VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Sarah

char

Career matches1,709
Career win rate63.8%
Round win rate51.8%
Peak rank37
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3196458438060.6%
Eileen3774550723868.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira51420.0%-11.4
Lau42250.0%-2.2
Shun330100.0%+46.6
Brad1010.0%-71.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence53260.0%+28.7
Full Fence and Open31233.3%-14.2
Full Fence2020.0%-21.8
Half Fence110100.0%+28.9
Octagon110100.0%+22.8
Single Wall1010.0%-71.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls955.6%44.5%+11.0
No walls10.0%66.2%-66.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Dr.Luckyshot (Rank 29)220100.0%
Kamille★心意把晶 (Rank 45)2020.0%
KryeandtheFamilyStone (Rank 41)2020.0%
Monody (Rank 39)2020.0%
getmequick (Rank 25)220100.0%
LordBaconTheBoss (Rank 28)110100.0%
Rodryu (Rank 27)1010.0%
quakehollow (Rank 27)110100.0%

Most played opponents, most recent first

getmequick (Rank 25)2026/04/16220100.0%
Rodryu (Rank 27)2026/04/161010.0%
Dr.Luckyshot (Rank 29)2026/04/16220100.0%
Kamille★心意把晶 (Rank 45)2026/04/152020.0%
Monody (Rank 39)2026/04/142020.0%
KryeandtheFamilyStone (Rank 41)2026/04/102020.0%
LordBaconTheBoss (Rank 28)2026/04/10110100.0%
quakehollow (Rank 27)2026/04/10110100.0%

Round openings

Every character

backdash into Crescent Heel4K+G610.7%
punchP47.1%
punchP into kickK47.1%
throwP+G47.1%
backdash into evade down35.4%
punchP into Douchu6P35.4%
Rising Elbow6P into kickK23.6%
backdash23.6%
backdash into Dragon Smash Cannon1K23.6%
backdash into Touku Geimentai4K+G23.6%
evade up into punchP23.6%
punchP into Rising Elbow6P23.6%
Breeze Shot6P+K into Wind Knuckle6P+KP11.8%
Crescent Heel4K+G into Punch High KickPK11.8%
Hide Side Kick (Deflect)P+K11.8%

17 further openings account for the other 17 rounds.

Sarah

backdash into Crescent Heel4K+G616.2%
throwP+G38.1%
Rising Elbow6P into kickK25.4%
backdash25.4%
backdash into Dragon Smash Cannon1K25.4%
evade up into punchP25.4%
punchP25.4%
punchP into Rising Elbow6P25.4%
punchP into kickK25.4%
Breeze Shot6P+K into Wind Knuckle6P+KP12.7%
Crescent Heel4K+G into Punch High KickPK12.7%
Hide Side Kick (Deflect)P+K12.7%
Jackknife Kick3K into forward dash12.7%
Sharpsword44K12.7%
backdash into throwP+G12.7%

8 further openings account for the other 8 rounds.

Eileen

backdash into evade down315.8%
punchP into Douchu6P315.8%
backdash into Touku Geimentai4K+G210.5%
punchP210.5%
punchP into kickK210.5%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G15.3%
backdash into Sokutantai3K15.3%
evade up into evade down15.3%
evade up into throwP+G15.3%
punchP into Enkou RensouPP15.3%
punchP into offensive move15.3%
throwP+G15.3%