Virtua Fighter 5 REVO · v1.10 · Region: Asia
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Characters played — VF5's own record
| Jeffry | 36 | 5,645 | 2,818 | 2,827 | 49.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 78 | 40 | 38 | 51.3% | +4.6 |
|---|---|---|---|---|---|
| Kage | 53 | 27 | 26 | 50.9% | +5.7 |
| Jean | 50 | 20 | 30 | 40.0% | -12.0 |
| Goh | 48 | 17 | 31 | 35.4% | -8.9 |
| Sarah | 46 | 16 | 30 | 34.8% | -8.8 |
| Jacky | 45 | 18 | 27 | 40.0% | -9.8 |
| Lau | 39 | 15 | 24 | 38.5% | -5.3 |
| Jeffry | 34 | 15 | 19 | 44.1% | -3.9 |
| Vanessa | 34 | 11 | 23 | 32.4% | -9.9 |
| El Blaze | 33 | 20 | 13 | 60.6% | +16.9 |
| Wolf | 33 | 19 | 14 | 57.6% | +9.2 |
| Shun | 31 | 19 | 12 | 61.3% | +14.6 |
| Lion | 29 | 13 | 16 | 44.8% | -0.5 |
| Aoi | 27 | 14 | 13 | 51.9% | +4.5 |
| Pai | 23 | 11 | 12 | 47.8% | -1.4 |
| Brad | 19 | 8 | 11 | 42.1% | -1.5 |
| Lei Fei | 16 | 10 | 6 | 62.5% | +9.5 |
| Taka | 8 | 5 | 3 | 62.5% | +12.9 |
| Eileen | 5 | 4 | 1 | 80.0% | +29.3 |
| Dural | 2 | 2 | 0 | 100.0% | +46.8 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 83 | 37 | 46 | 44.6% | -2.0 |
|---|---|---|---|---|---|
| Open | 80 | 36 | 44 | 45.0% | -1.2 |
| Half Fence | 74 | 41 | 33 | 55.4% | +7.1 |
| Single Wall | 70 | 40 | 30 | 57.1% | +12.9 |
| Octagon | 64 | 23 | 41 | 35.9% | -11.4 |
| Breakable Full Fence | 58 | 30 | 28 | 51.7% | +5.9 |
| Full Fence | 56 | 22 | 34 | 39.3% | -6.9 |
| Low Fence | 53 | 23 | 30 | 43.4% | -4.0 |
| Breakable Half Fence | 46 | 25 | 21 | 54.4% | +7.2 |
| Full Fence and Open | 36 | 11 | 25 | 30.6% | -19.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 381 | 46.7% | 46.9% | -0.2 |
| No walls | 203 | 48.8% | 46.2% | +2.6 |
Walls against open: -2.8 points (95% range -12.1 to +6.5), p 0.553 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 38) | 13 | 3 | 10 | 23.1% |
|---|---|---|---|---|
| ふぇに (Rank 33) | 12 | 8 | 4 | 66.7% |
| 寿司眼鉄 (Rank 36) | 12 | 3 | 9 | 25.0% |
| B軍団 (Rank 36) | 11 | 2 | 9 | 18.2% |
| たあぼさん (Rank 36) | 11 | 7 | 4 | 63.6% |
| ヘニオ (Rank 33) | 11 | 6 | 5 | 54.5% |
| Koromo (Rank 33) | 10 | 8 | 2 | 80.0% |
| 助手D (Rank 33) | 9 | 4 | 5 | 44.4% |
| zakisan (Rank 35) | 8 | 2 | 6 | 25.0% |
| うるヲ参拾 (Rank 38) | 8 | 4 | 4 | 50.0% |
| ねこまじん (Rank 33) | 8 | 6 | 2 | 75.0% |
| 漂泊の民回線ジプシー (Rank 37) | 8 | 4 | 4 | 50.0% |
| LEO (Rank 36) | 7 | 5 | 2 | 71.4% |
| ctraum (Rank 38) | 7 | 2 | 5 | 28.6% |
| ∈挙動不審∋ (Rank 33) | 7 | 6 | 1 | 85.7% |
| ★闘将拉麵男★ (Rank 36) | 7 | 2 | 5 | 28.6% |
| ちびあく (Rank 36) | 7 | 1 | 6 | 14.3% |
| タイヨウ (Rank 33) | 7 | 2 | 5 | 28.6% |
| ニトロ (Rank 34) | 7 | 3 | 4 | 42.9% |
| え~る (Rank 34) | 6 | 4 | 2 | 66.7% |
| れもん@のびしろF (Rank 32) | 6 | 2 | 4 | 33.3% |
| ルドルフ (Rank 33) | 6 | 2 | 4 | 33.3% |
| 俺様バーンズ (Rank 36) | 6 | 5 | 1 | 83.3% |
| 天一 (Rank 33) | 6 | 4 | 2 | 66.7% |
| 自作マニア@いにしえ (Rank 36) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/23 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| 助手D (Rank 33) | 2026/09/23 | 9 | 4 | 5 | 44.4% |
| LEO (Rank 36) | 2026/09/17 | 7 | 5 | 2 | 71.4% |
| たあぼさん (Rank 36) | 2026/09/17 | 11 | 7 | 4 | 63.6% |
| ルドルフ (Rank 33) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| ★闘将拉麵男★ (Rank 36) | 2026/09/13 | 7 | 2 | 5 | 28.6% |
| 自作マニア@いにしえ (Rank 36) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| れもん@のびしろF (Rank 32) | 2026/09/08 | 6 | 2 | 4 | 33.3% |
| Koromo (Rank 33) | 2026/09/06 | 10 | 8 | 2 | 80.0% |
| え~る (Rank 34) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| ニトロ (Rank 34) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| 寿司眼鉄 (Rank 36) | 2026/09/03 | 12 | 3 | 9 | 25.0% |
| ∈挙動不審∋ (Rank 33) | 2026/08/22 | 7 | 6 | 1 | 85.7% |
| うるヲ参拾 (Rank 38) | 2026/08/03 | 8 | 4 | 4 | 50.0% |
| ゲッパー (Rank 38) | 2026/07/30 | 13 | 3 | 10 | 23.1% |
| ねこまじん (Rank 33) | 2026/07/29 | 8 | 6 | 2 | 75.0% |
| ヘニオ (Rank 33) | 2026/07/29 | 11 | 6 | 5 | 54.5% |
| B軍団 (Rank 36) | 2026/07/24 | 11 | 2 | 9 | 18.2% |
| ふぇに (Rank 33) | 2026/07/23 | 12 | 8 | 4 | 66.7% |
| ちびあく (Rank 36) | 2026/07/20 | 7 | 1 | 6 | 14.3% |
| 俺様バーンズ (Rank 36) | 2026/07/06 | 6 | 5 | 1 | 83.3% |
| ctraum (Rank 38) | 2026/06/30 | 7 | 2 | 5 | 28.6% |
| 天一 (Rank 33) | 2026/06/24 | 6 | 4 | 2 | 66.7% |
| zakisan (Rank 35) | 2026/06/22 | 8 | 2 | 6 | 25.0% |
| タイヨウ (Rank 33) | 2026/06/19 | 7 | 2 | 5 | 28.6% |
Round openings
Jeffry
| crouch into Low Knuckle2P | 531 | 20.3% |
|---|---|---|
| Middle Hell Stab6P+K | 371 | 14.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 296 | 11.3% |
| crouch into Tsunami Beat3K+G | 226 | 8.7% |
| crouch into Ducking Low2K+G | 197 | 7.5% |
| punchP into Double KnucklePP | 118 | 4.5% |
| punchP | 111 | 4.2% |
| Body CrushP+K | 93 | 3.6% |
| Smash Upper3P into Double Upper3PP | 78 | 3.0% |
| Tsunami Beat3K+G | 61 | 2.3% |
| guardG into Middle Hell Stab6P+K | 38 | 1.4% |
| Double KnucklePP into Double Knuckle~UpperPPP | 32 | 1.2% |
| punchP into throwP+G | 29 | 1.1% |
| throwP+G | 25 | 1.0% |
| punchP into crouch | 23 | 0.9% |
111 further openings account for the other 383 rounds.
Counted from 633 of the 653 matches played. The rest were not pulled for openings.
