VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

ketubat

  • Lei Fei
  • Akira
  • Pai
  • Taka
  • Aoi
  • Brad
  • Goh
  • Dural
  • El Blaze
  • Kage
  • Sarah
  • Eileen
  • Vanessa
  • Jacky
  • Lion
  • Shun
  • Wolf
  • Jeffry
  • Lau
Career matches5,361
Career win rate57.5%
Round win rate52.2%
Peak rank28
Distinct opponents182
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1491 #2,080 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2873337635751.3%
Lei Fei2756328927451.3%
Brad2843823919954.6%
Akira2739620519151.8%
Aoi2729117012158.4%
Kage2728216212057.5%
Goh2826516010560.4%
Jacky282621649862.6%
Taka2725014410657.6%
Vanessa282431608365.8%
Pai272241319358.5%
Lion272231348960.1%
Sarah282201388262.7%
Wolf272151249157.7%
El Blaze27166976958.4%
Dural27157966161.1%
Shun27143915263.6%
Eileen28114753965.8%
Jeffry2788662275.0%
Lau2688612769.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,458 of 1,916 rounds counted

5.3 inputs a second (319 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.0301332
Lei Fei5.5331290
Akira5.533193
Pai5.633488
Taka5.532812
Aoi5.5328102
Brad5.130881
Goh5.432481
Dural5.734422
El Blaze5.231044
Kage5.331652
Sarah5.331853
Eileen5.93529
Vanessa5.533037
Jacky5.331948
Lion5.331743
Shun5.633918
Wolf5.030028
Jeffry4.929625

By opponent's character

Akira5.7339198
Sarah5.2310179
Jacky5.3316156
Wolf5.3318162
Jeffry5.532788
Aoi5.2312111
Pai5.4322101
Jean5.432388
Lion5.231572
Shun5.231031
Vanessa5.533140
Lei Fei5.231457
Goh5.130425
Kage5.332035
Lau5.432635
Brad5.130815
Eileen5.23138
El Blaze5.231226
Dural5.231421
Taka4.828510

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira66353153.0%-1.2
Sarah55272849.1%-2.6
Jacky45222348.9%-7.2
Wolf43271662.8%+7.8
Jeffry35211460.0%+7.8
Aoi32161650.0%-8.2
Pai32171553.1%-7.4
Jean2516964.0%+10.0
Lion2011955.0%+1.4
Shun2014670.0%+14.5
Vanessa169756.2%+11.4
Lei Fei1511473.3%+14.0
Goh145935.7%-18.1
Kage105550.0%-5.2
Lau106460.0%+3.5
Brad83537.5%-20.1
Eileen74357.1%+12.5
El Blaze74357.1%+6.9
Dural51420.0%-32.8
Taka31233.3%-24.8

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open61322952.5%+0.0
Full Fence54302455.6%-0.8
Breakable Full Fence51262551.0%-4.3
Low Fence48272156.2%+0.6
Octagon45281762.2%+10.7
Breakable Half Fence43241955.8%-0.0
Half Fence43271662.8%+9.1
Rectangle41231856.1%+0.8
Single Wall41212051.2%-2.8
Full Fence and Open2011955.0%+1.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27757.0%54.9%+2.1
No walls15053.3%53.9%-0.5

Walls against open: +2.7 points (95% range -7.0 to +12.4), p 0.591 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

m01ch1 (Rank 31)2026/10/1852340.0%
こて (Rank 28)2026/10/1863350.0%
肉彦さん☆彡 (Rank 30)2026/10/1851420.0%
入れ込むかもしれない (Rank 30)2026/10/1873442.9%
TaKaArAsHi573 (Rank 28)2026/10/1351420.0%
jackgnhang (Rank 29)2026/10/1242250.0%
orz (Rank 30)2026/10/121911857.9%
しろ☆おび。@のびしろF (Rank 26)2026/10/0952340.0%
ガリバー (Rank 30)2026/09/2984450.0%
NoMark/ノーマーク (Rank 30)2026/09/2762433.3%
starszhouuu (Rank 25)2026/09/2743175.0%
刚毅大牛来 (Rank 29)2026/08/212112957.1%
CELIS (Rank 27)2026/08/0274357.1%
M&E (Rank 23)2026/08/0243175.0%
rosenkim (Rank 30)2026/07/3152340.0%
紫荆一头牛 (Rank 24)2026/07/2643175.0%
狛猫【Excalibur】 (Rank 27)2026/07/2253260.0%
イチゲン (Rank 29)2026/07/2241325.0%
yuzu (Rank 25)2026/07/2084450.0%
HIROCHILL (Rank 29)2026/07/2063350.0%
syounai (Rank 27)2026/07/04440100.0%
gairoku88 (Rank 25)2026/06/2863350.0%
elbowcommand (Rank 27)2026/05/0553260.0%
かつぞう@がるたろ軍 (Rank 27)2026/05/0563350.0%
うをん (Rank 27)2026/05/0542250.0%

Round openings

Every character

guardG1388.9%
punchP372.4%
evade up into forward dash251.6%
evade down into forward dash231.5%
kickK181.2%
crouch171.1%
punchP into Sayu ShoukenPP171.1%
evade up into crouch dash forward161.0%
evade down into guardG151.0%
offensive move151.0%
Ouda6P+K into Oushu Hiji'ate6P+KP140.9%
forward dash into guardG140.9%
evade down into punchP110.7%
evade up110.7%
guardG into throw escape110.7%

695 further openings account for the other 1,171 rounds.

Counted from 378 of the 468 matches played. The rest were not pulled for openings.

Lei Fei

Career
289–274 · 51.3%
This season
73 matches · 60.3%
Peak rank
27

First hit in 47.2% of 290 rounds. Won 59.9% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG279.2%
punchP into Sayu ShoukenPP175.8%
offensive move113.7%
Souhikyaku9K+G93.1%
evade down into forward dash82.7%
Fukusoushou2P72.4%
Souryu Shukkai43P+K72.4%
Zaban Hekishou66P+K62.0%
crouch into Zensoutai2K+G62.0%
evade up into forward dash62.0%
punchP into Kakushu Suirengeki6PP62.0%
Dantai4K51.7%
Shatenshou33P into Shaten Renshou33PP51.7%
crouch51.7%
evade down into Zaban Hekishou66P+K51.7%

105 further openings account for the other 164 rounds.

Akira

Career
205–191 · 51.8%
This season
36 matches · 47.2%
Peak rank
27

First hit in 52.1% of 142 rounds. Won 48.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG139.1%
Chouyoushu1P85.6%
Rimon Chouchu66P74.9%
guardG into Chouyoushu1P74.9%
guardG into Jouho Touken6P53.5%
Senzankou66P+K into throwP+G42.8%
guardG into evade up42.8%
punchP42.8%
SoutoP+K32.1%
crouch dash forward into Youhou33P32.1%
crouch into Housui2P32.1%
evade up into Youhou33P32.1%
guardG into Youhou33P32.1%
guardG into forward dash32.1%
punchP into Hachimon KaidaPP32.1%

55 further openings account for the other 70 rounds.

Taka

Career
144–106 · 57.6%
This season
32 matches · 46.9%
Peak rank
27

First hit in 55.1% of 138 rounds. Won 57.9% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG107.2%
crouch into Onigoroshi3P64.3%
Aka'oni MidaremageP+K53.6%
crouch into Shita Harite2P53.6%
punchP into Tsuppari 2PP53.6%
Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP42.9%
Morotezuki66P into Morote Tsuppari66PP42.9%
evade down into Kachi'age33P+K42.9%
evade up into Kachi'age33P+K42.9%
evade up into forward dash42.9%
punchP42.9%
Hiji'ate6P32.2%
Shita Harite2P32.2%
crouch into Tsuyubarai 22P+KP32.2%
guardG into Kachi'age33P+K32.2%

53 further openings account for the other 71 rounds.

Pai

Career
131–93 · 58.5%
This season
32 matches · 59.4%
Peak rank
27

First hit in 52.9% of 123 rounds. Won 53.9% of the rounds they struck first, 63.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG86.5%
Enshi Soushou66P into Hien Dantai66PK64.9%
Kochoukyaku4K+G64.9%
Senchutai3K64.9%
RenshouPP into RaigekishouPPP54.1%
punchP into RenshouPP54.1%
Enbu Renkyaku6K+G32.4%
RaigekishouPPP into Renkan TenshinkyakuPPPK32.4%
Senchutai3K into Senkyaku Chushou3KP32.4%
crouch into Honshin Soukyaku1K+G32.4%
punchP32.4%
Rikensui1P21.6%
Ryoushou6P+K into Renkan Maho Chuken6P+KP21.6%
Senchuken6P21.6%
Souka Rensui3PP into Souka Raigekishou3PPP21.6%

58 further openings account for the other 64 rounds.

Aoi

Career
170–121 · 58.4%
This season
27 matches · 63.0%
Peak rank
27

First hit in 48.2% of 114 rounds. Won 54.5% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ouda6P+K into Oushu Hiji'ate6P+KP1412.3%
guardG1210.5%
kickK97.9%
Tenchi In'youP+K+G43.5%
evade down into Sou'unha66K43.5%
Kasumigeri2K32.6%
Ryoushi43P32.6%
Sou'unha66K32.6%
crouch into Ryusen Soushou39P+KP32.6%
evade down into forward dash32.6%
NirentotsuPP into Nirentotsu OuchuPPP21.8%
Sodeshinken33P+K21.8%
evade down into guardG21.8%
evade up into Ogamigeri4K+G21.8%
Chudan Hiji'ate6P into Tsumujisakura6PP10.9%

47 further openings account for the other 47 rounds.

Jean

Career
376–357 · 51.3%
This season
79 matches · 35.4%
Peak rank
28

First hit in 52.4% of 103 rounds. Won 44.4% of the rounds they struck first, 32.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1211.7%
punchP into KounirenPP65.8%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK54.8%
Tate'enpi33P43.9%
evade down into Gyaku Seikenzuki66P43.9%
guardG into Gyaku Seikenzuki66P32.9%
guardG into Yoko'enpi6P32.9%
Doumawashi Kaitengeri46K+G21.9%
Gyaku Seikenzuki66P21.9%
Harai'uke (Deflect)4P+K+G21.9%
Harai'uke (Deflect)4P+K+G into throwP+G21.9%
crouch21.9%
crouch into Gedan~Joudan Mawashigeri2KK21.9%
crouch into Oishitazuki3PP21.9%
evade down into punchP21.9%

45 further openings account for the other 50 rounds.

Counted from 25 of the 79 matches played. The rest were not pulled for openings.

Dural

Career
96–61 · 61.1%
This season
18 matches · 38.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

One TwoPP into One Two UpperPPP79.5%
punchP68.1%
Nakageri3K34.0%
backdash into back, back kick+guard44K+G34.0%
Knee Kick6K into Fudousatsu Arata6KP22.7%
One Two UpperPPP into Combo Somersault KickPPPK22.7%
Soukyu46P22.7%
backdash into back kick+guard4K+G22.7%
crouch into Double Upper3PP22.7%
crouch into Zensoutai2KK22.7%
evade up into crouch dash forward22.7%
guardG22.7%
punchP into One TwoPP22.7%
punchP into One Two UpperPPP22.7%
Attai2K into Zensoutai2KK11.4%

34 further openings account for the other 34 rounds.

Kage

Career
162–120 · 57.5%
This season
16 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G710.3%
guardG710.3%
evade up into forward dash45.9%
guardG into Nirenkyaku3KK45.9%
evade up34.4%
ResshouPP into SandangekiPPP22.9%
Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G22.9%
Sokudan1P into Sokudangasane1PK22.9%
backward movement into Nagiharai6P+K22.9%
evade down into forward dash22.9%
evade down into guardG22.9%
guardG into Fusen Renkyaku6K+G22.9%
guardG into Senpujin2P+K22.9%
kickK22.9%
Doukudaki46K11.5%

24 further openings account for the other 24 rounds.

El Blaze

Career
97–69 · 58.4%
This season
17 matches · 47.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG913.6%
kickK into Midday HeatKK34.5%
Demon Dance9P+K into Demon's Tail9P+KK23.0%
Low Kick2K into Hook2KP23.0%
Shadow Strike6P into Shadow Fang6PK23.0%
Toe Kick4K into Shadow Slash4KP23.0%
backward movement into Shadow Strike6P23.0%
crouch dash forward into Straight6P+K23.0%
evade up into crouch dash forward23.0%
guardG into Hook2KP23.0%
guardG into Low Drop Kick1K+G23.0%
Darkness Smash43P+K11.5%
High-Speed Jab46P into Flame Toe Kick46PK11.5%
High-Speed Jab46P into Shouda46PP11.5%
Low Drop Kick1K+G11.5%

32 further openings account for the other 32 rounds.

Eileen

Career
75–39 · 65.8%
This season
13 matches · 61.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG610.0%
punchP46.7%
crouch into Zensou Senpu2K+GK35.0%
forward dash into guardG35.0%
guardG into Zensou Senpu2K+GK35.0%
Enkou Kenka46P23.3%
Hikou Bokushoku9P23.3%
Jinraishou6P+K into Sayu Gekishou6P+KP23.3%
Zensoutai2K+G into Zensou Senpu2K+GK23.3%
evade up into forward dash23.3%
Enkou Nyurin66P11.7%
Goku Senshin (Deflect)4P+K+G into punchP11.7%
Hikou Niki6K11.7%
Sokutantai3K11.7%
Taisei Honsou214P into Honsokuteki214PK11.7%

26 further openings account for the other 26 rounds.

Brad

Career
239–199 · 54.6%
This season
26 matches · 57.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1119.0%
Destruction Body3P+K into Dtee Sawk Lang3P+KP46.9%
Ducking6P+K+G into Sting BlowP+K46.9%
Sit Jab2P35.2%
Dtee Sawk Dtrohng4P+K23.5%
Middle Spin Kick66K23.5%
guardG into Turn Savate44K23.5%
guardG into throw escape23.5%
Ga MuayP+K+G11.7%
High Spin KickK+G11.7%
Jab StraightPP into Combination LowPPK11.7%
Jackal Straight46P+K11.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK11.7%
Low Kick2K into Double Strike2KK11.7%
Rapid Double JabP+K11.7%

21 further openings account for the other 21 rounds.

Counted from 14 of the 26 matches played. The rest were not pulled for openings.

Vanessa

Career
160–83 · 65.8%
This season
13 matches · 53.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard48.2%
Defensive Style: Sit Jab36.1%
Defensive Style: Stinger Low Blow36.1%
Defensive Style: evade up into forward dash36.1%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP24.1%
Defensive Style: Wind Elbow24.1%
Defensive Style: forward dash into guardG24.1%
Defensive Style: guard into kickK24.1%
Defensive Style: kick into Switch Left SlicerKK24.1%
Offensive Style: evade up into forward dash24.1%
Defensive Style: Bone Crush Middle12.0%
Defensive Style: Ducking Body Blow12.0%
Defensive Style: Hind Back Spin Kick12.0%
Defensive Style: Stopping Low into Stopping Low~Switch Back Blow2KP+K+G12.0%
Defensive Style: crouch12.0%

19 further openings account for the other 19 rounds.

Jacky

Career
164–98 · 62.6%
This season
12 matches · 66.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG612.5%
Bil Jee6P+K24.2%
Jab StraightPP into Jab Double StraightPPP24.2%
Middle Kick3K24.2%
evade up into crouch dash forward24.2%
guardG into Beat Spin KickP+KK24.2%
punchP24.2%
Dash Hammer Kick66K12.1%
Dragon Combination 11P+K into Dragon Combination 21P+KP12.1%
High Angle Upper Kick6K12.1%
Slant Back Knuckle1P12.1%
Slant Back Knuckle1P into backward movement12.1%
Slide Shuffle (Deflect)4P+K+G into crouch12.1%
Slide Shuffle (Deflect)4P+K+G into kickK12.1%
Spinning Back Knuckle4P into Spinning Arm Kick4PK12.1%

22 further openings account for the other 22 rounds.

Shun

Career
91–52 · 63.6%
This season
11 matches · 81.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG48.7%
Gyou'in Haishu3P36.5%
Tenshin Haishu4P24.3%
evade down into crouch24.3%
evade down into crouch dash forward24.3%
evade up into forward dash24.3%
offensive move24.3%
punchP into RengekiPP24.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K12.2%
Getsuga Gakushu46P into Rensai Gakushu46PP12.2%
Gyou'in Haishu3P into Chougeki RigoutaiPK12.2%
Gyou'in Haishu3P into Tenshin Benshu4P+K12.2%
Gyousentai2K12.2%
Haisenchu1P12.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP12.2%

20 further openings account for the other 20 rounds.

Lion

Career
134–89 · 60.1%
This season
11 matches · 72.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP49.3%
Heimonkyaku6K37.0%
Sentai4K into Sentai Shumen4KP24.7%
evade down into punchP24.7%
guardG24.7%
punchP into Koushu RensuiPP24.7%
Banchu6P into Banchu Renkanshu6PP12.3%
Dantai3K12.3%
HakotsushuP+K+G into up punch8P12.3%
Kishitsu Kasensou43P12.3%
Koushu RensuiPP into Renkan SenshouPPP12.3%
Koushutai44K into Taizan Soukoushu4P+K12.3%
Senputai8K into Katoutai8KK12.3%
Touku Gekishou9P12.3%
backward movement into forward punch+kick6P+K12.3%

19 further openings account for the other 19 rounds.

Goh

Career
160–105 · 60.4%
This season
19 matches · 57.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Maegeri3K into Batousatsu3KP410.0%
Kirin33P25.0%
crouch25.0%
crouch into Denkou3PP25.0%
guardG into Jibishou3P+K25.0%
guardG into Maegeri3K25.0%
punchP25.0%
Garyu66K12.5%
Gohou Yuriori (Deflect)236P+K12.5%
Jibishou3P+K12.5%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP12.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G12.5%
Kyousengeri46K12.5%
Raikou3P12.5%
Urahiji44P into evade down12.5%

16 further openings account for the other 16 rounds.

Counted from 8 of the 19 matches played. The rest were not pulled for openings.

Wolf

Career
124–91 · 57.7%
This season
10 matches · 40.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG410.0%
Quick Shoulder66P+K25.0%
R.A.W. AvengerP+K+G25.0%
Screw Hook63214P into Screw Lariat63214PP25.0%
crouch dash forward into Arrow Knuckle3P25.0%
crouch into Low Hammer2P25.0%
evade up25.0%
punchP25.0%
Arrow Knuckle3P12.5%
Body Blow6P into Dragonfish Blow6PP12.5%
Gasp Kneel Palm Bomb6P+K12.5%
Jab StraightPP into One Two UpperPPP12.5%
Low Drop Kick62K12.5%
Low Hammer2P12.5%
Rolling Savate6K+G12.5%

15 further openings account for the other 15 rounds.

Jeffry

Career
66–22 · 75.0%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG416.0%
crouch312.0%
evade down into forward dash28.0%
Dash Elbow66P into Dash Elbow Upper66PP14.0%
Double KnucklePP into Double Knuckle~UpperPPP14.0%
Ducking Low2K+G14.0%
Heavy Back Knuckle4P into Stomach Destroyer4PK14.0%
Knee Push4K into Knee Push Wild Hook4KP14.0%
Megaton Knuckle43P+K14.0%
crouch dash forward into evade down14.0%
crouch into Low Knuckle2P14.0%
evade up into Dash Elbow66P14.0%
evade up into Sunlit Body Upper3P+K14.0%
guardG into Body CrushP+K14.0%
guardG into Double Hammer Down43P14.0%

4 further openings account for the other 4 rounds.

Lau

Career
61–27 · 69.3%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchutai3K into Senkyaku Chushou3KP212.5%
guardG into Hou'ou Soushou6PP212.5%
Kasoutai2K into down-back kick1K16.2%
Sako Soushou4P+K into RenshouPP16.2%
crouch dash forward into guardG16.2%
evade down into guardG16.2%
evade up into Ko'en TenshinkyakuKK16.2%
evade up into crouch dash forward16.2%
evade up into evade down16.2%
evade up into forward dash16.2%
guardG into Senchutai3K16.2%
guardG into Souchuken2P16.2%
kickK16.2%
kickK into Ko'en TenshinkyakuKK16.2%

Sarah

Career
138–82 · 62.7%
This season
14 matches · 64.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Forward Slide6P+K+G into WildcatK+G120.0%
Stiletto66K120.0%
crouch dash forward into Crescent Heel4K+G120.0%
evade up into evade down120.0%
forward dash into guardG120.0%

Counted from 1 of the 14 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)