Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1878 #180 of 3,686 on the Elo list →
Lau190185 matches
Akira186947 matches
Aoi187833 matches
Brad187331 matches
Jean186916 matches
Taka188216 matches
Jacky187414 matches
Vanessa187712 matches
Lei Fei188410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 1,594 | 963 | 631 | 60.4% |
|---|---|---|---|---|---|
| Jeffry | — | 627 | 387 | 240 | 61.7% |
| Akira | 36 | 590 | 386 | 204 | 65.4% |
| Lei Fei | 34 | 296 | 186 | 110 | 62.8% |
| Eileen | 34 | 290 | 188 | 102 | 64.8% |
| Jean | 34 | 276 | 199 | 77 | 72.1% |
| Wolf | — | 229 | 177 | 52 | 77.3% |
| Jacky | 33 | 182 | 132 | 50 | 72.5% |
| Aoi | 34 | 164 | 108 | 56 | 65.8% |
| Taka | 34 | 161 | 122 | 39 | 75.8% |
| Brad | 34 | 147 | 105 | 42 | 71.4% |
| Vanessa | 33 | 141 | 98 | 43 | 69.5% |
| Goh | 33 | 135 | 98 | 37 | 72.6% |
| Lion | 32 | 118 | 94 | 24 | 79.7% |
| Pai | — | 82 | 64 | 18 | 78.0% |
| Kage | 33 | 76 | 55 | 21 | 72.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
718 of 1,107 rounds counted7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.5 | 451 | 140 |
|---|---|---|---|
| Akira | 8.0 | 479 | 51 |
| Aoi | 7.5 | 451 | 135 |
| Brad | 7.0 | 417 | 120 |
| Jean | 7.2 | 432 | 64 |
| Taka | 7.6 | 456 | 46 |
| Jacky | 7.7 | 460 | 53 |
| Lei Fei | 7.9 | 473 | 15 |
| Vanessa | 7.1 | 424 | 51 |
| Eileen | 7.5 | 448 | 30 |
| Kage | 6.9 | 413 | 10 |
| Goh | 6.4 | 384 | 3 |
By opponent's character
| Akira | 7.0 | 417 | 33 |
|---|---|---|---|
| Taka | 7.4 | 442 | 98 |
| Jean | 7.3 | 438 | 73 |
| Lau | 7.5 | 448 | 32 |
| Brad | 7.8 | 468 | 68 |
| Kage | 6.4 | 382 | 22 |
| Lion | 7.5 | 448 | 69 |
| Pai | 7.0 | 422 | 24 |
| Sarah | 7.2 | 431 | 75 |
| El Blaze | 8.0 | 477 | 48 |
| Shun | 7.7 | 464 | 44 |
| Lei Fei | 7.2 | 434 | 42 |
| Aoi | 7.4 | 445 | 29 |
| Jacky | 7.7 | 465 | 10 |
| Wolf | 7.5 | 451 | 21 |
| Jeffry | 7.8 | 467 | 15 |
| Dural | 7.6 | 455 | 12 |
| Vanessa | 6.8 | 410 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 34 | 26 | 8 | 76.5% | +0.3 |
|---|---|---|---|---|---|
| Taka | 26 | 17 | 9 | 65.4% | -8.4 |
| Jean | 25 | 13 | 12 | 52.0% | -17.2 |
| Lau | 25 | 20 | 5 | 80.0% | +19.1 |
| Brad | 23 | 16 | 7 | 69.6% | +4.4 |
| Kage | 23 | 17 | 6 | 73.9% | +4.0 |
| Lion | 23 | 11 | 12 | 47.8% | -16.0 |
| Pai | 20 | 17 | 3 | 85.0% | +16.2 |
| Sarah | 20 | 18 | 2 | 90.0% | +16.9 |
| El Blaze | 14 | 9 | 5 | 64.3% | -10.3 |
| Shun | 12 | 8 | 4 | 66.7% | +10.1 |
| Lei Fei | 10 | 8 | 2 | 80.0% | +12.8 |
| Aoi | 9 | 7 | 2 | 77.8% | -1.2 |
| Jacky | 5 | 5 | 0 | 100.0% | +9.0 |
| Wolf | 5 | 1 | 4 | 20.0% | -34.9 |
| Jeffry | 4 | 0 | 4 | 0.0% | -56.3 |
| Dural | 3 | 2 | 1 | 66.7% | -18.0 |
| Vanessa | 1 | 1 | 0 | 100.0% | +3.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 46 | 32 | 14 | 69.6% | +8.7 |
|---|---|---|---|---|---|
| Low Fence | 32 | 20 | 12 | 62.5% | -8.0 |
| Open | 31 | 18 | 13 | 58.1% | -5.7 |
| Breakable Half Fence | 30 | 20 | 10 | 66.7% | -0.3 |
| Breakable Full Fence | 26 | 20 | 6 | 76.9% | +5.1 |
| Full Fence | 23 | 16 | 7 | 69.6% | -3.5 |
| Single Wall | 23 | 20 | 3 | 87.0% | +10.8 |
| Octagon | 21 | 17 | 4 | 81.0% | +2.0 |
| Rectangle | 18 | 11 | 7 | 61.1% | -12.4 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | -0.4 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 164 | 70.7% | 69.5% | +1.2 |
| No walls | 86 | 67.4% | 69.2% | -1.8 |
Walls against open: +3.0 points (95% range -9.7 to +15.8), p 0.639 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| bugprincess(bpdmaxxing) (Rank 31) | 18 | 16 | 2 | 88.9% |
|---|---|---|---|---|
| Crashing_Blow2003 (Rank 34) | 17 | 16 | 1 | 94.1% |
| KDQIBushido (Rank 32) | 15 | 7 | 8 | 46.7% |
| DEExTHAxGEE (Rank 39) | 12 | 7 | 5 | 58.3% |
| Akai (Rank 39) | 11 | 9 | 2 | 81.8% |
| RentalAnimator (Rank 42) | 11 | 6 | 5 | 54.5% |
| n.fangy (Rank 36) | 11 | 3 | 8 | 27.3% |
| Sevensided253 (Rank 32) | 10 | 10 | 0 | 100.0% |
| YesShifuStan (Rank 24) | 9 | 8 | 1 | 88.9% |
| SFPunker (Rank 35) | 8 | 4 | 4 | 50.0% |
| 無謀 (Rank 31) | 8 | 3 | 5 | 37.5% |
| CMoney012 (Rank 39) | 7 | 5 | 2 | 71.4% |
| Jason_Elbow (Rank 42) | 7 | 2 | 5 | 28.6% |
| ShinAssassin669 (Rank 37) | 7 | 3 | 4 | 42.9% |
| generalripper114 (Rank 39) | 7 | 4 | 3 | 57.1% |
| llMICll (Rank 33) | 7 | 6 | 1 | 85.7% |
| RareEntity (Rank 41) | 6 | 3 | 3 | 50.0% |
| xChimerax (Rank 32) | 6 | 6 | 0 | 100.0% |
| y2d (Rank 43) | 6 | 2 | 4 | 33.3% |
| Kungfuhustle99 (Rank 31) | 5 | 4 | 1 | 80.0% |
| THEWEIAND (Rank 24) | 5 | 4 | 1 | 80.0% |
| TTownTony (Rank 33) | 5 | 4 | 1 | 80.0% |
| raybladex (Rank 27) | 5 | 4 | 1 | 80.0% |
| D_c_Theo (Rank 21) | 4 | 4 | 0 | 100.0% |
| OmegaBankai (Rank 30) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| RentalAnimator (Rank 42) | 2026/10/16 | 11 | 6 | 5 | 54.5% |
|---|---|---|---|---|---|
| y2d (Rank 43) | 2026/10/16 | 6 | 2 | 4 | 33.3% |
| OmegaBankai (Rank 30) | 2026/09/12 | 4 | 4 | 0 | 100.0% |
| Sevensided253 (Rank 32) | 2026/09/06 | 10 | 10 | 0 | 100.0% |
| THEWEIAND (Rank 24) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| raybladex (Rank 27) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| D_c_Theo (Rank 21) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| ShinAssassin669 (Rank 37) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| xChimerax (Rank 32) | 2026/08/29 | 6 | 6 | 0 | 100.0% |
| 無謀 (Rank 31) | 2026/08/27 | 8 | 3 | 5 | 37.5% |
| Kungfuhustle99 (Rank 31) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| Crashing_Blow2003 (Rank 34) | 2026/08/23 | 17 | 16 | 1 | 94.1% |
| llMICll (Rank 33) | 2026/06/22 | 7 | 6 | 1 | 85.7% |
| TTownTony (Rank 33) | 2026/06/21 | 5 | 4 | 1 | 80.0% |
| CMoney012 (Rank 39) | 2026/06/20 | 7 | 5 | 2 | 71.4% |
| RareEntity (Rank 41) | 2026/06/14 | 6 | 3 | 3 | 50.0% |
| n.fangy (Rank 36) | 2026/06/14 | 11 | 3 | 8 | 27.3% |
| KDQIBushido (Rank 32) | 2026/06/07 | 15 | 7 | 8 | 46.7% |
| bugprincess(bpdmaxxing) (Rank 31) | 2026/06/07 | 18 | 16 | 2 | 88.9% |
| SFPunker (Rank 35) | 2026/05/23 | 8 | 4 | 4 | 50.0% |
| generalripper114 (Rank 39) | 2026/05/17 | 7 | 4 | 3 | 57.1% |
| YesShifuStan (Rank 24) | 2026/05/13 | 9 | 8 | 1 | 88.9% |
| Jason_Elbow (Rank 42) | 2026/05/10 | 7 | 2 | 5 | 28.6% |
| Akai (Rank 39) | 2026/04/12 | 11 | 9 | 2 | 81.8% |
| DEExTHAxGEE (Rank 39) | 2026/04/04 | 12 | 7 | 5 | 58.3% |
Round openings
Every character
| punchP | 49 | 4.6% |
|---|---|---|
| Rimon Chouchu66P | 30 | 2.8% |
| guardG | 28 | 2.6% |
| crouch into Fukko Kensou1P | 24 | 2.2% |
| Souko Sensou66P+K | 22 | 2.1% |
| backdash into evade down | 18 | 1.7% |
| Kusanagi2K+G | 15 | 1.4% |
| Chugeki6P | 14 | 1.3% |
| Senchutai3K | 14 | 1.3% |
| crouch into Chisoutai2K+G | 13 | 1.2% |
| Shakashou3P into punchP | 12 | 1.1% |
| backdash into evade up | 12 | 1.1% |
| crouch into Souka Housui3P+K | 12 | 1.1% |
| throw escape | 11 | 1.0% |
| RenshouPP into Renshou Senputai3PPK | 10 | 0.9% |
425 further openings account for the other 786 rounds.
Counted from 273 of the 282 matches played. The rest were not pulled for openings.
Lau
- Career
- 963–631 · 60.4%
- This season
- 86 matches · 72.1%
- Peak rank
- 42
First hit in 42.5% of 346 rounds. Won 63.3% of the rounds they struck first, 60.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Fukko Kensou1P | 24 | 6.9% |
|---|---|---|
| Souko Sensou66P+K | 22 | 6.3% |
| Chugeki6P | 14 | 4.0% |
| Senchutai3K | 14 | 4.0% |
| crouch into Chisoutai2K+G | 13 | 3.8% |
| Shakashou3P into punchP | 12 | 3.5% |
| guardG | 11 | 3.2% |
| RenshouPP into Renshou Senputai3PPK | 10 | 2.9% |
| backdash into Sako Soushou4P+K | 10 | 2.9% |
| Chugeki6P into Hou'ou Soushou6PP | 9 | 2.6% |
| punchP | 9 | 2.6% |
| punchP into RenshouPP | 9 | 2.6% |
| throw escape | 8 | 2.3% |
| backdash into evade down | 7 | 2.0% |
| backdash into evade up | 7 | 2.0% |
98 further openings account for the other 168 rounds.
Akira
- Career
- 386–204 · 65.4%
- This season
- 49 matches · 67.3%
- Peak rank
- 36
First hit in 56.6% of 182 rounds. Won 63.1% of the rounds they struck first, 62.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 30 | 16.2% |
|---|---|---|
| crouch into Souka Housui3P+K | 12 | 6.5% |
| Souka Housui3P+K | 10 | 5.4% |
| backdash into Jouho Senshou46P | 8 | 4.3% |
| guardG into Souka Housui3P+K | 8 | 4.3% |
| crouch dash back into Jouho Touken6P | 7 | 3.8% |
| forward dash into Jouho Touken6P | 5 | 2.7% |
| punchP | 5 | 2.7% |
| Senzankou66P+K into throwP+G | 4 | 2.2% |
| backdash into Koboku214P | 4 | 2.2% |
| guardG into Jouho Touken6P | 4 | 2.2% |
| Jouho Touken6P | 3 | 1.6% |
| backdash into ZanshuK+G | 3 | 1.6% |
| crouch into Chouyoushu1P | 3 | 1.6% |
| punchP into Rimon Chouchu66P | 3 | 1.6% |
56 further openings account for the other 76 rounds.
Brad
- Career
- 105–42 · 71.4%
- This season
- 31 matches · 67.7%
- Peak rank
- 34
First hit in 55.8% of 120 rounds. Won 67.2% of the rounds they struck first, 54.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 8.3% |
|---|---|---|
| punchP | 10 | 8.3% |
| Dtee Sawk Dtrohng4P+K | 6 | 5.0% |
| backdash into Sway Back4P+K+G | 6 | 5.0% |
| Elbow Hook6P | 5 | 4.2% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 4 | 3.3% |
| punchP into Jolt Upper3P | 4 | 3.3% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 3 | 2.5% |
| Middle Kick3K | 3 | 2.5% |
| Sit Jab2P | 3 | 2.5% |
| backdash into Stop Kick4K | 3 | 2.5% |
| Kao Loy6K+G | 2 | 1.7% |
| backdash into offensive move | 2 | 1.7% |
| backdash into throwP+G | 2 | 1.7% |
| evade down into Turn Savate44K | 2 | 1.7% |
52 further openings account for the other 55 rounds.
Aoi
- Career
- 108–56 · 65.8%
- This season
- 35 matches · 57.1%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Kusanagi2K+G | 15 | 15.2% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 9 | 9.1% |
| Chudan Hiji'ate6P | 8 | 8.1% |
| crouch into Kusanagi2K+G | 7 | 7.1% |
| Jousei Ryusenshou214P+K | 5 | 5.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 4 | 4.0% |
| back punch+kick+guard4P+K+G | 3 | 3.0% |
| backdash into evade up | 3 | 3.0% |
| Maegeri3K | 2 | 2.0% |
| Sou'unha66K | 2 | 2.0% |
| backdash into evade down | 2 | 2.0% |
| guardG | 2 | 2.0% |
| kickK into Joudan Keri'ate~DatotsuKP | 2 | 2.0% |
| Gedan Shouda2P | 1 | 1.0% |
| Hou'oushu3P | 1 | 1.0% |
33 further openings account for the other 33 rounds.
Counted from 26 of the 35 matches played. The rest were not pulled for openings.
Jean
- Career
- 199–77 · 72.1%
- This season
- 16 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| punchP | 8 | 12.5% |
|---|---|---|
| Shitamaeken2P | 6 | 9.4% |
| Yoko'enpi6P | 4 | 6.2% |
| Gyaku Seikenzuki66P | 3 | 4.7% |
| Shitazuki3P into punchP | 3 | 4.7% |
| punchP into Hizageri4K | 3 | 4.7% |
| Shutoukiri4P into Chinshin Seichuken4PP | 2 | 3.1% |
| punchP into Gedan Mawashigeri2K | 2 | 3.1% |
| punchP into Kousenshu4KP | 2 | 3.1% |
| Hizageri4K into Kousenshu4KP | 1 | 1.6% |
| Shitamaeken2P into Gyaku Seikenzuki66P | 1 | 1.6% |
| Shitamaeken2P into Hizageri4K | 1 | 1.6% |
| Shitamaeken2P into Renge Karitsumi2K+G | 1 | 1.6% |
| Shitazuki3P | 1 | 1.6% |
| Yoko'enpi6P into punchP | 1 | 1.6% |
25 further openings account for the other 25 rounds.
Taka
- Career
- 122–39 · 75.8%
- This season
- 16 matches · 75.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 7 | 11.7% |
|---|---|---|
| crouch into Shita Harite2P | 6 | 10.0% |
| kickK | 5 | 8.3% |
| Shita Harite2P | 3 | 5.0% |
| backdash into Kachi'age33P+K | 3 | 5.0% |
| punchP | 3 | 5.0% |
| punchP into Hiji'ate6P | 2 | 3.3% |
| punchP into throwP+G | 2 | 3.3% |
| Ao'oni Midaremage214P+K | 1 | 1.7% |
| Chu Tsuppari6P+K | 1 | 1.7% |
| Chu Tsuppari6P+K into punchP | 1 | 1.7% |
| Hiji'ate6P into backdash | 1 | 1.7% |
| Kachi'age33P+K | 1 | 1.7% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 1 | 1.7% |
| Mawashi Harite44P | 1 | 1.7% |
22 further openings account for the other 22 rounds.
Jacky
- Career
- 132–50 · 72.5%
- This season
- 14 matches · 71.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| punchP | 8 | 15.1% |
|---|---|---|
| Slant Back Knuckle1P | 4 | 7.5% |
| Slant Back Knuckle1P into backward movement | 4 | 7.5% |
| Middle Smash6P | 3 | 5.7% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 3.8% |
| Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick4K | 2 | 3.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 3.8% |
| Squat Straight2P | 2 | 3.8% |
| crouch into Low Spin Kick1K+G | 2 | 3.8% |
| punchP into Slant Back Knuckle1P | 2 | 3.8% |
| Middle Kick3K | 1 | 1.9% |
| Middle Smash6P into Middle Smash Sword6PK | 1 | 1.9% |
| Slant Back Knuckle1P into guardG | 1 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G into evade down | 1 | 1.9% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 1 | 1.9% |
17 further openings account for the other 17 rounds.
Vanessa
- Career
- 98–43 · 69.5%
- This season
- 12 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Knuckle into Bone Crush Middle3K | 4 | 7.8% |
|---|---|---|
| Defensive Style: Back Knuckle | 3 | 5.9% |
| Defensive Style: guard | 3 | 5.9% |
| Defensive Style: Defensive Elbow (Deflect) | 2 | 3.9% |
| Defensive Style: backdash into Boomerang Hook3P+K | 2 | 3.9% |
| Defensive Style: backdash into evade up | 2 | 3.9% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 2 | 3.9% |
| Defensive Style: kick into Switch Left SlicerKK | 2 | 3.9% |
| Defensive Style: punch into Back Knuckle6P | 2 | 3.9% |
| Defensive Style: Cut-in Knee Kick | 1 | 2.0% |
| Defensive Style: Low Spin Slicer | 1 | 2.0% |
| Defensive Style: Set-up (Offensive Style) | 1 | 2.0% |
| Defensive Style: Sit Jab | 1 | 2.0% |
| Defensive Style: backdash into Back Charge Kick44K+G | 1 | 2.0% |
| Defensive Style: backdash into Shadow Slicer66K | 1 | 2.0% |
23 further openings account for the other 23 rounds.
Lei Fei
- Career
- 186–110 · 62.8%
- This season
- 12 matches · 100.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Sayu ShoukenPP into Renkan MahosuiPPP | 4 | 8.9% |
|---|---|---|
| offensive move | 4 | 8.9% |
| punchP into Sayu ShoukenPP | 4 | 8.9% |
| backdash into Kaisei Tento1P+K | 3 | 6.7% |
| Senpukyaku66K+G | 2 | 4.4% |
| backdash into Senpukyaku66K+G | 2 | 4.4% |
| backdash into evade down | 2 | 4.4% |
| punchP | 2 | 4.4% |
| punchP into Kakushu Suigeki6P | 2 | 4.4% |
| Kakushu Suigeki6P into punch+kick+guardP+K+G | 1 | 2.2% |
| Kyo Shiki4P+K+G into Kyo Shiki~Nehan Shiki1P+K+G | 1 | 2.2% |
| Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P | 1 | 2.2% |
| Shatenshou33P into crouch | 1 | 2.2% |
| Zaban Hekishou66P+K | 1 | 2.2% |
| backdash into Dokuritsu Shiki8P+K+G | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Eileen
- Career
- 188–102 · 64.8%
- This season
- 7 matches · 85.7%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Enkou Nyudou214P+K into Enkou ShutsudouP | 4 | 13.3% |
|---|---|---|
| backdash into evade down | 2 | 6.7% |
| guardG into throw escape | 2 | 6.7% |
| punchP | 2 | 6.7% |
| Douchu6P | 1 | 3.3% |
| Douchu6P into Rensou HekizanPPP | 1 | 3.3% |
| Juji Kimensou4PP into Enkou Yurin4PPK | 1 | 3.3% |
| Sokutantai3K | 1 | 3.3% |
| backdash | 1 | 3.3% |
| backdash into Enkou Nyudou214P+K | 1 | 3.3% |
| backdash into Kesshi Hanbi46K+G | 1 | 3.3% |
| backdash into guardG | 1 | 3.3% |
| crouch into Enkou Kenka46P | 1 | 3.3% |
| guardG into Enkou Nyudou214P+K | 1 | 3.3% |
| guardG into Enkou Soutekitou1P+KP | 1 | 3.3% |
9 further openings account for the other 9 rounds.
Kage
- Career
- 55–21 · 72.4%
- This season
- 2 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
Goh
- Career
- 98–37 · 72.6%
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Kurogane Kudaki66P | 1 | 33.3% |
|---|---|---|
| crouch into Denkou3PP | 1 | 33.3% |
| kickK | 1 | 33.3% |
Lion
- Career
- 94–24 · 79.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Tanhikyaku46K | 1 | 33.3% |
|---|---|---|
| crouch into Senkyutai1K | 1 | 33.3% |
| punchP into Banchu Renkanshu6PP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (9 here; about 0.5 would come up by chance alone before the correction).
Tests behind each character's list
- Lau: 0 of 9 tests hold up
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
