VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

獣王(設定2)

Career matches13,924
Career win rate46.4%
Round win rate46.4%
Peak rank33
Distinct opponents560
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun3313,9246,4667,45846.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira24812112748.8%+3.1
Jacky195979849.7%+4.8
Wolf1908410644.2%-3.5
Jeffry145519435.2%-11.3
Pai136667048.5%+2.6
Kage119556446.2%+2.7
Lau96356136.5%-4.8
Sarah96494751.0%+2.4
Goh85364942.4%-3.6
Shun84444052.4%+6.9
Aoi81414050.6%+6.3
Jean73324143.8%+1.9
Brad69244534.8%-9.4
Vanessa68373154.4%+7.8
Lei Fei66214531.8%-10.8
El Blaze64352954.7%+8.2
Lion63323150.8%+3.0
Taka32122037.5%-7.4
Dural29141548.3%+7.0
Eileen2451920.8%-23.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2159512044.2%-0.7
Low Fence21310311048.4%+3.5
Full Fence2099511445.5%+1.8
Breakable Full Fence1948211242.3%-4.5
Breakable Half Fence1938111242.0%-1.9
Single Wall189909947.6%+2.2
Half Fence1888310544.1%-2.8
Octagon1827810442.9%-4.0
Open180958552.8%+7.6
Full Fence and Open93415244.1%-2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,18143.5%45.3%-1.7
No walls58249.5%45.5%+3.9

Walls against open: -5.7 points (95% range -10.7 to -0.7), p 0.026 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

黒シャツ (Rank 33)2026/09/222461825.0%
misoazy (Rank 30)2026/09/2297277.8%
ふぇに (Rank 33)2026/09/14124833.3%
ER_higante (Rank 30)2026/09/14116554.5%
fdjskjfsdls (Rank 30)2026/09/13105550.0%
CELIS (Rank 28)2026/09/13128466.7%
orz (Rank 28)2026/09/1331191261.3%
アセスルファムK (Rank 32)2026/09/11124833.3%
カミナリおやじ (Rank 29)2026/09/11136746.1%
鳩男 (Rank 28)2026/09/111941521.1%
Nn_nekosuke (Rank 28)2026/09/06145935.7%
waruho (Rank 27)2026/09/06117463.6%
LEO (Rank 30)2026/09/03116554.5%
asari0727 (Rank 30)2026/08/24107370.0%
はげまん (Rank 29)2026/08/23105550.0%
culis (Rank 30)2026/08/021871138.9%
HB (Rank 30)2026/08/0226111542.3%
skyward_wildcat4 (Rank 33)2026/07/26102820.0%
龍仙人【鬼手仏心】 (Rank 28)2026/07/2693633.3%
maripon (Rank 32)2026/07/261981142.1%
3万円CHALLENGE_TV めぐむ (Rank 30)2026/07/1195455.6%
Gun-Interceptor (Rank 28)2026/06/28106460.0%
suconyanzu (Rank 28)2026/06/28114736.4%
shogun-iwaki (Rank 30)2026/06/2126111542.3%
akizuki-type-t (Rank 27)2026/05/111411378.6%

Round openings

Shun

crouch into Haisenchu1P1,19016.3%
forward movement into RengekiPP6078.3%
Tenshin Souchushou6P+K3615.0%
forward movement into punchP3264.5%
crouch into Gyou'in Haishu3P3064.2%
offensive move into guardG2773.8%
backdash into Dokuritsu Kanpai46P+K1962.7%
backdash into evade up1902.6%
guardG into Tenshin Souchushou6P+K1852.5%
guardG1722.4%
backward movement into Kasen Chugeki6P1371.9%
backdash into Kasen Gyou'in6P+K+G1351.9%
punchP into RengekiPP1281.8%
backdash into guardG981.3%
backdash into throwP+G891.2%

313 further openings account for the other 2,900 rounds.

Counted from 1,840 of the 1,963 matches played. The rest were not pulled for openings.