Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1894 #150 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 43 | 3,286 | 2,083 | 1,203 | 63.4% |
|---|---|---|---|---|---|
| Kage | 37 | 444 | 260 | 184 | 58.6% |
| Brad | 38 | 387 | 229 | 158 | 59.2% |
| Lau | — | 29 | 19 | 10 | 65.5% |
| Jacky | 33 | 11 | 6 | 5 | 54.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,577 of 2,084 rounds counted8.2 inputs a second (493 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 8.3 | 501 | 1,186 |
|---|---|---|---|
| Brad | 7.8 | 467 | 263 |
| Kage | 8.0 | 481 | 111 |
| Jacky | 7.3 | 437 | 17 |
By opponent's character
| Lau | 8.2 | 494 | 262 |
|---|---|---|---|
| Jacky | 8.8 | 525 | 250 |
| Jeffry | 7.4 | 442 | 149 |
| Brad | 8.2 | 493 | 127 |
| Akira | 8.4 | 502 | 109 |
| Lion | 8.2 | 492 | 54 |
| El Blaze | 8.2 | 492 | 78 |
| Eileen | 8.6 | 516 | 55 |
| Jean | 7.9 | 474 | 58 |
| Goh | 8.2 | 495 | 65 |
| Lei Fei | 8.1 | 487 | 40 |
| Sarah | 8.1 | 485 | 46 |
| Wolf | 7.4 | 442 | 27 |
| Vanessa | 8.2 | 492 | 52 |
| Aoi | 8.9 | 533 | 55 |
| Pai | 8.4 | 507 | 43 |
| Shun | 8.0 | 478 | 50 |
| Kage | 7.8 | 465 | 49 |
| Taka | 7.4 | 442 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 83 | 57 | 26 | 68.7% | +8.7 |
|---|---|---|---|---|---|
| Jacky | 72 | 43 | 29 | 59.7% | -5.8 |
| Jeffry | 42 | 25 | 17 | 59.5% | -14.4 |
| Brad | 37 | 27 | 10 | 73.0% | +6.7 |
| Akira | 33 | 24 | 9 | 72.7% | +7.6 |
| Lion | 28 | 10 | 18 | 35.7% | -25.7 |
| El Blaze | 24 | 14 | 10 | 58.3% | -11.0 |
| Eileen | 21 | 18 | 3 | 85.7% | +27.1 |
| Jean | 21 | 16 | 5 | 76.2% | +9.6 |
| Goh | 20 | 17 | 3 | 85.0% | +15.5 |
| Lei Fei | 19 | 13 | 6 | 68.4% | +8.3 |
| Sarah | 19 | 13 | 6 | 68.4% | +6.8 |
| Wolf | 19 | 10 | 9 | 52.6% | -11.7 |
| Vanessa | 18 | 12 | 6 | 66.7% | +5.7 |
| Aoi | 16 | 7 | 9 | 43.8% | -19.0 |
| Pai | 16 | 6 | 10 | 37.5% | -24.9 |
| Shun | 15 | 11 | 4 | 73.3% | +1.7 |
| Kage | 14 | 10 | 4 | 71.4% | +8.9 |
| Taka | 9 | 7 | 2 | 77.8% | +12.7 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 75 | 49 | 26 | 65.3% | +0.7 |
|---|---|---|---|---|---|
| Full Fence | 69 | 41 | 28 | 59.4% | -5.9 |
| Open | 56 | 36 | 20 | 64.3% | -0.9 |
| Rectangle | 56 | 41 | 15 | 73.2% | +5.2 |
| Single Wall | 54 | 35 | 19 | 64.8% | +2.2 |
| Breakable Full Fence | 50 | 30 | 20 | 60.0% | -6.2 |
| Octagon | 44 | 30 | 14 | 68.2% | +1.7 |
| Low Fence | 42 | 28 | 14 | 66.7% | +2.5 |
| Half Fence | 26 | 17 | 9 | 65.4% | +3.8 |
| Full Fence and Open | 18 | 12 | 6 | 66.7% | +4.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 320 | 65.0% | 65.5% | -0.5 |
| No walls | 152 | 65.1% | 64.1% | +1.0 |
Walls against open: -1.6 points (95% range -12.7 to +9.5), p 0.780 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 15 | 8 | 7 | 53.3% |
|---|---|---|---|---|
| GP (Rank 40) | 14 | 12 | 2 | 85.7% |
| konagona-jef (Rank 33) | 14 | 6 | 8 | 42.9% |
| ノハナさん (Rank 41) | 14 | 6 | 8 | 42.9% |
| jean (Rank 41) | 13 | 6 | 7 | 46.1% |
| ひかる (Rank 39) | 13 | 9 | 4 | 69.2% |
| ピーエス (Rank 38) | 12 | 10 | 2 | 83.3% |
| 堂島様 (Rank 43) | 12 | 6 | 6 | 50.0% |
| cyomiko (Rank 41) | 10 | 6 | 4 | 60.0% |
| ikkyusaaan (Rank 39) | 10 | 8 | 2 | 80.0% |
| しょべるん (Rank 39) | 10 | 7 | 3 | 70.0% |
| k-wofs (Rank 41) | 8 | 6 | 2 | 75.0% |
| lapislazuli (Rank 36) | 8 | 6 | 2 | 75.0% |
| manatsu_7 (Rank 41) | 8 | 6 | 2 | 75.0% |
| nidaimebannai (Rank 38) | 8 | 8 | 0 | 100.0% |
| okinawa_39 (Rank 41) | 8 | 7 | 1 | 87.5% |
| ハティーン (Rank 41) | 8 | 7 | 1 | 87.5% |
| マルコメX (Rank 44) | 8 | 2 | 6 | 25.0% |
| DJG10159 (Rank 35) | 7 | 5 | 2 | 71.4% |
| Vgyjyrdgjk (Rank 37) | 7 | 7 | 0 | 100.0% |
| マーウォ (Rank 39) | 7 | 4 | 3 | 57.1% |
| かめやま (Rank 42) | 6 | 2 | 4 | 33.3% |
| ちび太☆らふぁ~る (Rank 42) | 6 | 2 | 4 | 33.3% |
| 昆虫ちゃん (Rank 40) | 6 | 3 | 3 | 50.0% |
| ぐーる (Rank 7) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| 堂島様 (Rank 43) | 2026/10/17 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| jinmenusagi (Rank 42) | 2026/10/17 | 15 | 8 | 7 | 53.3% |
| マルコメX (Rank 44) | 2026/10/10 | 8 | 2 | 6 | 25.0% |
| manatsu_7 (Rank 41) | 2026/10/04 | 8 | 6 | 2 | 75.0% |
| ノハナさん (Rank 41) | 2026/09/23 | 14 | 6 | 8 | 42.9% |
| DJG10159 (Rank 35) | 2026/09/23 | 7 | 5 | 2 | 71.4% |
| okinawa_39 (Rank 41) | 2026/09/22 | 8 | 7 | 1 | 87.5% |
| konagona-jef (Rank 33) | 2026/09/22 | 14 | 6 | 8 | 42.9% |
| cyomiko (Rank 41) | 2026/09/12 | 10 | 6 | 4 | 60.0% |
| ちび太☆らふぁ~る (Rank 42) | 2026/09/12 | 6 | 2 | 4 | 33.3% |
| ピーエス (Rank 38) | 2026/09/05 | 12 | 10 | 2 | 83.3% |
| ハティーン (Rank 41) | 2026/09/05 | 8 | 7 | 1 | 87.5% |
| jean (Rank 41) | 2026/07/06 | 13 | 6 | 7 | 46.1% |
| かめやま (Rank 42) | 2026/07/06 | 6 | 2 | 4 | 33.3% |
| GP (Rank 40) | 2026/07/06 | 14 | 12 | 2 | 85.7% |
| しょべるん (Rank 39) | 2026/07/06 | 10 | 7 | 3 | 70.0% |
| ぐーる (Rank 7) | 2026/07/06 | 5 | 1 | 4 | 20.0% |
| nidaimebannai (Rank 38) | 2026/07/05 | 8 | 8 | 0 | 100.0% |
| マーウォ (Rank 39) | 2026/07/05 | 7 | 4 | 3 | 57.1% |
| k-wofs (Rank 41) | 2026/07/05 | 8 | 6 | 2 | 75.0% |
| ikkyusaaan (Rank 39) | 2026/07/05 | 10 | 8 | 2 | 80.0% |
| lapislazuli (Rank 36) | 2026/06/13 | 8 | 6 | 2 | 75.0% |
| ひかる (Rank 39) | 2026/06/13 | 13 | 9 | 4 | 69.2% |
| Vgyjyrdgjk (Rank 37) | 2026/05/23 | 7 | 7 | 0 | 100.0% |
| 昆虫ちゃん (Rank 40) | 2026/05/05 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| backdash into evade down | 166 | 8.3% |
|---|---|---|
| backdash into guardG | 143 | 7.2% |
| forward movement into punchP | 107 | 5.4% |
| Hikou Senshi66K into Hikou Niki6K | 96 | 4.8% |
| crouch dash forward into Enkou Toutou3P+K | 45 | 2.3% |
| Enkou Nyudou214P+K | 42 | 2.1% |
| crouch into Enkou Chousou3P | 40 | 2.0% |
| evade up into crouch dash forward | 38 | 1.9% |
| backdash into Enkou Tekitou1P+K | 35 | 1.8% |
| forward dash into guardG | 32 | 1.6% |
| evade up into guardG | 27 | 1.4% |
| forward movement into Enkou Nyudou214P+K | 27 | 1.4% |
| punchP | 27 | 1.4% |
| backdash into evade up | 25 | 1.3% |
| Kousokuhon7K+G | 24 | 1.2% |
326 further openings account for the other 1,115 rounds.
Counted from 501 of the 526 matches played. The rest were not pulled for openings.
Eileen
- Career
- 2,083–1,203 · 63.4%
- This season
- 411 matches · 64.2%
- Peak rank
- 43
First hit in 46.1% of 1,537 rounds. Won 62.3% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- Against Lau: backs off first in 48.1% of rounds, against 32.1% against everyone else.
- After winning a round: attacks straight away in 30.4% of rounds, against 18.3% after losing one.
- In round 4 or later: opens with “forward movement into P punch” in 11.9% of rounds, against 4.9% in their other rounds.
- Against Lau: opens with “backdash into evade down” in 24.1% of rounds, against 6.3% against everyone else.
- After losing a round: opens with “backdash into G guard” in 8.7% of rounds, against 4.5% after winning one.
| backdash into evade down | 145 | 9.4% |
|---|---|---|
| backdash into guardG | 120 | 7.8% |
| forward movement into punchP | 103 | 6.7% |
| Hikou Senshi66K into Hikou Niki6K | 96 | 6.2% |
| crouch dash forward into Enkou Toutou3P+K | 45 | 2.9% |
| Enkou Nyudou214P+K | 42 | 2.7% |
| crouch into Enkou Chousou3P | 40 | 2.6% |
| backdash into Enkou Tekitou1P+K | 35 | 2.3% |
| forward movement into Enkou Nyudou214P+K | 27 | 1.7% |
| forward dash into guardG | 26 | 1.7% |
| punchP | 25 | 1.6% |
| Kousokuhon7K+G | 24 | 1.6% |
| backdash into Enkou Nyurin66P | 23 | 1.5% |
| Hikou Senshi66K | 22 | 1.4% |
| evade down into Enkou Nyudou214P+K | 22 | 1.4% |
200 further openings account for the other 754 rounds.
Counted from 387 of the 411 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 29–12 · 71% | 11–5 · 69% | too few to test |
| Jacky | 19–15 · 56% | 6–9 · 40% | too few to test |
| Brad | 14–4 · 78% | 6–2 · 75% | too few to test |
| Akira | 12–7 · 63% | 7–0 · 100% | too few to test |
| Lion | 4–6 · 40% | 4–8 · 33% | too few to test |
| Jeffry | 8–4 · 67% | 4–3 · 57% | too few to test |
| El Blaze | 9–6 · 60% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 229–158 · 59.2%
- This season
- 82 matches · 62.2%
- Peak rank
- 38
First hit in 52.6% of 310 rounds. Won 59.5% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Sway Back4P+K+G | 23 | 7.4% |
|---|---|---|
| Middle Spin Kick66K into Ten Kao6K | 19 | 6.1% |
| backdash into evade down | 19 | 6.1% |
| backdash into guardG | 17 | 5.5% |
| evade up into crouch dash forward | 13 | 4.2% |
| backdash into Ducking6P+K+G | 12 | 3.9% |
| backdash into Sawk Klab6P+K | 10 | 3.2% |
| Ducking6P+K+G into Crush Knee KickK+G | 9 | 2.9% |
| Ducking6P+K+G into Sting BlowP+K | 9 | 2.9% |
| backdash into Jackal Straight46P+K | 9 | 2.9% |
| backdash into evade up | 9 | 2.9% |
| backdash into Elbow Hook6P | 7 | 2.2% |
| backdash into throwP+G | 7 | 2.2% |
| evade up into Jolt Upper3P | 7 | 2.2% |
| evade up into guardG | 5 | 1.6% |
85 further openings account for the other 137 rounds.
Counted from 81 of the 82 matches played. The rest were not pulled for openings.
Kage
- Career
- 260–184 · 58.6%
- This season
- 29 matches · 82.8%
- Peak rank
- 37
First hit in 58.2% of 110 rounds. Won 75.0% of the rounds they struck first, 60.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 12 | 10.8% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 9 | 8.1% |
| backdash into Fusenjin3P | 8 | 7.2% |
| backdash into Kodachinuki4K | 7 | 6.3% |
| Rasen4P | 6 | 5.4% |
| backdash into guardG | 6 | 5.4% |
| backdash into Kasumi Yaiba66P+K | 4 | 3.6% |
| evade up into crouch dash forward | 4 | 3.6% |
| backward movement into Nagiharai6P+K | 3 | 2.7% |
| forward movement into Rasen4P | 3 | 2.7% |
| Fusenjin3P | 2 | 1.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 1.8% |
| backdash into Gen'you4K+G | 2 | 1.8% |
| backdash into Rasen Urageri4PK | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
33 further openings account for the other 39 rounds.
Jacky
- Career
- 6–5 · 54.5%
- This season
- 4 matches · 25.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash | 2 | 11.8% |
|---|---|---|
| backdash into Long Stride Back Knuckle4P+K | 2 | 11.8% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 5.9% |
| Middle Smash6P | 1 | 5.9% |
| Slant Back Knuckle1P | 1 | 5.9% |
| backdash into Beat KnuckleP+K | 1 | 5.9% |
| backdash into High Angle Upper Kick6K | 1 | 5.9% |
| backdash into Slant Back Knuckle1P | 1 | 5.9% |
| crouch dash forward into Groin Kick6K+G | 1 | 5.9% |
| crouch dash forward into Low Spin Kick1K+G | 1 | 5.9% |
| forward dash into Smash Straight Jab3PP | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| guardG into Punch High KickPK | 1 | 5.9% |
| guardG into Smash Straight Jab3PP | 1 | 5.9% |
| punchP into Punch High KickPK | 1 | 5.9% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 5 of 16 tests hold up
- Brad: 0 of 9 tests hold up
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
