VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

DelTaco

  • Jeffry
  • Jean
  • Akira
Career matches2,440
Career win rate48.6%
Round win rate54.0%
Peak rank31
Distinct opponents82
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1488 #2,105 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky311,40573467152.2%
Akira2593239254042.1%
Jeffry2670393155.7%
Jean2233211263.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,082 of 1,264 rounds counted

5.5 inputs a second (328 a minute) this season. Faster than 7% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.5329978
Jeffry5.432338
Jean5.030354
Akira6.338112

By opponent's character

Akira5.4326296
Lei Fei5.6334100
Jeffry5.4321103
Jacky5.130665
Brad5.231399
Shun5.734281
Goh5.633556
Taka5.734151
Lion5.734124
Sarah6.136816
Pai6.035918
Lau5.532831
Wolf5.130632
Jean5.432334
Kage6.841113
El Blaze5.834622
Dural5.533019
Eileen5.83483
Vanessa5.130512
Aoi4.92937

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira76354146.0%-0.9
Lei Fei2982127.6%-20.2
Jeffry27171063.0%+7.9
Jacky2618869.2%+7.8
Brad25121348.0%-2.4
Shun21111052.4%+10.5
Goh1710758.8%-6.6
Taka137653.9%-1.4
Lion128466.7%+21.3
Sarah127558.3%+9.5
Pai1110190.9%+14.0
Lau105550.0%+7.1
Wolf104640.0%-51.1
Jean93633.3%-9.7
Kage86275.0%-4.0
El Blaze64266.7%+0.6
Dural53260.0%+19.7
Eileen550100.0%+25.8
Vanessa32166.7%-13.5
Aoi220100.0%+15.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence48291960.4%+6.0
Rectangle42231954.8%-2.3
Half Fence35201557.1%+4.5
Breakable Half Fence34211361.8%+6.1
Single Wall32191359.4%+5.6
Breakable Full Fence31121938.7%-7.6
Full Fence30201066.7%-1.9
Octagon29111837.9%-16.2
Open1861233.3%-6.3
Full Fence and Open146842.9%-10.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20153.2%55.5%-2.2
No walls9855.1%52.0%+3.1

Walls against open: -5.3 points (95% range -20.3 to +9.7), p 0.489 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

EDO (Rank 16)2026/10/09550100.0%
Ilyricio (Rank 29)2026/10/061711664.7%
Dadino03italy (Rank 35)2026/10/025050.0%
MadeinGermany (Rank 27)2026/10/0271614.3%
Lifeisaneyrie (Rank 29)2026/09/2561516.7%
brogasaurusrex (Rank 33)2026/09/1635142140.0%
Rayne (Rank 33)2026/09/161521313.3%
Drawn_ (Rank 29)2026/09/1552340.0%
MunchingToenails (Rank 26)2026/09/031916384.2%
mrsamurai (Rank 30)2026/09/03113827.3%
Smashquatch (Rank 30)2026/08/24125741.7%
natsoutw (Rank 12)2026/08/226060.0%
abo_Sami__M (Rank 26)2026/08/22135838.5%
EverlastingFGC[SCO] (Rank 32)2026/07/2953260.0%
GOMVPGO (Rank 32)2026/07/29104640.0%
quakehollow (Rank 26)2026/07/2542250.0%
Rodryu (Rank 34)2026/07/155050.0%
iceman.81 (Rank 24)2026/07/1542250.0%
Valthiel (Rank 30)2026/06/2985362.5%
dylan1158 (Rank 18)2026/06/28440100.0%
Dadino67italy (Rank 33)2026/06/2731233.3%
tkdroyalz (Rank 26)2026/06/27550100.0%
Ronin (Rank 21)2026/05/06770100.0%
Onpwnage (Rank 24)2026/04/09440100.0%
Lomiso03230 (Rank 11)2026/04/09440100.0%

Round openings

Every character

guardG12110.0%
punchP1179.7%
backdash into guardG988.1%
Middle Smash6P453.7%
backdash383.1%
backdash into Beat & Back KnuckleP+KP332.7%
crouch dash back312.6%
Bil Jee6P+K272.2%
evade up262.1%
backdash into evade up252.1%
crouch dash back into evade down242.0%
guardG into crouch221.8%
guardG into punchP211.7%
guardG into throw escape181.5%
crouch dash back into Beat & Back KnuckleP+KP161.3%

211 further openings account for the other 548 rounds.

Counted from 311 of the 327 matches played. The rest were not pulled for openings.

Jacky

Career
734–671 · 52.2%
This season
275 matches · 52.4%
Peak rank
31

First hit in 46.1% of 1,000 rounds. Won 59.2% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • Against Akira: waits first in 31.7% of rounds, against 19.0% against everyone else.
  • On Octagon stages: backs off first in 58.0% of rounds, against 35.0% on the other stages.
  • After opening the round before by waiting: waits first in 33.0% of rounds, against 17.1% after anything else.
  • In round 1: opens with “backdash into G guard” in 11.6% of rounds, against 5.8% in their other rounds.
  • On Breakable Full Fence stages: opens with “G guard” in 17.3% of rounds, against 7.1% on the other stages.
  • After losing a round: opens with “P punch” in 12.6% of rounds, against 7.1% after winning one.
  • When behind: opens with “P punch” in 14.1% of rounds, against 7.5% when ahead or level.

How is this tested?

punchP979.6%
guardG848.3%
backdash into guardG747.3%
Middle Smash6P454.4%
backdash into Beat & Back KnuckleP+KP333.3%
backdash313.1%
crouch dash back303.0%
Bil Jee6P+K272.7%
crouch dash back into evade down232.3%
evade up232.3%
guardG into crouch191.9%
guardG into punchP181.8%
guardG into throw escape181.8%
backdash into evade up171.7%
crouch dash back into Beat & Back KnuckleP+KP161.6%

160 further openings account for the other 458 rounds.

Counted from 259 of the 275 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–30 · 43%10–8 · 56%too few to test
Lei Fei4–8 · 33%3–8 · 27%too few to test
Jeffry11–2 · 85%4–1 · 80%too few to test
Shun4–5 · 44%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
39–31 · 55.7%
This season
25 matches · 72.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1617.8%
backdash into guardG1213.3%
punchP910.0%
backdash into evade up66.7%
backdash into evade down55.6%
backdash into Kenka Hook46P33.3%
crouch into Low Knuckle2P33.3%
Elbow Butt6P22.2%
Toe Kick2K22.2%
backdash22.2%
guardG into Low Knuckle2P22.2%
guardG into Toe Kick2K22.2%
Elbow Butt6P into Elbow Hammer6PP11.1%
Heavy Back Knuckle4P into punchP11.1%
Hell Claw236P into throwP+G11.1%

23 further openings account for the other 23 rounds.

Jean

Career
21–12 · 63.6%
This season
14 matches · 35.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1120.4%
punchP1120.4%
guardG into Shitamaeken2P35.6%
guardG into punchP35.6%
Harai'uke (Deflect)4P+K+G23.7%
crouch dash back into Yoko'enpi6P23.7%
evade down23.7%
guardG into crouch23.7%
Getsuku Shouken46P+K11.9%
Harai'uke (Deflect)4P+K+G into backdash11.9%
Harai'uke (Deflect)4P+K+G into punchP11.9%
Shitanagi Shutou1P11.9%
Shutoukiri4P11.9%
backdash11.9%
backdash into Oihiji4P+K11.9%

11 further openings account for the other 11 rounds.

Akira

Career
392–540 · 42.1%
This season
13 matches · 76.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1120.8%
guardG1018.9%
Chouyoushu1P47.5%
backdash47.5%
evade up into backdash35.7%
backdash into evade up23.8%
Jouho Senshou46P11.9%
Jouho Touken6P into punchP11.9%
Koboku214P11.9%
Rimon Chouchu66P into Jouho Touken6P11.9%
back punch+kick4P+K11.9%
backdash into Geimon Tessen46P+K+G11.9%
backdash into Rimon Chouchu66P11.9%
backdash into Satei3K+G11.9%
backdash into Souka Housui3P+K11.9%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)