VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

DFAxCalamity

  • Akira
  • Aoi
  • Brad
  • Jean
  • Taka
  • Jacky
  • Lei Fei
  • Vanessa
  • Eileen
  • Kage
  • Goh
  • Lion
Career matches5,108
Career win rate65.8%
Round win rate60.7%
Peak rank42
Distinct opponents60
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1878 #180 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau421,59496363160.4%
Jeffry—62738724061.7%
Akira3659038620465.4%
Lei Fei3429618611062.8%
Eileen3429018810264.8%
Jean342761997772.1%
Wolf—2291775277.3%
Jacky331821325072.5%
Aoi341641085665.8%
Taka341611223975.8%
Brad341471054271.4%
Vanessa33141984369.5%
Goh33135983772.6%
Lion32118942479.7%
Pai—82641878.0%
Kage3376552172.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

718 of 1,107 rounds counted

7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.5451140
Akira8.047951
Aoi7.5451135
Brad7.0417120
Jean7.243264
Taka7.645646
Jacky7.746053
Lei Fei7.947315
Vanessa7.142451
Eileen7.544830
Kage6.941310
Goh6.43843

By opponent's character

Akira7.041733
Taka7.444298
Jean7.343873
Lau7.544832
Brad7.846868
Kage6.438222
Lion7.544869
Pai7.042224
Sarah7.243175
El Blaze8.047748
Shun7.746444
Lei Fei7.243442
Aoi7.444529
Jacky7.746510
Wolf7.545121
Jeffry7.846715
Dural7.645512
Vanessa6.84103

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira3426876.5%+0.3
Taka2617965.4%-8.4
Jean25131252.0%-17.2
Lau2520580.0%+19.1
Brad2316769.6%+4.4
Kage2317673.9%+4.0
Lion23111247.8%-16.0
Pai2017385.0%+16.2
Sarah2018290.0%+16.9
El Blaze149564.3%-10.3
Shun128466.7%+10.1
Lei Fei108280.0%+12.8
Aoi97277.8%-1.2
Jacky550100.0%+9.0
Wolf51420.0%-34.9
Jeffry4040.0%-56.3
Dural32166.7%-18.0
Vanessa110100.0%+3.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence46321469.6%+8.7
Low Fence32201262.5%-8.0
Open31181358.1%-5.7
Breakable Half Fence30201066.7%-0.3
Breakable Full Fence2620676.9%+5.1
Full Fence2316769.6%-3.5
Single Wall2320387.0%+10.8
Octagon2117481.0%+2.0
Rectangle1811761.1%-12.4
Full Fence and Open1712570.6%-0.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16470.7%69.5%+1.2
No walls8667.4%69.2%-1.8

Walls against open: +3.0 points (95% range -9.7 to +15.8), p 0.639 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RentalAnimator (Rank 42)2026/10/16116554.5%
y2d (Rank 43)2026/10/1662433.3%
OmegaBankai (Rank 30)2026/09/12440100.0%
Sevensided253 (Rank 32)2026/09/0610100100.0%
THEWEIAND (Rank 24)2026/09/0554180.0%
raybladex (Rank 27)2026/09/0554180.0%
D_c_Theo (Rank 21)2026/08/31440100.0%
ShinAssassin669 (Rank 37)2026/08/3173442.9%
xChimerax (Rank 32)2026/08/29660100.0%
無謀 (Rank 31)2026/08/2783537.5%
Kungfuhustle99 (Rank 31)2026/08/2454180.0%
Crashing_Blow2003 (Rank 34)2026/08/231716194.1%
llMICll (Rank 33)2026/06/2276185.7%
TTownTony (Rank 33)2026/06/2154180.0%
CMoney012 (Rank 39)2026/06/2075271.4%
RareEntity (Rank 41)2026/06/1463350.0%
n.fangy (Rank 36)2026/06/14113827.3%
KDQIBushido (Rank 32)2026/06/07157846.7%
bugprincess(bpdmaxxing) (Rank 31)2026/06/071816288.9%
SFPunker (Rank 35)2026/05/2384450.0%
generalripper114 (Rank 39)2026/05/1774357.1%
YesShifuStan (Rank 24)2026/05/1398188.9%
Jason_Elbow (Rank 42)2026/05/1072528.6%
Akai (Rank 39)2026/04/12119281.8%
DEExTHAxGEE (Rank 39)2026/04/04127558.3%

Round openings

Every character

punchP494.6%
Rimon Chouchu66P302.8%
guardG282.6%
crouch into Fukko Kensou1P242.2%
Souko Sensou66P+K222.1%
backdash into evade down181.7%
Kusanagi2K+G151.4%
Chugeki6P141.3%
Senchutai3K141.3%
crouch into Chisoutai2K+G131.2%
Shakashou3P into punchP121.1%
backdash into evade up121.1%
crouch into Souka Housui3P+K121.1%
throw escape111.0%
RenshouPP into Renshou Senputai3PPK100.9%

425 further openings account for the other 786 rounds.

Counted from 273 of the 282 matches played. The rest were not pulled for openings.

Lau

Career
963–631 · 60.4%
This season
86 matches · 72.1%
Peak rank
42

First hit in 42.5% of 346 rounds. Won 63.3% of the rounds they struck first, 60.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Fukko Kensou1P246.9%
Souko Sensou66P+K226.3%
Chugeki6P144.0%
Senchutai3K144.0%
crouch into Chisoutai2K+G133.8%
Shakashou3P into punchP123.5%
guardG113.2%
RenshouPP into Renshou Senputai3PPK102.9%
backdash into Sako Soushou4P+K102.9%
Chugeki6P into Hou'ou Soushou6PP92.6%
punchP92.6%
punchP into RenshouPP92.6%
throw escape82.3%
backdash into evade down72.0%
backdash into evade up72.0%

98 further openings account for the other 168 rounds.

Akira

Career
386–204 · 65.4%
This season
49 matches · 67.3%
Peak rank
36

First hit in 56.6% of 182 rounds. Won 63.1% of the rounds they struck first, 62.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P3016.2%
crouch into Souka Housui3P+K126.5%
Souka Housui3P+K105.4%
backdash into Jouho Senshou46P84.3%
guardG into Souka Housui3P+K84.3%
crouch dash back into Jouho Touken6P73.8%
forward dash into Jouho Touken6P52.7%
punchP52.7%
Senzankou66P+K into throwP+G42.2%
backdash into Koboku214P42.2%
guardG into Jouho Touken6P42.2%
Jouho Touken6P31.6%
backdash into ZanshuK+G31.6%
crouch into Chouyoushu1P31.6%
punchP into Rimon Chouchu66P31.6%

56 further openings account for the other 76 rounds.

Brad

Career
105–42 · 71.4%
This season
31 matches · 67.7%
Peak rank
34

First hit in 55.8% of 120 rounds. Won 67.2% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG108.3%
punchP108.3%
Dtee Sawk Dtrohng4P+K65.0%
backdash into Sway Back4P+K+G65.0%
Elbow Hook6P54.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK43.3%
punchP into Jolt Upper3P43.3%
Destruction Body3P+K into Dtee Sawk Lang3P+KP32.5%
Middle Kick3K32.5%
Sit Jab2P32.5%
backdash into Stop Kick4K32.5%
Kao Loy6K+G21.7%
backdash into offensive move21.7%
backdash into throwP+G21.7%
evade down into Turn Savate44K21.7%

52 further openings account for the other 55 rounds.

Aoi

Career
108–56 · 65.8%
This season
35 matches · 57.1%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kusanagi2K+G1515.2%
Ouda6P+K into Oushu Hiji'ate6P+KP99.1%
Chudan Hiji'ate6P88.1%
crouch into Kusanagi2K+G77.1%
Jousei Ryusenshou214P+K55.0%
NirentotsuPP into Nirentotsu OuchuPPP44.0%
back punch+kick+guard4P+K+G33.0%
backdash into evade up33.0%
Maegeri3K22.0%
Sou'unha66K22.0%
backdash into evade down22.0%
guardG22.0%
kickK into Joudan Keri'ate~DatotsuKP22.0%
Gedan Shouda2P11.0%
Hou'oushu3P11.0%

33 further openings account for the other 33 rounds.

Counted from 26 of the 35 matches played. The rest were not pulled for openings.

Jean

Career
199–77 · 72.1%
This season
16 matches · 50.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP812.5%
Shitamaeken2P69.4%
Yoko'enpi6P46.2%
Gyaku Seikenzuki66P34.7%
Shitazuki3P into punchP34.7%
punchP into Hizageri4K34.7%
Shutoukiri4P into Chinshin Seichuken4PP23.1%
punchP into Gedan Mawashigeri2K23.1%
punchP into Kousenshu4KP23.1%
Hizageri4K into Kousenshu4KP11.6%
Shitamaeken2P into Gyaku Seikenzuki66P11.6%
Shitamaeken2P into Hizageri4K11.6%
Shitamaeken2P into Renge Karitsumi2K+G11.6%
Shitazuki3P11.6%
Yoko'enpi6P into punchP11.6%

25 further openings account for the other 25 rounds.

Taka

Career
122–39 · 75.8%
This season
16 matches · 75.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P711.7%
crouch into Shita Harite2P610.0%
kickK58.3%
Shita Harite2P35.0%
backdash into Kachi'age33P+K35.0%
punchP35.0%
punchP into Hiji'ate6P23.3%
punchP into throwP+G23.3%
Ao'oni Midaremage214P+K11.7%
Chu Tsuppari6P+K11.7%
Chu Tsuppari6P+K into punchP11.7%
Hiji'ate6P into backdash11.7%
Kachi'age33P+K11.7%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP11.7%
Mawashi Harite44P11.7%

22 further openings account for the other 22 rounds.

Jacky

Career
132–50 · 72.5%
This season
14 matches · 71.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP815.1%
Slant Back Knuckle1P47.5%
Slant Back Knuckle1P into backward movement47.5%
Middle Smash6P35.7%
Slant Back Knuckle1P into Rage Kick1PK23.8%
Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick4K23.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward23.8%
Squat Straight2P23.8%
crouch into Low Spin Kick1K+G23.8%
punchP into Slant Back Knuckle1P23.8%
Middle Kick3K11.9%
Middle Smash6P into Middle Smash Sword6PK11.9%
Slant Back Knuckle1P into guardG11.9%
Slide Shuffle (Deflect)4P+K+G into evade down11.9%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP11.9%

17 further openings account for the other 17 rounds.

Vanessa

Career
98–43 · 69.5%
This season
12 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Knuckle into Bone Crush Middle3K47.8%
Defensive Style: Back Knuckle35.9%
Defensive Style: guard35.9%
Defensive Style: Defensive Elbow (Deflect)23.9%
Defensive Style: backdash into Boomerang Hook3P+K23.9%
Defensive Style: backdash into evade up23.9%
Defensive Style: crouch into Low Spin Slicer2K+G23.9%
Defensive Style: kick into Switch Left SlicerKK23.9%
Defensive Style: punch into Back Knuckle6P23.9%
Defensive Style: Cut-in Knee Kick12.0%
Defensive Style: Low Spin Slicer12.0%
Defensive Style: Set-up (Offensive Style)12.0%
Defensive Style: Sit Jab12.0%
Defensive Style: backdash into Back Charge Kick44K+G12.0%
Defensive Style: backdash into Shadow Slicer66K12.0%

23 further openings account for the other 23 rounds.

Lei Fei

Career
186–110 · 62.8%
This season
12 matches · 100.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP48.9%
offensive move48.9%
punchP into Sayu ShoukenPP48.9%
backdash into Kaisei Tento1P+K36.7%
Senpukyaku66K+G24.4%
backdash into Senpukyaku66K+G24.4%
backdash into evade down24.4%
punchP24.4%
punchP into Kakushu Suigeki6P24.4%
Kakushu Suigeki6P into punch+kick+guardP+K+G12.2%
Kyo Shiki4P+K+G into Kyo Shiki~Nehan Shiki1P+K+G12.2%
Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P12.2%
Shatenshou33P into crouch12.2%
Zaban Hekishou66P+K12.2%
backdash into Dokuritsu Shiki8P+K+G12.2%

14 further openings account for the other 14 rounds.

Eileen

Career
188–102 · 64.8%
This season
7 matches · 85.7%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Nyudou214P+K into Enkou ShutsudouP413.3%
backdash into evade down26.7%
guardG into throw escape26.7%
punchP26.7%
Douchu6P13.3%
Douchu6P into Rensou HekizanPPP13.3%
Juji Kimensou4PP into Enkou Yurin4PPK13.3%
Sokutantai3K13.3%
backdash13.3%
backdash into Enkou Nyudou214P+K13.3%
backdash into Kesshi Hanbi46K+G13.3%
backdash into guardG13.3%
crouch into Enkou Kenka46P13.3%
guardG into Enkou Nyudou214P+K13.3%
guardG into Enkou Soutekitou1P+KP13.3%

9 further openings account for the other 9 rounds.

Kage

Career
55–21 · 72.4%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP220.0%
punchP into kickK220.0%
Rasen4P into kickK110.0%
backdash into guardG110.0%
crouch into Shippuzan3PP110.0%
guardG into punchP110.0%
punchP into Hagakure-ryu In Raijingeki46P+K110.0%
punchP into Hiji'uchi6P110.0%

Goh

Career
98–37 · 72.6%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kurogane Kudaki66P133.3%
crouch into Denkou3PP133.3%
kickK133.3%

Lion

Career
94–24 · 79.7%
This season
1 matches · 100.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tanhikyaku46K133.3%
crouch into Senkyutai1K133.3%
punchP into Banchu Renkanshu6PP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (9 here; about 0.5 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: 0 of 9 tests hold up
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)