VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

donburiblaze

Career matches944
Career win rate76.8%
Round win rate69.1%
Peak rank36
Distinct opponents68
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze52136815370.6%
Lau361521223080.3%
Goh3394761880.8%
Lei Fei4842687.5%
Sarah294337686.0%
Eileen303935489.7%
Vanessa282322195.7%
Wolf261110190.9%
Jeffry27770100.0%
Shun26660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1513286.7%+7.7
Akira14140100.0%+16.3
Jeffry13130100.0%+16.4
Kage127558.3%-24.7
Lion107370.0%-9.2
Shun108280.0%+8.9
Aoi97277.8%-5.7
Wolf98188.9%+3.8
El Blaze76185.7%+5.6
Brad64266.7%-12.5
Vanessa52340.0%-39.2
Lau42250.0%-22.9
Pai43175.0%-2.7
Jean220100.0%+12.0
Lei Fei220100.0%+16.0
Taka220100.0%+12.2
Goh110100.0%+19.0
Sarah110100.0%+13.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2013765.0%-15.4
Octagon1513286.7%+11.1
Low Fence1412285.7%+0.3
Rectangle13130100.0%+20.0
Single Wall129375.0%-3.9
Full Fence1110190.9%+13.2
Half Fence118372.7%-10.6
Breakable Full Fence109190.0%+6.5
Open660100.0%+19.5
Full Fence and Open330100.0%+10.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8082.5%79.9%+2.6
No walls3284.4%82.1%+2.3

Walls against open: +0.3 points (95% range -18.4 to +18.9), p 0.978 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

大迷惑野郎♬ (Rank 33)2026/09/12220100.0%
misoazy (Rank 25)2026/09/12220100.0%
omuretukun (Rank 24)2026/09/12330100.0%
HongSam1 (Rank 25)2026/09/12220100.0%
nanami.madogiwa (Rank 29)2026/09/1232166.7%
moto__666 (Rank 30)2026/09/1221150.0%
expensive-sand (Rank 33)2026/07/1632166.7%
大谷 小平 (Rank 35)2026/07/162020.0%
id02812522 (Rank 37)2026/07/1521150.0%
きくらげ (Rank 26)2026/06/07330100.0%
入れ込むかもしれない (Rank 28)2026/06/07330100.0%
yabo (Rank 23)2026/06/0721150.0%
貧乏リオン/binboulion (Rank 36)2026/06/0343175.0%
fuuchanakira (Rank 32)2026/06/03440100.0%
stepan_BVFA (Rank 37)2026/06/0331233.3%
借酒中 (Rank 35)2026/06/03550100.0%
raduakira (Rank 32)2026/06/0365183.3%
anzenpai (Rank 34)2026/05/2721150.0%
MON-CHAN (Rank 35)2026/05/27220100.0%
五寸釘くん (Rank 32)2026/03/2731233.3%
Koromo (Rank 32)2026/03/27220100.0%
fwnd1396 (Rank 33)2026/03/2743175.0%
イイダ (Rank 29)2026/03/27220100.0%
八事ジェフリー (Rank 29)2026/03/27220100.0%
hahaha (Rank 27)2026/03/27550100.0%

Round openings

Every character

forward movement into punchP6713.7%
backdash into evade up224.5%
backdash into guardG142.9%
crouch dash back into guardG142.9%
Defensive Style: forward movement into punchP132.7%
crouch into Souchuken2P132.7%
throwP+G122.5%
Chugeki6P112.2%
backdash into Sako Soushou4P+K102.0%
forward movement into throwP+G91.8%
Hiji'ate6P71.4%
crouch into down-back kick1K71.4%
evade down into guardG71.4%
Defensive Style: backdash into guardG61.2%
crouch dash forward into guardG61.2%

180 further openings account for the other 270 rounds.

Lau

forward movement into punchP189.4%
crouch into Souchuken2P136.8%
Chugeki6P115.8%
backdash into Sako Soushou4P+K105.2%
backdash into evade up94.7%
backdash into guardG94.7%
crouch into down-back kick1K73.7%
throwP+G73.7%
crouch dash back into guardG63.1%
evade down into guardG63.1%
Kosoushou46P into forward movement52.6%
Fukko Kensou1P into backward movement42.1%
Fukko Kensou1P into forward movement42.1%
Souchuken2P42.1%
backdash into Senchutai3K42.1%

50 further openings account for the other 74 rounds.

Sarah

forward movement into punchP2122.6%
backdash into evade up77.5%
Rising Elbow6P into Elbow Side Chop6PP55.4%
crouch into Squat Straight2P44.3%
backdash into Dragon Smash Cannon1K33.2%
backdash into evade down33.2%
backdash into guardG33.2%
backdash into Crescent Heel4K+G22.1%
backdash into crouch dash forward22.1%
crouch dash back into Crescent Heel4K+G22.1%
crouch dash back into evade down22.1%
crouch dash back into guardG22.1%
crouch dash forward into guardG22.1%
forward movement into throwP+G22.1%
throwP+G22.1%

31 further openings account for the other 31 rounds.

Vanessa

Defensive Style: forward movement into punchP1321.3%
Defensive Style: backdash into guardG69.8%
Offensive Style: forward movement into punchP58.2%
Offensive Style: backdash into Spinning Savate66K+G34.9%
Defensive Style: crouch dash back into guardG23.3%
Defensive Style: evade down into guardG23.3%
Offensive Style: backdash into evade up23.3%
Defensive Style: Bone Crush Middle into backdash11.6%
Defensive Style: backdash into Bone Crush Middle3K11.6%
Defensive Style: backdash into Heavy Hook ComboP+KP11.6%
Defensive Style: backdash into Shadow Slicer66K11.6%
Defensive Style: backdash into Sit Jab2P11.6%
Defensive Style: backdash into Switch Left SlicerKK11.6%
Defensive Style: backdash into evade up11.6%
Defensive Style: backdash into kickK11.6%

20 further openings account for the other 20 rounds.

Goh

Hiji'ate6P713.5%
crouch into Sune'uchi2P611.5%
forward movement into punchP59.6%
crouch dash back into guardG47.7%
crouch dash back into Kirin33P35.8%
backdash into Karura4P+K23.9%
backdash into kickK23.9%
forward movement into Shouda~KasumigoroshiPK23.9%
Kusabigeri2K11.9%
Soukyu46P into forward movement11.9%
Sune'uchi2P11.9%
Sune'uchi2P into crouch dash back11.9%
Sune'uchi2P into evade down11.9%
Tsukikage6K11.9%
backdash11.9%

14 further openings account for the other 14 rounds.

Eileen

forward movement into punchP1431.8%
forward movement into Enkou RensouPP49.1%
backdash into Enkou Kenka46P24.5%
backdash into Rinheki Hairen1PK24.5%
backdash into Sokutantai3K24.5%
backdash into evade up24.5%
crouch dash back into guardG24.5%
forward movement into Douchu6P24.5%
throwP+G24.5%
Douchu6P into Jouho Chu'un6PP12.3%
Hikou Senshi66K12.3%
Hikou Senshi66K into forward movement12.3%
backdash into Enkou Nyurin66P12.3%
backdash into crouch dash forward12.3%
crouch dash back into Hikou Niki6K12.3%

6 further openings account for the other 6 rounds.

Jeffry

forward movement into punchP731.8%
backdash into evade up29.1%
Dash Elbow66P into Double KnucklePP14.5%
Dash Elbow66P into punchP14.5%
Low Knuckle2P14.5%
backdash into Full Swing Upper33P14.5%
backdash into Toe Kick2K14.5%
backdash into throwP+G14.5%
crouch dash back into Middle Hell Stab6P+K14.5%
crouch dash forward into throwP+G14.5%
crouch into Low Knuckle2P14.5%
crouch into Side Kick3K14.5%
forward movement into Double KnucklePP14.5%
forward movement into Knuckle KickPK14.5%
forward movement into throwP+G14.5%

Shun

Getsuga Gakushu46P29.5%
forward movement into punchP29.5%
forward movement into throwP+G29.5%
Getsuga Gakushu46P into Rensai Gakushu46PP14.8%
Gyou'in Haishu3P into guardG14.8%
Kasen Chugeki6P14.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP14.8%
Tenshin Haishu4P into Rensai Gakushu46PP14.8%
backdash into Getsuga Gakushu46P14.8%
backdash into Shinho Suikoushu43P+K14.8%
backdash into evade down14.8%
backdash into evade up14.8%
backdash into guardG14.8%
crouch dash back into Getsuga Gakushu46P14.8%
crouch dash back into Gyou'in Haishu3P14.8%

3 further openings account for the other 3 rounds.

Wolf

Arrow Knuckle3P125.0%
Arrow Knuckle3P into guardG125.0%
backdash into guardG125.0%
crouch into Low Hammer2P125.0%