VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

donburiblaze

  • Lau
  • Jean
  • Sarah
  • Vanessa
  • Goh
  • Lei Fei
  • Eileen
  • Jeffry
  • Shun
  • Wolf
Career matches1,142
Career win rate76.3%
Round win rate65.7%
Peak rank40
Distinct opponents99
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1798 #378 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze4052136815370.6%
Lau382381795975.2%
Jean33109872279.8%
Goh3394761880.8%
Lei Fei305144786.3%
Sarah294337686.0%
Eileen303935489.7%
Vanessa282322195.7%
Wolf261110190.9%
Jeffry27770100.0%
Shun26660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

605 of 722 rounds counted

10.6 inputs a second (635 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau10.9657264
Jean10.3621104
Sarah10.965628
Vanessa9.154561
Lei Fei11.871151
Eileen10.261344
Jeffry9.053922
Shun10.160421
El Blaze11.87106
Wolf11.26704

By opponent's character

Akira10.563092
Jeffry10.160364
Jacky10.362146
Wolf10.663569
Shun10.864847
Kage10.965233
Lion10.563349
Pai11.368044
Aoi9.959624
Vanessa10.965233
Brad10.563227
El Blaze9.758414
Jean11.266914
Goh11.267418
Lau11.367717
Sarah11.16646
Taka10.26118

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2423195.8%+19.4
Jeffry2118385.7%+9.8
Jacky2018290.0%+14.1
Wolf1813572.2%-6.5
Shun1610662.5%-6.1
Kage127558.3%-19.2
Lion128466.7%-9.4
Pai115645.5%-28.0
Aoi97277.8%-1.3
Vanessa84450.0%-25.7
Brad75271.4%-2.2
El Blaze76185.7%+10.3
Jean54180.0%-0.8
Goh440100.0%+21.9
Lau42250.0%-16.7
Lei Fei220100.0%+20.0
Sarah220100.0%+16.5
Taka220100.0%+15.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2719870.4%-1.7
Single Wall2516964.0%-12.5
Low Fence2216672.7%-6.6
Octagon1917289.5%+17.4
Rectangle1915479.0%+2.0
Full Fence1714382.3%+8.7
Breakable Full Fence1514193.3%+14.3
Half Fence139469.2%-9.2
Open990100.0%+23.9
Full Fence and Open65183.3%+5.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11080.0%75.3%+4.7
No walls5673.2%76.7%-3.4

Walls against open: +8.1 points (95% range -6.8 to +23.0), p 0.287 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

∈挙動不審∋ (Rank 36)2026/09/29330100.0%
a.k.aとりてん (Rank 40)2026/09/2932166.7%
荒駒松太郎 (Rank 39)2026/09/2932166.7%
闇落ちUMAGON (Rank 32)2026/09/24330100.0%
chibaken_1992 (Rank 35)2026/09/2431233.3%
エルモchYT★プなれ★ (Rank 29)2026/09/24330100.0%
specialweek3250 (Rank 32)2026/09/2452340.0%
乃木ぽん@こてつ.kuma (Rank 33)2026/09/2442250.0%
あ (Rank 29)2026/09/24220100.0%
Kenji_Niinuma (Rank 33)2026/09/2432166.7%
omuretukun (Rank 24)2026/09/12330100.0%
HongSam1 (Rank 25)2026/09/12220100.0%
nanami.madogiwa (Rank 29)2026/09/1232166.7%
expensive-sand (Rank 33)2026/07/1632166.7%
きくらげ (Rank 26)2026/06/07330100.0%
入れ込むかもしれない (Rank 28)2026/06/07330100.0%
貧乏リオン/binboulion (Rank 36)2026/06/0343175.0%
fuuchanakira (Rank 32)2026/06/03440100.0%
stepan_BVFA (Rank 37)2026/06/0331233.3%
借酒中 (Rank 35)2026/06/03550100.0%
raduakira (Rank 32)2026/06/0365183.3%
anzenpai (Rank 34)2026/05/2721150.0%
五寸釘くん (Rank 32)2026/03/2731233.3%
fwnd1396 (Rank 33)2026/03/2743175.0%
hahaha (Rank 27)2026/03/27550100.0%

Round openings

Every character

forward movement into punchP10314.3%
backdash into evade up344.7%
backdash into guardG233.2%
crouch dash back into guardG172.4%
crouch into Souchuken2P162.2%
Chugeki6P152.1%
Defensive Style: forward movement into punchP131.8%
backdash into Sako Soushou4P+K131.8%
crouch dash forward into guardG131.8%
throwP+G131.8%
forward movement into throwP+G121.7%
backdash into Kosoushou46P111.5%
crouch into Shitamaeken2P91.2%
punchP91.2%
crouch into Senchutai3K81.1%

267 further openings account for the other 413 rounds.

Lau

Career
179–59 · 75.2%
This season
63 matches · 71.4%
Peak rank
38

First hit in 62.6% of 262 rounds. Won 62.2% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2911.0%
crouch into Souchuken2P166.1%
Chugeki6P155.7%
backdash into Sako Soushou4P+K134.9%
backdash into Kosoushou46P114.2%
backdash into guardG103.8%
backdash into evade up83.0%
crouch into Senchutai3K83.0%
Fukko Kensou1P into backward movement72.6%
crouch into down-back kick1K72.6%
evade down into guardG72.6%
throwP+G72.6%
Kosoushou46P into forward movement62.3%
crouch dash back into guardG62.3%
punchP51.9%

73 further openings account for the other 109 rounds.

Jean

Career
87–22 · 79.8%
This season
27 matches · 63.0%
Peak rank
33

First hit in 63.5% of 104 rounds. Won 56.1% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2120.2%
backdash into evade up98.7%
crouch into Shitamaeken2P98.7%
backdash into guardG65.8%
Gyaku Seikenzuki66P into Yoko'enpi6P32.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP32.9%
backdash into Tate'enpi~Tenkai Hizageri33PK32.9%
crouch dash forward into guardG32.9%
Gyaku Seikenzuki66P21.9%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK21.9%
backdash into Gyaku Seikenzuki66P21.9%
backdash into Kake'uchi46P21.9%
backdash into Yamakuzushi6K21.9%
backdash into punchP21.9%
crouch dash back into Tate'enpi~Tenkai Hizageri33PK21.9%

31 further openings account for the other 33 rounds.

Sarah

Career
37–6 · 86.0%
This season
25 matches · 88.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2122.6%
backdash into evade up66.5%
Rising Elbow6P into Elbow Side Chop6PP55.4%
backdash into Dragon Smash Cannon1K44.3%
crouch into Squat Straight2P44.3%
backdash into guardG33.2%
backdash into Crescent Heel4K+G22.1%
backdash into Switch Kick4K22.1%
backdash into evade down22.1%
crouch dash back into Crescent Heel4K+G22.1%
crouch dash back into evade down22.1%
crouch dash back into guardG22.1%
crouch dash forward into guardG22.1%
forward movement into throwP+G22.1%
throwP+G22.1%

32 further openings account for the other 32 rounds.

Vanessa

Career
22–1 · 95.7%
This season
17 matches · 94.1%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP1321.3%
Defensive Style: backdash into guardG58.2%
Offensive Style: forward movement into punchP58.2%
Offensive Style: backdash into Spinning Savate66K+G34.9%
Defensive Style: backdash into Bone Crush Middle3K23.3%
Defensive Style: crouch dash back into guardG23.3%
Defensive Style: evade down into guardG23.3%
Offensive Style: backdash into evade up23.3%
Defensive Style: Bone Crush Middle into backdash11.6%
Defensive Style: backdash into Heavy Hook ComboP+KP11.6%
Defensive Style: backdash into Shadow Slicer66K11.6%
Defensive Style: backdash into Sit Jab2P11.6%
Defensive Style: backdash into Switch Left SlicerKK11.6%
Defensive Style: backdash into kickK11.6%
Defensive Style: backdash into punchP11.6%

20 further openings account for the other 20 rounds.

Goh

Career
76–18 · 80.8%
This season
13 matches · 61.5%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P713.5%
crouch into Sune'uchi2P611.5%
forward movement into punchP59.6%
crouch dash back into guardG47.7%
crouch dash back into Kirin33P35.8%
backdash into Karura4P+K23.9%
backdash into kickK23.9%
forward movement into Shouda~KasumigoroshiPK23.9%
Kusabigeri2K11.9%
Soukyu46P into forward movement11.9%
Sune'uchi2P11.9%
Sune'uchi2P into crouch dash back11.9%
Sune'uchi2P into evade down11.9%
Tsukikage6K11.9%
backdash11.9%

14 further openings account for the other 14 rounds.

Lei Fei

Career
44–7 · 86.3%
This season
12 matches · 66.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up611.8%
forward movement into Renkan MahosuiPPP611.8%
forward movement into punchP47.8%
Sayu ShoukenPP into Renkan MahosuiPPP35.9%
crouch dash forward into guardG35.9%
backdash into Bunkyaku3K23.9%
backdash into guardG23.9%
Bunkyaku3K12.0%
Bunkyaku3K into Rigoutai6K12.0%
Fukusoushou2P12.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP12.0%
Shatenshou33P into forward movement12.0%
Shatenshou33P into punchP12.0%
SokutankyakuK+G into Shishi DaichoukouK+GP12.0%
Toushou66P12.0%

17 further openings account for the other 17 rounds.

Eileen

Career
35–4 · 89.7%
This season
11 matches · 72.7%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1431.8%
forward movement into Enkou RensouPP49.1%
backdash into Enkou Kenka46P24.5%
backdash into Rinheki Hairen1PK24.5%
backdash into Sokutantai3K24.5%
backdash into evade up24.5%
crouch dash back into guardG24.5%
forward movement into Douchu6P24.5%
throwP+G24.5%
Douchu6P into Jouho Chu'un6PP12.3%
Hikou Senshi66K12.3%
Hikou Senshi66K into forward movement12.3%
backdash into Enkou Nyurin66P12.3%
backdash into punchP12.3%
crouch dash back into Hikou Niki6K12.3%

6 further openings account for the other 6 rounds.

Jeffry

Career
7–0 · 100.0%
This season
7 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP731.8%
Dash Elbow66P into Double KnucklePP14.5%
Dash Elbow66P into punchP14.5%
Low Knuckle2P14.5%
backdash into Full Swing Upper33P14.5%
backdash into Grizzly Hammer1PP14.5%
backdash into Toe Kick2K14.5%
backdash into evade up14.5%
backdash into throwP+G14.5%
crouch dash back into Middle Hell Stab6P+K14.5%
crouch dash forward into throwP+G14.5%
crouch into Low Knuckle2P14.5%
crouch into Side Kick3K14.5%
forward movement into Double KnucklePP14.5%
forward movement into Knuckle KickPK14.5%

1 further openings account for the other 1 rounds.

Shun

Career
6–0 · 100.0%
This season
6 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Getsuga Gakushu46P29.5%
forward movement into punchP29.5%
forward movement into throwP+G29.5%
Getsuga Gakushu46P into Rensai Gakushu46PP14.8%
Gyou'in Haishu3P into guardG14.8%
Kasen Chugeki6P14.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP14.8%
Tenshin Haishu4P into Rensai Gakushu46PP14.8%
backdash into Getsuga Gakushu46P14.8%
backdash into Rensai Gakushu46PP14.8%
backdash into Shinho Suikoushu43P+K14.8%
backdash into evade up14.8%
backdash into guardG14.8%
crouch dash back into Getsuga Gakushu46P14.8%
crouch dash back into Gyou'in Haishu3P14.8%

3 further openings account for the other 3 rounds.

El Blaze

Career
368–153 · 70.6%
This season
2 matches · 100.0%
Peak rank
40

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Lance66K116.7%
Shadow Strike6P into forward movement116.7%
Shadow Strike6P into throwP+G116.7%
backdash into Darkness Sword43K+G116.7%
backdash into Shadow Lance66K116.7%
forward movement into backdash116.7%

Wolf

Career
10–1 · 90.9%
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P125.0%
Arrow Knuckle3P into guardG125.0%
backdash into guardG125.0%
crouch into Low Hammer2P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)