VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

アレックス・ペレイラ

  • Brad
  • Kage
  • Jacky
Career matches4,157
Career win rate62.5%
Round win rate58.5%
Peak rank43
Distinct opponents143
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1894 #150 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen433,2862,0831,20363.4%
Kage3744426018458.6%
Brad3838722915859.2%
Lau—29191065.5%
Jacky33116554.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,577 of 2,084 rounds counted

8.2 inputs a second (493 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.35011,186
Brad7.8467263
Kage8.0481111
Jacky7.343717

By opponent's character

Lau8.2494262
Jacky8.8525250
Jeffry7.4442149
Brad8.2493127
Akira8.4502109
Lion8.249254
El Blaze8.249278
Eileen8.651655
Jean7.947458
Goh8.249565
Lei Fei8.148740
Sarah8.148546
Wolf7.444227
Vanessa8.249252
Aoi8.953355
Pai8.450743
Shun8.047850
Kage7.846549
Taka7.44428

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau83572668.7%+8.7
Jacky72432959.7%-5.8
Jeffry42251759.5%-14.4
Brad37271073.0%+6.7
Akira3324972.7%+7.6
Lion28101835.7%-25.7
El Blaze24141058.3%-11.0
Eileen2118385.7%+27.1
Jean2116576.2%+9.6
Goh2017385.0%+15.5
Lei Fei1913668.4%+8.3
Sarah1913668.4%+6.8
Wolf1910952.6%-11.7
Vanessa1812666.7%+5.7
Aoi167943.8%-19.0
Pai1661037.5%-24.9
Shun1511473.3%+1.7
Kage1410471.4%+8.9
Taka97277.8%+12.7

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence75492665.3%+0.7
Full Fence69412859.4%-5.9
Open56362064.3%-0.9
Rectangle56411573.2%+5.2
Single Wall54351964.8%+2.2
Breakable Full Fence50302060.0%-6.2
Octagon44301468.2%+1.7
Low Fence42281466.7%+2.5
Half Fence2617965.4%+3.8
Full Fence and Open1812666.7%+4.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32065.0%65.5%-0.5
No walls15265.1%64.1%+1.0

Walls against open: -1.6 points (95% range -12.7 to +9.5), p 0.780 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 43)2026/10/17126650.0%
jinmenusagi (Rank 42)2026/10/17158753.3%
マルコメX (Rank 44)2026/10/1082625.0%
manatsu_7 (Rank 41)2026/10/0486275.0%
ノハナさん (Rank 41)2026/09/23146842.9%
DJG10159 (Rank 35)2026/09/2375271.4%
okinawa_39 (Rank 41)2026/09/2287187.5%
konagona-jef (Rank 33)2026/09/22146842.9%
cyomiko (Rank 41)2026/09/12106460.0%
ちび太☆らふぁ~る (Rank 42)2026/09/1262433.3%
ピーエス (Rank 38)2026/09/051210283.3%
ハティーン (Rank 41)2026/09/0587187.5%
jean (Rank 41)2026/07/06136746.1%
かめやま (Rank 42)2026/07/0662433.3%
GP (Rank 40)2026/07/061412285.7%
しょべるん (Rank 39)2026/07/06107370.0%
ぐーる (Rank 7)2026/07/0651420.0%
nidaimebannai (Rank 38)2026/07/05880100.0%
マーウォ (Rank 39)2026/07/0574357.1%
k-wofs (Rank 41)2026/07/0586275.0%
ikkyusaaan (Rank 39)2026/07/05108280.0%
lapislazuli (Rank 36)2026/06/1386275.0%
ひかる (Rank 39)2026/06/13139469.2%
Vgyjyrdgjk (Rank 37)2026/05/23770100.0%
昆虫ちゃん (Rank 40)2026/05/0563350.0%

Round openings

Every character

backdash into evade down1668.3%
backdash into guardG1437.2%
forward movement into punchP1075.4%
Hikou Senshi66K into Hikou Niki6K964.8%
crouch dash forward into Enkou Toutou3P+K452.3%
Enkou Nyudou214P+K422.1%
crouch into Enkou Chousou3P402.0%
evade up into crouch dash forward381.9%
backdash into Enkou Tekitou1P+K351.8%
forward dash into guardG321.6%
evade up into guardG271.4%
forward movement into Enkou Nyudou214P+K271.4%
punchP271.4%
backdash into evade up251.3%
Kousokuhon7K+G241.2%

326 further openings account for the other 1,115 rounds.

Counted from 501 of the 526 matches played. The rest were not pulled for openings.

Eileen

Career
2,083–1,203 · 63.4%
This season
411 matches · 64.2%
Peak rank
43

First hit in 46.1% of 1,537 rounds. Won 62.3% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

  • Against Lau: backs off first in 48.1% of rounds, against 32.1% against everyone else.
  • After winning a round: attacks straight away in 30.4% of rounds, against 18.3% after losing one.
  • In round 4 or later: opens with “forward movement into P punch” in 11.9% of rounds, against 4.9% in their other rounds.
  • Against Lau: opens with “backdash into evade down” in 24.1% of rounds, against 6.3% against everyone else.
  • After losing a round: opens with “backdash into G guard” in 8.7% of rounds, against 4.5% after winning one.

How is this tested?

backdash into evade down1459.4%
backdash into guardG1207.8%
forward movement into punchP1036.7%
Hikou Senshi66K into Hikou Niki6K966.2%
crouch dash forward into Enkou Toutou3P+K452.9%
Enkou Nyudou214P+K422.7%
crouch into Enkou Chousou3P402.6%
backdash into Enkou Tekitou1P+K352.3%
forward movement into Enkou Nyudou214P+K271.7%
forward dash into guardG261.7%
punchP251.6%
Kousokuhon7K+G241.6%
backdash into Enkou Nyurin66P231.5%
Hikou Senshi66K221.4%
evade down into Enkou Nyudou214P+K221.4%

200 further openings account for the other 754 rounds.

Counted from 387 of the 411 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau29–12 · 71%11–5 · 69%too few to test
Jacky19–15 · 56%6–9 · 40%too few to test
Brad14–4 · 78%6–2 · 75%too few to test
Akira12–7 · 63%7–0 · 100%too few to test
Lion4–6 · 40%4–8 · 33%too few to test
Jeffry8–4 · 67%4–3 · 57%too few to test
El Blaze9–6 · 60%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

24 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
229–158 · 59.2%
This season
82 matches · 62.2%
Peak rank
38

First hit in 52.6% of 310 rounds. Won 59.5% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Sway Back4P+K+G237.4%
Middle Spin Kick66K into Ten Kao6K196.1%
backdash into evade down196.1%
backdash into guardG175.5%
evade up into crouch dash forward134.2%
backdash into Ducking6P+K+G123.9%
backdash into Sawk Klab6P+K103.2%
Ducking6P+K+G into Crush Knee KickK+G92.9%
Ducking6P+K+G into Sting BlowP+K92.9%
backdash into Jackal Straight46P+K92.9%
backdash into evade up92.9%
backdash into Elbow Hook6P72.2%
backdash into throwP+G72.2%
evade up into Jolt Upper3P72.2%
evade up into guardG51.6%

85 further openings account for the other 137 rounds.

Counted from 81 of the 82 matches played. The rest were not pulled for openings.

Kage

Career
260–184 · 58.6%
This season
29 matches · 82.8%
Peak rank
37

First hit in 58.2% of 110 rounds. Won 75.0% of the rounds they struck first, 60.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1210.8%
Rasen4P into Rasen Urageri4PK98.1%
backdash into Fusenjin3P87.2%
backdash into Kodachinuki4K76.3%
Rasen4P65.4%
backdash into guardG65.4%
backdash into Kasumi Yaiba66P+K43.6%
evade up into crouch dash forward43.6%
backward movement into Nagiharai6P+K32.7%
forward movement into Rasen4P32.7%
Fusenjin3P21.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP21.8%
backdash into Gen'you4K+G21.8%
backdash into Rasen Urageri4PK21.8%
backdash into evade down21.8%

33 further openings account for the other 39 rounds.

Jacky

Career
6–5 · 54.5%
This season
4 matches · 25.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash211.8%
backdash into Long Stride Back Knuckle4P+K211.8%
Jab StraightPP into Jab Double StraightPPP15.9%
Middle Smash6P15.9%
Slant Back Knuckle1P15.9%
backdash into Beat KnuckleP+K15.9%
backdash into High Angle Upper Kick6K15.9%
backdash into Slant Back Knuckle1P15.9%
crouch dash forward into Groin Kick6K+G15.9%
crouch dash forward into Low Spin Kick1K+G15.9%
forward dash into Smash Straight Jab3PP15.9%
forward movement into punchP15.9%
guardG into Punch High KickPK15.9%
guardG into Smash Straight Jab3PP15.9%
punchP into Punch High KickPK15.9%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 5 of 16 tests hold up
  • Brad: 0 of 9 tests hold up
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)