VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Setsuna_X

  • Goh
  • Lau
Career matches3,695
Career win rate62.5%
Round win rate54.5%
Peak rank40
Distinct opponents119
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1808 #354 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira402,9881,9131,07564.0%
Goh3243224418856.5%
Lau2927515112454.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,068 of 2,567 rounds counted

7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.74601,579
Goh7.2433430
Lau7.041859

By opponent's character

Sarah7.4442205
Goh7.6457281
Akira7.8466233
Jacky7.6453196
Aoi7.7463144
Kage7.444262
Brad7.6455122
El Blaze7.544887
Wolf7.745988
Pai7.5453108
Shun7.645478
Jean7.746185
Lion7.344086
Lau7.645373
Dural7.343658
Vanessa7.545040
Lei Fei7.645638
Taka6.941221
Eileen7.645537
Jeffry7.243126

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah90484253.3%-3.3
Goh69432662.3%-1.5
Akira67333449.2%-3.8
Jacky65353053.9%-1.4
Aoi42321076.2%+13.1
Kage32181456.2%-3.2
Brad31191261.3%-2.4
El Blaze31151648.4%-4.8
Wolf31211067.7%-2.9
Pai2920969.0%+6.7
Shun2417770.8%+2.0
Jean2171433.3%-12.1
Lion2071335.0%-3.9
Lau1981142.1%-15.2
Dural1510566.7%+18.8
Vanessa1511473.3%+15.6
Lei Fei1410471.4%+22.5
Taka137653.9%+3.4
Eileen128466.7%+7.3
Jeffry75271.4%-5.2

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle90504055.6%-0.4
Full Fence74502467.6%+9.1
Octagon68482070.6%+6.9
Breakable Full Fence64343053.1%-7.8
Half Fence60362460.0%+1.0
Open59302950.9%-1.1
Breakable Half Fence57322556.1%-2.3
Low Fence56282850.0%-7.4
Single Wall50242648.0%-8.1
Full Fence and Open40221855.0%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41360.5%59.4%+1.1
No walls16549.7%54.6%-4.9

Walls against open: +6.0 points (95% range -3.0 to +15.1), p 0.191 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

onuelito (Rank 38)2026/10/16127558.3%
BLACKSTAR (Rank 36)2026/10/1231201164.5%
Da-Goat-Pawn (Rank 32)2026/10/1138182047.4%
RentalAnimator (Rank 41)2026/10/102071335.0%
Jaguar (Rank 36)2026/09/2773442.9%
JoeWoahTho (Rank 34)2026/09/2495455.6%
AztecJD (Rank 34)2026/09/24128466.7%
DUCKSEASON (Rank 36)2026/09/23125741.7%
seedash (Rank 35)2026/09/161812666.7%
DEExTHAxGEE (Rank 41)2026/09/162241818.2%
TerryIrvin (Rank 36)2026/09/1675271.4%
n.fang (Rank 39)2026/09/13136746.1%
Mx.Up! (Rank 36)2026/09/1285362.5%
無謀 (Rank 33)2026/09/1271614.3%
Pudding (Rank 41)2026/08/2533181554.5%
ItsameBS (Rank 33)2026/08/06138561.5%
gainkiller (Rank 27)2026/08/0394544.4%
RareEntity (Rank 42)2026/08/02104640.0%
brucelabestia (Rank 36)2026/07/2926141253.9%
kungfusmurf (Rank 35)2026/07/29104640.0%
iKillYouXChicken (Rank 38)2026/07/2695455.6%
ChilePiquín (Rank 34)2026/07/18189950.0%
SLEDarkNova (Rank 37)2026/06/2072528.6%
bugprincess(bpdmaxxing) (Rank 32)2026/06/19108280.0%
evoyd (Rank 32)2026/04/2184450.0%

Round openings

Every character

evade down into Rimon Chouchu66P1877.7%
evade up into Rimon Chouchu66P1415.8%
evade up into Souka Housui3P+K1315.4%
punchP into crouch1034.2%
Senzankou66P+K into throwP+G1014.2%
evade down into Souka Housui3P+K833.4%
punchP into Souka Housui3P+K823.4%
Senzankou66P+K682.8%
crouch dash back into Koboku214P592.4%
Souka Housui3P+K532.2%
evade up into crouch dash forward532.2%
Rimon Chouchu66P492.0%
punchP into Tsurane ShoudaPP401.6%
punchP into Hachimon KaidaPP351.4%
punchP341.4%

318 further openings account for the other 1,215 rounds.

Counted from 609 of the 647 matches played. The rest were not pulled for openings.

Akira

Career
1,913–1,075 · 64.0%
This season
506 matches · 59.5%
Peak rank
40

First hit in 49.7% of 1,827 rounds. Won 58.6% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 6.4% of rounds, against 3.2% in their other rounds.
  • Against Sarah: backs off first in 25.1% of rounds, against 5.4% against everyone else.
  • After losing a round: attacks straight away in 42.1% of rounds, against 32.5% after winning one.
  • In round 4 or later: opens with “66P+K Senzankou into P+G throw” in 7.2% of rounds, against 4.9% in their other rounds.
  • Against Wolf: opens with “evade up into 3P+K Souka Housui” in 20.8% of rounds, against 6.5% against everyone else.
  • After opening the round before with “evade down into 66P Rimon Chouchu”: opens with “evade down into 66P Rimon Chouchu” in 15.7% of rounds, against 8.6% after anything else.
  • When the score is level: opens with “66P+K Senzankou into P+G throw” in 7.8% of rounds, against 6.2% when ahead or behind.

How is this tested?

evade down into Rimon Chouchu66P18710.1%
evade up into Rimon Chouchu66P1417.6%
evade up into Souka Housui3P+K1317.1%
punchP into crouch1025.5%
Senzankou66P+K into throwP+G1015.4%
evade down into Souka Housui3P+K834.5%
punchP into Souka Housui3P+K824.4%
Senzankou66P+K683.7%
crouch dash back into Koboku214P593.2%
Souka Housui3P+K532.9%
Rimon Chouchu66P492.6%
evade up into crouch dash forward351.9%
punchP into Hachimon KaidaPP351.9%
evade down into Chouzan Housui46P+K281.5%
punchP281.5%

170 further openings account for the other 674 rounds.

Counted from 468 of the 506 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah27–20 · 57%8–10 · 44%too few to test
Goh29–16 · 64%2–4 · 33%too few to test
Akira12–9 · 57%9–8 · 53%too few to test
Aoi21–4 · 84%0–0 · —too few to test
Brad10–3 · 77%2–5 · 29%too few to test
El Blaze11–10 · 52%2–3 · 40%too few to test
Kage5–2 · 71%6–8 · 43%too few to test
Wolf15–8 · 65%0–0 · —too few to test
Shun13–3 · 81%2–2 · 50%too few to test
Jacky9–5 · 64%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
244–188 · 56.5%
This season
107 matches · 54.2%
Peak rank
32

First hit in 50.1% of 427 rounds. Won 54.2% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP into Tsurane ShoudaPP409.3%
evade up into Jibishou3P+K255.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G204.6%
Hiji'ate6P194.4%
evade up into Hiji'ate6P153.5%
evade up into Sune Kudaki43P153.5%
evade up into crouch dash forward153.5%
crouch dash back into Jibishou3P+K143.2%
crouch into Denkou3PP92.1%
evade down into Hiji'ate6P81.9%
evade up into Karura4P+K81.9%
evade up into evade down81.9%
evade up into throwP+G81.9%
Kyousengeri46K71.6%
evade down into Jibishou3P+K71.6%

97 further openings account for the other 214 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira4–8 · 33%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
151–124 · 54.9%
This season
34 matches · 44.1%
Peak rank
29

First hit in 44.5% of 146 rounds. Won 47.7% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenshouPP106.8%
Fukko Kensou1P85.5%
Sako Soushou4P+K into Tenshin EngekishouP+K85.5%
crouch into Souchuken2P74.8%
Chugeki6P53.4%
evade up into Sako Soushou4P+K53.4%
Sako Soushou4P+K42.7%
Souchuken2P into evade down42.7%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP32.0%
Souchuken2P into forward dash32.0%
evade down into Chugeki6P32.0%
evade down into forward dash32.0%
evade up32.0%
evade up into Chugeki6P32.0%
evade up into Souchuken2P32.0%

59 further openings account for the other 74 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 16 tests hold up
  • Goh: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)