VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

北斗神拳 弐ノ羅将

Career matches5,240
Career win rate52.3%
Round win rate48.6%
Peak rank39
Distinct opponents214
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka393,9502,0341,91651.5%
Jacky3390147242952.4%
Pai312141268858.9%
Jeffry281751076861.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira61283345.9%-2.3
Jacky56292751.8%+3.2
Wolf51262551.0%-0.2
Jean43232053.5%-0.1
Shun42182442.9%+2.1
Lion40202050.0%+0.2
Lau39201951.3%+3.5
Jeffry36132336.1%-19.5
Kage35152042.9%+0.8
Sarah35201557.1%+7.6
Brad27141351.9%+6.0
El Blaze26121446.1%-7.5
Lei Fei26131350.0%-1.2
Pai2415962.5%+14.8
Vanessa2281436.4%-8.1
Aoi96366.7%+17.5
Eileen72528.6%-16.9
Goh72528.6%-23.0
Taka43175.0%+25.1
Dural110100.0%+51.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon70294141.4%-8.1
Low Fence66303645.5%-2.5
Breakable Full Fence65362955.4%+6.9
Open65293644.6%-3.9
Single Wall62332953.2%+5.2
Full Fence58292950.0%-1.9
Breakable Half Fence56282850.0%+3.8
Half Fence50242648.0%+0.4
Rectangle42202247.6%-2.7
Full Fence and Open2415962.5%+13.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34148.7%48.9%-0.3
No walls19347.7%48.1%-0.4

Walls against open: +0.2 points (95% range -9.4 to +9.8), p 0.970 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

klkun (Rank 42)2026/09/14124833.3%
no-0809 (Rank 39)2026/09/1454180.0%
Roki_ryudoukan (Rank 36)2026/09/1465183.3%
硬め濃いめ少なめお米 (Rank 42)2026/08/246060.0%
どっせ (Rank 38)2026/08/2484450.0%
★闘将拉麵男★ (Rank 38)2026/08/2053260.0%
うるヲ参拾 (Rank 38)2026/08/0397277.8%
ぱりぱり (Rank 40)2026/08/0392722.2%
kenzan1955 (Rank 41)2026/07/2785362.5%
都筑まもる君 (Rank 36)2026/07/15660100.0%
くりたろう (Rank 39)2026/07/0283537.5%
いえす (Rank 40)2026/06/2162433.3%
Tokkovanessa_VF (Rank 42)2026/06/211631318.8%
paoya0423 (Rank 36)2026/06/1963350.0%
デネ (Rank 41)2026/06/19102820.0%
あむざん (Rank 42)2026/05/22137653.9%
moto__666 (Rank 39)2026/05/2062433.3%
nana-ushi (Rank 33)2026/05/1853260.0%
chima0818turi (Rank 41)2026/05/1894544.4%
lapislazuli (Rank 36)2026/05/1284450.0%
初代マサオ (Rank 36)2026/05/1273442.9%
周大人 (Rank 41)2026/04/2472528.6%
you_vf (Rank 41)2026/04/1571614.3%
屠龍捜索願 (Rank 39)2026/04/0653260.0%
7連休 (Rank 33)2026/04/0354180.0%

Round openings

Every character

kickK1727.3%
backdash into evade up1606.8%
forward movement into punchP1546.5%
Morotezuki66P1004.2%
backdash into Zangeki33P954.0%
evade up into crouch dash forward913.8%
Morotezuki66P into Morote Tsuppari66PP642.7%
Dash Hammer Kick66K522.2%
backdash into Gozougeri4K461.9%
Mawashi Harite44P451.9%
crouch dash forward into guardG451.9%
Morotezuki66P into punchP421.8%
guardG411.7%
guardG into throwP+G411.7%
crouch dash forward into Kachi'age33P+K361.5%

305 further openings account for the other 1,186 rounds.

Taka

kickK1728.9%
forward movement into punchP1347.0%
backdash into evade up1105.7%
Morotezuki66P1005.2%
backdash into Zangeki33P954.9%
evade up into crouch dash forward743.8%
Morotezuki66P into Morote Tsuppari66PP643.3%
backdash into Gozougeri4K462.4%
Mawashi Harite44P452.3%
Morotezuki66P into punchP422.2%
crouch dash forward into guardG392.0%
crouch dash forward into Kachi'age33P+K361.9%
guardG341.8%
guardG into Kirikabu Kudaki1P+K321.7%
evade up into Kachi'age33P+K301.6%

202 further openings account for the other 874 rounds.

Jacky

Dash Hammer Kick66K5213.8%
backdash into evade up4211.1%
backdash into Spin Heel Sword4K+G266.9%
Middle Smash6P154.0%
evade up into crouch dash forward154.0%
forward movement into punchP143.7%
backdash into Beat & Back KnuckleP+KP102.6%
Bil Jee6P+K into forward movement92.4%
guardG into throwP+G92.4%
Step-in Middle Kick66K+G71.9%
backdash into Middle Spin Kick46K+G71.9%
backdash into Beat KnuckleP+K51.3%
guardG51.3%
guardG into Slant Back Knuckle1P51.3%
Middle Smash6P into forward movement41.1%

92 further openings account for the other 153 rounds.

Pai

forward movement into punchP411.4%
backdash into evade up38.6%
Hi'en Tankyaku9K25.7%
Senchuken6P25.7%
crouch dash forward into guardG25.7%
guardG25.7%
Enshi Soushou66P12.9%
Enshi Soushou66P into kickK12.9%
Honshin Soukyaku1K+G12.9%
Kochoukyaku4K+G12.9%
backdash into Ensei Touku Haikyaku66K+G12.9%
backdash into Honshin Soukyaku1K+G12.9%
backdash into Kochoukyaku4K+G12.9%
backdash into Renkan Soukashou3KPP12.9%
backdash into Renkan Tanheki66KP12.9%

11 further openings account for the other 11 rounds.

Jeffry

backdash into evade up516.7%
forward movement into Double KnucklePP310.0%
evade up into crouch dash forward26.7%
forward movement into punchP26.7%
Dash Elbow66P13.3%
Full Swing Upper33P13.3%
Hell Dunk Elbow2P+K13.3%
Low Knuckle2P13.3%
Overblow Shoulder66P+K into backdash13.3%
backdash into Double Hammer Down43P13.3%
backdash into Overblow Shoulder66P+K13.3%
backdash into Tsunami Beat3K+G13.3%
backdash into evade down13.3%
evade up into Hell Dunk Elbow2P+K13.3%
evade up into throwP+G13.3%

7 further openings account for the other 7 rounds.