Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1491 #2,080 of 3,686 on the Elo list →
Jean144579 matches
Lei Fei148273 matches
Akira148036 matches
Pai149432 matches
Taka148832 matches
Aoi149627 matches
Brad149126 matches
Goh149719 matches
Dural147918 matches
El Blaze149017 matches
Kage150616 matches
Sarah149514 matches
Eileen149613 matches
Vanessa149213 matches
Jacky149412 matches
Lion150011 matches
Shun150311 matches
Wolf148510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 28 | 733 | 376 | 357 | 51.3% |
|---|---|---|---|---|---|
| Lei Fei | 27 | 563 | 289 | 274 | 51.3% |
| Brad | 28 | 438 | 239 | 199 | 54.6% |
| Akira | 27 | 396 | 205 | 191 | 51.8% |
| Aoi | 27 | 291 | 170 | 121 | 58.4% |
| Kage | 27 | 282 | 162 | 120 | 57.5% |
| Goh | 28 | 265 | 160 | 105 | 60.4% |
| Jacky | 28 | 262 | 164 | 98 | 62.6% |
| Taka | 27 | 250 | 144 | 106 | 57.6% |
| Vanessa | 28 | 243 | 160 | 83 | 65.8% |
| Pai | 27 | 224 | 131 | 93 | 58.5% |
| Lion | 27 | 223 | 134 | 89 | 60.1% |
| Sarah | 28 | 220 | 138 | 82 | 62.7% |
| Wolf | 27 | 215 | 124 | 91 | 57.7% |
| El Blaze | 27 | 166 | 97 | 69 | 58.4% |
| Dural | 27 | 157 | 96 | 61 | 61.1% |
| Shun | 27 | 143 | 91 | 52 | 63.6% |
| Eileen | 28 | 114 | 75 | 39 | 65.8% |
| Jeffry | 27 | 88 | 66 | 22 | 75.0% |
| Lau | 26 | 88 | 61 | 27 | 69.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,458 of 1,916 rounds counted5.3 inputs a second (319 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.0 | 301 | 332 |
|---|---|---|---|
| Lei Fei | 5.5 | 331 | 290 |
| Akira | 5.5 | 331 | 93 |
| Pai | 5.6 | 334 | 88 |
| Taka | 5.5 | 328 | 12 |
| Aoi | 5.5 | 328 | 102 |
| Brad | 5.1 | 308 | 81 |
| Goh | 5.4 | 324 | 81 |
| Dural | 5.7 | 344 | 22 |
| El Blaze | 5.2 | 310 | 44 |
| Kage | 5.3 | 316 | 52 |
| Sarah | 5.3 | 318 | 53 |
| Eileen | 5.9 | 352 | 9 |
| Vanessa | 5.5 | 330 | 37 |
| Jacky | 5.3 | 319 | 48 |
| Lion | 5.3 | 317 | 43 |
| Shun | 5.6 | 339 | 18 |
| Wolf | 5.0 | 300 | 28 |
| Jeffry | 4.9 | 296 | 25 |
By opponent's character
| Akira | 5.7 | 339 | 198 |
|---|---|---|---|
| Sarah | 5.2 | 310 | 179 |
| Jacky | 5.3 | 316 | 156 |
| Wolf | 5.3 | 318 | 162 |
| Jeffry | 5.5 | 327 | 88 |
| Aoi | 5.2 | 312 | 111 |
| Pai | 5.4 | 322 | 101 |
| Jean | 5.4 | 323 | 88 |
| Lion | 5.2 | 315 | 72 |
| Shun | 5.2 | 310 | 31 |
| Vanessa | 5.5 | 331 | 40 |
| Lei Fei | 5.2 | 314 | 57 |
| Goh | 5.1 | 304 | 25 |
| Kage | 5.3 | 320 | 35 |
| Lau | 5.4 | 326 | 35 |
| Brad | 5.1 | 308 | 15 |
| Eileen | 5.2 | 313 | 8 |
| El Blaze | 5.2 | 312 | 26 |
| Dural | 5.2 | 314 | 21 |
| Taka | 4.8 | 285 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 66 | 35 | 31 | 53.0% | -1.2 |
|---|---|---|---|---|---|
| Sarah | 55 | 27 | 28 | 49.1% | -2.6 |
| Jacky | 45 | 22 | 23 | 48.9% | -7.2 |
| Wolf | 43 | 27 | 16 | 62.8% | +7.8 |
| Jeffry | 35 | 21 | 14 | 60.0% | +7.8 |
| Aoi | 32 | 16 | 16 | 50.0% | -8.2 |
| Pai | 32 | 17 | 15 | 53.1% | -7.4 |
| Jean | 25 | 16 | 9 | 64.0% | +10.0 |
| Lion | 20 | 11 | 9 | 55.0% | +1.4 |
| Shun | 20 | 14 | 6 | 70.0% | +14.5 |
| Vanessa | 16 | 9 | 7 | 56.2% | +11.4 |
| Lei Fei | 15 | 11 | 4 | 73.3% | +14.0 |
| Goh | 14 | 5 | 9 | 35.7% | -18.1 |
| Kage | 10 | 5 | 5 | 50.0% | -5.2 |
| Lau | 10 | 6 | 4 | 60.0% | +3.5 |
| Brad | 8 | 3 | 5 | 37.5% | -20.1 |
| Eileen | 7 | 4 | 3 | 57.1% | +12.5 |
| El Blaze | 7 | 4 | 3 | 57.1% | +6.9 |
| Dural | 5 | 1 | 4 | 20.0% | -32.8 |
| Taka | 3 | 1 | 2 | 33.3% | -24.8 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 61 | 32 | 29 | 52.5% | +0.0 |
|---|---|---|---|---|---|
| Full Fence | 54 | 30 | 24 | 55.6% | -0.8 |
| Breakable Full Fence | 51 | 26 | 25 | 51.0% | -4.3 |
| Low Fence | 48 | 27 | 21 | 56.2% | +0.6 |
| Octagon | 45 | 28 | 17 | 62.2% | +10.7 |
| Breakable Half Fence | 43 | 24 | 19 | 55.8% | -0.0 |
| Half Fence | 43 | 27 | 16 | 62.8% | +9.1 |
| Rectangle | 41 | 23 | 18 | 56.1% | +0.8 |
| Single Wall | 41 | 21 | 20 | 51.2% | -2.8 |
| Full Fence and Open | 20 | 11 | 9 | 55.0% | +1.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 277 | 57.0% | 54.9% | +2.1 |
| No walls | 150 | 53.3% | 53.9% | -0.5 |
Walls against open: +2.7 points (95% range -7.0 to +12.4), p 0.591 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 刚毅大牛来 (Rank 29) | 21 | 12 | 9 | 57.1% |
|---|---|---|---|---|
| orz (Rank 30) | 19 | 11 | 8 | 57.9% |
| yuzu (Rank 25) | 8 | 4 | 4 | 50.0% |
| ガリバー (Rank 30) | 8 | 4 | 4 | 50.0% |
| CELIS (Rank 27) | 7 | 4 | 3 | 57.1% |
| 入れ込むかもしれない (Rank 30) | 7 | 3 | 4 | 42.9% |
| HIROCHILL (Rank 29) | 6 | 3 | 3 | 50.0% |
| NoMark/ノーマーク (Rank 30) | 6 | 2 | 4 | 33.3% |
| gairoku88 (Rank 25) | 6 | 3 | 3 | 50.0% |
| かつぞう@がるたろ軍 (Rank 27) | 6 | 3 | 3 | 50.0% |
| こて (Rank 28) | 6 | 3 | 3 | 50.0% |
| TaKaArAsHi573 (Rank 28) | 5 | 1 | 4 | 20.0% |
| elbowcommand (Rank 27) | 5 | 3 | 2 | 60.0% |
| m01ch1 (Rank 31) | 5 | 2 | 3 | 40.0% |
| rosenkim (Rank 30) | 5 | 2 | 3 | 40.0% |
| しろ☆おび。@のびしろF (Rank 26) | 5 | 2 | 3 | 40.0% |
| 狛猫【Excalibur】 (Rank 27) | 5 | 3 | 2 | 60.0% |
| 肉彦さん☆彡 (Rank 30) | 5 | 1 | 4 | 20.0% |
| M&E (Rank 23) | 4 | 3 | 1 | 75.0% |
| jackgnhang (Rank 29) | 4 | 2 | 2 | 50.0% |
| starszhouuu (Rank 25) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 27) | 4 | 4 | 0 | 100.0% |
| うをん (Rank 27) | 4 | 2 | 2 | 50.0% |
| イチゲン (Rank 29) | 4 | 1 | 3 | 25.0% |
| 紫荆一头牛 (Rank 24) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| m01ch1 (Rank 31) | 2026/10/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| こて (Rank 28) | 2026/10/18 | 6 | 3 | 3 | 50.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/10/18 | 5 | 1 | 4 | 20.0% |
| 入れ込むかもしれない (Rank 30) | 2026/10/18 | 7 | 3 | 4 | 42.9% |
| TaKaArAsHi573 (Rank 28) | 2026/10/13 | 5 | 1 | 4 | 20.0% |
| jackgnhang (Rank 29) | 2026/10/12 | 4 | 2 | 2 | 50.0% |
| orz (Rank 30) | 2026/10/12 | 19 | 11 | 8 | 57.9% |
| しろ☆おび。@のびしろF (Rank 26) | 2026/10/09 | 5 | 2 | 3 | 40.0% |
| ガリバー (Rank 30) | 2026/09/29 | 8 | 4 | 4 | 50.0% |
| NoMark/ノーマーク (Rank 30) | 2026/09/27 | 6 | 2 | 4 | 33.3% |
| starszhouuu (Rank 25) | 2026/09/27 | 4 | 3 | 1 | 75.0% |
| 刚毅大牛来 (Rank 29) | 2026/08/21 | 21 | 12 | 9 | 57.1% |
| CELIS (Rank 27) | 2026/08/02 | 7 | 4 | 3 | 57.1% |
| M&E (Rank 23) | 2026/08/02 | 4 | 3 | 1 | 75.0% |
| rosenkim (Rank 30) | 2026/07/31 | 5 | 2 | 3 | 40.0% |
| 紫荆一头牛 (Rank 24) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| 狛猫【Excalibur】 (Rank 27) | 2026/07/22 | 5 | 3 | 2 | 60.0% |
| イチゲン (Rank 29) | 2026/07/22 | 4 | 1 | 3 | 25.0% |
| yuzu (Rank 25) | 2026/07/20 | 8 | 4 | 4 | 50.0% |
| HIROCHILL (Rank 29) | 2026/07/20 | 6 | 3 | 3 | 50.0% |
| syounai (Rank 27) | 2026/07/04 | 4 | 4 | 0 | 100.0% |
| gairoku88 (Rank 25) | 2026/06/28 | 6 | 3 | 3 | 50.0% |
| elbowcommand (Rank 27) | 2026/05/05 | 5 | 3 | 2 | 60.0% |
| かつぞう@がるたろ軍 (Rank 27) | 2026/05/05 | 6 | 3 | 3 | 50.0% |
| うをん (Rank 27) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| guardG | 138 | 8.9% |
|---|---|---|
| punchP | 37 | 2.4% |
| evade up into forward dash | 25 | 1.6% |
| evade down into forward dash | 23 | 1.5% |
| kickK | 18 | 1.2% |
| crouch | 17 | 1.1% |
| punchP into Sayu ShoukenPP | 17 | 1.1% |
| evade up into crouch dash forward | 16 | 1.0% |
| evade down into guardG | 15 | 1.0% |
| offensive move | 15 | 1.0% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 14 | 0.9% |
| forward dash into guardG | 14 | 0.9% |
| evade down into punchP | 11 | 0.7% |
| evade up | 11 | 0.7% |
| guardG into throw escape | 11 | 0.7% |
695 further openings account for the other 1,171 rounds.
Counted from 378 of the 468 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 289–274 · 51.3%
- This season
- 73 matches · 60.3%
- Peak rank
- 27
First hit in 47.2% of 290 rounds. Won 59.9% of the rounds they struck first, 54.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 27 | 9.2% |
|---|---|---|
| punchP into Sayu ShoukenPP | 17 | 5.8% |
| offensive move | 11 | 3.7% |
| Souhikyaku9K+G | 9 | 3.1% |
| evade down into forward dash | 8 | 2.7% |
| Fukusoushou2P | 7 | 2.4% |
| Souryu Shukkai43P+K | 7 | 2.4% |
| Zaban Hekishou66P+K | 6 | 2.0% |
| crouch into Zensoutai2K+G | 6 | 2.0% |
| evade up into forward dash | 6 | 2.0% |
| punchP into Kakushu Suirengeki6PP | 6 | 2.0% |
| Dantai4K | 5 | 1.7% |
| Shatenshou33P into Shaten Renshou33PP | 5 | 1.7% |
| crouch | 5 | 1.7% |
| evade down into Zaban Hekishou66P+K | 5 | 1.7% |
105 further openings account for the other 164 rounds.
Akira
- Career
- 205–191 · 51.8%
- This season
- 36 matches · 47.2%
- Peak rank
- 27
First hit in 52.1% of 142 rounds. Won 48.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 13 | 9.1% |
|---|---|---|
| Chouyoushu1P | 8 | 5.6% |
| Rimon Chouchu66P | 7 | 4.9% |
| guardG into Chouyoushu1P | 7 | 4.9% |
| guardG into Jouho Touken6P | 5 | 3.5% |
| Senzankou66P+K into throwP+G | 4 | 2.8% |
| guardG into evade up | 4 | 2.8% |
| punchP | 4 | 2.8% |
| SoutoP+K | 3 | 2.1% |
| crouch dash forward into Youhou33P | 3 | 2.1% |
| crouch into Housui2P | 3 | 2.1% |
| evade up into Youhou33P | 3 | 2.1% |
| guardG into Youhou33P | 3 | 2.1% |
| guardG into forward dash | 3 | 2.1% |
| punchP into Hachimon KaidaPP | 3 | 2.1% |
55 further openings account for the other 70 rounds.
Taka
- Career
- 144–106 · 57.6%
- This season
- 32 matches · 46.9%
- Peak rank
- 27
First hit in 55.1% of 138 rounds. Won 57.9% of the rounds they struck first, 40.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 7.2% |
|---|---|---|
| crouch into Onigoroshi3P | 6 | 4.3% |
| Aka'oni MidaremageP+K | 5 | 3.6% |
| crouch into Shita Harite2P | 5 | 3.6% |
| punchP into Tsuppari 2PP | 5 | 3.6% |
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 4 | 2.9% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 2.9% |
| evade down into Kachi'age33P+K | 4 | 2.9% |
| evade up into Kachi'age33P+K | 4 | 2.9% |
| evade up into forward dash | 4 | 2.9% |
| punchP | 4 | 2.9% |
| Hiji'ate6P | 3 | 2.2% |
| Shita Harite2P | 3 | 2.2% |
| crouch into Tsuyubarai 22P+KP | 3 | 2.2% |
| guardG into Kachi'age33P+K | 3 | 2.2% |
53 further openings account for the other 71 rounds.
Pai
- Career
- 131–93 · 58.5%
- This season
- 32 matches · 59.4%
- Peak rank
- 27
First hit in 52.9% of 123 rounds. Won 53.9% of the rounds they struck first, 63.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 6.5% |
|---|---|---|
| Enshi Soushou66P into Hien Dantai66PK | 6 | 4.9% |
| Kochoukyaku4K+G | 6 | 4.9% |
| Senchutai3K | 6 | 4.9% |
| RenshouPP into RaigekishouPPP | 5 | 4.1% |
| punchP into RenshouPP | 5 | 4.1% |
| Enbu Renkyaku6K+G | 3 | 2.4% |
| RaigekishouPPP into Renkan TenshinkyakuPPPK | 3 | 2.4% |
| Senchutai3K into Senkyaku Chushou3KP | 3 | 2.4% |
| crouch into Honshin Soukyaku1K+G | 3 | 2.4% |
| punchP | 3 | 2.4% |
| Rikensui1P | 2 | 1.6% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 2 | 1.6% |
| Senchuken6P | 2 | 1.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 1.6% |
58 further openings account for the other 64 rounds.
Aoi
- Career
- 170–121 · 58.4%
- This season
- 27 matches · 63.0%
- Peak rank
- 27
First hit in 48.2% of 114 rounds. Won 54.5% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ouda6P+K into Oushu Hiji'ate6P+KP | 14 | 12.3% |
|---|---|---|
| guardG | 12 | 10.5% |
| kickK | 9 | 7.9% |
| Tenchi In'youP+K+G | 4 | 3.5% |
| evade down into Sou'unha66K | 4 | 3.5% |
| Kasumigeri2K | 3 | 2.6% |
| Ryoushi43P | 3 | 2.6% |
| Sou'unha66K | 3 | 2.6% |
| crouch into Ryusen Soushou39P+KP | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 1.8% |
| Sodeshinken33P+K | 2 | 1.8% |
| evade down into guardG | 2 | 1.8% |
| evade up into Ogamigeri4K+G | 2 | 1.8% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 1 | 0.9% |
47 further openings account for the other 47 rounds.
Jean
- Career
- 376–357 · 51.3%
- This season
- 79 matches · 35.4%
- Peak rank
- 28
First hit in 52.4% of 103 rounds. Won 44.4% of the rounds they struck first, 32.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 12 | 11.7% |
|---|---|---|
| punchP into KounirenPP | 6 | 5.8% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 5 | 4.8% |
| Tate'enpi33P | 4 | 3.9% |
| evade down into Gyaku Seikenzuki66P | 4 | 3.9% |
| guardG into Gyaku Seikenzuki66P | 3 | 2.9% |
| guardG into Yoko'enpi6P | 3 | 2.9% |
| Doumawashi Kaitengeri46K+G | 2 | 1.9% |
| Gyaku Seikenzuki66P | 2 | 1.9% |
| Harai'uke (Deflect)4P+K+G | 2 | 1.9% |
| Harai'uke (Deflect)4P+K+G into throwP+G | 2 | 1.9% |
| crouch | 2 | 1.9% |
| crouch into Gedan~Joudan Mawashigeri2KK | 2 | 1.9% |
| crouch into Oishitazuki3PP | 2 | 1.9% |
| evade down into punchP | 2 | 1.9% |
45 further openings account for the other 50 rounds.
Counted from 25 of the 79 matches played. The rest were not pulled for openings.
Dural
- Career
- 96–61 · 61.1%
- This season
- 18 matches · 38.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| One TwoPP into One Two UpperPPP | 7 | 9.5% |
|---|---|---|
| punchP | 6 | 8.1% |
| Nakageri3K | 3 | 4.0% |
| backdash into back, back kick+guard44K+G | 3 | 4.0% |
| Knee Kick6K into Fudousatsu Arata6KP | 2 | 2.7% |
| One Two UpperPPP into Combo Somersault KickPPPK | 2 | 2.7% |
| Soukyu46P | 2 | 2.7% |
| backdash into back kick+guard4K+G | 2 | 2.7% |
| crouch into Double Upper3PP | 2 | 2.7% |
| crouch into Zensoutai2KK | 2 | 2.7% |
| evade up into crouch dash forward | 2 | 2.7% |
| guardG | 2 | 2.7% |
| punchP into One TwoPP | 2 | 2.7% |
| punchP into One Two UpperPPP | 2 | 2.7% |
| Attai2K into Zensoutai2KK | 1 | 1.4% |
34 further openings account for the other 34 rounds.
Kage
- Career
- 162–120 · 57.5%
- This season
- 16 matches · 87.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 7 | 10.3% |
|---|---|---|
| guardG | 7 | 10.3% |
| evade up into forward dash | 4 | 5.9% |
| guardG into Nirenkyaku3KK | 4 | 5.9% |
| evade up | 3 | 4.4% |
| ResshouPP into SandangekiPPP | 2 | 2.9% |
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 2.9% |
| Sokudan1P into Sokudangasane1PK | 2 | 2.9% |
| backward movement into Nagiharai6P+K | 2 | 2.9% |
| evade down into forward dash | 2 | 2.9% |
| evade down into guardG | 2 | 2.9% |
| guardG into Fusen Renkyaku6K+G | 2 | 2.9% |
| guardG into Senpujin2P+K | 2 | 2.9% |
| kickK | 2 | 2.9% |
| Doukudaki46K | 1 | 1.5% |
24 further openings account for the other 24 rounds.
El Blaze
- Career
- 97–69 · 58.4%
- This season
- 17 matches · 47.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 9 | 13.6% |
|---|---|---|
| kickK into Midday HeatKK | 3 | 4.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 3.0% |
| Low Kick2K into Hook2KP | 2 | 3.0% |
| Shadow Strike6P into Shadow Fang6PK | 2 | 3.0% |
| Toe Kick4K into Shadow Slash4KP | 2 | 3.0% |
| backward movement into Shadow Strike6P | 2 | 3.0% |
| crouch dash forward into Straight6P+K | 2 | 3.0% |
| evade up into crouch dash forward | 2 | 3.0% |
| guardG into Hook2KP | 2 | 3.0% |
| guardG into Low Drop Kick1K+G | 2 | 3.0% |
| Darkness Smash43P+K | 1 | 1.5% |
| High-Speed Jab46P into Flame Toe Kick46PK | 1 | 1.5% |
| High-Speed Jab46P into Shouda46PP | 1 | 1.5% |
| Low Drop Kick1K+G | 1 | 1.5% |
32 further openings account for the other 32 rounds.
Eileen
- Career
- 75–39 · 65.8%
- This season
- 13 matches · 61.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 10.0% |
|---|---|---|
| punchP | 4 | 6.7% |
| crouch into Zensou Senpu2K+GK | 3 | 5.0% |
| forward dash into guardG | 3 | 5.0% |
| guardG into Zensou Senpu2K+GK | 3 | 5.0% |
| Enkou Kenka46P | 2 | 3.3% |
| Hikou Bokushoku9P | 2 | 3.3% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 2 | 3.3% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 2 | 3.3% |
| evade up into forward dash | 2 | 3.3% |
| Enkou Nyurin66P | 1 | 1.7% |
| Goku Senshin (Deflect)4P+K+G into punchP | 1 | 1.7% |
| Hikou Niki6K | 1 | 1.7% |
| Sokutantai3K | 1 | 1.7% |
| Taisei Honsou214P into Honsokuteki214PK | 1 | 1.7% |
26 further openings account for the other 26 rounds.
Brad
- Career
- 239–199 · 54.6%
- This season
- 26 matches · 57.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 19.0% |
|---|---|---|
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 4 | 6.9% |
| Ducking6P+K+G into Sting BlowP+K | 4 | 6.9% |
| Sit Jab2P | 3 | 5.2% |
| Dtee Sawk Dtrohng4P+K | 2 | 3.5% |
| Middle Spin Kick66K | 2 | 3.5% |
| guardG into Turn Savate44K | 2 | 3.5% |
| guardG into throw escape | 2 | 3.5% |
| Ga MuayP+K+G | 1 | 1.7% |
| High Spin KickK+G | 1 | 1.7% |
| Jab StraightPP into Combination LowPPK | 1 | 1.7% |
| Jackal Straight46P+K | 1 | 1.7% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 1.7% |
| Low Kick2K into Double Strike2KK | 1 | 1.7% |
| Rapid Double JabP+K | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Counted from 14 of the 26 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 160–83 · 65.8%
- This season
- 13 matches · 53.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard | 4 | 8.2% |
|---|---|---|
| Defensive Style: Sit Jab | 3 | 6.1% |
| Defensive Style: Stinger Low Blow | 3 | 6.1% |
| Defensive Style: evade up into forward dash | 3 | 6.1% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 2 | 4.1% |
| Defensive Style: Wind Elbow | 2 | 4.1% |
| Defensive Style: forward dash into guardG | 2 | 4.1% |
| Defensive Style: guard into kickK | 2 | 4.1% |
| Defensive Style: kick into Switch Left SlicerKK | 2 | 4.1% |
| Offensive Style: evade up into forward dash | 2 | 4.1% |
| Defensive Style: Bone Crush Middle | 1 | 2.0% |
| Defensive Style: Ducking Body Blow | 1 | 2.0% |
| Defensive Style: Hind Back Spin Kick | 1 | 2.0% |
| Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G | 1 | 2.0% |
| Defensive Style: crouch | 1 | 2.0% |
19 further openings account for the other 19 rounds.
Jacky
- Career
- 164–98 · 62.6%
- This season
- 12 matches · 66.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 12.5% |
|---|---|---|
| Bil Jee6P+K | 2 | 4.2% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 4.2% |
| Middle Kick3K | 2 | 4.2% |
| evade up into crouch dash forward | 2 | 4.2% |
| guardG into Beat Spin KickP+KK | 2 | 4.2% |
| punchP | 2 | 4.2% |
| Dash Hammer Kick66K | 1 | 2.1% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 1 | 2.1% |
| High Angle Upper Kick6K | 1 | 2.1% |
| Slant Back Knuckle1P | 1 | 2.1% |
| Slant Back Knuckle1P into backward movement | 1 | 2.1% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 2.1% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 1 | 2.1% |
| Spinning Back Knuckle4P into Spinning Arm Kick4PK | 1 | 2.1% |
22 further openings account for the other 22 rounds.
Shun
- Career
- 91–52 · 63.6%
- This season
- 11 matches · 81.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 8.7% |
|---|---|---|
| Gyou'in Haishu3P | 3 | 6.5% |
| Tenshin Haishu4P | 2 | 4.3% |
| evade down into crouch | 2 | 4.3% |
| evade down into crouch dash forward | 2 | 4.3% |
| evade up into forward dash | 2 | 4.3% |
| offensive move | 2 | 4.3% |
| punchP into RengekiPP | 2 | 4.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 1 | 2.2% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 2.2% |
| Gyou'in Haishu3P into Chougeki RigoutaiPK | 1 | 2.2% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 1 | 2.2% |
| Gyousentai2K | 1 | 2.2% |
| Haisenchu1P | 1 | 2.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 2.2% |
20 further openings account for the other 20 rounds.
Lion
- Career
- 134–89 · 60.1%
- This season
- 11 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP | 4 | 9.3% |
|---|---|---|
| Heimonkyaku6K | 3 | 7.0% |
| Sentai4K into Sentai Shumen4KP | 2 | 4.7% |
| evade down into punchP | 2 | 4.7% |
| guardG | 2 | 4.7% |
| punchP into Koushu RensuiPP | 2 | 4.7% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 2.3% |
| Dantai3K | 1 | 2.3% |
| HakotsushuP+K+G into up punch8P | 1 | 2.3% |
| Kishitsu Kasensou43P | 1 | 2.3% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 2.3% |
| Koushutai44K into Taizan Soukoushu4P+K | 1 | 2.3% |
| Senputai8K into Katoutai8KK | 1 | 2.3% |
| Touku Gekishou9P | 1 | 2.3% |
| backward movement into forward punch+kick6P+K | 1 | 2.3% |
19 further openings account for the other 19 rounds.
Goh
- Career
- 160–105 · 60.4%
- This season
- 19 matches · 57.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Maegeri3K into Batousatsu3KP | 4 | 10.0% |
|---|---|---|
| Kirin33P | 2 | 5.0% |
| crouch | 2 | 5.0% |
| crouch into Denkou3PP | 2 | 5.0% |
| guardG into Jibishou3P+K | 2 | 5.0% |
| guardG into Maegeri3K | 2 | 5.0% |
| punchP | 2 | 5.0% |
| Garyu66K | 1 | 2.5% |
| Gohou Yuriori (Deflect)236P+K | 1 | 2.5% |
| Jibishou3P+K | 1 | 2.5% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 1 | 2.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 2.5% |
| Kyousengeri46K | 1 | 2.5% |
| Raikou3P | 1 | 2.5% |
| Urahiji44P into evade down | 1 | 2.5% |
16 further openings account for the other 16 rounds.
Counted from 8 of the 19 matches played. The rest were not pulled for openings.
Wolf
- Career
- 124–91 · 57.7%
- This season
- 10 matches · 40.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 10.0% |
|---|---|---|
| Quick Shoulder66P+K | 2 | 5.0% |
| R.A.W. AvengerP+K+G | 2 | 5.0% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 5.0% |
| crouch dash forward into Arrow Knuckle3P | 2 | 5.0% |
| crouch into Low Hammer2P | 2 | 5.0% |
| evade up | 2 | 5.0% |
| punchP | 2 | 5.0% |
| Arrow Knuckle3P | 1 | 2.5% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 2.5% |
| Gasp Kneel Palm Bomb6P+K | 1 | 2.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 2.5% |
| Low Drop Kick62K | 1 | 2.5% |
| Low Hammer2P | 1 | 2.5% |
| Rolling Savate6K+G | 1 | 2.5% |
15 further openings account for the other 15 rounds.
Jeffry
- Career
- 66–22 · 75.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 16.0% |
|---|---|---|
| crouch | 3 | 12.0% |
| evade down into forward dash | 2 | 8.0% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 4.0% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 4.0% |
| Ducking Low2K+G | 1 | 4.0% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 1 | 4.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 4.0% |
| Megaton Knuckle43P+K | 1 | 4.0% |
| crouch dash forward into evade down | 1 | 4.0% |
| crouch into Low Knuckle2P | 1 | 4.0% |
| evade up into Dash Elbow66P | 1 | 4.0% |
| evade up into Sunlit Body Upper3P+K | 1 | 4.0% |
| guardG into Body CrushP+K | 1 | 4.0% |
| guardG into Double Hammer Down43P | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Lau
- Career
- 61–27 · 69.3%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Senchutai3K into Senkyaku Chushou3KP | 2 | 12.5% |
|---|---|---|
| guardG into Hou'ou Soushou6PP | 2 | 12.5% |
| Kasoutai2K into down-back kick1K | 1 | 6.2% |
| Sako Soushou4P+K into RenshouPP | 1 | 6.2% |
| crouch dash forward into guardG | 1 | 6.2% |
| evade down into guardG | 1 | 6.2% |
| evade up into Ko'en TenshinkyakuKK | 1 | 6.2% |
| evade up into crouch dash forward | 1 | 6.2% |
| evade up into evade down | 1 | 6.2% |
| evade up into forward dash | 1 | 6.2% |
| guardG into Senchutai3K | 1 | 6.2% |
| guardG into Souchuken2P | 1 | 6.2% |
| kickK | 1 | 6.2% |
| kickK into Ko'en TenshinkyakuKK | 1 | 6.2% |
Sarah
- Career
- 138–82 · 62.7%
- This season
- 14 matches · 64.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Forward Slide6P+K+G into WildcatK+G | 1 | 20.0% |
|---|---|---|
| Stiletto66K | 1 | 20.0% |
| crouch dash forward into Crescent Heel4K+G | 1 | 20.0% |
| evade up into evade down | 1 | 20.0% |
| forward dash into guardG | 1 | 20.0% |
Counted from 1 of the 14 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
