank 36) | 2 | 0 | 2 | 0.0% |
| fazz00r (Rank 25) | 2 | 0 | 2 | 0.0% |
| pinturicchio (Rank 28) | 2 | 1 | 1 | 50.0% |
| whitnes (Rank 31) | 2 | 0 | 2 | 0.0% |
| かべごん (Rank 37) | 2 | 2 | 0 | 100.0% |
| たたみん♪ (Rank 27) | 2 | 0 | 2 | 0.0% |
| ぬっき~@赫眼☆赫子 (Rank 35) | 2 | 0 | 2 | 0.0% |
| マーレさん (Rank 31) | 2 | 1 | 1 | 50.0% |
| ロストマン (Rank 32) | 2 | 1 | 1 | 50.0% |
| 会長さん (Rank 31) | 2 | 2 | 0 | 100.0% |
| 太尉 (Rank 30) | 2 | 2 | 0 | 100.0% |
| 影虎 (Rank 33) | 2 | 1 | 1 | 50.0% |
| 改悪 (Rank 30) | 2 | 0 | 2 | 0.0% |
| 申 ディレイ2!!! (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 司馬 威太郎 (Rank 36) | 2026/07/16 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| ジャイロ (Rank 35) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| 改悪 (Rank 30) | 2026/07/06 | 2 | 0 | 2 | 0.0% |
| 타우끼/taukee (Rank 35) | 2026/06/28 | 5 | 1 | 4 | 20.0% |
| aona (Rank 36) | 2026/06/20 | 6 | 3 | 3 | 50.0% |
| 会長さん (Rank 31) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| あぽろん (Rank 31) | 2026/06/20 | 8 | 6 | 2 | 75.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/06/20 | 2 | 0 | 2 | 0.0% |
| 太尉 (Rank 30) | 2026/06/20 | 2 | 2 | 0 | 100.0% |
| しゆう@1974 (Rank 35) | 2026/06/19 | 3 | 1 | 2 | 33.3% |
| 影虎 (Rank 33) | 2026/06/18 | 2 | 1 | 1 | 50.0% |
| ぬっき~@赫眼☆赫子 (Rank 35) | 2026/06/17 | 2 | 0 | 2 | 0.0% |
| tamaneen (Rank 30) | 2026/06/15 | 5 | 3 | 2 | 60.0% |
| ちび太☆らふぁ~る (Rank 33) | 2026/06/13 | 3 | 2 | 1 | 66.7% |
| ロストマン (Rank 32) | 2026/06/11 | 2 | 1 | 1 | 50.0% |
| かべごん (Rank 37) | 2026/06/08 | 2 | 2 | 0 | 100.0% |
| LEO (Rank 33) | 2026/06/08 | 2 | 2 | 0 | 100.0% |
| Bird-Tat (Rank 33) | 2026/06/08 | 2 | 1 | 1 | 50.0% |
| whitnes (Rank 31) | 2026/06/08 | 2 | 0 | 2 | 0.0% |
| マーレさん (Rank 31) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| たたみん♪ (Rank 27) | 2026/04/20 | 2 | 0 | 2 | 0.0% |
| 申 ディレイ2!!! (Rank 29) | 2026/04/19 | 2 | 2 | 0 | 100.0% |
| ........ (Rank 23) | 2026/04/17 | 6 | 3 | 3 | 50.0% |
| pinturicchio (Rank 28) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 25) | 2026/04/16 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| crouch into throw escape | 70 | 19.7% |
|---|---|---|
| throw escape | 35 | 9.9% |
| Senzankou66P+K into throwP+G | 32 | 9.0% |
| evade down into throw escape | 31 | 8.7% |
| Rimon Chouchu66P into evade down | 14 | 3.9% |
| crouch into guardG | 14 | 3.9% |
| crouch into Housui2P | 11 | 3.1% |
| crouch into Rimon Chouchu66P | 11 | 3.1% |
| Rimon Chouchu66P into forward dash | 9 | 2.5% |
| evade down into guardG | 9 | 2.5% |
| evade down into Rimon Chouchu66P | 8 | 2.2% |
| crouch into forward dash | 7 | 2.0% |
| Rimon Chouchu66P | 6 | 1.7% |
| evade down into crouch | 6 | 1.7% |
| evade down into forward dash | 6 | 1.7% |
49 further openings account for the other 86 rounds.
Akira
- Career
- 365–236 · 60.7%
- This season
- 81 matches · 50.6%
- Peak rank
- 34
First hit in 49.4% of 326 rounds. Won 53.4% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- After winning a round: attacks straight away in 53.6% of rounds, against 18.9% after losing one.
- When ahead: attacks straight away in 54.3% of rounds, against 18.9% when behind.
- When behind: opens with “crouch into throw escape” in 32.2% of rounds, against 15.2% when ahead.
| crouch into throw escape | 69 | 21.0% |
|---|---|---|
| throw escape | 33 | 10.0% |
| Senzankou66P+K into throwP+G | 32 | 9.7% |
| evade down into throw escape | 29 | 8.8% |
| Rimon Chouchu66P into evade down | 14 | 4.3% |
| crouch into Housui2P | 11 | 3.3% |
| crouch into Rimon Chouchu66P | 11 | 3.3% |
| Rimon Chouchu66P into forward dash | 9 | 2.7% |
| crouch into guardG | 9 | 2.7% |
| evade down into Rimon Chouchu66P | 8 | 2.4% |
| crouch into forward dash | 7 | 2.1% |
| evade down into guardG | 7 | 2.1% |
| Rimon Chouchu66P | 6 | 1.8% |
| evade down into forward dash | 6 | 1.8% |
| crouch into Jouho Touken6P | 5 | 1.5% |
39 further openings account for the other 73 rounds.
Dural
- Career
- 13–4 · 76.5%
- This season
- 6 matches · 50.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| crouch into guardG | 5 | 19.2% |
|---|---|---|
| evade down into Low Knuckle2P | 2 | 7.7% |
| evade down into guardG | 2 | 7.7% |
| evade down into throw escape | 2 | 7.7% |
| throw escape | 2 | 7.7% |
| Rising Elbow6P | 1 | 3.9% |
| crouch into Dragonfish Blow6PP | 1 | 3.9% |
| crouch into High Spin Kick1PK | 1 | 3.9% |
| crouch into Low Knuckle2P | 1 | 3.9% |
| crouch into Lumpini Combination4PK | 1 | 3.9% |
| crouch into One TwoPP | 1 | 3.9% |
| crouch into Slant Back Knuckle1P | 1 | 3.9% |
| crouch into forward movement | 1 | 3.9% |
| crouch into throw escape | 1 | 3.9% |
| evade down into Double Joint Butt6PK | 1 | 3.9% |
3 further openings account for the other 3 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: 3 of 15 tests hold up
- Dural: not tested (too few rounds)
