Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1512 #1,931 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 26 | 101 | 69 | 32 | 68.3% |
|---|---|---|---|---|---|
| Goh | 24 | 81 | 58 | 23 | 71.6% |
| Pai | 27 | 78 | 63 | 15 | 80.8% |
| Jacky | 27 | 68 | 54 | 14 | 79.4% |
| Shun | 22 | 63 | 56 | 7 | 88.9% |
| Lau | 22 | 42 | 39 | 3 | 92.9% |
| Wolf | 24 | 34 | 26 | 8 | 76.5% |
| Jeffry | 23 | 18 | 15 | 3 | 83.3% |
| Taka | — | 17 | 15 | 2 | 88.2% |
| Sarah | 21 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
465 of 465 rounds counted7.1 inputs a second (424 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 7.0 | 422 | 145 |
|---|---|---|---|
| Pai | 7.2 | 434 | 80 |
| Jacky | 7.6 | 456 | 57 |
| Shun | 7.4 | 446 | 48 |
| Lau | 7.2 | 430 | 40 |
| Goh | 6.8 | 409 | 35 |
| Wolf | 6.3 | 380 | 33 |
| Jeffry | 6.0 | 357 | 19 |
| Sarah | 6.9 | 411 | 8 |
By opponent's character
| Akira | 7.0 | 421 | 38 |
|---|---|---|---|
| Aoi | 6.7 | 402 | 41 |
| Jacky | 7.2 | 433 | 38 |
| Kage | 6.9 | 417 | 39 |
| Shun | 6.8 | 408 | 39 |
| Wolf | 7.7 | 461 | 42 |
| Jeffry | 7.1 | 427 | 37 |
| Lei Fei | 6.7 | 404 | 37 |
| Pai | 7.3 | 441 | 32 |
| Sarah | 7.3 | 437 | 31 |
| Lion | 7.2 | 430 | 23 |
| Jean | 6.7 | 401 | 23 |
| Lau | 7.7 | 462 | 16 |
| Vanessa | 7.1 | 427 | 19 |
| Brad | 7.1 | 425 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 10 | 7 | 3 | 70.0% | -5.8 |
|---|---|---|---|---|---|
| Aoi | 10 | 8 | 2 | 80.0% | +12.0 |
| Jacky | 10 | 8 | 2 | 80.0% | +7.3 |
| Kage | 10 | 8 | 2 | 80.0% | +15.6 |
| Shun | 10 | 8 | 2 | 80.0% | +15.4 |
| Wolf | 10 | 7 | 3 | 70.0% | -0.3 |
| Jeffry | 9 | 6 | 3 | 66.7% | -18.0 |
| Lei Fei | 9 | 6 | 3 | 66.7% | +2.0 |
| Pai | 8 | 4 | 4 | 50.0% | -34.2 |
| Sarah | 7 | 5 | 2 | 71.4% | -8.1 |
| Lion | 6 | 5 | 1 | 83.3% | +24.9 |
| Jean | 5 | 2 | 3 | 40.0% | -41.7 |
| Lau | 5 | 3 | 2 | 60.0% | -0.4 |
| Vanessa | 4 | 4 | 0 | 100.0% | +17.7 |
| Brad | 2 | 2 | 0 | 100.0% | +14.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 21 | 14 | 7 | 66.7% | +0.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 15 | 9 | 6 | 60.0% | -15.1 |
| Breakable Half Fence | 14 | 12 | 2 | 85.7% | +16.1 |
| Open | 12 | 11 | 1 | 91.7% | +17.6 |
| Rectangle | 12 | 10 | 2 | 83.3% | +3.6 |
| Full Fence | 10 | 6 | 4 | 60.0% | -9.0 |
| Half Fence | 9 | 9 | 0 | 100.0% | +32.5 |
| Octagon | 8 | 4 | 4 | 50.0% | -24.1 |
| Single Wall | 7 | 2 | 5 | 28.6% | -42.8 |
| Full Fence and Open | 3 | 2 | 1 | 66.7% | -15.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 68 | 73.5% | 72.8% | +0.7 |
| No walls | 40 | 67.5% | 69.5% | -2.0 |
Walls against open: +2.7 points (95% range -18.9 to +24.3), p 0.806 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Penoco (Rank 25) | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|
| nr636 (Rank 13) | 5 | 4 | 1 | 80.0% |
| 下P撃ち過ぎですか!? (Rank 26) | 5 | 4 | 1 | 80.0% |
| Might小麥豆漿 (Rank 22) | 4 | 4 | 0 | 100.0% |
| UNIQ (Rank 25) | 4 | 2 | 2 | 50.0% |
| kimxxxtt (Rank 22) | 4 | 3 | 1 | 75.0% |
| はおいー先生 (Rank 24) | 4 | 4 | 0 | 100.0% |
| カカシ (Rank 24) | 4 | 4 | 0 | 100.0% |
| サーちゃん (Rank 23) | 4 | 2 | 2 | 50.0% |
| jackgnhang (Rank 25) | 3 | 2 | 1 | 66.7% |
| katane3415 (Rank 23) | 3 | 2 | 1 | 66.7% |
| ohisama0123456 (Rank 21) | 3 | 0 | 3 | 0.0% |
| うをん (Rank 31) | 3 | 2 | 1 | 66.7% |
| みらめたる (Rank 21) | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 3 | 2 | 1 | 66.7% |
| 머즐통통 (Rank 25) | 3 | 1 | 2 | 33.3% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2 | 0 | 2 | 0.0% |
| kim4439 (Rank 22) | 2 | 2 | 0 | 100.0% |
| mitorakujo (Rank 25) | 2 | 2 | 0 | 100.0% |
| かっち (Rank 11) | 2 | 2 | 0 | 100.0% |
| ざわっし (Rank 33) | 2 | 0 | 2 | 0.0% |
| ぬっき~@ (Rank 26) | 2 | 1 | 1 | 50.0% |
| ぼっさん (Rank 36) | 2 | 0 | 2 | 0.0% |
| ハルマルト沙織 (Rank 26) | 2 | 2 | 0 | 100.0% |
| 胃弱 (Rank 26) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| mitorakujo (Rank 25) | 2026/10/18 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| カカシ (Rank 24) | 2026/10/18 | 4 | 4 | 0 | 100.0% |
| 머즐통통 (Rank 25) | 2026/10/18 | 3 | 1 | 2 | 33.3% |
| jackgnhang (Rank 25) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
| 胃弱 (Rank 26) | 2026/10/18 | 2 | 2 | 0 | 100.0% |
| MATSUNAGAAKIRA.REBOOT (Rank 25) | 2026/10/18 | 2 | 0 | 2 | 0.0% |
| UNIQ (Rank 25) | 2026/10/17 | 4 | 2 | 2 | 50.0% |
| Penoco (Rank 25) | 2026/10/14 | 5 | 4 | 1 | 80.0% |
| kim4439 (Rank 22) | 2026/10/14 | 2 | 2 | 0 | 100.0% |
| ohisama0123456 (Rank 21) | 2026/10/12 | 3 | 0 | 3 | 0.0% |
| 下P撃ち過ぎですか!? (Rank 26) | 2026/10/11 | 5 | 4 | 1 | 80.0% |
| はおいー先生 (Rank 24) | 2026/10/11 | 4 | 4 | 0 | 100.0% |
| katane3415 (Rank 23) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| kimxxxtt (Rank 22) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| ハルマルト沙織 (Rank 26) | 2026/10/06 | 2 | 2 | 0 | 100.0% |
| みらめたる (Rank 21) | 2026/10/06 | 3 | 2 | 1 | 66.7% |
| ぬっき~@ (Rank 26) | 2026/10/02 | 2 | 1 | 1 | 50.0% |
| Might小麥豆漿 (Rank 22) | 2026/09/28 | 4 | 4 | 0 | 100.0% |
| ざわっし (Rank 33) | 2026/09/28 | 2 | 0 | 2 | 0.0% |
| サーちゃん (Rank 23) | 2026/09/28 | 4 | 2 | 2 | 50.0% |
| かっち (Rank 11) | 2026/09/27 | 2 | 2 | 0 | 100.0% |
| うをん (Rank 31) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| ぼっさん (Rank 36) | 2026/09/14 | 2 | 0 | 2 | 0.0% |
| nr636 (Rank 13) | 2026/07/21 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| guardG into evade down | 15 | 9.0% |
|---|---|---|
| guardG into evade up | 15 | 9.0% |
| backdash into evade down | 8 | 4.8% |
| guardG | 6 | 3.6% |
| backdash into Honrakukyaku46K+G | 4 | 2.4% |
| backdash into Senchutai3K | 4 | 2.4% |
| crouch into Souchuken | 4 | 2.4% |
| guardG into punchP | 4 | 2.4% |
| backdash into Senkyaku Chushou3KP | 3 | 1.8% |
| backdash into Souanshou3P+K | 3 | 1.8% |
| guardG into Meishouho4P+K+G | 3 | 1.8% |
| guardG into offensive move | 3 | 1.8% |
| punchP into crouch | 3 | 1.8% |
| backdash into Soushouda46P+K | 2 | 1.2% |
| crouch dash forward into Hou'oushu3P | 2 | 1.2% |
84 further openings account for the other 87 rounds.
Counted from 41 of the 85 matches played. The rest were not pulled for openings.
Pai
- Career
- 63–15 · 80.8%
- This season
- 19 matches · 73.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 9 | 12.5% |
|---|---|---|
| backdash into evade down | 7 | 9.7% |
| backdash into Honrakukyaku46K+G | 4 | 5.6% |
| backdash into Senchutai3K | 4 | 5.6% |
| backdash into Senkyaku Chushou3KP | 3 | 4.2% |
| backdash into Souanshou3P+K | 3 | 4.2% |
| crouch into Souchuken2P | 3 | 4.2% |
| guardG into Meishouho4P+K+G | 3 | 4.2% |
| guardG into evade up | 3 | 4.2% |
| punchP into crouch | 2 | 2.8% |
| Enshi Soushou66P into Hien Dantai66PK | 1 | 1.4% |
| Hi'en Tankyaku9K | 1 | 1.4% |
| Honshin Soukyaku1K+G | 1 | 1.4% |
| Senchuken6P | 1 | 1.4% |
| Senchuken6P into forward dash | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Counted from 17 of the 19 matches played. The rest were not pulled for openings.
Aoi
- Career
- 69–32 · 68.3%
- This season
- 35 matches · 65.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 9 | 20.9% |
|---|---|---|
| guardG | 3 | 7.0% |
| backdash into Soushouda46P+K | 2 | 4.7% |
| crouch dash forward into Hou'oushu3P | 2 | 4.7% |
| crouch dash forward into guardG | 2 | 4.7% |
| guardG into evade down | 2 | 4.7% |
| guardG into offensive move | 2 | 4.7% |
| Sou'unha66K into Kumogeri6KK | 1 | 2.3% |
| Sou'unha66K into Raijinha6K | 1 | 2.3% |
| Uzumaki Shutou44P | 1 | 2.3% |
| backdash into Maegeri3K | 1 | 2.3% |
| backdash into Ouka66P+KP | 1 | 2.3% |
| backdash into Sou'unha66K | 1 | 2.3% |
| backdash into evade down | 1 | 2.3% |
| crouch dash back into Maegeri3K | 1 | 2.3% |
13 further openings account for the other 13 rounds.
Counted from 11 of the 35 matches played. The rest were not pulled for openings.
Shun
- Career
- 56–7 · 88.9%
- This season
- 12 matches · 75.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 2 | 8.7% |
|---|---|---|
| guardG into evade up | 2 | 8.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 4.3% |
| Tenshin Haishu4P into Getsuga Gyou'in46PP+K | 1 | 4.3% |
| Tenshin Souchushou6P+K | 1 | 4.3% |
| backdash into Gyou'in Haishu3P | 1 | 4.3% |
| backward movement into Gyou'in Haishu3P | 1 | 4.3% |
| crouch dash back into Gyoushintai3K | 1 | 4.3% |
| crouch dash back into Kasen Chugeki6P | 1 | 4.3% |
| crouch into Fukuchougeki2P | 1 | 4.3% |
| crouch into Gyou'in Haishu3P | 1 | 4.3% |
| evade down into Chubu Soutenkyaku66K | 1 | 4.3% |
| evade up into punchP | 1 | 4.3% |
| guardG into Kasen Zenbokushou6PP | 1 | 4.3% |
| guardG into Koushinhi4P+K+G | 1 | 4.3% |
6 further openings account for the other 6 rounds.
Counted from 6 of the 12 matches played. The rest were not pulled for openings.
Lau
- Career
- 39–3 · 92.9%
- This season
- 10 matches · 90.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 3 | 13.6% |
|---|---|---|
| guardG into punchP | 3 | 13.6% |
| guardG into Souko Sensou66P+K | 2 | 9.1% |
| Kosoushou46P into forward movement | 1 | 4.5% |
| Touku Shashou897P+K | 1 | 4.5% |
| backdash into Kensou4P | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| crouch into Souchuken2P | 1 | 4.5% |
| evade down into Sako Soushou4P+K | 1 | 4.5% |
| guardG | 1 | 4.5% |
| guardG into RenshouPP | 1 | 4.5% |
| guardG into Renshou Senputai3PPK | 1 | 4.5% |
| guardG into Senkyaku Chushou3KP | 1 | 4.5% |
| guardG into Souchuken2P | 1 | 4.5% |
| guardG into evade up | 1 | 4.5% |
2 further openings account for the other 2 rounds.
Counted from 5 of the 10 matches played. The rest were not pulled for openings.
Goh
- Career
- 58–23 · 71.6%
- This season
- 9 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| crouch into crouch dash forward | 1 | 16.7% |
|---|---|---|
| evade down into crouch dash forward | 1 | 16.7% |
| evade up into Kyousengeri46K | 1 | 16.7% |
| guardG into Batousatsu3KP | 1 | 16.7% |
| guardG into Soukyu46P | 1 | 16.7% |
| guardG into forward dash | 1 | 16.7% |
Counted from 2 of the 9 matches played. The rest were not pulled for openings.
Not counted here: Jacky, Jeffry, Sarah, Wolf. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
