Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1278 #3,209 of 3,686 on the Elo list →
Lion1325844 matches
El Blaze1291729 matches
Jeffry1318389 matches
Vanessa1284163 matches
Jean1256161 matches
Wolf124875 matches
Aoi125853 matches
Brad124738 matches
Pai127837 matches
Goh126622 matches
Sarah126722 matches
Lau127910 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 27 | 1,905 | 870 | 1,035 | 45.7% |
|---|---|---|---|---|---|
| El Blaze | 25 | 1,749 | 785 | 964 | 44.9% |
| Jeffry | 26 | 1,120 | 524 | 596 | 46.8% |
| Jean | 25 | 456 | 207 | 249 | 45.4% |
| Vanessa | 24 | 337 | 147 | 190 | 43.6% |
| Wolf | 22 | 212 | 83 | 129 | 39.1% |
| Aoi | 22 | 152 | 53 | 99 | 34.9% |
| Brad | 23 | 119 | 45 | 74 | 37.8% |
| Pai | 23 | 87 | 36 | 51 | 41.4% |
| Goh | 21 | 58 | 25 | 33 | 43.1% |
| Sarah | 21 | 37 | 10 | 27 | 27.0% |
| Lau | 21 | 30 | 14 | 16 | 46.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,347 of 10,327 rounds counted7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 8.2 | 492 | 2,291 |
|---|---|---|---|
| El Blaze | 7.0 | 422 | 1,652 |
| Jeffry | 6.7 | 399 | 1,189 |
| Jean | 6.6 | 396 | 656 |
| Vanessa | 6.5 | 390 | 646 |
| Wolf | 6.7 | 404 | 210 |
| Aoi | 6.2 | 374 | 225 |
| Brad | 6.6 | 394 | 166 |
| Pai | 7.5 | 448 | 155 |
| Goh | 5.8 | 348 | 4 |
| Sarah | 6.9 | 414 | 85 |
| Lau | 7.0 | 419 | 68 |
By opponent's character
| Akira | 7.5 | 448 | 1,208 |
|---|---|---|---|
| Aoi | 7.1 | 427 | 459 |
| Jacky | 7.0 | 420 | 615 |
| Wolf | 7.1 | 428 | 515 |
| Sarah | 7.0 | 420 | 453 |
| Goh | 7.3 | 438 | 435 |
| Kage | 7.2 | 429 | 388 |
| El Blaze | 6.9 | 415 | 366 |
| Lau | 7.2 | 433 | 410 |
| Jeffry | 7.0 | 423 | 340 |
| Pai | 7.6 | 454 | 369 |
| Lion | 7.2 | 434 | 300 |
| Brad | 7.2 | 434 | 296 |
| Shun | 7.2 | 430 | 314 |
| Jean | 7.4 | 442 | 214 |
| Vanessa | 6.7 | 400 | 183 |
| Eileen | 7.5 | 451 | 161 |
| Lei Fei | 6.8 | 409 | 118 |
| Taka | 7.4 | 447 | 116 |
| Dural | 6.9 | 412 | 87 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 416 | 193 | 223 | 46.4% | +3.2 |
|---|---|---|---|---|---|
| Aoi | 226 | 109 | 117 | 48.2% | +3.1 |
| Jacky | 214 | 78 | 136 | 36.5% | -4.0 |
| Wolf | 200 | 77 | 123 | 38.5% | -4.0 |
| Sarah | 163 | 62 | 101 | 38.0% | -4.6 |
| Goh | 150 | 75 | 75 | 50.0% | +5.4 |
| Kage | 140 | 53 | 87 | 37.9% | -5.2 |
| El Blaze | 125 | 50 | 75 | 40.0% | -0.1 |
| Lau | 122 | 56 | 66 | 45.9% | +0.3 |
| Jeffry | 120 | 54 | 66 | 45.0% | -1.8 |
| Pai | 118 | 58 | 60 | 49.1% | +7.8 |
| Lion | 109 | 56 | 53 | 51.4% | +9.4 |
| Brad | 104 | 46 | 58 | 44.2% | +1.4 |
| Shun | 100 | 46 | 54 | 46.0% | +6.2 |
| Jean | 68 | 16 | 52 | 23.5% | -17.9 |
| Vanessa | 59 | 24 | 35 | 40.7% | -6.9 |
| Eileen | 50 | 20 | 30 | 40.0% | +0.7 |
| Lei Fei | 41 | 19 | 22 | 46.3% | +3.2 |
| Taka | 32 | 11 | 21 | 34.4% | -9.3 |
| Dural | 25 | 6 | 19 | 24.0% | -13.4 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 287 | 123 | 164 | 42.9% | -1.2 |
|---|---|---|---|---|---|
| Rectangle | 285 | 106 | 179 | 37.2% | -6.5 |
| Open | 278 | 141 | 137 | 50.7% | +7.0 |
| Breakable Half Fence | 266 | 118 | 148 | 44.4% | +1.6 |
| Breakable Full Fence | 261 | 119 | 142 | 45.6% | +1.6 |
| Low Fence | 260 | 103 | 157 | 39.6% | -2.7 |
| Single Wall | 257 | 106 | 151 | 41.2% | +0.3 |
| Full Fence | 246 | 112 | 134 | 45.5% | +3.2 |
| Octagon | 213 | 75 | 138 | 35.2% | -8.2 |
| Full Fence and Open | 124 | 58 | 66 | 46.8% | +4.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,558 | 41.9% | 43.3% | -1.4 |
| No walls | 795 | 44.0% | 42.5% | +1.5 |
Walls against open: -2.9 points (95% range -7.3 to +1.6), p 0.211 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 22) | 81 | 32 | 49 | 39.5% |
|---|---|---|---|---|
| omuretukun (Rank 23) | 31 | 15 | 16 | 48.4% |
| Might小麥豆漿 (Rank 21) | 25 | 12 | 13 | 48.0% |
| 格雷希欧 (Rank 24) | 25 | 12 | 13 | 48.0% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 25 | 5 | 20 | 20.0% |
| GWO (Rank 28) | 23 | 8 | 15 | 34.8% |
| 委員ちょ (Rank 21) | 22 | 15 | 7 | 68.2% |
| nanoka-222 (Rank 26) | 21 | 11 | 10 | 52.4% |
| suke072st (Rank 22) | 21 | 5 | 16 | 23.8% |
| なっちゃんねる (Rank 24) | 19 | 5 | 14 | 26.3% |
| まどか (Rank 24) | 19 | 7 | 12 | 36.8% |
| ASSERT(m_pThink); (Rank 21) | 18 | 8 | 10 | 44.4% |
| TaKaArAsHi573 (Rank 24) | 18 | 7 | 11 | 38.9% |
| toyboy17 (Rank 22) | 18 | 14 | 4 | 77.8% |
| SICHIROUJI (Rank 26) | 17 | 4 | 13 | 23.5% |
| miso_kobe24 (Rank 24) | 17 | 6 | 11 | 35.3% |
| Sevengar01 (Rank 24) | 16 | 16 | 0 | 100.0% |
| たかティン (Rank 23) | 16 | 8 | 8 | 50.0% |
| yonchi41 (Rank 24) | 15 | 5 | 10 | 33.3% |
| WeeWeeW (Rank 26) | 14 | 7 | 7 | 50.0% |
| windowkhs (Rank 27) | 14 | 4 | 10 | 28.6% |
| a032682 (Rank 27) | 13 | 6 | 7 | 46.1% |
| osAnKIRA (Rank 23) | 13 | 8 | 5 | 61.5% |
| おだんごたべたい (Rank 21) | 13 | 12 | 1 | 92.3% |
| 魔鬼筋肉人 (Rank 21) | 13 | 11 | 2 | 84.6% |
Most played opponents, most recent first
| dalmax72 (Rank 22) | 2026/10/16 | 81 | 32 | 49 | 39.5% |
|---|---|---|---|---|---|
| nanoka-222 (Rank 26) | 2026/10/13 | 21 | 11 | 10 | 52.4% |
| 委員ちょ (Rank 21) | 2026/10/06 | 22 | 15 | 7 | 68.2% |
| WeeWeeW (Rank 26) | 2026/10/05 | 14 | 7 | 7 | 50.0% |
| Might小麥豆漿 (Rank 21) | 2026/09/30 | 25 | 12 | 13 | 48.0% |
| TaKaArAsHi573 (Rank 24) | 2026/09/29 | 18 | 7 | 11 | 38.9% |
| たかティン (Rank 23) | 2026/09/29 | 16 | 8 | 8 | 50.0% |
| Sevengar01 (Rank 24) | 2026/09/24 | 16 | 16 | 0 | 100.0% |
| osAnKIRA (Rank 23) | 2026/09/24 | 13 | 8 | 5 | 61.5% |
| GWO (Rank 28) | 2026/09/24 | 23 | 8 | 15 | 34.8% |
| windowkhs (Rank 27) | 2026/09/18 | 14 | 4 | 10 | 28.6% |
| omuretukun (Rank 23) | 2026/09/17 | 31 | 15 | 16 | 48.4% |
| yonchi41 (Rank 24) | 2026/08/30 | 15 | 5 | 10 | 33.3% |
| SICHIROUJI (Rank 26) | 2026/08/27 | 17 | 4 | 13 | 23.5% |
| 格雷希欧 (Rank 24) | 2026/08/18 | 25 | 12 | 13 | 48.0% |
| a032682 (Rank 27) | 2026/08/17 | 13 | 6 | 7 | 46.1% |
| suke072st (Rank 22) | 2026/08/04 | 21 | 5 | 16 | 23.8% |
| miso_kobe24 (Rank 24) | 2026/08/02 | 17 | 6 | 11 | 35.3% |
| 魔鬼筋肉人 (Rank 21) | 2026/07/26 | 13 | 11 | 2 | 84.6% |
| ASSERT(m_pThink); (Rank 21) | 2026/07/26 | 18 | 8 | 10 | 44.4% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2026/07/22 | 25 | 5 | 20 | 20.0% |
| まどか (Rank 24) | 2026/07/14 | 19 | 7 | 12 | 36.8% |
| なっちゃんねる (Rank 24) | 2026/06/19 | 19 | 5 | 14 | 26.3% |
| toyboy17 (Rank 22) | 2026/05/25 | 18 | 14 | 4 | 77.8% |
| おだんごたべたい (Rank 21) | 2026/05/17 | 13 | 12 | 1 | 92.3% |
Round openings
Every character
| guardG | 1,091 | 11.1% |
|---|---|---|
| crouch dash back into evade down | 730 | 7.4% |
| backdash into backward movement | 474 | 4.8% |
| Juchou Senshou8P+K | 423 | 4.3% |
| backdash into evade up | 387 | 3.9% |
| crouch into Senkyutai1K | 360 | 3.7% |
| guardG into evade up | 197 | 2.0% |
| evade up into crouch dash forward | 161 | 1.6% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 159 | 1.6% |
| backdash into crouch dash back | 153 | 1.6% |
| Middle Hell Stab6P+K | 147 | 1.5% |
| guardG into punchP | 147 | 1.5% |
| crouch dash back into punchP | 122 | 1.2% |
| guardG into backdash | 118 | 1.2% |
| Defensive Style: guard | 116 | 1.2% |
1,066 further openings account for the other 5,061 rounds.
Counted from 2,456 of the 2,582 matches played. The rest were not pulled for openings.
Lion
- Career
- 870–1,035 · 45.7%
- This season
- 855 matches · 42.9%
- Peak rank
- 27
First hit in 51.7% of 3,395 rounds. Won 49.0% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 42.7% of rounds, against 28.1% in their other rounds.
- Against Pai: evades first in 17.4% of rounds, against 7.9% against everyone else.
- After opening the round before by backing off: backs off first in 33.3% of rounds, against 25.5% after anything else.
- In round 4 or later: opens with “crouch into 1K Senkyutai” in 15.7% of rounds, against 8.7% in their other rounds.
- Against Jacky: opens with “G guard” in 17.6% of rounds, against 6.1% against everyone else.
- After opening the round before with “8P+K Juchou Senshou”: opens with “crouch into 1K Senkyutai” in 22.1% of rounds, against 11.7% after anything else.
| Juchou Senshou8P+K | 423 | 12.3% |
|---|---|---|
| crouch into Senkyutai1K | 360 | 10.5% |
| guardG | 243 | 7.1% |
| crouch dash back into evade down | 238 | 7.0% |
| backdash into evade up | 161 | 4.7% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 159 | 4.6% |
| backdash into backward movement | 111 | 3.2% |
| evade up into crouch dash forward | 69 | 2.0% |
| guardG into evade up | 64 | 1.9% |
| guardG into punchP | 58 | 1.7% |
| punchP into Koushu RensuiPP | 49 | 1.4% |
| backdash into crouch dash back | 47 | 1.4% |
| punchP into kickK | 43 | 1.3% |
| crouch dash back into punchP | 38 | 1.1% |
| backdash into punchP | 27 | 0.8% |
290 further openings account for the other 1,335 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 45–44 · 51% | 21–13 · 62% | -5.8 |
| Aoi | 16–24 · 40% | 15–22 · 41% | +1.6 |
| Jacky | 18–32 · 36% | 10–13 · 43% | too few to test |
| Wolf | 15–28 · 35% | 8–16 · 33% | too few to test |
| Sarah | 4–22 · 15% | 9–9 · 50% | too few to test |
| El Blaze | 13–13 · 50% | 13–8 · 62% | too few to test |
| Kage | 8–15 · 35% | 13–13 · 50% | too few to test |
| Pai | 16–11 · 59% | 6–10 · 38% | too few to test |
| Lion | 17–13 · 57% | 0–6 · 0% | too few to test |
| Goh | 9–7 · 56% | 7–8 · 47% | too few to test |
| Brad | 2–18 · 10% | 2–6 · 25% | too few to test |
| Shun | 13–5 · 72% | 4–6 · 40% | too few to test |
| Jeffry | 6–7 · 46% | 7–6 · 54% | too few to test |
| Lau | 8–8 · 50% | 6–1 · 86% | too few to test |
| Jean | 0–11 · 0% | 2–7 · 22% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 785–964 · 44.9%
- This season
- 735 matches · 41.9%
- Peak rank
- 25
First hit in 51.0% of 2,847 rounds. Won 49.1% of the rounds they struck first, 42.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 23.5% of rounds, against 10.4% in their other rounds.
- Against Lion: attacks straight away in 33.3% of rounds, against 12.8% against everyone else.
- After opening the round before by waiting: waits first in 43.4% of rounds, against 26.1% after anything else.
- After losing a round: moves in first in 4.6% of rounds, against 1.4% after winning one.
- When behind: moves in first in 4.7% of rounds, against 1.8% when ahead or level.
- In round 4 or later: opens with “backdash into backward movement” in 8.7% of rounds, against 6.4% in their other rounds.
- Against Akira: opens with “backdash into backward movement” in 12.5% of rounds, against 5.7% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 31.3% of rounds, against 10.7% after anything else.
| guardG | 404 | 14.1% |
|---|---|---|
| crouch dash back into evade down | 251 | 8.7% |
| backdash into backward movement | 199 | 6.9% |
| backdash into evade up | 95 | 3.3% |
| guardG into evade up | 79 | 2.8% |
| Volcano Upper4P+K into Back Knuckle4P | 61 | 2.1% |
| guardG into backdash | 55 | 1.9% |
| backdash into crouch dash back | 50 | 1.7% |
| evade up into crouch dash forward | 50 | 1.7% |
| guardG into punchP | 45 | 1.6% |
| crouch dash back into guardG | 40 | 1.4% |
| crouch into Low Drop Kick1K+G | 39 | 1.4% |
| Volcano Upper4P+K into Sit Jab2P | 36 | 1.2% |
| evade down into backdash | 36 | 1.2% |
| Hammer Smash46P+K | 35 | 1.2% |
280 further openings account for the other 1,401 rounds.
Counted from 725 of the 735 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–48 · 39% | 14–22 · 39% | +2.6 |
| Aoi | 24–24 · 50% | 14–10 · 58% | too few to test |
| Wolf | 15–30 · 33% | 12–9 · 57% | too few to test |
| Jacky | 10–20 · 33% | 5–17 · 23% | too few to test |
| Lau | 18–17 · 51% | 4–3 · 57% | too few to test |
| Jeffry | 14–10 · 58% | 7–8 · 47% | too few to test |
| Sarah | 5–16 · 24% | 7–9 · 44% | too few to test |
| Kage | 4–10 · 29% | 6–16 · 27% | too few to test |
| Goh | 5–18 · 22% | 2–7 · 22% | too few to test |
| Pai | 12–6 · 67% | 4–8 · 33% | too few to test |
| El Blaze | 6–12 · 33% | 1–8 · 11% | too few to test |
| Brad | 8–7 · 53% | 4–4 · 50% | too few to test |
| Lion | 8–7 · 53% | 4–5 · 44% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 524–596 · 46.8%
- This season
- 390 matches · 49.7%
- Peak rank
- 26
First hit in 52.2% of 1,530 rounds. Won 49.9% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 26.6% of rounds, against 14.0% in their other rounds.
- Against Jacky: evades first in 18.1% of rounds, against 7.3% against everyone else.
- After opening the round before by waiting: waits first in 41.6% of rounds, against 23.6% after anything else.
- When behind: evades first in 11.0% of rounds, against 4.0% when ahead or level.
- In round 4 or later: opens with “6P+K Middle Hell Stab” in 15.4% of rounds, against 7.4% in their other rounds.
- Against Goh: opens with “backdash into evade up” in 11.7% of rounds, against 3.7% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 23.6% of rounds, against 10.4% after anything else.
| guardG | 186 | 12.0% |
|---|---|---|
| Middle Hell Stab6P+K | 147 | 9.5% |
| crouch dash back into evade down | 134 | 8.7% |
| backdash into backward movement | 87 | 5.6% |
| backdash into evade up | 70 | 4.5% |
| Knee Attack6K | 41 | 2.6% |
| backdash into crouch dash back | 35 | 2.3% |
| crouch dash back into punchP | 32 | 2.1% |
| guardG into punchP | 31 | 2.0% |
| backdash into Head Attack46P+K | 28 | 1.8% |
| guardG into evade up | 27 | 1.7% |
| crouch dash back into crouch | 25 | 1.6% |
| guardG into Low Knuckle2P | 22 | 1.4% |
| backdash into punchP | 19 | 1.2% |
| evade up into crouch dash forward | 19 | 1.2% |
204 further openings account for the other 645 rounds.
Counted from 381 of the 390 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–13 · 54% | 7–5 · 58% | too few to test |
| Goh | 9–8 · 53% | 14–3 · 82% | too few to test |
| Aoi | 13–5 · 72% | 5–6 · 45% | too few to test |
| Wolf | 8–14 · 36% | 3–2 · 60% | too few to test |
| Sarah | 7–9 · 44% | 4–4 · 50% | too few to test |
| Shun | 6–10 · 38% | 1–6 · 14% | too few to test |
| Jacky | 3–14 · 18% | 3–3 · 50% | too few to test |
| Jeffry | 5–9 · 36% | 3–4 · 43% | too few to test |
| Brad | 7–4 · 64% | 2–5 · 29% | too few to test |
| El Blaze | 4–7 · 36% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 147–190 · 43.6%
- This season
- 163 matches · 43.6%
- Peak rank
- 24
First hit in 32.4% of 645 rounds. Won 48.8% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
- After losing a round: evades first in 19.4% of rounds, against 8.4% after winning one.
- When behind: evades first in 21.8% of rounds, against 9.3% when ahead or level.
- After winning a round: opens with “Defensive Style: crouch dash back into evade down” in 8.0% of rounds, against 2.3% after losing one.
| Defensive Style: guard | 116 | 18.0% |
|---|---|---|
| Offensive Style: guard | 52 | 8.1% |
| Defensive Style: crouch dash back into evade down | 33 | 5.1% |
| Defensive Style: backdash into backward movement | 21 | 3.2% |
| Offensive Style: backdash into backward movement | 15 | 2.3% |
| Defensive Style: evade down into backdash | 12 | 1.9% |
| Offensive Style: crouch dash back into evade down | 12 | 1.9% |
| Defensive Style: guard into throw escape | 10 | 1.6% |
| Offensive Style: guard into punchP | 10 | 1.6% |
| Defensive Style: backdash into evade up | 8 | 1.2% |
| Defensive Style: backward movement into evade up | 8 | 1.2% |
| Defensive Style: evade up into forward dash | 8 | 1.2% |
| Defensive Style: crouch dash back into guardG | 7 | 1.1% |
| Defensive Style: evade down into forward dash | 7 | 1.1% |
| Defensive Style: evade up into guardG | 7 | 1.1% |
170 further openings account for the other 320 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–17 · 26% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 207–249 · 45.4%
- This season
- 165 matches · 40.0%
- Peak rank
- 25
First hit in 47.7% of 348 rounds. Won 48.8% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 60.7% of rounds, against 34.0% after anything else.
- After opening the round before with “G guard”: opens with “G guard” in 42.1% of rounds, against 15.0% after anything else.
| guardG | 73 | 20.9% |
|---|---|---|
| backdash into evade up | 44 | 12.6% |
| backdash into backward movement | 34 | 9.7% |
| crouch dash back into evade down | 17 | 4.9% |
| guardG into throw escape | 11 | 3.1% |
| evade up into crouch dash forward | 9 | 2.6% |
| backdash into punchP | 6 | 1.7% |
| guardG into backdash | 6 | 1.7% |
| guardG into evade up | 6 | 1.7% |
| Kou'un Nidan Hizageri9K+G | 5 | 1.4% |
| Yamakuzushi6K | 4 | 1.1% |
| backdash into Kake'uchi46P | 4 | 1.1% |
| backdash into KounirenPP | 4 | 1.1% |
| guardG into punchP | 4 | 1.1% |
| backdash into crouch dash back | 3 | 0.9% |
75 further openings account for the other 119 rounds.
Counted from 85 of the 165 matches played. The rest were not pulled for openings.
Wolf
- Career
- 83–129 · 39.1%
- This season
- 76 matches · 34.2%
- Peak rank
- 22
First hit in 53.0% of 281 rounds. Won 40.9% of the rounds they struck first, 39.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 64 | 22.5% |
|---|---|---|
| crouch dash back into evade down | 22 | 7.7% |
| Quick Shoulder66P+K | 12 | 4.2% |
| Elbow Butt4P | 8 | 2.8% |
| guardG into backdash | 8 | 2.8% |
| backdash into backward movement | 7 | 2.5% |
| guardG into evade up | 6 | 2.1% |
| Comet Hook1P into Knuckle Part1PP | 5 | 1.8% |
| backdash into evade up | 5 | 1.8% |
| guardG into R.A.W. AvengerP+K+G | 5 | 1.8% |
| Gasp Kneel Palm Bomb6P+K | 4 | 1.4% |
| backdash into crouch dash back | 4 | 1.4% |
| backdash into punchP | 4 | 1.4% |
| crouch dash back into crouch | 4 | 1.4% |
| crouch into guardG | 4 | 1.4% |
88 further openings account for the other 123 rounds.
Counted from 73 of the 76 matches played. The rest were not pulled for openings.
Aoi
- Career
- 53–99 · 34.9%
- This season
- 60 matches · 38.3%
- Peak rank
- 22
First hit in 48.1% of 185 rounds. Won 50.6% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 31 | 16.8% |
|---|---|---|
| crouch dash back into evade down | 17 | 9.2% |
| backdash into backward movement | 16 | 8.7% |
| Nirentotsu OuchuPPP into Rentotsu KodachiPPPK | 8 | 4.3% |
| crouch dash back into punchP | 7 | 3.8% |
| backdash into crouch dash back | 5 | 2.7% |
| backdash into evade up | 4 | 2.2% |
| evade up into crouch dash forward | 4 | 2.2% |
| NirentotsuPP into Nirentotsu OuchuPPP | 3 | 1.6% |
| crouch dash back into NirentotsuPP | 3 | 1.6% |
| guardG into evade up | 3 | 1.6% |
| punchP into NirentotsuPP | 3 | 1.6% |
| Jousei Ryusenshou214P+K | 2 | 1.1% |
| Sanseigan66P+K | 2 | 1.1% |
| Sou'unha66K | 2 | 1.1% |
62 further openings account for the other 75 rounds.
Counted from 44 of the 60 matches played. The rest were not pulled for openings.
Brad
- Career
- 45–74 · 37.8%
- This season
- 40 matches · 27.5%
- Peak rank
- 23
First hit in 47.0% of 151 rounds. Won 47.9% of the rounds they struck first, 27.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 47 | 30.7% |
|---|---|---|
| Sawk Klab6P+K | 12 | 7.8% |
| backdash into backward movement | 8 | 5.2% |
| guardG into Sawk Klab6P+K | 5 | 3.3% |
| no input | 5 | 3.3% |
| backward movement into Jackal Straight46P+K | 4 | 2.6% |
| crouch into Sharp Shoot1P | 4 | 2.6% |
| evade up into crouch dash forward | 4 | 2.6% |
| guardG into evade up | 4 | 2.6% |
| Jackal Straight46P+K | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| guardG into Jab StraightPP | 3 | 2.0% |
| guardG into Sit Jab2P | 3 | 2.0% |
| High Spin KickK+G | 2 | 1.3% |
| Jumping Dtee Sawk Bon9P+K into guardG | 2 | 1.3% |
38 further openings account for the other 44 rounds.
Counted from 37 of the 40 matches played. The rest were not pulled for openings.
Pai
- Career
- 36–51 · 41.4%
- This season
- 37 matches · 46.0%
- Peak rank
- 23
First hit in 52.6% of 135 rounds. Won 42.2% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 20 | 14.8% |
|---|---|---|
| crouch dash back into punchP | 6 | 4.4% |
| kickK into Ko'en SenkyakuKK | 5 | 3.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 4 | 3.0% |
| Meishouho4P+K+G | 4 | 3.0% |
| backdash into crouch dash back | 4 | 3.0% |
| evade up into forward dash | 4 | 3.0% |
| Hi'en Tankyaku9K into guardG | 3 | 2.2% |
| backdash into RenshouPP | 3 | 2.2% |
| backdash into Senchutai3K | 3 | 2.2% |
| backdash into backward movement | 3 | 2.2% |
| backdash into punchP | 3 | 2.2% |
| crouch into Honshin Soukyaku1K+G | 3 | 2.2% |
| guardG | 3 | 2.2% |
| RenshouPP into RaigekishouPPP | 2 | 1.5% |
52 further openings account for the other 65 rounds.
Counted from 32 of the 37 matches played. The rest were not pulled for openings.
Goh
- Career
- 25–33 · 43.1%
- This season
- 23 matches · 47.8%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 17.1% |
|---|---|---|
| crouch dash back into evade down | 10 | 11.4% |
| Soukyu46P | 7 | 8.0% |
| backdash into Karura4P+K | 4 | 4.5% |
| backdash into guardG | 3 | 3.4% |
| guardG into evade up | 3 | 3.4% |
| backdash into Soukyu46P | 2 | 2.3% |
| backdash into backward movement | 2 | 2.3% |
| crouch into guardG | 2 | 2.3% |
| guardG into Soukyu46P | 2 | 2.3% |
| guardG into throwP+G | 2 | 2.3% |
| AgitosogiP+K | 1 | 1.1% |
| Zukotsuwari9P+K into evade up | 1 | 1.1% |
| backdash into Aragami4K | 1 | 1.1% |
| backdash into Shouzuka Okuri1P+K | 1 | 1.1% |
32 further openings account for the other 32 rounds.
Sarah
- Career
- 10–27 · 27.0%
- This season
- 22 matches · 27.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into evade down | 16 | 18.2% |
|---|---|---|
| guardG | 8 | 9.1% |
| backdash into evade up | 5 | 5.7% |
| crouch into guardG | 4 | 4.5% |
| crouch dash back into Crescent Heel4K+G | 3 | 3.4% |
| crouch dash back into crouch | 3 | 3.4% |
| backdash into Crescent Heel4K+G | 2 | 2.3% |
| backdash into backward movement | 2 | 2.3% |
| backdash into crouch dash back | 2 | 2.3% |
| backward movement into crouch dash back | 2 | 2.3% |
| backward movement into guardG | 2 | 2.3% |
| crouch dash back into Jab StraightPP | 2 | 2.3% |
| crouch into Leg Slicer2K+G | 2 | 2.3% |
| evade down into backdash | 2 | 2.3% |
| evade up into backdash | 2 | 2.3% |
29 further openings account for the other 31 rounds.
Lau
- Career
- 14–16 · 46.7%
- This season
- 16 matches · 56.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| guardG | 17 | 25.0% |
|---|---|---|
| backdash into backward movement | 5 | 7.3% |
| crouch dash back into evade down | 4 | 5.9% |
| guardG into evade down | 3 | 4.4% |
| guardG into evade up | 3 | 4.4% |
| evade down into backdash | 2 | 2.9% |
| Genchi Senpukyaku8K+G into up punch8P | 1 | 1.5% |
| Souko Sensou66P+K | 1 | 1.5% |
| Souko Sensou66P+K into Hou'ou Soushou6PP | 1 | 1.5% |
| backdash into Chisoutai2K+G | 1 | 1.5% |
| backdash into Fukko Kensou1P | 1 | 1.5% |
| backdash into Shakashou3P | 1 | 1.5% |
| backdash into crouch dash back | 1 | 1.5% |
| backdash into guardG | 1 | 1.5% |
| backward movement into evade down | 1 | 1.5% |
25 further openings account for the other 25 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 6 of 17 tests hold up
- El Blaze: 8 of 16 tests hold up
- Jeffry: 7 of 16 tests hold up
- Vanessa: 3 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
