VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

634番3つ

  • Kage
  • Lau
  • Brad
  • Jacky
  • Wolf
  • Lei Fei
  • Vanessa
Career matches13,462
Career win rate54.8%
Round win rate53.7%
Peak rank43
Distinct opponents288
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1911 #123 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira4313,3257,3006,02554.8%
Brad3364313348.4%
Kage331913668.4%
Lau331991047.4%
Jacky33118372.7%
Lion—95455.6%
Taka—94544.4%
Lei Fei3343175.0%
Wolf3321150.0%
Vanessa33000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,108 of 6,195 rounds counted

12.2 inputs a second (729 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira12.27295,100
Kage11.36778

By opponent's character

Lau12.1726551
Lion12.4742523
Akira12.5751403
Jacky12.6757429
Kage12.4747361
Brad11.9713404
Shun12.1726248
Aoi11.6693275
Jeffry12.3736245
Sarah11.9713236
Lei Fei12.1726198
Vanessa11.8708238
Goh12.0719194
El Blaze11.8707139
Pai12.3736136
Wolf12.4742171
Eileen12.0717129
Jean12.0720115
Taka11.5692101
Dural12.575012

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau158748446.8%-5.2
Lion153807352.3%-3.7
Akira147836456.5%+0.5
Jacky128725656.2%+0.2
Kage110753568.2%+11.4
Brad107584954.2%-0.8
Shun79572272.2%+14.7
Aoi78443456.4%-1.0
Jeffry77502764.9%-1.5
Sarah64273742.2%-15.9
Lei Fei62392362.9%+11.4
Vanessa59372262.7%+6.4
Goh58203834.5%-20.1
El Blaze51272452.9%+0.1
Pai50242648.0%-6.0
Wolf50292158.0%+4.6
Eileen43281565.1%+5.5
Jean29151451.7%-10.7
Taka27171063.0%+9.8
Dural54180.0%+15.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence1661016560.8%+4.9
Half Fence166947256.6%+1.5
Breakable Full Fence159768347.8%-7.4
Open158857353.8%-2.6
Breakable Half Fence157956260.5%+5.8
Rectangle151826954.3%-2.2
Octagon148886059.5%+4.0
Single Wall132716153.8%-3.7
Low Fence130725855.4%-1.7
Full Fence and Open89553461.8%+6.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94756.6%55.6%+1.0
No walls42054.3%56.7%-2.4

Walls against open: +3.4 points (95% range -3.2 to +10.1), p 0.311 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あむざん (Rank 42)2026/10/17147750.0%
ikkyusaaan (Rank 40)2026/10/172315865.2%
ス~パ~オヤツマ~ン (Rank 42)2026/10/161641225.0%
カルティカ (Rank 40)2026/10/161861233.3%
こんにちわアキラ (Rank 42)2026/10/1527171063.0%
やそかみ (Rank 43)2026/10/15157846.7%
自作マニア@むめい。 (Rank 42)2026/10/151410471.4%
マハリータまるこ (Rank 40)2026/10/15167943.8%
CrossGorgonzola (Rank 42)2026/10/101810855.6%
jinmenusagi (Rank 43)2026/10/101912763.2%
manatsu_7 (Rank 42)2026/10/091961331.6%
藤の花 (Rank 42)2026/10/042215768.2%
すぐる (Rank 43)2026/09/2947212644.7%
藪からBOY (Rank 42)2026/09/292281436.4%
sizzle (Rank 43)2026/09/29167943.8%
愛蒔らぶり (Rank 42)2026/09/291610662.5%
ATTIME (Rank 41)2026/09/26158753.3%
ぴゅあくん (Rank 42)2026/09/26178947.1%
ハマラウ (Rank 41)2026/09/2632211165.6%
かっこいいらう (Rank 44)2026/09/262662023.1%
shenron0321 (Rank 42)2026/09/252281436.4%
いくない・∀・ (Rank 40)2026/09/162218481.8%
iiv272 (Rank 40)2026/08/28148657.1%
堂島様 (Rank 43)2026/08/181711664.7%
おかし (Rank 40)2026/06/1931151648.4%

Round openings

Every character

crouch into Ekishou3P82814.7%
forward dash into Jouho Touken6P61710.9%
crouch into Chouyoushu1P2003.5%
Rimon Chouchu66P1763.1%
Rimon Chouchu66P into Jouho Touken6P1582.8%
crouch dash back into Jouho Touken6P1542.7%
forward dash into Yakuho Chouchu666P1532.7%
punchP into Jouho Touken6P1402.5%
Ekishou3P1372.4%
evade down into Rimon Chouchu66P1352.4%
Chouyoushu1P into forward dash1252.2%
forward dash into Rimon Chouchu66P1051.9%
forward movement into punchP831.5%
Jouho Touken6P791.4%
crouch dash back into evade down771.4%

342 further openings account for the other 2,478 rounds.

Counted from 1,398 of the 1,535 matches played. The rest were not pulled for openings.

Akira

Career
7,300–6,025 · 54.8%
This season
1,507 matches · 56.3%
Peak rank
43

First hit in 61.3% of 5,509 rounds. Won 54.9% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 29.4% of rounds, against 20.8% in their other rounds.
  • Against Akira: backs off first in 27.7% of rounds, against 14.7% against everyone else.
  • On Rectangle stages: backs off first in 34.3% of rounds, against 13.9% on the other stages.
  • After opening the round before by backing off: backs off first in 31.1% of rounds, against 15.2% after anything else.
  • In round 1: opens with “crouch into 3P Ekishou” in 26.1% of rounds, against 11.3% in their other rounds.
  • Against Lion: opens with “crouch into 1P Chouyoushu” in 8.5% of rounds, against 3.1% against everyone else.
  • On Rectangle stages: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 5.0% of rounds, against 2.6% on the other stages.
  • After opening the round before with “crouch into 3P Ekishou”: opens with “crouch into 3P Ekishou” in 21.6% of rounds, against 9.3% after anything else.
  • After losing a round: opens with “crouch into 3P Ekishou” in 13.5% of rounds, against 9.4% after winning one.
  • When ahead: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 3.8% of rounds, against 1.6% when level or behind.

How is this tested?

crouch into Ekishou3P82815.0%
forward dash into Jouho Touken6P61711.2%
crouch into Chouyoushu1P2003.6%
Rimon Chouchu66P1763.2%
Rimon Chouchu66P into Jouho Touken6P1582.9%
crouch dash back into Jouho Touken6P1542.8%
forward dash into Yakuho Chouchu666P1532.8%
punchP into Jouho Touken6P1402.5%
Ekishou3P1372.5%
evade down into Rimon Chouchu66P1352.4%
Chouyoushu1P into forward dash1252.3%
forward dash into Rimon Chouchu66P1051.9%
forward movement into punchP831.5%
Jouho Touken6P791.4%
crouch dash back into evade down741.3%

281 further openings account for the other 2,366 rounds.

Counted from 1,370 of the 1,507 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau38–49 · 44%27–25 · 52%-7.8
Lion39–40 · 49%18–25 · 42%+10.7
Akira50–33 · 60%15–15 · 50%+13.3
Jacky46–29 · 61%13–12 · 52%too few to test
Kage34–16 · 68%32–11 · 74%-7.6
Brad29–23 · 56%18–13 · 58%+2.6
Shun29–14 · 67%18–2 · 90%too few to test
Aoi29–22 · 57%10–9 · 53%too few to test
Jeffry21–14 · 60%16–7 · 70%too few to test
Lei Fei22–15 · 59%10–5 · 67%too few to test
Vanessa27–15 · 64%5–3 · 62%too few to test
Sarah14–20 · 41%4–6 · 40%too few to test
Goh10–13 · 43%3–11 · 21%too few to test
Wolf19–14 · 58%8–7 · 53%too few to test
El Blaze19–12 · 61%1–4 · 20%too few to test
Eileen14–9 · 61%8–4 · 67%too few to test
Pai15–12 · 56%3–5 · 38%too few to test
Jean7–9 · 44%1–2 · 33%too few to test
Taka11–7 · 61%3–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
13–6 · 68.4%
This season
9 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P615.8%
punchP into ResshouPP513.2%
Rasen4P into crouch dash forward37.9%
crouch into Jizuridan2P37.9%
backdash into Kodachinuki4K25.3%
crouch into Sokudan1P25.3%
forward dash into Hiji'uchi6P25.3%
Jizuridan2P into crouch12.6%
Rasen4P12.6%
Rasen4P into Rasen Urageri4PK12.6%
Rasen4P into crouch12.6%
backdash into Furikakato OtoshiK+G12.6%
backdash into HagasanePK12.6%
backdash into Rasen4P12.6%
backdash into evade down12.6%

7 further openings account for the other 7 rounds.

Lau

Career
9–10 · 47.4%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P413.8%
evade down into backdash413.8%
crouch into Souchuken2P310.3%
backdash26.9%
backdash into Kensou4P26.9%
Chugeki6P13.5%
Kokyaku Haiten7K13.5%
Koryu Tenshinkyaku6K+G13.5%
Kosoushou46P into forward dash13.5%
Risensou46P+K into forward dash13.5%
Souchuken2P13.5%
Souchuken2P into backdash13.5%
backdash into Sako Soushou4P+K13.5%
backdash into backward movement13.5%
backdash into evade down13.5%

4 further openings account for the other 4 rounds.

Brad

Career
31–33 · 48.4%
This season
4 matches · 25.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K211.8%
Ducking6P+K+G into offensive move15.9%
High Spin KickK+G into backdash15.9%
Sway Back4P+K+G15.9%
crouch dash back into Ten Kao6K15.9%
crouch into guardG15.9%
evade down into Sit Jab2P15.9%
evade down into crouch dash forward15.9%
evade down into forward dash15.9%
evade down into throw escape15.9%
forward dash into Jackal Straight46P+K15.9%
forward dash into crouch dash forward15.9%
forward dash into throwP+G15.9%
guardG into Lumpini Combination4PK15.9%
guardG into Sharp Shoot1P15.9%

1 further openings account for the other 1 rounds.

Jacky

Career
8–3 · 72.7%
This season
3 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down216.7%
Bil Jee6P+K into forward dash18.3%
Jab StraightPP into Jab Double StraightPPP18.3%
Middle Smash6P into Middle Smash Back Knuckle6PP18.3%
Slant Back Knuckle1P18.3%
backward movement into throw escape18.3%
crouch dash back into Beat KnuckleP+K18.3%
crouch into Low Spin Kick1K+G18.3%
evade up into Smash Straight3P18.3%
guardG18.3%
guardG into Beat Spin KickP+KK18.3%

Wolf

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P into forward dash18.3%
Jab StraightPP into One Two UpperPPP18.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K18.3%
backdash into Toe Kick Side4K+GK18.3%
backdash into kickK18.3%
backdash into throwP+G18.3%
backward movement into Low Smash2K18.3%
crouch dash back into Neck Cut Kick8K+G18.3%
crouch dash back into Quick Shoulder66P+K18.3%
crouch into Low Drop Kick62K18.3%
crouch into throw escape18.3%
guardG into punchP18.3%

Lei Fei

Career
3–1 · 75.0%
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Zaban Hekishou66P+K into Gaiken6P+K125.0%
forward movement into Toushou66P125.0%
offensive move125.0%
offensive move into kickK125.0%

Vanessa

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade down into backdash3100.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 18 tests hold up
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)