Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1798 #378 of 3,686 on the Elo list →
Lau182663 matches
Jean178727 matches
Sarah181825 matches
Vanessa180417 matches
Goh180513 matches
Lei Fei179212 matches
Eileen179911 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 40 | 521 | 368 | 153 | 70.6% |
|---|---|---|---|---|---|
| Lau | 38 | 238 | 179 | 59 | 75.2% |
| Jean | 33 | 109 | 87 | 22 | 79.8% |
| Goh | 33 | 94 | 76 | 18 | 80.8% |
| Lei Fei | 30 | 51 | 44 | 7 | 86.3% |
| Sarah | 29 | 43 | 37 | 6 | 86.0% |
| Eileen | 30 | 39 | 35 | 4 | 89.7% |
| Vanessa | 28 | 23 | 22 | 1 | 95.7% |
| Wolf | 26 | 11 | 10 | 1 | 90.9% |
| Jeffry | 27 | 7 | 7 | 0 | 100.0% |
| Shun | 26 | 6 | 6 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
605 of 722 rounds counted10.6 inputs a second (635 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.9 | 657 | 264 |
|---|---|---|---|
| Jean | 10.3 | 621 | 104 |
| Sarah | 10.9 | 656 | 28 |
| Vanessa | 9.1 | 545 | 61 |
| Lei Fei | 11.8 | 711 | 51 |
| Eileen | 10.2 | 613 | 44 |
| Jeffry | 9.0 | 539 | 22 |
| Shun | 10.1 | 604 | 21 |
| El Blaze | 11.8 | 710 | 6 |
| Wolf | 11.2 | 670 | 4 |
By opponent's character
| Akira | 10.5 | 630 | 92 |
|---|---|---|---|
| Jeffry | 10.1 | 603 | 64 |
| Jacky | 10.3 | 621 | 46 |
| Wolf | 10.6 | 635 | 69 |
| Shun | 10.8 | 648 | 47 |
| Kage | 10.9 | 652 | 33 |
| Lion | 10.5 | 633 | 49 |
| Pai | 11.3 | 680 | 44 |
| Aoi | 9.9 | 596 | 24 |
| Vanessa | 10.9 | 652 | 33 |
| Brad | 10.5 | 632 | 27 |
| El Blaze | 9.7 | 584 | 14 |
| Jean | 11.2 | 669 | 14 |
| Goh | 11.2 | 674 | 18 |
| Lau | 11.3 | 677 | 17 |
| Sarah | 11.1 | 664 | 6 |
| Taka | 10.2 | 611 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 24 | 23 | 1 | 95.8% | +19.4 |
|---|---|---|---|---|---|
| Jeffry | 21 | 18 | 3 | 85.7% | +9.8 |
| Jacky | 20 | 18 | 2 | 90.0% | +14.1 |
| Wolf | 18 | 13 | 5 | 72.2% | -6.5 |
| Shun | 16 | 10 | 6 | 62.5% | -6.1 |
| Kage | 12 | 7 | 5 | 58.3% | -19.2 |
| Lion | 12 | 8 | 4 | 66.7% | -9.4 |
| Pai | 11 | 5 | 6 | 45.5% | -28.0 |
| Aoi | 9 | 7 | 2 | 77.8% | -1.3 |
| Vanessa | 8 | 4 | 4 | 50.0% | -25.7 |
| Brad | 7 | 5 | 2 | 71.4% | -2.2 |
| El Blaze | 7 | 6 | 1 | 85.7% | +10.3 |
| Jean | 5 | 4 | 1 | 80.0% | -0.8 |
| Goh | 4 | 4 | 0 | 100.0% | +21.9 |
| Lau | 4 | 2 | 2 | 50.0% | -16.7 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +20.0 |
| Sarah | 2 | 2 | 0 | 100.0% | +16.5 |
| Taka | 2 | 2 | 0 | 100.0% | +15.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 27 | 19 | 8 | 70.4% | -1.7 |
|---|---|---|---|---|---|
| Single Wall | 25 | 16 | 9 | 64.0% | -12.5 |
| Low Fence | 22 | 16 | 6 | 72.7% | -6.6 |
| Octagon | 19 | 17 | 2 | 89.5% | +17.4 |
| Rectangle | 19 | 15 | 4 | 79.0% | +2.0 |
| Full Fence | 17 | 14 | 3 | 82.3% | +8.7 |
| Breakable Full Fence | 15 | 14 | 1 | 93.3% | +14.3 |
| Half Fence | 13 | 9 | 4 | 69.2% | -9.2 |
| Open | 9 | 9 | 0 | 100.0% | +23.9 |
| Full Fence and Open | 6 | 5 | 1 | 83.3% | +5.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 110 | 80.0% | 75.3% | +4.7 |
| No walls | 56 | 73.2% | 76.7% | -3.4 |
Walls against open: +8.1 points (95% range -6.8 to +23.0), p 0.287 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| raduakira (Rank 32) | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|
| hahaha (Rank 27) | 5 | 5 | 0 | 100.0% |
| specialweek3250 (Rank 32) | 5 | 2 | 3 | 40.0% |
| 借酒中 (Rank 35) | 5 | 5 | 0 | 100.0% |
| fuuchanakira (Rank 32) | 4 | 4 | 0 | 100.0% |
| fwnd1396 (Rank 33) | 4 | 3 | 1 | 75.0% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 4 | 2 | 2 | 50.0% |
| 貧乏リオン/binboulion (Rank 36) | 4 | 3 | 1 | 75.0% |
| Kenji_Niinuma (Rank 33) | 3 | 2 | 1 | 66.7% |
| a.k.aとりてん (Rank 40) | 3 | 2 | 1 | 66.7% |
| chibaken_1992 (Rank 35) | 3 | 1 | 2 | 33.3% |
| expensive-sand (Rank 33) | 3 | 2 | 1 | 66.7% |
| nanami.madogiwa (Rank 29) | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 24) | 3 | 3 | 0 | 100.0% |
| stepan_BVFA (Rank 37) | 3 | 1 | 2 | 33.3% |
| ∈挙動不審∋ (Rank 36) | 3 | 3 | 0 | 100.0% |
| きくらげ (Rank 26) | 3 | 3 | 0 | 100.0% |
| エルモchYT★プなれ★ (Rank 29) | 3 | 3 | 0 | 100.0% |
| 五寸釘くん (Rank 32) | 3 | 1 | 2 | 33.3% |
| 入れ込むかもしれない (Rank 28) | 3 | 3 | 0 | 100.0% |
| 荒駒松太郎 (Rank 39) | 3 | 2 | 1 | 66.7% |
| 闇落ちUMAGON (Rank 32) | 3 | 3 | 0 | 100.0% |
| HongSam1 (Rank 25) | 2 | 2 | 0 | 100.0% |
| anzenpai (Rank 34) | 2 | 1 | 1 | 50.0% |
| あ (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| ∈挙動不審∋ (Rank 36) | 2026/09/29 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| a.k.aとりてん (Rank 40) | 2026/09/29 | 3 | 2 | 1 | 66.7% |
| 荒駒松太郎 (Rank 39) | 2026/09/29 | 3 | 2 | 1 | 66.7% |
| 闇落ちUMAGON (Rank 32) | 2026/09/24 | 3 | 3 | 0 | 100.0% |
| chibaken_1992 (Rank 35) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/24 | 3 | 3 | 0 | 100.0% |
| specialweek3250 (Rank 32) | 2026/09/24 | 5 | 2 | 3 | 40.0% |
| 乃木ぽん@こてつ.kuma (Rank 33) | 2026/09/24 | 4 | 2 | 2 | 50.0% |
| あ (Rank 29) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| Kenji_Niinuma (Rank 33) | 2026/09/24 | 3 | 2 | 1 | 66.7% |
| omuretukun (Rank 24) | 2026/09/12 | 3 | 3 | 0 | 100.0% |
| HongSam1 (Rank 25) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| nanami.madogiwa (Rank 29) | 2026/09/12 | 3 | 2 | 1 | 66.7% |
| expensive-sand (Rank 33) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| きくらげ (Rank 26) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 28) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| 貧乏リオン/binboulion (Rank 36) | 2026/06/03 | 4 | 3 | 1 | 75.0% |
| fuuchanakira (Rank 32) | 2026/06/03 | 4 | 4 | 0 | 100.0% |
| stepan_BVFA (Rank 37) | 2026/06/03 | 3 | 1 | 2 | 33.3% |
| 借酒中 (Rank 35) | 2026/06/03 | 5 | 5 | 0 | 100.0% |
| raduakira (Rank 32) | 2026/06/03 | 6 | 5 | 1 | 83.3% |
| anzenpai (Rank 34) | 2026/05/27 | 2 | 1 | 1 | 50.0% |
| 五寸釘くん (Rank 32) | 2026/03/27 | 3 | 1 | 2 | 33.3% |
| fwnd1396 (Rank 33) | 2026/03/27 | 4 | 3 | 1 | 75.0% |
| hahaha (Rank 27) | 2026/03/27 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 103 | 14.3% |
|---|---|---|
| backdash into evade up | 34 | 4.7% |
| backdash into guardG | 23 | 3.2% |
| crouch dash back into guardG | 17 | 2.4% |
| crouch into Souchuken2P | 16 | 2.2% |
| Chugeki6P | 15 | 2.1% |
| Defensive Style: forward movement into punchP | 13 | 1.8% |
| backdash into Sako Soushou4P+K | 13 | 1.8% |
| crouch dash forward into guardG | 13 | 1.8% |
| throwP+G | 13 | 1.8% |
| forward movement into throwP+G | 12 | 1.7% |
| backdash into Kosoushou46P | 11 | 1.5% |
| crouch into Shitamaeken2P | 9 | 1.2% |
| punchP | 9 | 1.2% |
| crouch into Senchutai3K | 8 | 1.1% |
267 further openings account for the other 413 rounds.
Lau
- Career
- 179–59 · 75.2%
- This season
- 63 matches · 71.4%
- Peak rank
- 38
First hit in 62.6% of 262 rounds. Won 62.2% of the rounds they struck first, 60.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 29 | 11.0% |
|---|---|---|
| crouch into Souchuken2P | 16 | 6.1% |
| Chugeki6P | 15 | 5.7% |
| backdash into Sako Soushou4P+K | 13 | 4.9% |
| backdash into Kosoushou46P | 11 | 4.2% |
| backdash into guardG | 10 | 3.8% |
| backdash into evade up | 8 | 3.0% |
| crouch into Senchutai3K | 8 | 3.0% |
| Fukko Kensou1P into backward movement | 7 | 2.6% |
| crouch into down-back kick1K | 7 | 2.6% |
| evade down into guardG | 7 | 2.6% |
| throwP+G | 7 | 2.6% |
| Kosoushou46P into forward movement | 6 | 2.3% |
| crouch dash back into guardG | 6 | 2.3% |
| punchP | 5 | 1.9% |
73 further openings account for the other 109 rounds.
Jean
- Career
- 87–22 · 79.8%
- This season
- 27 matches · 63.0%
- Peak rank
- 33
First hit in 63.5% of 104 rounds. Won 56.1% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 20.2% |
|---|---|---|
| backdash into evade up | 9 | 8.7% |
| crouch into Shitamaeken2P | 9 | 8.7% |
| backdash into guardG | 6 | 5.8% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 2.9% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 3 | 2.9% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 3 | 2.9% |
| crouch dash forward into guardG | 3 | 2.9% |
| Gyaku Seikenzuki66P | 2 | 1.9% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 2 | 1.9% |
| backdash into Gyaku Seikenzuki66P | 2 | 1.9% |
| backdash into Kake'uchi46P | 2 | 1.9% |
| backdash into Yamakuzushi6K | 2 | 1.9% |
| backdash into punchP | 2 | 1.9% |
| crouch dash back into Tate'enpi~Tenkai Hizageri33PK | 2 | 1.9% |
31 further openings account for the other 33 rounds.
Sarah
- Career
- 37–6 · 86.0%
- This season
- 25 matches · 88.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 22.6% |
|---|---|---|
| backdash into evade up | 6 | 6.5% |
| Rising Elbow6P into Elbow Side Chop6PP | 5 | 5.4% |
| backdash into Dragon Smash Cannon1K | 4 | 4.3% |
| crouch into Squat Straight2P | 4 | 4.3% |
| backdash into guardG | 3 | 3.2% |
| backdash into Crescent Heel4K+G | 2 | 2.1% |
| backdash into Switch Kick4K | 2 | 2.1% |
| backdash into evade down | 2 | 2.1% |
| crouch dash back into Crescent Heel4K+G | 2 | 2.1% |
| crouch dash back into evade down | 2 | 2.1% |
| crouch dash back into guardG | 2 | 2.1% |
| crouch dash forward into guardG | 2 | 2.1% |
| forward movement into throwP+G | 2 | 2.1% |
| throwP+G | 2 | 2.1% |
32 further openings account for the other 32 rounds.
Vanessa
- Career
- 22–1 · 95.7%
- This season
- 17 matches · 94.1%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: forward movement into punchP | 13 | 21.3% |
|---|---|---|
| Defensive Style: backdash into guardG | 5 | 8.2% |
| Offensive Style: forward movement into punchP | 5 | 8.2% |
| Offensive Style: backdash into Spinning Savate66K+G | 3 | 4.9% |
| Defensive Style: backdash into Bone Crush Middle3K | 2 | 3.3% |
| Defensive Style: crouch dash back into guardG | 2 | 3.3% |
| Defensive Style: evade down into guardG | 2 | 3.3% |
| Offensive Style: backdash into evade up | 2 | 3.3% |
| Defensive Style: Bone Crush Middle into backdash | 1 | 1.6% |
| Defensive Style: backdash into Heavy Hook ComboP+KP | 1 | 1.6% |
| Defensive Style: backdash into Shadow Slicer66K | 1 | 1.6% |
| Defensive Style: backdash into Sit Jab2P | 1 | 1.6% |
| Defensive Style: backdash into Switch Left SlicerKK | 1 | 1.6% |
| Defensive Style: backdash into kickK | 1 | 1.6% |
| Defensive Style: backdash into punchP | 1 | 1.6% |
20 further openings account for the other 20 rounds.
Goh
- Career
- 76–18 · 80.8%
- This season
- 13 matches · 61.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 7 | 13.5% |
|---|---|---|
| crouch into Sune'uchi2P | 6 | 11.5% |
| forward movement into punchP | 5 | 9.6% |
| crouch dash back into guardG | 4 | 7.7% |
| crouch dash back into Kirin33P | 3 | 5.8% |
| backdash into Karura4P+K | 2 | 3.9% |
| backdash into kickK | 2 | 3.9% |
| forward movement into Shouda~KasumigoroshiPK | 2 | 3.9% |
| Kusabigeri2K | 1 | 1.9% |
| Soukyu46P into forward movement | 1 | 1.9% |
| Sune'uchi2P | 1 | 1.9% |
| Sune'uchi2P into crouch dash back | 1 | 1.9% |
| Sune'uchi2P into evade down | 1 | 1.9% |
| Tsukikage6K | 1 | 1.9% |
| backdash | 1 | 1.9% |
14 further openings account for the other 14 rounds.
Lei Fei
- Career
- 44–7 · 86.3%
- This season
- 12 matches · 66.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 11.8% |
|---|---|---|
| forward movement into Renkan MahosuiPPP | 6 | 11.8% |
| forward movement into punchP | 4 | 7.8% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 3 | 5.9% |
| crouch dash forward into guardG | 3 | 5.9% |
| backdash into Bunkyaku3K | 2 | 3.9% |
| backdash into guardG | 2 | 3.9% |
| Bunkyaku3K | 1 | 2.0% |
| Bunkyaku3K into Rigoutai6K | 1 | 2.0% |
| Fukusoushou2P | 1 | 2.0% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 2.0% |
| Shatenshou33P into forward movement | 1 | 2.0% |
| Shatenshou33P into punchP | 1 | 2.0% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 1 | 2.0% |
| Toushou66P | 1 | 2.0% |
17 further openings account for the other 17 rounds.
Eileen
- Career
- 35–4 · 89.7%
- This season
- 11 matches · 72.7%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 31.8% |
|---|---|---|
| forward movement into Enkou RensouPP | 4 | 9.1% |
| backdash into Enkou Kenka46P | 2 | 4.5% |
| backdash into Rinheki Hairen1PK | 2 | 4.5% |
| backdash into Sokutantai3K | 2 | 4.5% |
| backdash into evade up | 2 | 4.5% |
| crouch dash back into guardG | 2 | 4.5% |
| forward movement into Douchu6P | 2 | 4.5% |
| throwP+G | 2 | 4.5% |
| Douchu6P into Jouho Chu'un6PP | 1 | 2.3% |
| Hikou Senshi66K | 1 | 2.3% |
| Hikou Senshi66K into forward movement | 1 | 2.3% |
| backdash into Enkou Nyurin66P | 1 | 2.3% |
| backdash into punchP | 1 | 2.3% |
| crouch dash back into Hikou Niki6K | 1 | 2.3% |
6 further openings account for the other 6 rounds.
Jeffry
- Career
- 7–0 · 100.0%
- This season
- 7 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 7 | 31.8% |
|---|---|---|
| Dash Elbow66P into Double KnucklePP | 1 | 4.5% |
| Dash Elbow66P into punchP | 1 | 4.5% |
| Low Knuckle2P | 1 | 4.5% |
| backdash into Full Swing Upper33P | 1 | 4.5% |
| backdash into Grizzly Hammer1PP | 1 | 4.5% |
| backdash into Toe Kick2K | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| backdash into throwP+G | 1 | 4.5% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 4.5% |
| crouch dash forward into throwP+G | 1 | 4.5% |
| crouch into Low Knuckle2P | 1 | 4.5% |
| crouch into Side Kick3K | 1 | 4.5% |
| forward movement into Double KnucklePP | 1 | 4.5% |
| forward movement into Knuckle KickPK | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Shun
- Career
- 6–0 · 100.0%
- This season
- 6 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Getsuga Gakushu46P | 2 | 9.5% |
|---|---|---|
| forward movement into punchP | 2 | 9.5% |
| forward movement into throwP+G | 2 | 9.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 4.8% |
| Gyou'in Haishu3P into guardG | 1 | 4.8% |
| Kasen Chugeki6P | 1 | 4.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 4.8% |
| Tenshin Haishu4P into Rensai Gakushu46PP | 1 | 4.8% |
| backdash into Getsuga Gakushu46P | 1 | 4.8% |
| backdash into Rensai Gakushu46PP | 1 | 4.8% |
| backdash into Shinho Suikoushu43P+K | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| crouch dash back into Getsuga Gakushu46P | 1 | 4.8% |
| crouch dash back into Gyou'in Haishu3P | 1 | 4.8% |
3 further openings account for the other 3 rounds.
El Blaze
- Career
- 368–153 · 70.6%
- This season
- 2 matches · 100.0%
- Peak rank
- 40
Significant Tells
Too few rounds to test opener patterns.
| Shadow Lance66K | 1 | 16.7% |
|---|---|---|
| Shadow Strike6P into forward movement | 1 | 16.7% |
| Shadow Strike6P into throwP+G | 1 | 16.7% |
| backdash into Darkness Sword43K+G | 1 | 16.7% |
| backdash into Shadow Lance66K | 1 | 16.7% |
| forward movement into backdash | 1 | 16.7% |
Wolf
- Career
- 10–1 · 90.9%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 1 | 25.0% |
|---|---|---|
| Arrow Knuckle3P into guardG | 1 | 25.0% |
| backdash into guardG | 1 | 25.0% |
| crouch into Low Hammer2P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
