VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

tomi79_1820

  • Shun
  • Akira
  • Eileen
  • Goh
  • El Blaze
  • Lau
  • Taka
  • Wolf
  • Jacky
  • Kage
  • Jean
  • Sarah
  • Aoi
  • Lion
  • Brad
  • Jeffry
  • Lei Fei
Career matches3,627
Career win rate58.0%
Round win rate52.0%
Peak rank33
Distinct opponents162
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1513 #1,916 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai3151431519961.3%
Taka3339723616159.5%
Shun3039020918153.6%
Akira2737217220046.2%
Jacky2924714610159.1%
Lau292031228160.1%
El Blaze29173997457.2%
Goh291681016760.1%
Wolf27160837751.9%
Kage29154926259.7%
Brad29151886358.3%
Eileen29148935562.8%
Aoi29140806057.1%
Jeffry29106673963.2%
Lion29105723368.6%
Lei Fei2779542568.3%
Sarah2878463259.0%
Jean2742271564.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,624 of 1,862 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun8.0481372
Akira8.6518288
Pai8.350067
Eileen7.9472186
Goh7.9472146
El Blaze7.645683
Lau8.350177
Taka8.350072
Wolf8.048274
Jacky8.249239
Kage7.545017
Jean7.444239
Sarah7.746140
Aoi8.048139
Lion8.450230
Brad7.746427
Jeffry7.545317
Lei Fei8.651411

By opponent's character

Akira8.2490277
Aoi8.2492140
Shun8.1486116
Sarah8.0481116
Jacky8.0482100
Jeffry7.947691
Wolf8.048091
Lion8.249190
Goh8.349785
Taka7.645493
Jean7.947454
Lau8.249366
Pai8.349764
Kage8.148753
El Blaze8.249448
Vanessa8.148530
Brad8.148334
Eileen7.645430
Dural8.550823
Lei Fei8.651323

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira75393652.0%+1.1
Aoi44222250.0%-8.3
Shun44162836.4%-16.8
Sarah29181162.1%+3.4
Jacky28181064.3%+17.1
Jeffry25151060.0%+10.1
Wolf24111345.8%-3.4
Lion2314960.9%+4.6
Goh2214863.6%+12.5
Taka22121054.5%-0.2
Jean1881044.4%-5.4
Lau1851327.8%-25.6
Pai179852.9%-4.9
Kage139469.2%+17.1
El Blaze125741.7%-6.8
Vanessa126650.0%+2.8
Brad105550.0%-5.4
Eileen95455.6%+3.0
Dural660100.0%+46.9
Lei Fei54180.0%+13.2

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall52262650.0%-6.8
Breakable Half Fence46232350.0%+1.9
Open46262056.5%+4.9
Octagon44261859.1%+5.7
Rectangle44271761.4%+9.8
Half Fence43192444.2%-11.7
Breakable Full Fence42212150.0%-3.4
Full Fence37132435.1%-17.3
Low Fence35191654.3%-0.9
Full Fence and Open28161257.1%+2.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25650.4%52.3%-1.9
No walls13353.4%54.4%-1.0

Walls against open: -0.8 points (95% range -11.5 to +9.8), p 0.877 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Garuyan (Rank 30)2026/10/1653260.0%
A56-7W (Rank 26)2026/10/1694544.4%
PKG (Rank 29)2026/10/16135838.5%
a_h_i_k_o (Rank 29)2026/10/16127558.3%
가즈아!!! (Rank 27)2026/09/2463350.0%
Sinabro (Rank 29)2026/09/2453260.0%
クロサギ@はなちゃん (Rank 29)2026/09/24112918.2%
GWO (Rank 24)2026/09/13107370.0%
Kwiitter_KR (Rank 30)2026/09/0572528.6%
NEKOz (Rank 26)2026/08/2965183.3%
mitorakujo (Rank 28)2026/08/2983537.5%
Bird-Tat (Rank 31)2026/08/2383537.5%
にすと ☆能登VF部 (Rank 30)2026/08/2271614.3%
maripon (Rank 29)2026/08/2262433.3%
ぷこ (Rank 30)2026/08/22107370.0%
鳩男 (Rank 30)2026/08/2262433.3%
fwnd1396 (Rank 29)2026/08/1753260.0%
おるが@のびしろF (Rank 29)2026/07/2752340.0%
TaKaArAsHi573 (Rank 29)2026/07/26660100.0%
伍の人 (Rank 29)2026/07/2574357.1%
okb@j>おーけーびー (Rank 29)2026/07/1764266.7%
jiwoonpk (Rank 29)2026/06/15660100.0%
sankegod (Rank 26)2026/05/2363350.0%
jizou_guile (Rank 30)2026/04/0951420.0%
イイダ (Rank 29)2026/04/09146842.9%

Round openings

Every character

backdash into evade up26615.3%
forward movement into punchP905.2%
Honshin Rensenkyaku4K+G452.6%
Getsuga Gakushu46P into Rensai Gakushu46PP352.0%
backdash into Jouho Touken6P251.4%
backdash into Karura4P+K201.1%
evade up191.1%
Enkou Nyudou214P+K into Enkou ShutsudouP181.0%
Gyou'in Haishu3P into Tenshin Benshu4P+K181.0%
backdash into Gyou'in Haishu3P160.9%
backdash into guardG160.9%
backdash into punchP160.9%
backward movement into evade up160.9%
backdash into evade down150.9%
Ensei Haijinkyaku7K+G into evade up130.8%

510 further openings account for the other 1,115 rounds.

Counted from 426 of the 456 matches played. The rest were not pulled for openings.

Shun

Career
209–181 · 53.6%
This season
94 matches · 58.5%
Peak rank
30

First hit in 52.9% of 365 rounds. Won 58.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Honshin Rensenkyaku4K+G4512.3%
Getsuga Gakushu46P into Rensai Gakushu46PP359.6%
backdash into evade up256.8%
Gyou'in Haishu3P into Tenshin Benshu4P+K184.9%
backdash into Gyou'in Haishu3P164.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP133.6%
crouch into Fukuchougeki2P113.0%
crouch into Gyou'in Haishu3P92.5%
crouch into Haisenchu1P92.5%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K71.9%
Getsuga Gakushu46P into Honshin TankaP+K71.9%
backdash into offensive move71.9%
Haisenchu1P61.6%
backdash into Sokutan Senshu6K61.6%
Tenshin Haishu4P into Honshin TankaP+K51.4%

83 further openings account for the other 146 rounds.

Counted from 92 of the 94 matches played. The rest were not pulled for openings.

Akira

Career
172–200 · 46.2%
This season
71 matches · 50.7%
Peak rank
27

First hit in 61.0% of 231 rounds. Won 48.2% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up5222.5%
backdash into Jouho Touken6P2510.8%
Rimon Chouchu66P into Jouho Touken6P135.6%
backdash into Souka Housui3P+K135.6%
backdash into Jouho Senshou46P125.2%
backdash into Youhou33P73.0%
forward dash into Jouho Touken6P73.0%
backdash into guardG62.6%
Souka Housui3P+K52.2%
backdash into Chouyoushu1P52.2%
backdash into Rimon Chouchu66P52.2%
backward movement into Jouho Touken6P52.2%
evade up52.2%
forward dash into Souka Housui3P+K52.2%
Jouho Senshou46P into forward dash41.7%

41 further openings account for the other 62 rounds.

Counted from 55 of the 71 matches played. The rest were not pulled for openings.

Pai

Career
315–199 · 61.3%
This season
47 matches · 34.0%
Peak rank
31

First hit in 54.0% of 198 rounds. Won 41.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4020.2%
forward movement into punchP2713.6%
Ensei Haijinkyaku7K+G into evade up136.6%
backdash into Souanshou3P+K94.5%
forward movement into RenkentaiPK94.5%
backdash into Tenshin Oushoushou46P+K52.5%
kickK52.5%
backdash into Honshin Soukyaku1K+G42.0%
backdash into punchP42.0%
crouch into Souchuken2P42.0%
down-back punch+kick1P+K42.0%
evade up into guardG42.0%
backdash into Ensei Haijinkyaku7K+G31.5%
backward movement into evade up31.5%
crouch into Honshin Soukyaku1K+G31.5%

51 further openings account for the other 61 rounds.

Eileen

Career
93–55 · 62.8%
This season
45 matches · 57.8%
Peak rank
29

First hit in 51.4% of 181 rounds. Won 52.7% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2614.2%
backdash into evade up2111.5%
Enkou Nyudou214P+K into Enkou ShutsudouP189.8%
forward movement into Enkou RensouPP137.1%
backdash into Enkou Kenka46P105.5%
Enkou Nyudou214P+K73.8%
forward movement into Rensou HekizanPPP73.8%
Douchu6P into Jouho Chu'un6PP52.7%
Enkou Tekitou1P+K42.2%
evade down into Matsumensou4P+K42.2%
backdash into Hikou Niki6K31.6%
backdash into Jouho Chu'un6PP31.6%
backdash into Sayu Gekishou6P+KP31.6%
backdash into punchP31.6%
backdash into throwP+G31.6%

45 further openings account for the other 53 rounds.

Counted from 44 of the 45 matches played. The rest were not pulled for openings.

Goh

Career
101–67 · 60.1%
This season
36 matches · 52.8%
Peak rank
29

First hit in 49.0% of 147 rounds. Won 56.9% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3020.4%
backdash into Karura4P+K2013.6%
forward movement into Shouda~KasumigoroshiPK85.4%
backdash into Kirin33P53.4%
backdash into Tsukikage6K53.4%
Kyousengeri46K42.7%
Sune Kudaki43P into evade down42.7%
backdash into Ni'oudaoshi3K+G42.7%
backdash into kickK42.7%
crouch into Sune'uchi2P42.7%
backdash into Soukyu46P32.0%
backdash into Sune Kudaki43P32.0%
backdash into Sune'uchi2P32.0%
backdash into evade down32.0%
backdash into guardG32.0%

37 further openings account for the other 44 rounds.

Counted from 34 of the 36 matches played. The rest were not pulled for openings.

El Blaze

Career
99–74 · 57.2%
This season
32 matches · 71.9%
Peak rank
29

First hit in 51.8% of 110 rounds. Won 64.9% of the rounds they struck first, 64.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2320.9%
Volcano Upper4P+K1210.9%
backdash into Volcano Upper4P+K1210.9%
backdash into Straight6P+K43.6%
crouch into Sit Jab2P43.6%
backdash into Darkness Hammer2P+K21.8%
backdash into Demon's Tail9P+KK21.8%
backdash into Fake Roll41236P21.8%
backdash into Shadow Spear6K21.8%
backdash into Sit Jab2P21.8%
backdash into backward movement21.8%
backdash into evade down21.8%
backdash into punchP21.8%
crouch dash back21.8%
crouch dash back into Straight6P+K21.8%

31 further openings account for the other 35 rounds.

Counted from 26 of the 32 matches played. The rest were not pulled for openings.

Taka

Career
236–161 · 59.5%
This season
19 matches · 47.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1417.7%
crouch into Shita Harite2P1316.5%
backdash into evade up1012.7%
forward movement into Tsuppari 3PPP67.6%
backdash into Kachi'age33P+K56.3%
backdash into Kirikabu Kudaki1P+K45.1%
backdash into punchP33.8%
punchP into Tsuppari 2PP33.8%
backdash into evade down22.5%
Ao'oni Midaremage214P+K11.3%
Hiji'ate6P11.3%
Morotezuki66P11.3%
backdash into Ao'oni Midaremage214P+K11.3%
backdash into Hiji'ate6P11.3%
backdash into Honda Harite4PP11.3%

13 further openings account for the other 13 rounds.

Lau

Career
122–81 · 60.1%
This season
19 matches · 31.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1316.9%
Kokyaku Haiten7K1013.0%
backdash into Honshin Hekiken1P+K56.5%
backdash into Sako Soushou4P+K45.2%
crouch into Renkanshou3PPP45.2%
Kokyaku Haiten7K into evade up33.9%
Kosoushou46P into forward movement22.6%
Saishikkyaku4K into Kasoutai2K22.6%
Touku Shashou897P+K22.6%
backdash into Chugeki6P22.6%
backdash into Kokyaku Haiten7K22.6%
backdash into Touku Kosenkyaku9K22.6%
backward movement into evade up22.6%
crouch into Souchuken2P22.6%
forward movement into RenshouPP22.6%

19 further openings account for the other 20 rounds.

Wolf

Career
83–77 · 51.9%
This season
18 matches · 38.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1117.7%
crouch into Low Hammer2P69.7%
Low Drop Kick62K46.5%
backdash into Elbow Butt4P46.5%
backdash into Regret Discharge33P+K34.8%
evade up34.8%
Elbow Butt4P23.2%
backdash into Gasp Kneel Palm Bomb6P+K23.2%
backdash into Quick Shoulder66P+K23.2%
backdash into Short Shoulder46P+K23.2%
Arrow Knuckle3P into guardG11.6%
Elbow Butt4P into forward movement11.6%
Knee Lift6K11.6%
Low Drop Kick62K into evade down11.6%
Low Hammer2P into Knuckle Part1PP11.6%

18 further openings account for the other 18 rounds.

Counted from 15 of the 18 matches played. The rest were not pulled for openings.

Jacky

Career
146–101 · 59.1%
This season
11 matches · 63.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up715.2%
forward movement into Jab Double StraightPPP510.9%
backdash into Spin Heel Sword4K+G36.5%
forward movement into punchP36.5%
Slide Shuffle (Deflect)4P+K+G24.3%
backdash into Low Spin Kick1K+G24.3%
backdash into Spinning Arm Kick4PK24.3%
backdash into Standing Knee Kick4K24.3%
backward movement into Spin Heel Sword4K+G24.3%
Dash Hammer Kick66K12.2%
Groin Kick6K+G12.2%
Jab StraightPP into Jab Double StraightPPP12.2%
Low Spin Kick1K+G12.2%
Slant Back Knuckle1P12.2%
Step-in Middle Kick66K+G12.2%

12 further openings account for the other 12 rounds.

Sarah

Career
46–32 · 59.0%
This season
10 matches · 50.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1025.0%
backdash into Leg Slicer2K+G512.5%
crouch into Leg Slicer2K+G410.0%
backdash into Crescent Heel4K+G25.0%
backdash into Full Spin Heel Kick9K25.0%
Full Spin Heel Kick9K12.5%
backdash into Double Joint Butt6PK12.5%
backdash into Dragon Smash Cannon1K12.5%
backdash into Jab StraightPP12.5%
backdash into Quick Knee6K12.5%
backdash into Quick Knee and Toe Kick6KK12.5%
backdash into Squat Straight2P12.5%
backdash into Stiletto66K12.5%
backdash into evade down12.5%
backdash into throw escape12.5%

7 further openings account for the other 7 rounds.

Aoi

Career
80–60 · 57.1%
This season
9 matches · 55.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up820.5%
forward movement into Nirentotsu OuchuPPP615.4%
backdash into Gedan Shouda2P25.1%
backdash into Oushu Hiji'ate6P+KP25.1%
backdash into back, back punch+kick+guard44P+K+G25.1%
crouch into Gedan Shouda2P25.1%
Ogamigeri4K+G12.6%
back punch+kick+guard4P+K+G12.6%
back, down-back punch+kick41P+K12.6%
back, down-back punch+kick41P+K into evade down12.6%
backdash into Hou'oushu3P12.6%
backdash into Jousei Ryusenshou214P+K12.6%
backdash into Koromoguruma66P12.6%
backdash into Ouda6P+K12.6%
backdash into Raijinha6K12.6%

8 further openings account for the other 8 rounds.

Jean

Career
27–15 · 64.3%
This season
10 matches · 70.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K410.3%
backdash into Yamakuzushi6K410.3%
backdash into evade up410.3%
evade up37.7%
evade up into guardG37.7%
forward movement into Maeken~Joudan MawashigeriPK37.7%
Shitamaeken2P25.1%
crouch into Shitamaeken2P25.1%
forward movement into punchP25.1%
guardG25.1%
punchP25.1%
Gyaku Seikenzuki66P into Yoko'enpi6P12.6%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP12.6%
backdash into Oihiji4P+K12.6%
backdash into crouch12.6%

4 further openings account for the other 4 rounds.

Kage

Career
92–62 · 59.7%
This season
11 matches · 54.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up717.9%
crouch into Jizuridan2P410.3%
Senpugeri7K37.7%
Ura Tsumujigeri44K37.7%
backdash into Kodachinuki4K37.7%
evade up37.7%
forward movement into HagasanePK25.1%
Rasen4P into Rasen Urageri4PK12.6%
Ryubigeri4KK into Tenshin Agokudaki4KKK12.6%
Senpujin2P+K into Fujin Urasuisha2P+KK12.6%
backdash into Fujin Urasuisha2P+KK12.6%
backdash into Fujinkyaku46K+G12.6%
backdash into HagasanePK12.6%
backdash into Ryu'eikyaku66K12.6%
backdash into kickK12.6%

6 further openings account for the other 6 rounds.

Lion

Career
72–33 · 68.6%
This season
9 matches · 55.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K618.2%
backdash into Sentai4K515.2%
forward movement into RensuitaiPK412.1%
backdash into Taizan Soukoushu4P+K26.1%
forward movement into punchP26.1%
Juchou Senshou8P+K into evade up13.0%
backdash into Banchu6P13.0%
backdash into Juchou Senshou8P+K13.0%
backdash into Kishitsu Kasensou43P13.0%
backdash into Kousoutai2K+G13.0%
backdash into Rakugekishou3PP13.0%
backdash into Sen'inshou3P13.0%
backdash into Senshippo66P13.0%
backdash into Touku Gekishou9P13.0%
backdash into Tousentai2KK+G13.0%

4 further openings account for the other 4 rounds.

Brad

Career
88–63 · 58.3%
This season
8 matches · 62.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1140.7%
Ducking6P+K+G into Crush Knee KickK+G311.1%
backdash into Sharp Shoot1P27.4%
backdash into evade up27.4%
Sit Jab2P into Dtee Sawk Lang3P+KP13.7%
Sit Jab2P into crouch13.7%
backdash into Dtee Sawk Lang3P+KP13.7%
backdash into Jackal Straight46P+K13.7%
backdash into Jolt Upper~Spin Kick3PK13.7%
backdash into evade down13.7%
backward movement into evade up13.7%
forward movement into Jab StraightPP13.7%
forward movement into punchP13.7%

Jeffry

Career
67–39 · 63.2%
This season
4 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P317.6%
backdash into evade up211.8%
Low Knuckle2P15.9%
backdash into Low Knuckle2P15.9%
backdash into Scoop Kick4K+G15.9%
backdash into Side Kick3K15.9%
crouch into Ducking Low2K+G15.9%
evade up15.9%
evade up into Double Hammer Down43P15.9%
evade up into Scoop Kick4K+G15.9%
forward movement into Knuckle KickPK15.9%
forward movement into punchP15.9%
guardG into crouch15.9%
kickK into Stunner KnuckleKP15.9%

Lei Fei

Career
54–25 · 68.3%
This season
3 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kyuho Soufuken46P+K327.3%
backdash into Kaisei Tento1P+K218.2%
Toushou66P into Kakushu Suigeki6P19.1%
backdash into kickK19.1%
backdash into punchP19.1%
backward movement into Hai Shiki2P+K+G19.1%
crouch dash back into Kaisei Tento1P+K19.1%
forward movement into punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: 0 of 16 tests hold up
  • Akira: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)