Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1328 #3,008 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 27 | 987 | 473 | 514 | 47.9% |
|---|---|---|---|---|---|
| Dural | 27 | 421 | 222 | 199 | 52.7% |
| Taka | 24 | 271 | 134 | 137 | 49.5% |
| Eileen | 22 | 221 | 94 | 127 | 42.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,300 of 1,395 rounds counted8.1 inputs a second (484 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 8.3 | 501 | 597 |
|---|---|---|---|
| Dural | 8.0 | 482 | 285 |
| Taka | 7.5 | 448 | 215 |
| Eileen | 7.9 | 473 | 203 |
By opponent's character
| Akira | 7.8 | 470 | 163 |
|---|---|---|---|
| Aoi | 7.9 | 474 | 165 |
| Goh | 7.9 | 473 | 123 |
| Jacky | 8.4 | 503 | 150 |
| Pai | 8.2 | 489 | 103 |
| Jeffry | 8.2 | 490 | 69 |
| Shun | 8.0 | 480 | 73 |
| Kage | 8.0 | 477 | 59 |
| Sarah | 7.8 | 471 | 63 |
| El Blaze | 8.3 | 498 | 59 |
| Lion | 8.0 | 482 | 58 |
| Vanessa | 7.8 | 466 | 51 |
| Wolf | 8.7 | 524 | 49 |
| Lau | 8.5 | 508 | 30 |
| Eileen | 8.3 | 500 | 37 |
| Jean | 8.2 | 492 | 27 |
| Lei Fei | 8.1 | 483 | 12 |
| Taka | 8.5 | 508 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 47 | 28 | 19 | 59.6% | +7.3 |
|---|---|---|---|---|---|
| Aoi | 44 | 28 | 16 | 63.6% | +9.5 |
| Goh | 38 | 25 | 13 | 65.8% | +14.0 |
| Jacky | 37 | 15 | 22 | 40.5% | +1.3 |
| Pai | 29 | 9 | 20 | 31.0% | -16.3 |
| Jeffry | 19 | 8 | 11 | 42.1% | -2.9 |
| Shun | 18 | 10 | 8 | 55.6% | +12.2 |
| Kage | 16 | 6 | 10 | 37.5% | -14.2 |
| Sarah | 16 | 7 | 9 | 43.8% | -3.9 |
| El Blaze | 14 | 6 | 8 | 42.9% | -15.1 |
| Lion | 14 | 4 | 10 | 28.6% | -22.1 |
| Vanessa | 13 | 8 | 5 | 61.5% | +17.1 |
| Wolf | 13 | 2 | 11 | 15.4% | -36.5 |
| Lau | 10 | 5 | 5 | 50.0% | -0.6 |
| Eileen | 8 | 4 | 4 | 50.0% | +6.8 |
| Jean | 7 | 4 | 3 | 57.1% | -8.2 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +18.9 |
| Taka | 2 | 2 | 0 | 100.0% | +34.7 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 57 | 30 | 27 | 52.6% | +2.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 44 | 20 | 24 | 45.5% | -1.2 |
| Octagon | 41 | 17 | 24 | 41.5% | -10.2 |
| Full Fence | 36 | 19 | 17 | 52.8% | +2.3 |
| Low Fence | 33 | 18 | 15 | 54.5% | +3.4 |
| Single Wall | 33 | 16 | 17 | 48.5% | -3.0 |
| Open | 32 | 13 | 19 | 40.6% | -5.5 |
| Rectangle | 25 | 14 | 11 | 56.0% | +9.3 |
| Half Fence | 19 | 12 | 7 | 63.2% | +14.6 |
| Full Fence and Open | 15 | 11 | 4 | 73.3% | +19.2 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 50.5% | 49.3% | +1.1 |
| No walls | 98 | 48.0% | 49.5% | -1.5 |
Walls against open: +2.7 points (95% range -9.6 to +14.9), p 0.672 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GWO (Rank 25) | 18 | 13 | 5 | 72.2% |
|---|---|---|---|---|
| Might小麥豆漿 (Rank 21) | 17 | 15 | 2 | 88.2% |
| omuretukun (Rank 23) | 15 | 11 | 4 | 73.3% |
| Jyuryoku_Eileen (Rank 26) | 14 | 8 | 6 | 57.1% |
| トローリロートル (Rank 25) | 12 | 6 | 6 | 50.0% |
| UNIQ (Rank 21) | 10 | 7 | 3 | 70.0% |
| ぽん (Rank 28) | 10 | 4 | 6 | 40.0% |
| けいすけ新宿 (Rank 24) | 9 | 5 | 4 | 55.6% |
| dalmax72 (Rank 21) | 8 | 5 | 3 | 62.5% |
| xXsoul-childXx (Rank 30) | 8 | 1 | 7 | 12.5% |
| ガンジャッキー(bunbun) (Rank 28) | 8 | 4 | 4 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 6 | 1 | 5 | 16.7% |
| hapiken (Rank 24) | 5 | 3 | 2 | 60.0% |
| kuni_sato (Rank 24) | 5 | 1 | 4 | 20.0% |
| potimaru1059 (Rank 23) | 5 | 2 | 3 | 40.0% |
| あかげら (Rank 24) | 5 | 0 | 5 | 0.0% |
| ちょいそる (Rank 26) | 5 | 2 | 3 | 40.0% |
| ねこ吉 (Rank 22) | 5 | 5 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 24) | 4 | 3 | 1 | 75.0% |
| Yukimaru-shiro (Rank 16) | 4 | 0 | 4 | 0.0% |
| drnneb75 (Rank 26) | 4 | 2 | 2 | 50.0% |
| ttfour@サラしかできないw (Rank 22) | 4 | 1 | 3 | 25.0% |
| うまい棒 (Rank 24) | 4 | 4 | 0 | 100.0% |
| ばくちーラウ (Rank 21) | 4 | 1 | 3 | 25.0% |
| MIES/ミース (Rank 25) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| xXsoul-childXx (Rank 30) | 2026/10/15 | 8 | 1 | 7 | 12.5% |
|---|---|---|---|---|---|
| GWO (Rank 25) | 2026/10/15 | 18 | 13 | 5 | 72.2% |
| Jyuryoku_Eileen (Rank 26) | 2026/10/12 | 14 | 8 | 6 | 57.1% |
| ぽん (Rank 28) | 2026/10/12 | 10 | 4 | 6 | 40.0% |
| うまい棒 (Rank 24) | 2026/10/12 | 4 | 4 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2026/10/10 | 9 | 5 | 4 | 55.6% |
| UNIQ (Rank 21) | 2026/10/10 | 10 | 7 | 3 | 70.0% |
| あかげら (Rank 24) | 2026/10/10 | 5 | 0 | 5 | 0.0% |
| ガンジャッキー(bunbun) (Rank 28) | 2026/10/09 | 8 | 4 | 4 | 50.0% |
| トローリロートル (Rank 25) | 2026/10/08 | 12 | 6 | 6 | 50.0% |
| Might小麥豆漿 (Rank 21) | 2026/09/18 | 17 | 15 | 2 | 88.2% |
| omuretukun (Rank 23) | 2026/09/18 | 15 | 11 | 4 | 73.3% |
| dalmax72 (Rank 21) | 2026/09/16 | 8 | 5 | 3 | 62.5% |
| ちょいそる (Rank 26) | 2026/09/16 | 5 | 2 | 3 | 40.0% |
| Yukimaru-shiro (Rank 16) | 2026/09/16 | 4 | 0 | 4 | 0.0% |
| kuni_sato (Rank 24) | 2026/09/13 | 5 | 1 | 4 | 20.0% |
| ばくちーラウ (Rank 21) | 2026/09/11 | 4 | 1 | 3 | 25.0% |
| hapiken (Rank 24) | 2026/09/09 | 5 | 3 | 2 | 60.0% |
| potimaru1059 (Rank 23) | 2026/08/19 | 5 | 2 | 3 | 40.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/07/22 | 4 | 1 | 3 | 25.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/22 | 6 | 1 | 5 | 16.7% |
| drnneb75 (Rank 26) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
| TaKaArAsHi573 (Rank 24) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| ねこ吉 (Rank 22) | 2026/06/12 | 5 | 5 | 0 | 100.0% |
| MIES/ミース (Rank 25) | 2026/05/07 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| Shouda46PP into Rising Back Spin Kick46PPK | 102 | 9.1% |
|---|---|---|
| punchP into Enkou RensouPP | 50 | 4.5% |
| High-Speed Jab46P into Shouda46PP | 49 | 4.4% |
| Rocket Discharge6P+K+G into Déjà VuP+G | 44 | 3.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 38 | 3.4% |
| crouch into Low Drop Kick1K+G | 38 | 3.4% |
| Morotezuki66P into Morote Tsuppari66PP | 36 | 3.2% |
| crouch into Backswing Rocket1P+K | 29 | 2.6% |
| crouch dash forward into Enkou Toutou3P+K | 22 | 2.0% |
| Fade Roll Kick7K into evade up | 18 | 1.6% |
| crouch into Low Spin Kick2K+G | 18 | 1.6% |
| backdash into Darkness Sword43K+G | 17 | 1.5% |
| crouch into Shita Harite2P | 16 | 1.4% |
| crouch into Tsuyubarai2P+K | 16 | 1.4% |
| Agyou4P+K+G into backward movement | 15 | 1.3% |
269 further openings account for the other 608 rounds.
Counted from 278 of the 348 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 473–514 · 47.9%
- This season
- 173 matches · 52.0%
- Peak rank
- 27
First hit in 45.1% of 678 rounds. Won 56.9% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 15.1% of rounds, against 4.0% against everyone else.
- In round 1: opens with “6P+K+G Rocket Discharge into P+G Déjà Vu” in 20.9% of rounds, against 1.5% in their other rounds.
| Shouda46PP into Rising Back Spin Kick46PPK | 102 | 14.8% |
|---|---|---|
| High-Speed Jab46P into Shouda46PP | 49 | 7.1% |
| Rocket Discharge6P+K+G into Déjà VuP+G | 44 | 6.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 38 | 5.5% |
| crouch into Low Drop Kick1K+G | 38 | 5.5% |
| crouch into Backswing Rocket1P+K | 29 | 4.2% |
| Fade Roll Kick7K into evade up | 18 | 2.6% |
| crouch into Low Spin Kick2K+G | 18 | 2.6% |
| backdash into Darkness Sword43K+G | 17 | 2.5% |
| backdash into Head Smash Kick46K | 15 | 2.2% |
| crouch dash back into Hammer Smash46P+K | 14 | 2.0% |
| crouch into Rolling Low Knuckle1P | 13 | 1.9% |
| Shadow Strike6P into Shadow Fang6PK | 12 | 1.7% |
| crouch dash back into Straight6P+K | 12 | 1.7% |
| Shadow Strike6P | 11 | 1.6% |
134 further openings account for the other 260 rounds.
Counted from 172 of the 173 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–5 · 58% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Eileen
- Career
- 94–127 · 42.5%
- This season
- 49 matches · 32.6%
- Peak rank
- 22
First hit in 50.2% of 203 rounds. Won 38.2% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Enkou RensouPP | 50 | 24.6% |
|---|---|---|
| crouch dash forward into Enkou Toutou3P+K | 22 | 10.8% |
| crouch into Fukushinshou2P | 11 | 5.4% |
| Douchu6P into Jouho Chu'un6PP | 10 | 4.9% |
| backdash into Enkou Kenka46P | 9 | 4.4% |
| Enkou Kenka46P | 8 | 3.9% |
| Enkou Nyudou214P+K | 8 | 3.9% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 8 | 3.9% |
| Enkou Nyurin66P | 5 | 2.5% |
| Enkou Kenka46P into punchP | 4 | 2.0% |
| Honshin Senputai6K+G into Hikou Rantsui6K+GK | 4 | 2.0% |
| Goku Senshin (Deflect)4P+K+G | 3 | 1.5% |
| Matsumensou4P+K | 3 | 1.5% |
| forward movement into Enkou Nyudou214P+K | 3 | 1.5% |
| Fukushinshou2P | 2 | 1.0% |
45 further openings account for the other 53 rounds.
Taka
- Career
- 134–137 · 49.5%
- This season
- 55 matches · 52.7%
- Peak rank
- 24
First hit in 58.9% of 192 rounds. Won 62.8% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 36 | 18.8% |
|---|---|---|
| crouch into Shita Harite2P | 16 | 8.3% |
| crouch into Tsuyubarai2P+K | 16 | 8.3% |
| Agyou4P+K+G into backward movement | 15 | 7.8% |
| Hiji'ate6P | 9 | 4.7% |
| kickK | 7 | 3.6% |
| crouch into Kachi'age33P+K | 6 | 3.1% |
| forward dash into throwP+G | 6 | 3.1% |
| punchP into Tsuppari 2PP | 6 | 3.1% |
| Ao'oni Midaremage214P+K into Aka'oni MidaremageP+K | 5 | 2.6% |
| Ao'oni Midaremage214P+K | 3 | 1.6% |
| Kirikabu Kudaki1P+K into Ao'oni Midaremage214P+K | 3 | 1.6% |
| crouch into Kirikabu Kudaki1P+K | 3 | 1.6% |
| Agyou4P+K+G into backdash | 2 | 1.0% |
| Dohyouwari43P | 2 | 1.0% |
49 further openings account for the other 57 rounds.
Counted from 49 of the 55 matches played. The rest were not pulled for openings.
Dural
- Career
- 222–199 · 52.7%
- This season
- 71 matches · 53.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Zensoutai2KK | 8 | 25.8% |
|---|---|---|
| punchP into One TwoPP | 3 | 9.7% |
| backdash into back kick+guard4K+G | 2 | 6.5% |
| crouch into High Spin Kick1PK | 2 | 6.5% |
| Cut Upper3P into guardG | 1 | 3.2% |
| Low Knuckle2P | 1 | 3.2% |
| One Two UpperPPP into Combo Somersault KickPPPK | 1 | 3.2% |
| Rising Elbow6P into forward movement | 1 | 3.2% |
| Slant Back Knuckle1P into High Spin Kick1PK | 1 | 3.2% |
| back, down-back, down, down-forward, forward punch+kick41236P+K into punch+kickP+K | 1 | 3.2% |
| backdash into Knee Kick~Kick6KK | 1 | 3.2% |
| backdash into back, down-back, down, down-forward, forward punch+kick41236P+K | 1 | 3.2% |
| crouch dash forward into down-forward, down-forward punch+kick33P+K | 1 | 3.2% |
| crouch into Backer Shift Combination3KKKK | 1 | 3.2% |
| evade down into Lumpini Combination4PK | 1 | 3.2% |
5 further openings account for the other 5 rounds.
Counted from 8 of the 71 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 2 of 15 tests hold up
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Dural: not tested (too few rounds)
