Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1513 #1,916 of 3,686 on the Elo list →
Shun153094 matches
Akira149871 matches
Pai149347 matches
Eileen151645 matches
Goh151636 matches
El Blaze152632 matches
Lau149219 matches
Taka151419 matches
Wolf150518 matches
Jacky151611 matches
Kage151811 matches
Jean151310 matches
Sarah151010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 31 | 514 | 315 | 199 | 61.3% |
|---|---|---|---|---|---|
| Taka | 33 | 397 | 236 | 161 | 59.5% |
| Shun | 30 | 390 | 209 | 181 | 53.6% |
| Akira | 27 | 372 | 172 | 200 | 46.2% |
| Jacky | 29 | 247 | 146 | 101 | 59.1% |
| Lau | 29 | 203 | 122 | 81 | 60.1% |
| El Blaze | 29 | 173 | 99 | 74 | 57.2% |
| Goh | 29 | 168 | 101 | 67 | 60.1% |
| Wolf | 27 | 160 | 83 | 77 | 51.9% |
| Kage | 29 | 154 | 92 | 62 | 59.7% |
| Brad | 29 | 151 | 88 | 63 | 58.3% |
| Eileen | 29 | 148 | 93 | 55 | 62.8% |
| Aoi | 29 | 140 | 80 | 60 | 57.1% |
| Jeffry | 29 | 106 | 67 | 39 | 63.2% |
| Lion | 29 | 105 | 72 | 33 | 68.6% |
| Lei Fei | 27 | 79 | 54 | 25 | 68.3% |
| Sarah | 28 | 78 | 46 | 32 | 59.0% |
| Jean | 27 | 42 | 27 | 15 | 64.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,624 of 1,862 rounds counted8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 8.0 | 481 | 372 |
|---|---|---|---|
| Akira | 8.6 | 518 | 288 |
| Pai | 8.3 | 500 | 67 |
| Eileen | 7.9 | 472 | 186 |
| Goh | 7.9 | 472 | 146 |
| El Blaze | 7.6 | 456 | 83 |
| Lau | 8.3 | 501 | 77 |
| Taka | 8.3 | 500 | 72 |
| Wolf | 8.0 | 482 | 74 |
| Jacky | 8.2 | 492 | 39 |
| Kage | 7.5 | 450 | 17 |
| Jean | 7.4 | 442 | 39 |
| Sarah | 7.7 | 461 | 40 |
| Aoi | 8.0 | 481 | 39 |
| Lion | 8.4 | 502 | 30 |
| Brad | 7.7 | 464 | 27 |
| Jeffry | 7.5 | 453 | 17 |
| Lei Fei | 8.6 | 514 | 11 |
By opponent's character
| Akira | 8.2 | 490 | 277 |
|---|---|---|---|
| Aoi | 8.2 | 492 | 140 |
| Shun | 8.1 | 486 | 116 |
| Sarah | 8.0 | 481 | 116 |
| Jacky | 8.0 | 482 | 100 |
| Jeffry | 7.9 | 476 | 91 |
| Wolf | 8.0 | 480 | 91 |
| Lion | 8.2 | 491 | 90 |
| Goh | 8.3 | 497 | 85 |
| Taka | 7.6 | 454 | 93 |
| Jean | 7.9 | 474 | 54 |
| Lau | 8.2 | 493 | 66 |
| Pai | 8.3 | 497 | 64 |
| Kage | 8.1 | 487 | 53 |
| El Blaze | 8.2 | 494 | 48 |
| Vanessa | 8.1 | 485 | 30 |
| Brad | 8.1 | 483 | 34 |
| Eileen | 7.6 | 454 | 30 |
| Dural | 8.5 | 508 | 23 |
| Lei Fei | 8.6 | 513 | 23 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 75 | 39 | 36 | 52.0% | +1.1 |
|---|---|---|---|---|---|
| Aoi | 44 | 22 | 22 | 50.0% | -8.3 |
| Shun | 44 | 16 | 28 | 36.4% | -16.8 |
| Sarah | 29 | 18 | 11 | 62.1% | +3.4 |
| Jacky | 28 | 18 | 10 | 64.3% | +17.1 |
| Jeffry | 25 | 15 | 10 | 60.0% | +10.1 |
| Wolf | 24 | 11 | 13 | 45.8% | -3.4 |
| Lion | 23 | 14 | 9 | 60.9% | +4.6 |
| Goh | 22 | 14 | 8 | 63.6% | +12.5 |
| Taka | 22 | 12 | 10 | 54.5% | -0.2 |
| Jean | 18 | 8 | 10 | 44.4% | -5.4 |
| Lau | 18 | 5 | 13 | 27.8% | -25.6 |
| Pai | 17 | 9 | 8 | 52.9% | -4.9 |
| Kage | 13 | 9 | 4 | 69.2% | +17.1 |
| El Blaze | 12 | 5 | 7 | 41.7% | -6.8 |
| Vanessa | 12 | 6 | 6 | 50.0% | +2.8 |
| Brad | 10 | 5 | 5 | 50.0% | -5.4 |
| Eileen | 9 | 5 | 4 | 55.6% | +3.0 |
| Dural | 6 | 6 | 0 | 100.0% | +46.9 |
| Lei Fei | 5 | 4 | 1 | 80.0% | +13.2 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 52 | 26 | 26 | 50.0% | -6.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 46 | 23 | 23 | 50.0% | +1.9 |
| Open | 46 | 26 | 20 | 56.5% | +4.9 |
| Octagon | 44 | 26 | 18 | 59.1% | +5.7 |
| Rectangle | 44 | 27 | 17 | 61.4% | +9.8 |
| Half Fence | 43 | 19 | 24 | 44.2% | -11.7 |
| Breakable Full Fence | 42 | 21 | 21 | 50.0% | -3.4 |
| Full Fence | 37 | 13 | 24 | 35.1% | -17.3 |
| Low Fence | 35 | 19 | 16 | 54.3% | -0.9 |
| Full Fence and Open | 28 | 16 | 12 | 57.1% | +2.1 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 256 | 50.4% | 52.3% | -1.9 |
| No walls | 133 | 53.4% | 54.4% | -1.0 |
Walls against open: -0.8 points (95% range -11.5 to +9.8), p 0.877 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| イイダ (Rank 29) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| PKG (Rank 29) | 13 | 5 | 8 | 38.5% |
| a_h_i_k_o (Rank 29) | 12 | 7 | 5 | 58.3% |
| クロサギ@はなちゃん (Rank 29) | 11 | 2 | 9 | 18.2% |
| GWO (Rank 24) | 10 | 7 | 3 | 70.0% |
| ぷこ (Rank 30) | 10 | 7 | 3 | 70.0% |
| A56-7W (Rank 26) | 9 | 4 | 5 | 44.4% |
| Bird-Tat (Rank 31) | 8 | 3 | 5 | 37.5% |
| mitorakujo (Rank 28) | 8 | 3 | 5 | 37.5% |
| Kwiitter_KR (Rank 30) | 7 | 2 | 5 | 28.6% |
| にすと ☆能登VF部 (Rank 30) | 7 | 1 | 6 | 14.3% |
| 伍の人 (Rank 29) | 7 | 4 | 3 | 57.1% |
| NEKOz (Rank 26) | 6 | 5 | 1 | 83.3% |
| TaKaArAsHi573 (Rank 29) | 6 | 6 | 0 | 100.0% |
| jiwoonpk (Rank 29) | 6 | 6 | 0 | 100.0% |
| maripon (Rank 29) | 6 | 2 | 4 | 33.3% |
| okb@j>おーけーびー (Rank 29) | 6 | 4 | 2 | 66.7% |
| sankegod (Rank 26) | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 30) | 6 | 2 | 4 | 33.3% |
| 가즈아!!! (Rank 27) | 6 | 3 | 3 | 50.0% |
| Garuyan (Rank 30) | 5 | 3 | 2 | 60.0% |
| Sinabro (Rank 29) | 5 | 3 | 2 | 60.0% |
| fwnd1396 (Rank 29) | 5 | 3 | 2 | 60.0% |
| jizou_guile (Rank 30) | 5 | 1 | 4 | 20.0% |
| おるが@のびしろF (Rank 29) | 5 | 2 | 3 | 40.0% |
Most played opponents, most recent first
| Garuyan (Rank 30) | 2026/10/16 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| A56-7W (Rank 26) | 2026/10/16 | 9 | 4 | 5 | 44.4% |
| PKG (Rank 29) | 2026/10/16 | 13 | 5 | 8 | 38.5% |
| a_h_i_k_o (Rank 29) | 2026/10/16 | 12 | 7 | 5 | 58.3% |
| 가즈아!!! (Rank 27) | 2026/09/24 | 6 | 3 | 3 | 50.0% |
| Sinabro (Rank 29) | 2026/09/24 | 5 | 3 | 2 | 60.0% |
| クロサギ@はなちゃん (Rank 29) | 2026/09/24 | 11 | 2 | 9 | 18.2% |
| GWO (Rank 24) | 2026/09/13 | 10 | 7 | 3 | 70.0% |
| Kwiitter_KR (Rank 30) | 2026/09/05 | 7 | 2 | 5 | 28.6% |
| NEKOz (Rank 26) | 2026/08/29 | 6 | 5 | 1 | 83.3% |
| mitorakujo (Rank 28) | 2026/08/29 | 8 | 3 | 5 | 37.5% |
| Bird-Tat (Rank 31) | 2026/08/23 | 8 | 3 | 5 | 37.5% |
| にすと ☆能登VF部 (Rank 30) | 2026/08/22 | 7 | 1 | 6 | 14.3% |
| maripon (Rank 29) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| ぷこ (Rank 30) | 2026/08/22 | 10 | 7 | 3 | 70.0% |
| 鳩男 (Rank 30) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| fwnd1396 (Rank 29) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| おるが@のびしろF (Rank 29) | 2026/07/27 | 5 | 2 | 3 | 40.0% |
| TaKaArAsHi573 (Rank 29) | 2026/07/26 | 6 | 6 | 0 | 100.0% |
| 伍の人 (Rank 29) | 2026/07/25 | 7 | 4 | 3 | 57.1% |
| okb@j>おーけーびー (Rank 29) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| jiwoonpk (Rank 29) | 2026/06/15 | 6 | 6 | 0 | 100.0% |
| sankegod (Rank 26) | 2026/05/23 | 6 | 3 | 3 | 50.0% |
| jizou_guile (Rank 30) | 2026/04/09 | 5 | 1 | 4 | 20.0% |
| イイダ (Rank 29) | 2026/04/09 | 14 | 6 | 8 | 42.9% |
Round openings
Every character
| backdash into evade up | 266 | 15.3% |
|---|---|---|
| forward movement into punchP | 90 | 5.2% |
| Honshin Rensenkyaku4K+G | 45 | 2.6% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 35 | 2.0% |
| backdash into Jouho Touken6P | 25 | 1.4% |
| backdash into Karura4P+K | 20 | 1.1% |
| evade up | 19 | 1.1% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 18 | 1.0% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 18 | 1.0% |
| backdash into Gyou'in Haishu3P | 16 | 0.9% |
| backdash into guardG | 16 | 0.9% |
| backdash into punchP | 16 | 0.9% |
| backward movement into evade up | 16 | 0.9% |
| backdash into evade down | 15 | 0.9% |
| Ensei Haijinkyaku7K+G into evade up | 13 | 0.8% |
510 further openings account for the other 1,115 rounds.
Counted from 426 of the 456 matches played. The rest were not pulled for openings.
Shun
- Career
- 209–181 · 53.6%
- This season
- 94 matches · 58.5%
- Peak rank
- 30
First hit in 52.9% of 365 rounds. Won 58.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Honshin Rensenkyaku4K+G | 45 | 12.3% |
|---|---|---|
| Getsuga Gakushu46P into Rensai Gakushu46PP | 35 | 9.6% |
| backdash into evade up | 25 | 6.8% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 18 | 4.9% |
| backdash into Gyou'in Haishu3P | 16 | 4.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 13 | 3.6% |
| crouch into Fukuchougeki2P | 11 | 3.0% |
| crouch into Gyou'in Haishu3P | 9 | 2.5% |
| crouch into Haisenchu1P | 9 | 2.5% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 7 | 1.9% |
| Getsuga Gakushu46P into Honshin TankaP+K | 7 | 1.9% |
| backdash into offensive move | 7 | 1.9% |
| Haisenchu1P | 6 | 1.6% |
| backdash into Sokutan Senshu6K | 6 | 1.6% |
| Tenshin Haishu4P into Honshin TankaP+K | 5 | 1.4% |
83 further openings account for the other 146 rounds.
Counted from 92 of the 94 matches played. The rest were not pulled for openings.
Akira
- Career
- 172–200 · 46.2%
- This season
- 71 matches · 50.7%
- Peak rank
- 27
First hit in 61.0% of 231 rounds. Won 48.2% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 52 | 22.5% |
|---|---|---|
| backdash into Jouho Touken6P | 25 | 10.8% |
| Rimon Chouchu66P into Jouho Touken6P | 13 | 5.6% |
| backdash into Souka Housui3P+K | 13 | 5.6% |
| backdash into Jouho Senshou46P | 12 | 5.2% |
| backdash into Youhou33P | 7 | 3.0% |
| forward dash into Jouho Touken6P | 7 | 3.0% |
| backdash into guardG | 6 | 2.6% |
| Souka Housui3P+K | 5 | 2.2% |
| backdash into Chouyoushu1P | 5 | 2.2% |
| backdash into Rimon Chouchu66P | 5 | 2.2% |
| backward movement into Jouho Touken6P | 5 | 2.2% |
| evade up | 5 | 2.2% |
| forward dash into Souka Housui3P+K | 5 | 2.2% |
| Jouho Senshou46P into forward dash | 4 | 1.7% |
41 further openings account for the other 62 rounds.
Counted from 55 of the 71 matches played. The rest were not pulled for openings.
Pai
- Career
- 315–199 · 61.3%
- This season
- 47 matches · 34.0%
- Peak rank
- 31
First hit in 54.0% of 198 rounds. Won 41.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 40 | 20.2% |
|---|---|---|
| forward movement into punchP | 27 | 13.6% |
| Ensei Haijinkyaku7K+G into evade up | 13 | 6.6% |
| backdash into Souanshou3P+K | 9 | 4.5% |
| forward movement into RenkentaiPK | 9 | 4.5% |
| backdash into Tenshin Oushoushou46P+K | 5 | 2.5% |
| kickK | 5 | 2.5% |
| backdash into Honshin Soukyaku1K+G | 4 | 2.0% |
| backdash into punchP | 4 | 2.0% |
| crouch into Souchuken2P | 4 | 2.0% |
| down-back punch+kick1P+K | 4 | 2.0% |
| evade up into guardG | 4 | 2.0% |
| backdash into Ensei Haijinkyaku7K+G | 3 | 1.5% |
| backward movement into evade up | 3 | 1.5% |
| crouch into Honshin Soukyaku1K+G | 3 | 1.5% |
51 further openings account for the other 61 rounds.
Eileen
- Career
- 93–55 · 62.8%
- This season
- 45 matches · 57.8%
- Peak rank
- 29
First hit in 51.4% of 181 rounds. Won 52.7% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 14.2% |
|---|---|---|
| backdash into evade up | 21 | 11.5% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 18 | 9.8% |
| forward movement into Enkou RensouPP | 13 | 7.1% |
| backdash into Enkou Kenka46P | 10 | 5.5% |
| Enkou Nyudou214P+K | 7 | 3.8% |
| forward movement into Rensou HekizanPPP | 7 | 3.8% |
| Douchu6P into Jouho Chu'un6PP | 5 | 2.7% |
| Enkou Tekitou1P+K | 4 | 2.2% |
| evade down into Matsumensou4P+K | 4 | 2.2% |
| backdash into Hikou Niki6K | 3 | 1.6% |
| backdash into Jouho Chu'un6PP | 3 | 1.6% |
| backdash into Sayu Gekishou6P+KP | 3 | 1.6% |
| backdash into punchP | 3 | 1.6% |
| backdash into throwP+G | 3 | 1.6% |
45 further openings account for the other 53 rounds.
Counted from 44 of the 45 matches played. The rest were not pulled for openings.
Goh
- Career
- 101–67 · 60.1%
- This season
- 36 matches · 52.8%
- Peak rank
- 29
First hit in 49.0% of 147 rounds. Won 56.9% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 30 | 20.4% |
|---|---|---|
| backdash into Karura4P+K | 20 | 13.6% |
| forward movement into Shouda~KasumigoroshiPK | 8 | 5.4% |
| backdash into Kirin33P | 5 | 3.4% |
| backdash into Tsukikage6K | 5 | 3.4% |
| Kyousengeri46K | 4 | 2.7% |
| Sune Kudaki43P into evade down | 4 | 2.7% |
| backdash into Ni'oudaoshi3K+G | 4 | 2.7% |
| backdash into kickK | 4 | 2.7% |
| crouch into Sune'uchi2P | 4 | 2.7% |
| backdash into Soukyu46P | 3 | 2.0% |
| backdash into Sune Kudaki43P | 3 | 2.0% |
| backdash into Sune'uchi2P | 3 | 2.0% |
| backdash into evade down | 3 | 2.0% |
| backdash into guardG | 3 | 2.0% |
37 further openings account for the other 44 rounds.
Counted from 34 of the 36 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 99–74 · 57.2%
- This season
- 32 matches · 71.9%
- Peak rank
- 29
First hit in 51.8% of 110 rounds. Won 64.9% of the rounds they struck first, 64.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 23 | 20.9% |
|---|---|---|
| Volcano Upper4P+K | 12 | 10.9% |
| backdash into Volcano Upper4P+K | 12 | 10.9% |
| backdash into Straight6P+K | 4 | 3.6% |
| crouch into Sit Jab2P | 4 | 3.6% |
| backdash into Darkness Hammer2P+K | 2 | 1.8% |
| backdash into Demon's Tail9P+KK | 2 | 1.8% |
| backdash into Fake Roll41236P | 2 | 1.8% |
| backdash into Shadow Spear6K | 2 | 1.8% |
| backdash into Sit Jab2P | 2 | 1.8% |
| backdash into backward movement | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| backdash into punchP | 2 | 1.8% |
| crouch dash back | 2 | 1.8% |
| crouch dash back into Straight6P+K | 2 | 1.8% |
31 further openings account for the other 35 rounds.
Counted from 26 of the 32 matches played. The rest were not pulled for openings.
Taka
- Career
- 236–161 · 59.5%
- This season
- 19 matches · 47.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 17.7% |
|---|---|---|
| crouch into Shita Harite2P | 13 | 16.5% |
| backdash into evade up | 10 | 12.7% |
| forward movement into Tsuppari 3PPP | 6 | 7.6% |
| backdash into Kachi'age33P+K | 5 | 6.3% |
| backdash into Kirikabu Kudaki1P+K | 4 | 5.1% |
| backdash into punchP | 3 | 3.8% |
| punchP into Tsuppari 2PP | 3 | 3.8% |
| backdash into evade down | 2 | 2.5% |
| Ao'oni Midaremage214P+K | 1 | 1.3% |
| Hiji'ate6P | 1 | 1.3% |
| Morotezuki66P | 1 | 1.3% |
| backdash into Ao'oni Midaremage214P+K | 1 | 1.3% |
| backdash into Hiji'ate6P | 1 | 1.3% |
| backdash into Honda Harite4PP | 1 | 1.3% |
13 further openings account for the other 13 rounds.
Lau
- Career
- 122–81 · 60.1%
- This season
- 19 matches · 31.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 16.9% |
|---|---|---|
| Kokyaku Haiten7K | 10 | 13.0% |
| backdash into Honshin Hekiken1P+K | 5 | 6.5% |
| backdash into Sako Soushou4P+K | 4 | 5.2% |
| crouch into Renkanshou3PPP | 4 | 5.2% |
| Kokyaku Haiten7K into evade up | 3 | 3.9% |
| Kosoushou46P into forward movement | 2 | 2.6% |
| Saishikkyaku4K into Kasoutai2K | 2 | 2.6% |
| Touku Shashou897P+K | 2 | 2.6% |
| backdash into Chugeki6P | 2 | 2.6% |
| backdash into Kokyaku Haiten7K | 2 | 2.6% |
| backdash into Touku Kosenkyaku9K | 2 | 2.6% |
| backward movement into evade up | 2 | 2.6% |
| crouch into Souchuken2P | 2 | 2.6% |
| forward movement into RenshouPP | 2 | 2.6% |
19 further openings account for the other 20 rounds.
Wolf
- Career
- 83–77 · 51.9%
- This season
- 18 matches · 38.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 17.7% |
|---|---|---|
| crouch into Low Hammer2P | 6 | 9.7% |
| Low Drop Kick62K | 4 | 6.5% |
| backdash into Elbow Butt4P | 4 | 6.5% |
| backdash into Regret Discharge33P+K | 3 | 4.8% |
| evade up | 3 | 4.8% |
| Elbow Butt4P | 2 | 3.2% |
| backdash into Gasp Kneel Palm Bomb6P+K | 2 | 3.2% |
| backdash into Quick Shoulder66P+K | 2 | 3.2% |
| backdash into Short Shoulder46P+K | 2 | 3.2% |
| Arrow Knuckle3P into guardG | 1 | 1.6% |
| Elbow Butt4P into forward movement | 1 | 1.6% |
| Knee Lift6K | 1 | 1.6% |
| Low Drop Kick62K into evade down | 1 | 1.6% |
| Low Hammer2P into Knuckle Part1PP | 1 | 1.6% |
18 further openings account for the other 18 rounds.
Counted from 15 of the 18 matches played. The rest were not pulled for openings.
Jacky
- Career
- 146–101 · 59.1%
- This season
- 11 matches · 63.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 15.2% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 5 | 10.9% |
| backdash into Spin Heel Sword4K+G | 3 | 6.5% |
| forward movement into punchP | 3 | 6.5% |
| Slide Shuffle (Deflect)4P+K+G | 2 | 4.3% |
| backdash into Low Spin Kick1K+G | 2 | 4.3% |
| backdash into Spinning Arm Kick4PK | 2 | 4.3% |
| backdash into Standing Knee Kick4K | 2 | 4.3% |
| backward movement into Spin Heel Sword4K+G | 2 | 4.3% |
| Dash Hammer Kick66K | 1 | 2.2% |
| Groin Kick6K+G | 1 | 2.2% |
| Jab StraightPP into Jab Double StraightPPP | 1 | 2.2% |
| Low Spin Kick1K+G | 1 | 2.2% |
| Slant Back Knuckle1P | 1 | 2.2% |
| Step-in Middle Kick66K+G | 1 | 2.2% |
12 further openings account for the other 12 rounds.
Sarah
- Career
- 46–32 · 59.0%
- This season
- 10 matches · 50.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 25.0% |
|---|---|---|
| backdash into Leg Slicer2K+G | 5 | 12.5% |
| crouch into Leg Slicer2K+G | 4 | 10.0% |
| backdash into Crescent Heel4K+G | 2 | 5.0% |
| backdash into Full Spin Heel Kick9K | 2 | 5.0% |
| Full Spin Heel Kick9K | 1 | 2.5% |
| backdash into Double Joint Butt6PK | 1 | 2.5% |
| backdash into Dragon Smash Cannon1K | 1 | 2.5% |
| backdash into Jab StraightPP | 1 | 2.5% |
| backdash into Quick Knee6K | 1 | 2.5% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 2.5% |
| backdash into Squat Straight2P | 1 | 2.5% |
| backdash into Stiletto66K | 1 | 2.5% |
| backdash into evade down | 1 | 2.5% |
| backdash into throw escape | 1 | 2.5% |
7 further openings account for the other 7 rounds.
Aoi
- Career
- 80–60 · 57.1%
- This season
- 9 matches · 55.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 20.5% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 6 | 15.4% |
| backdash into Gedan Shouda2P | 2 | 5.1% |
| backdash into Oushu Hiji'ate6P+KP | 2 | 5.1% |
| backdash into back, back punch+kick+guard44P+K+G | 2 | 5.1% |
| crouch into Gedan Shouda2P | 2 | 5.1% |
| Ogamigeri4K+G | 1 | 2.6% |
| back punch+kick+guard4P+K+G | 1 | 2.6% |
| back, down-back punch+kick41P+K | 1 | 2.6% |
| back, down-back punch+kick41P+K into evade down | 1 | 2.6% |
| backdash into Hou'oushu3P | 1 | 2.6% |
| backdash into Jousei Ryusenshou214P+K | 1 | 2.6% |
| backdash into Koromoguruma66P | 1 | 2.6% |
| backdash into Ouda6P+K | 1 | 2.6% |
| backdash into Raijinha6K | 1 | 2.6% |
8 further openings account for the other 8 rounds.
Jean
- Career
- 27–15 · 64.3%
- This season
- 10 matches · 70.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Nozuchi1P+K | 4 | 10.3% |
|---|---|---|
| backdash into Yamakuzushi6K | 4 | 10.3% |
| backdash into evade up | 4 | 10.3% |
| evade up | 3 | 7.7% |
| evade up into guardG | 3 | 7.7% |
| forward movement into Maeken~Joudan MawashigeriPK | 3 | 7.7% |
| Shitamaeken2P | 2 | 5.1% |
| crouch into Shitamaeken2P | 2 | 5.1% |
| forward movement into punchP | 2 | 5.1% |
| guardG | 2 | 5.1% |
| punchP | 2 | 5.1% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 1 | 2.6% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 1 | 2.6% |
| backdash into Oihiji4P+K | 1 | 2.6% |
| backdash into crouch | 1 | 2.6% |
4 further openings account for the other 4 rounds.
Kage
- Career
- 92–62 · 59.7%
- This season
- 11 matches · 54.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 17.9% |
|---|---|---|
| crouch into Jizuridan2P | 4 | 10.3% |
| Senpugeri7K | 3 | 7.7% |
| Ura Tsumujigeri44K | 3 | 7.7% |
| backdash into Kodachinuki4K | 3 | 7.7% |
| evade up | 3 | 7.7% |
| forward movement into HagasanePK | 2 | 5.1% |
| Rasen4P into Rasen Urageri4PK | 1 | 2.6% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 1 | 2.6% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 1 | 2.6% |
| backdash into Fujin Urasuisha2P+KK | 1 | 2.6% |
| backdash into Fujinkyaku46K+G | 1 | 2.6% |
| backdash into HagasanePK | 1 | 2.6% |
| backdash into Ryu'eikyaku66K | 1 | 2.6% |
| backdash into kickK | 1 | 2.6% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 72–33 · 68.6%
- This season
- 9 matches · 55.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 6 | 18.2% |
|---|---|---|
| backdash into Sentai4K | 5 | 15.2% |
| forward movement into RensuitaiPK | 4 | 12.1% |
| backdash into Taizan Soukoushu4P+K | 2 | 6.1% |
| forward movement into punchP | 2 | 6.1% |
| Juchou Senshou8P+K into evade up | 1 | 3.0% |
| backdash into Banchu6P | 1 | 3.0% |
| backdash into Juchou Senshou8P+K | 1 | 3.0% |
| backdash into Kishitsu Kasensou43P | 1 | 3.0% |
| backdash into Kousoutai2K+G | 1 | 3.0% |
| backdash into Rakugekishou3PP | 1 | 3.0% |
| backdash into Sen'inshou3P | 1 | 3.0% |
| backdash into Senshippo66P | 1 | 3.0% |
| backdash into Touku Gekishou9P | 1 | 3.0% |
| backdash into Tousentai2KK+G | 1 | 3.0% |
4 further openings account for the other 4 rounds.
Brad
- Career
- 88–63 · 58.3%
- This season
- 8 matches · 62.5%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 11 | 40.7% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 3 | 11.1% |
| backdash into Sharp Shoot1P | 2 | 7.4% |
| backdash into evade up | 2 | 7.4% |
| Sit Jab2P into Dtee Sawk Lang3P+KP | 1 | 3.7% |
| Sit Jab2P into crouch | 1 | 3.7% |
| backdash into Dtee Sawk Lang3P+KP | 1 | 3.7% |
| backdash into Jackal Straight46P+K | 1 | 3.7% |
| backdash into Jolt Upper~Spin Kick3PK | 1 | 3.7% |
| backdash into evade down | 1 | 3.7% |
| backward movement into evade up | 1 | 3.7% |
| forward movement into Jab StraightPP | 1 | 3.7% |
| forward movement into punchP | 1 | 3.7% |
Jeffry
- Career
- 67–39 · 63.2%
- This season
- 4 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 3 | 17.6% |
|---|---|---|
| backdash into evade up | 2 | 11.8% |
| Low Knuckle2P | 1 | 5.9% |
| backdash into Low Knuckle2P | 1 | 5.9% |
| backdash into Scoop Kick4K+G | 1 | 5.9% |
| backdash into Side Kick3K | 1 | 5.9% |
| crouch into Ducking Low2K+G | 1 | 5.9% |
| evade up | 1 | 5.9% |
| evade up into Double Hammer Down43P | 1 | 5.9% |
| evade up into Scoop Kick4K+G | 1 | 5.9% |
| forward movement into Knuckle KickPK | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| guardG into crouch | 1 | 5.9% |
| kickK into Stunner KnuckleKP | 1 | 5.9% |
Lei Fei
- Career
- 54–25 · 68.3%
- This season
- 3 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kyuho Soufuken46P+K | 3 | 27.3% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 2 | 18.2% |
| Toushou66P into Kakushu Suigeki6P | 1 | 9.1% |
| backdash into kickK | 1 | 9.1% |
| backdash into punchP | 1 | 9.1% |
| backward movement into Hai Shiki2P+K+G | 1 | 9.1% |
| crouch dash back into Kaisei Tento1P+K | 1 | 9.1% |
| forward movement into punchP | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: 0 of 16 tests hold up
- Akira: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
