Virtua Fighter 5 REVO · v1.10 · Region: Europe
char
Characters played — VF5's own record
| Sarah | 31 | 964 | 584 | 380 | 60.6% |
|---|---|---|---|---|---|
| Eileen | 37 | 745 | 507 | 238 | 68.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 5 | 1 | 4 | 20.0% | -11.4 |
|---|---|---|---|---|---|
| Lau | 4 | 2 | 2 | 50.0% | -2.2 |
| Shun | 3 | 3 | 0 | 100.0% | +46.6 |
| Brad | 1 | 0 | 1 | 0.0% | -71.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 5 | 3 | 2 | 60.0% | +28.7 |
|---|---|---|---|---|---|
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -14.2 |
| Full Fence | 2 | 0 | 2 | 0.0% | -21.8 |
| Half Fence | 1 | 1 | 0 | 100.0% | +28.9 |
| Octagon | 1 | 1 | 0 | 100.0% | +22.8 |
| Single Wall | 1 | 0 | 1 | 0.0% | -71.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 55.6% | 44.5% | +11.0 |
| No walls | 1 | 0.0% | 66.2% | -66.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Dr.Luckyshot (Rank 29) | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|
| Kamille★心意把晶 (Rank 45) | 2 | 0 | 2 | 0.0% |
| KryeandtheFamilyStone (Rank 41) | 2 | 0 | 2 | 0.0% |
| Monody (Rank 39) | 2 | 0 | 2 | 0.0% |
| getmequick (Rank 25) | 2 | 2 | 0 | 100.0% |
| LordBaconTheBoss (Rank 28) | 1 | 1 | 0 | 100.0% |
| Rodryu (Rank 27) | 1 | 0 | 1 | 0.0% |
| quakehollow (Rank 27) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| getmequick (Rank 25) | 2026/04/16 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| Rodryu (Rank 27) | 2026/04/16 | 1 | 0 | 1 | 0.0% |
| Dr.Luckyshot (Rank 29) | 2026/04/16 | 2 | 2 | 0 | 100.0% |
| Kamille★心意把晶 (Rank 45) | 2026/04/15 | 2 | 0 | 2 | 0.0% |
| Monody (Rank 39) | 2026/04/14 | 2 | 0 | 2 | 0.0% |
| KryeandtheFamilyStone (Rank 41) | 2026/04/10 | 2 | 0 | 2 | 0.0% |
| LordBaconTheBoss (Rank 28) | 2026/04/10 | 1 | 1 | 0 | 100.0% |
| quakehollow (Rank 27) | 2026/04/10 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| backdash into Crescent Heel4K+G | 6 | 10.7% |
|---|---|---|
| punchP | 4 | 7.1% |
| punchP into kickK | 4 | 7.1% |
| throwP+G | 4 | 7.1% |
| backdash into evade down | 3 | 5.4% |
| punchP into Douchu6P | 3 | 5.4% |
| Rising Elbow6P into kickK | 2 | 3.6% |
| backdash | 2 | 3.6% |
| backdash into Dragon Smash Cannon1K | 2 | 3.6% |
| backdash into Touku Geimentai4K+G | 2 | 3.6% |
| evade up into punchP | 2 | 3.6% |
| punchP into Rising Elbow6P | 2 | 3.6% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 1.8% |
| Crescent Heel4K+G into Punch High KickPK | 1 | 1.8% |
| Hide Side Kick (Deflect)P+K | 1 | 1.8% |
17 further openings account for the other 17 rounds.
Sarah
| backdash into Crescent Heel4K+G | 6 | 16.2% |
|---|---|---|
| throwP+G | 3 | 8.1% |
| Rising Elbow6P into kickK | 2 | 5.4% |
| backdash | 2 | 5.4% |
| backdash into Dragon Smash Cannon1K | 2 | 5.4% |
| evade up into punchP | 2 | 5.4% |
| punchP | 2 | 5.4% |
| punchP into Rising Elbow6P | 2 | 5.4% |
| punchP into kickK | 2 | 5.4% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 2.7% |
| Crescent Heel4K+G into Punch High KickPK | 1 | 2.7% |
| Hide Side Kick (Deflect)P+K | 1 | 2.7% |
| Jackknife Kick3K into forward dash | 1 | 2.7% |
| Sharpsword44K | 1 | 2.7% |
| backdash into throwP+G | 1 | 2.7% |
8 further openings account for the other 8 rounds.
Eileen
| backdash into evade down | 3 | 15.8% |
|---|---|---|
| punchP into Douchu6P | 3 | 15.8% |
| backdash into Touku Geimentai4K+G | 2 | 10.5% |
| punchP | 2 | 10.5% |
| punchP into kickK | 2 | 10.5% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 5.3% |
| backdash into Sokutantai3K | 1 | 5.3% |
| evade up into evade down | 1 | 5.3% |
| evade up into throwP+G | 1 | 5.3% |
| punchP into Enkou RensouPP | 1 | 5.3% |
| punchP into offensive move | 1 | 5.3% |
| throwP+G | 1 | 5.3% |
