Virtua Fighter 5 REVO · v1.10 · Region: Asia
Eight
Characters played — VF5's own record
| Wolf | 38 | 423 | 325 | 98 | 76.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 10 | 8 | 2 | 80.0% | +23.5 |
|---|---|---|---|---|---|
| Jean | 7 | 1 | 6 | 14.3% | -57.1 |
| Pai | 7 | 5 | 2 | 71.4% | +11.7 |
| Jacky | 5 | 4 | 1 | 80.0% | +9.5 |
| Sarah | 5 | 3 | 2 | 60.0% | -3.1 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +31.5 |
| Akira | 2 | 2 | 0 | 100.0% | +26.4 |
| Kage | 2 | 0 | 2 | 0.0% | -77.4 |
| Lau | 2 | 2 | 0 | 100.0% | +23.4 |
| Brad | 1 | 1 | 0 | 100.0% | +22.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 14 | 8 | 6 | 57.1% | -12.1 |
|---|---|---|---|---|---|
| Rectangle | 7 | 1 | 6 | 14.3% | -60.1 |
| Breakable Half Fence | 6 | 6 | 0 | 100.0% | +28.1 |
| Half Fence | 5 | 5 | 0 | 100.0% | +40.4 |
| Open | 5 | 3 | 2 | 60.0% | -3.5 |
| Single Wall | 4 | 3 | 1 | 75.0% | +20.0 |
| Low Fence | 2 | 2 | 0 | 100.0% | +30.8 |
| Full Fence | 1 | 1 | 0 | 100.0% | +30.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 33 | 63.6% | 67.1% | -3.5 |
| No walls | 11 | 72.7% | 62.2% | +10.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| spimer-man (Rank 36) | 7 | 1 | 6 | 14.3% |
|---|---|---|---|---|
| nidaimebannai (Rank 39) | 5 | 3 | 2 | 60.0% |
| KENTZ.SW2 (Rank 32) | 4 | 4 | 0 | 100.0% |
| Umemon2026 (Rank 35) | 4 | 3 | 1 | 75.0% |
| konta808 (Rank 41) | 4 | 3 | 1 | 75.0% |
| lesser-pram7 (Rank 40) | 4 | 3 | 1 | 75.0% |
| Source-chaude-Pa (Rank 38) | 3 | 2 | 1 | 66.7% |
| 痩せたい (Rank 33) | 3 | 3 | 0 | 100.0% |
| へっぽこラウ (Rank 35) | 2 | 2 | 0 | 100.0% |
| タルタルモンク (Rank 33) | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 32) | 2 | 2 | 0 | 100.0% |
| 虎痴 (Rank 40) | 2 | 1 | 1 | 50.0% |
| JISERU (Rank 29) | 1 | 1 | 0 | 100.0% |
| siroiro_16bit (Rank 37) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| lesser-pram7 (Rank 40) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| konta808 (Rank 41) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| へっぽこラウ (Rank 35) | 2026/05/10 | 2 | 2 | 0 | 100.0% |
| Umemon2026 (Rank 35) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| Source-chaude-Pa (Rank 38) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| nidaimebannai (Rank 39) | 2026/05/10 | 5 | 3 | 2 | 60.0% |
| 虎痴 (Rank 40) | 2026/05/10 | 2 | 1 | 1 | 50.0% |
| タルタルモンク (Rank 33) | 2026/04/26 | 2 | 0 | 2 | 0.0% |
| 痩せたい (Rank 33) | 2026/04/26 | 3 | 3 | 0 | 100.0% |
| KENTZ.SW2 (Rank 32) | 2026/04/26 | 4 | 4 | 0 | 100.0% |
| spimer-man (Rank 36) | 2026/04/25 | 7 | 1 | 6 | 14.3% |
| siroiro_16bit (Rank 37) | 2026/04/25 | 1 | 1 | 0 | 100.0% |
| ヘニオ (Rank 32) | 2026/04/25 | 2 | 2 | 0 | 100.0% |
| JISERU (Rank 29) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
Round openings
Wolf
| forward dash into throwP+G | 21 | 12.7% |
|---|---|---|
| Low Drop Kick62K | 19 | 11.4% |
| crouch dash forward into throwP+G | 12 | 7.2% |
| Low Hammer2P into evade up | 11 | 6.6% |
| Low Hammer2P into throwP+G | 10 | 6.0% |
| backdash into Elbow Butt4P | 10 | 6.0% |
| backdash into evade up | 10 | 6.0% |
| crouch into Regret Discharge33P+K | 9 | 5.4% |
| crouch into Arrow Knuckle3P | 7 | 4.2% |
| Quick Shoulder66P+K | 6 | 3.6% |
| backdash into throwP+G | 6 | 3.6% |
| backdash into evade down | 5 | 3.0% |
| backdash into Quick Shoulder66P+K | 4 | 2.4% |
| forward movement into Low Smash2K | 4 | 2.4% |
| crouch dash forward into Regret Discharge33P+K | 3 | 1.8% |
24 further openings account for the other 29 rounds.
