VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

Eight

Career matches423
Career win rate76.8%
Round win rate61.7%
Peak rank38
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf384233259876.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion108280.0%+23.5
Jean71614.3%-57.1
Pai75271.4%+11.7
Jacky54180.0%+9.5
Sarah53260.0%-3.1
Lei Fei330100.0%+31.5
Akira220100.0%+26.4
Kage2020.0%-77.4
Lau220100.0%+23.4
Brad110100.0%+22.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence148657.1%-12.1
Rectangle71614.3%-60.1
Breakable Half Fence660100.0%+28.1
Half Fence550100.0%+40.4
Open53260.0%-3.5
Single Wall43175.0%+20.0
Low Fence220100.0%+30.8
Full Fence110100.0%+30.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3363.6%67.1%-3.5
No walls1172.7%62.2%+10.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

lesser-pram7 (Rank 40)2026/05/1043175.0%
konta808 (Rank 41)2026/05/1043175.0%
へっぽこラウ (Rank 35)2026/05/10220100.0%
Umemon2026 (Rank 35)2026/05/1043175.0%
Source-chaude-Pa (Rank 38)2026/05/1032166.7%
nidaimebannai (Rank 39)2026/05/1053260.0%
虎痴 (Rank 40)2026/05/1021150.0%
タルタルモンク (Rank 33)2026/04/262020.0%
痩せたい (Rank 33)2026/04/26330100.0%
KENTZ.SW2 (Rank 32)2026/04/26440100.0%
spimer-man (Rank 36)2026/04/2571614.3%
siroiro_16bit (Rank 37)2026/04/25110100.0%
ヘニオ (Rank 32)2026/04/25220100.0%
JISERU (Rank 29)2026/04/20110100.0%

Round openings

Wolf

forward dash into throwP+G2112.7%
Low Drop Kick62K1911.4%
crouch dash forward into throwP+G127.2%
Low Hammer2P into evade up116.6%
Low Hammer2P into throwP+G106.0%
backdash into Elbow Butt4P106.0%
backdash into evade up106.0%
crouch into Regret Discharge33P+K95.4%
crouch into Arrow Knuckle3P74.2%
Quick Shoulder66P+K63.6%
backdash into throwP+G63.6%
backdash into evade down53.0%
backdash into Quick Shoulder66P+K42.4%
forward movement into Low Smash2K42.4%
crouch dash forward into Regret Discharge33P+K31.8%

24 further openings account for the other 29 rounds.