Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1421 #2,525 of 3,686 on the Elo list →
Shun1417120 matches
Sarah140679 matches
Pai143775 matches
Goh141973 matches
Aoi141937 matches
Jacky142828 matches
Taka142026 matches
Vanessa142320 matches
Wolf139418 matches
Lau141617 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 28 | 1,930 | 938 | 992 | 48.6% |
|---|---|---|---|---|---|
| Shun | 30 | 1,438 | 721 | 717 | 50.1% |
| Lion | 30 | 1,229 | 625 | 604 | 50.9% |
| Aoi | 28 | 813 | 402 | 411 | 49.5% |
| Goh | 27 | 733 | 379 | 354 | 51.7% |
| Lau | 29 | 585 | 318 | 267 | 54.4% |
| Sarah | 29 | 572 | 297 | 275 | 51.9% |
| Vanessa | 29 | 549 | 291 | 258 | 53.0% |
| Taka | 28 | 370 | 201 | 169 | 54.3% |
| Jacky | 27 | 300 | 178 | 122 | 59.3% |
| Kage | 27 | 241 | 134 | 107 | 55.6% |
| Wolf | 26 | 233 | 126 | 107 | 54.1% |
| Brad | 26 | 213 | 120 | 93 | 56.3% |
| Jeffry | 26 | 178 | 104 | 74 | 58.4% |
| Akira | 24 | 97 | 56 | 41 | 57.7% |
| El Blaze | 23 | 30 | 18 | 12 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,916 of 2,145 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.0 | 419 | 403 |
|---|---|---|---|
| Sarah | 7.1 | 427 | 303 |
| Pai | 6.9 | 414 | 292 |
| Goh | 7.0 | 422 | 262 |
| Aoi | 7.0 | 421 | 118 |
| Jacky | 6.9 | 413 | 112 |
| Taka | 7.6 | 457 | 56 |
| Vanessa | 6.5 | 387 | 76 |
| Wolf | 6.7 | 403 | 80 |
| Lau | 7.1 | 429 | 72 |
| Kage | 6.8 | 406 | 33 |
| Lion | 7.6 | 459 | 37 |
| Jeffry | 6.6 | 397 | 29 |
| Akira | 6.8 | 410 | 24 |
| El Blaze | 7.1 | 424 | 19 |
By opponent's character
| Akira | 7.2 | 431 | 261 |
|---|---|---|---|
| Wolf | 7.1 | 427 | 209 |
| Pai | 7.0 | 418 | 189 |
| Jeffry | 7.4 | 446 | 148 |
| Aoi | 7.2 | 433 | 151 |
| Jacky | 7.0 | 419 | 156 |
| Sarah | 6.7 | 402 | 143 |
| Goh | 6.9 | 412 | 105 |
| Kage | 6.4 | 382 | 103 |
| Lion | 6.5 | 390 | 65 |
| Shun | 6.9 | 416 | 76 |
| Lau | 7.2 | 434 | 43 |
| El Blaze | 7.3 | 436 | 75 |
| Brad | 6.3 | 379 | 46 |
| Jean | 6.6 | 394 | 45 |
| Vanessa | 7.1 | 428 | 29 |
| Eileen | 6.7 | 400 | 27 |
| Taka | 7.8 | 469 | 21 |
| Lei Fei | 6.5 | 393 | 14 |
| Dural | 7.0 | 422 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 71 | 30 | 41 | 42.2% | -7.0 |
|---|---|---|---|---|---|
| Wolf | 58 | 23 | 35 | 39.7% | -0.5 |
| Pai | 52 | 23 | 29 | 44.2% | -0.7 |
| Jeffry | 42 | 16 | 26 | 38.1% | -7.0 |
| Aoi | 41 | 23 | 18 | 56.1% | +8.1 |
| Jacky | 41 | 25 | 16 | 61.0% | +13.7 |
| Sarah | 37 | 24 | 13 | 64.9% | +13.3 |
| Goh | 29 | 12 | 17 | 41.4% | -3.2 |
| Kage | 25 | 9 | 16 | 36.0% | -6.0 |
| Lion | 24 | 8 | 16 | 33.3% | -9.8 |
| Shun | 24 | 15 | 9 | 62.5% | +15.4 |
| Lau | 21 | 10 | 11 | 47.6% | -1.1 |
| El Blaze | 19 | 7 | 12 | 36.8% | -7.8 |
| Brad | 12 | 4 | 8 | 33.3% | -20.7 |
| Jean | 12 | 3 | 9 | 25.0% | -10.9 |
| Vanessa | 9 | 2 | 7 | 22.2% | -8.7 |
| Eileen | 7 | 4 | 3 | 57.1% | +8.4 |
| Taka | 5 | 2 | 3 | 40.0% | -1.0 |
| Lei Fei | 4 | 2 | 2 | 50.0% | +7.5 |
| Dural | 2 | 2 | 0 | 100.0% | +54.4 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 70 | 34 | 36 | 48.6% | +0.6 |
|---|---|---|---|---|---|
| Octagon | 65 | 25 | 40 | 38.5% | -7.7 |
| Single Wall | 58 | 30 | 28 | 51.7% | +6.3 |
| Rectangle | 57 | 24 | 33 | 42.1% | -0.7 |
| Breakable Full Fence | 55 | 27 | 28 | 49.1% | +6.0 |
| Breakable Half Fence | 52 | 22 | 30 | 42.3% | -5.5 |
| Half Fence | 49 | 31 | 18 | 63.3% | +17.6 |
| Low Fence | 41 | 18 | 23 | 43.9% | -5.7 |
| Full Fence | 39 | 16 | 23 | 41.0% | -3.6 |
| Full Fence and Open | 23 | 10 | 13 | 43.5% | -5.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 317 | 45.7% | 45.1% | +0.7 |
| No walls | 169 | 48.5% | 47.7% | +0.9 |
Walls against open: -0.2 points (95% range -9.3 to +8.9), p 0.969 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| カプリッチョ (Rank 27) | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|
| don'tthink,feel. (Rank 29) | 11 | 5 | 6 | 45.5% |
| うまい棒 (Rank 26) | 9 | 5 | 4 | 55.6% |
| こて (Rank 30) | 9 | 5 | 4 | 55.6% |
| MATSUNAGAAKIRA.REBOOT (Rank 28) | 8 | 3 | 5 | 37.5% |
| REDdog.狂犬 (Rank 29) | 8 | 1 | 7 | 12.5% |
| hayate (Rank 30) | 8 | 3 | 5 | 37.5% |
| 下P撃ち過ぎですか!? (Rank 28) | 8 | 3 | 5 | 37.5% |
| ウタコ (Rank 29) | 7 | 2 | 5 | 28.6% |
| ER_higante (Rank 29) | 6 | 0 | 6 | 0.0% |
| imhanzo (Rank 26) | 6 | 5 | 1 | 83.3% |
| nanami.madogiwa (Rank 32) | 6 | 1 | 5 | 16.7% |
| オレナンカどっせ (Rank 29) | 6 | 2 | 4 | 33.3% |
| ジャキる。 (Rank 30) | 6 | 2 | 4 | 33.3% |
| Grimaster (Rank 30) | 5 | 1 | 4 | 20.0% |
| Jack (Rank 31) | 5 | 2 | 3 | 40.0% |
| RecordingCheater (Rank 24) | 5 | 4 | 1 | 80.0% |
| cjnholife (Rank 25) | 5 | 1 | 4 | 20.0% |
| ttfour@サラしかできないw (Rank 23) | 5 | 4 | 1 | 80.0% |
| 究極無敵 (Rank 32) | 5 | 1 | 4 | 20.0% |
| FUJI (Rank 30) | 4 | 1 | 3 | 25.0% |
| ありがとナス (Rank 28) | 4 | 3 | 1 | 75.0% |
| たらお (Rank 27) | 4 | 1 | 3 | 25.0% |
| 龍仙人【鬼手仏心】 (Rank 27) | 4 | 3 | 1 | 75.0% |
| La@Stea☆ (Rank 27) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| 究極無敵 (Rank 32) | 2026/10/16 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| nanami.madogiwa (Rank 32) | 2026/10/14 | 6 | 1 | 5 | 16.7% |
| こて (Rank 30) | 2026/10/14 | 9 | 5 | 4 | 55.6% |
| MATSUNAGAAKIRA.REBOOT (Rank 28) | 2026/10/14 | 8 | 3 | 5 | 37.5% |
| ER_higante (Rank 29) | 2026/10/12 | 6 | 0 | 6 | 0.0% |
| たらお (Rank 27) | 2026/10/12 | 4 | 1 | 3 | 25.0% |
| カプリッチョ (Rank 27) | 2026/10/12 | 12 | 5 | 7 | 41.7% |
| うまい棒 (Rank 26) | 2026/10/12 | 9 | 5 | 4 | 55.6% |
| cjnholife (Rank 25) | 2026/10/09 | 5 | 1 | 4 | 20.0% |
| 下P撃ち過ぎですか!? (Rank 28) | 2026/10/09 | 8 | 3 | 5 | 37.5% |
| ジャキる。 (Rank 30) | 2026/09/27 | 6 | 2 | 4 | 33.3% |
| Grimaster (Rank 30) | 2026/09/27 | 5 | 1 | 4 | 20.0% |
| hayate (Rank 30) | 2026/07/31 | 8 | 3 | 5 | 37.5% |
| 龍仙人【鬼手仏心】 (Rank 27) | 2026/07/28 | 4 | 3 | 1 | 75.0% |
| imhanzo (Rank 26) | 2026/07/24 | 6 | 5 | 1 | 83.3% |
| REDdog.狂犬 (Rank 29) | 2026/07/23 | 8 | 1 | 7 | 12.5% |
| ttfour@サラしかできないw (Rank 23) | 2026/07/23 | 5 | 4 | 1 | 80.0% |
| ありがとナス (Rank 28) | 2026/07/19 | 4 | 3 | 1 | 75.0% |
| Jack (Rank 31) | 2026/07/11 | 5 | 2 | 3 | 40.0% |
| don'tthink,feel. (Rank 29) | 2026/07/04 | 11 | 5 | 6 | 45.5% |
| La@Stea☆ (Rank 27) | 2026/07/04 | 4 | 2 | 2 | 50.0% |
| ウタコ (Rank 29) | 2026/07/04 | 7 | 2 | 5 | 28.6% |
| RecordingCheater (Rank 24) | 2026/07/04 | 5 | 4 | 1 | 80.0% |
| FUJI (Rank 30) | 2026/05/31 | 4 | 1 | 3 | 25.0% |
| オレナンカどっせ (Rank 29) | 2026/04/02 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| backdash into evade up | 137 | 9.0% |
|---|---|---|
| backdash into guardG | 85 | 5.6% |
| backdash into Crescent Heel4K+G | 58 | 3.8% |
| backdash into Karura4P+K | 53 | 3.5% |
| Haisenchu1P | 39 | 2.6% |
| Leg Slicer2K+G | 39 | 2.6% |
| punchP | 36 | 2.4% |
| Gyou'in Haishu3P | 35 | 2.3% |
| backdash into punchP | 30 | 2.0% |
| backdash into offensive move | 28 | 1.8% |
| backdash into Meishouho4P+K+G | 23 | 1.5% |
| Gyou'in Haishu3P into guardG | 22 | 1.4% |
| Haisenchu1P into guardG | 22 | 1.4% |
| backdash into Sune Kudaki43P | 21 | 1.4% |
| backdash into throwP+G | 15 | 1.0% |
413 further openings account for the other 883 rounds.
Counted from 380 of the 535 matches played. The rest were not pulled for openings.
Shun
- Career
- 721–717 · 50.1%
- This season
- 122 matches · 44.3%
- Peak rank
- 30
First hit in 49.6% of 347 rounds. Won 51.2% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 48.9% of rounds, against 33.3% in their other rounds.
- Against Akira: backs off first in 64.9% of rounds, against 29.6% against everyone else.
- After winning a round: backs off first in 57.5% of rounds, against 25.9% after losing one.
- Against Jacky: opens with “1P Haisenchu into G guard” in 12.0% of rounds, against 5.4% against everyone else.
| Haisenchu1P | 39 | 11.2% |
|---|---|---|
| Gyou'in Haishu3P | 35 | 10.1% |
| backdash into offensive move | 28 | 8.1% |
| Gyou'in Haishu3P into guardG | 22 | 6.3% |
| Haisenchu1P into guardG | 22 | 6.3% |
| backdash into evade up | 16 | 4.6% |
| offensive move into evade down | 11 | 3.2% |
| backdash into Gyou'in Haishu3P | 10 | 2.9% |
| crouch into Haisenchu1P | 10 | 2.9% |
| backdash into Koushinhi4P+K+G | 9 | 2.6% |
| Kasen Chugeki6P | 8 | 2.3% |
| backdash into Toukyaku6K+G | 8 | 2.3% |
| backdash into guardG | 8 | 2.3% |
| offensive move into guardG | 8 | 2.3% |
| Fukuchougeki2P | 6 | 1.7% |
55 further openings account for the other 107 rounds.
Counted from 85 of the 122 matches played. The rest were not pulled for openings.
Sarah
- Career
- 297–275 · 51.9%
- This season
- 79 matches · 39.2%
- Peak rank
- 29
First hit in 56.1% of 303 rounds. Won 48.2% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 65.7% of rounds, against 36.3% after losing one.
- When behind: attacks straight away in 61.0% of rounds, against 35.8% when ahead.
| backdash into Crescent Heel4K+G | 58 | 18.7% |
|---|---|---|
| Leg Slicer2K+G | 39 | 12.6% |
| backdash into evade up | 25 | 8.1% |
| backdash into guardG | 17 | 5.5% |
| punchP | 13 | 4.2% |
| Rising Elbow6P | 9 | 2.9% |
| Round Kick8K+G | 7 | 2.3% |
| Squat Straight2P | 7 | 2.3% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 5 | 1.6% |
| backdash into Leg Slicer2K+G | 5 | 1.6% |
| backdash into throwP+G | 5 | 1.6% |
| Low Spin Kick3K+G | 4 | 1.3% |
| Sharpsword44K into Sharpsword Combo44KK | 4 | 1.3% |
| backdash into Back Knuckle4P | 4 | 1.3% |
| punchP into Rising Elbow6P | 4 | 1.3% |
65 further openings account for the other 104 rounds.
Counted from 76 of the 79 matches played. The rest were not pulled for openings.
Goh
- Career
- 379–354 · 51.7%
- This season
- 73 matches · 46.6%
- Peak rank
- 27
First hit in 58.3% of 264 rounds. Won 48.0% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 53 | 19.8% |
|---|---|---|
| backdash into guardG | 32 | 11.9% |
| backdash into evade up | 26 | 9.7% |
| backdash into Sune Kudaki43P | 21 | 7.8% |
| backdash into Maegeri3K | 10 | 3.7% |
| kickK | 9 | 3.4% |
| punchP | 8 | 3.0% |
| Hiji'ate6P | 6 | 2.2% |
| backdash into Ni'oudaoshi3K+G | 6 | 2.2% |
| Kurogane Kudaki66P | 5 | 1.9% |
| Sune Kudaki43P | 5 | 1.9% |
| backdash into Kyousengeri46K | 5 | 1.9% |
| backdash into throwP+G | 5 | 1.9% |
| crouch into Denkou3PP | 5 | 1.9% |
| Ni'oudaoshi3K+G | 4 | 1.5% |
48 further openings account for the other 68 rounds.
Counted from 68 of the 73 matches played. The rest were not pulled for openings.
Pai
- Career
- 938–992 · 48.6%
- This season
- 75 matches · 52.0%
- Peak rank
- 28
First hit in 57.5% of 146 rounds. Won 51.2% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Meishouho4P+K+G | 23 | 15.2% |
|---|---|---|
| backdash into evade up | 15 | 9.9% |
| Senchuken6P | 12 | 8.0% |
| Soukasui3P into Souka Rensui3PP | 8 | 5.3% |
| backdash into punchP | 7 | 4.6% |
| backdash into Souka Rensui3PP | 6 | 4.0% |
| backdash into guardG | 5 | 3.3% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 4 | 2.6% |
| punchP | 4 | 2.6% |
| Enshi Soushou66P | 3 | 2.0% |
| backdash into Hi'en Tenshi2P+K | 3 | 2.0% |
| backdash into Honrakukyaku46K+G | 3 | 2.0% |
| backdash into Senchutai3K | 3 | 2.0% |
| backdash into Tenshin Oushoushou46P+K | 3 | 2.0% |
| throwP+G into Ensei SenpukyakuK+G | 3 | 2.0% |
40 further openings account for the other 49 rounds.
Counted from 39 of the 75 matches played. The rest were not pulled for openings.
Taka
- Career
- 201–169 · 54.3%
- This season
- 26 matches · 57.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 17 | 18.9% |
|---|---|---|
| backdash into Kachi'age33P+K | 9 | 10.0% |
| Shita Harite2P | 8 | 8.9% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 6 | 6.7% |
| crouch into Tsuyubarai 22P+KP | 6 | 6.7% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 4 | 4.4% |
| Sokubi Otoshi41236P | 3 | 3.3% |
| backdash into guardG | 3 | 3.3% |
| backdash into punchP | 3 | 3.3% |
| Agyou4P+K+G | 2 | 2.2% |
| Gozougeri4K | 2 | 2.2% |
| Hiji'ate6P | 2 | 2.2% |
| Morotezuki66P into Morote Tsuppari66PP | 2 | 2.2% |
| backdash into Aka'oni MidaremageP+K | 2 | 2.2% |
| punchP into Onigoroshi3P | 2 | 2.2% |
19 further openings account for the other 19 rounds.
Counted from 24 of the 26 matches played. The rest were not pulled for openings.
Aoi
- Career
- 402–411 · 49.5%
- This season
- 37 matches · 46.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 14 | 18.4% |
|---|---|---|
| backdash into Jousei Ryusenshou214P+K | 8 | 10.5% |
| Maegeri3K | 6 | 7.9% |
| Kasumigeri2K into Kasuminagi2KP | 4 | 5.3% |
| Gedan Shouda2P | 3 | 4.0% |
| Hou'oushu3P | 3 | 4.0% |
| backdash into guardG | 3 | 4.0% |
| Chudan Hiji'ate6P | 2 | 2.6% |
| Hou'oushu3P into guardG | 2 | 2.6% |
| Maegeri3K into guardG | 2 | 2.6% |
| Sou'unha66K | 2 | 2.6% |
| backdash into Gedan Shouda2P | 2 | 2.6% |
| backdash into Hou'oushu3P | 2 | 2.6% |
| backdash into Maegeri3K | 2 | 2.6% |
| backdash into punchP | 2 | 2.6% |
18 further openings account for the other 19 rounds.
Counted from 18 of the 37 matches played. The rest were not pulled for openings.
Lau
- Career
- 318–267 · 54.4%
- This season
- 17 matches · 41.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 13.6% |
|---|---|---|
| RenshouPP into Renshou Senputai3PPK | 5 | 8.5% |
| backdash into Sako Soushou4P+K | 5 | 8.5% |
| Fukko Kensou1P | 4 | 6.8% |
| backdash into Enjin Senpukyaku4K+G | 3 | 5.1% |
| backdash into Honshin Hekiken1P+K | 3 | 5.1% |
| backdash into Senchutai3K | 3 | 5.1% |
| backdash into Tenshin EngekishouP+K | 3 | 5.1% |
| backdash into guardG | 3 | 5.1% |
| Chugeki6P | 2 | 3.4% |
| backdash into Kensou4P | 2 | 3.4% |
| backdash into Risensou46P+K | 2 | 3.4% |
| backdash into Senkyaku Chushou3KP | 2 | 3.4% |
| backward movement into evade up | 2 | 3.4% |
| punchP | 2 | 3.4% |
10 further openings account for the other 10 rounds.
Counted from 14 of the 17 matches played. The rest were not pulled for openings.
Jacky
- Career
- 178–122 · 59.3%
- This season
- 28 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 11 | 19.6% |
|---|---|---|
| Middle Smash6P | 5 | 8.9% |
| backdash into guardG | 4 | 7.1% |
| Low Spin Kick1K+G | 3 | 5.4% |
| Squat Straight2P | 3 | 5.4% |
| backdash into evade up | 3 | 5.4% |
| punchP | 3 | 5.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 3.6% |
| Slant Back Knuckle1P into guardG | 2 | 3.6% |
| backdash into Middle Spin Kick46K+G | 2 | 3.6% |
| Lightning Kick 42K+GKKK into Lightning Kick 52K+GKKKK | 1 | 1.8% |
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 1.8% |
| Slant Back Knuckle1P | 1 | 1.8% |
| backdash into Dash Hammer Kick66K | 1 | 1.8% |
| backdash into Jab Double StraightPPP | 1 | 1.8% |
13 further openings account for the other 13 rounds.
Counted from 14 of the 28 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 291–258 · 53.0%
- This season
- 20 matches · 40.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Stinger Low Blow1P+K | 10 | 27.8% |
|---|---|---|
| Defensive Style: backdash into evade up | 7 | 19.4% |
| Defensive Style: Back Knuckle | 2 | 5.6% |
| Defensive Style: Bone Crush Middle | 2 | 5.6% |
| Defensive Style: Bone Crush Middle into guardG | 2 | 5.6% |
| Defensive Style: back, down-back kick | 2 | 5.6% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 1 | 2.8% |
| Defensive Style: Heavy Hook into Heavy Hook ComboP+KP | 1 | 2.8% |
| Defensive Style: Low Spin Slicer | 1 | 2.8% |
| Defensive Style: backdash | 1 | 2.8% |
| Defensive Style: backdash into Low Spin Slicer2K+G | 1 | 2.8% |
| Defensive Style: backdash into Stomach Crush3K+G | 1 | 2.8% |
| Defensive Style: punch | 1 | 2.8% |
| Defensive Style: punch into Back Knuckle6P | 1 | 2.8% |
| Defensive Style: punch into Switch Left SlicerKK | 1 | 2.8% |
2 further openings account for the other 2 rounds.
Counted from 10 of the 20 matches played. The rest were not pulled for openings.
Kage
- Career
- 134–107 · 55.6%
- This season
- 9 matches · 55.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 2 | 8.0% |
|---|---|---|
| Ryubisen44K+G | 2 | 8.0% |
| Senpujin2P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 8.0% |
| backdash into Gen'you4K+G | 2 | 8.0% |
| backdash into Ryubisen44K+G | 2 | 8.0% |
| backdash into evade up | 2 | 8.0% |
| backdash into guardG | 2 | 8.0% |
| Nakageri3K into Rasen Fujin3KP | 1 | 4.0% |
| Rasen4P into kickK | 1 | 4.0% |
| Urasuisha3K+G | 1 | 4.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 4.0% |
| backdash into Nakageri3K | 1 | 4.0% |
| backdash into Rasen Fujin3KP | 1 | 4.0% |
| backdash into Shippuzan3PP | 1 | 4.0% |
| backdash into punchP | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Lion
- Career
- 625–604 · 50.9%
- This season
- 9 matches · 55.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Souji SenpuP+K | 5 | 20.8% |
|---|---|---|
| Juchou Senshou8P+K | 4 | 16.7% |
| backdash into Kishitsu Kasensou43P | 4 | 16.7% |
| Senkyutai1K | 3 | 12.5% |
| Banchu6P | 2 | 8.3% |
| Senkyutai1K into backdash | 1 | 4.2% |
| backdash into Banchu6P | 1 | 4.2% |
| backdash into Sentai4K | 1 | 4.2% |
| backdash into Zaban Shuhou33P+K | 1 | 4.2% |
| backdash into throwP+G | 1 | 4.2% |
| evade down into guardG | 1 | 4.2% |
Counted from 6 of the 9 matches played. The rest were not pulled for openings.
Wolf
- Career
- 126–107 · 54.1%
- This season
- 18 matches · 22.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Savate4K | 3 | 13.0% |
|---|---|---|
| backdash into evade up | 3 | 13.0% |
| Body Blow6P | 2 | 8.7% |
| Low Drop Kick62K | 2 | 8.7% |
| backdash into guardG | 2 | 8.7% |
| Comet Hook1P | 1 | 4.3% |
| Low Hammer2P | 1 | 4.3% |
| Low Hammer2P into crouch | 1 | 4.3% |
| Low Hammer2P into forward dash | 1 | 4.3% |
| Screw Hook63214P | 1 | 4.3% |
| backdash into Knee Lift6K | 1 | 4.3% |
| backdash into Level Back CrushP+K | 1 | 4.3% |
| backdash into Rolling Savate6K+G | 1 | 4.3% |
| backward movement into evade up | 1 | 4.3% |
| forward movement into Elbow Butt4P | 1 | 4.3% |
1 further openings account for the other 1 rounds.
Counted from 5 of the 18 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 18–12 · 60.0%
- This season
- 5 matches · 60.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 15.8% |
|---|---|---|
| backdash into guardG | 3 | 15.8% |
| Rolling Low Knuckle1P | 2 | 10.5% |
| Back Knuckle4P into kickK | 1 | 5.3% |
| Backfire4P+K+G | 1 | 5.3% |
| Low Spin Kick2K+G | 1 | 5.3% |
| Shadow Spear6K | 1 | 5.3% |
| backdash into Jab~High KickPK | 1 | 5.3% |
| backdash into Rocket Discharge6P+K+G | 1 | 5.3% |
| backdash into Rolling Low Knuckle1P | 1 | 5.3% |
| backdash into Shadow Slash4KP | 1 | 5.3% |
| backdash into punchP | 1 | 5.3% |
| crouch into Low Spin Kick2K+G | 1 | 5.3% |
| punchP | 1 | 5.3% |
Jeffry
- Career
- 104–74 · 58.4%
- This season
- 7 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tsunami Beat3K+G | 2 | 11.8% |
|---|---|---|
| backdash into evade up | 2 | 11.8% |
| backdash into guardG | 2 | 11.8% |
| Dash Elbow66P | 1 | 5.9% |
| Dash Elbow66P into punchP | 1 | 5.9% |
| Ducking Low2K+G | 1 | 5.9% |
| Hammer Slide1P into crouch | 1 | 5.9% |
| Middle Hell Stab6P+K | 1 | 5.9% |
| Side Kick3K into guardG | 1 | 5.9% |
| Toe Kick2K | 1 | 5.9% |
| backdash into Rising Hammer43PP | 1 | 5.9% |
| backdash into punchP | 1 | 5.9% |
| crouch into Ducking Low2K+G | 1 | 5.9% |
| punchP into backdash | 1 | 5.9% |
Counted from 4 of the 7 matches played. The rest were not pulled for openings.
Brad
- Career
- 120–93 · 56.3%
- This season
- 4 matches · 25.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 18.8% |
|---|---|---|
| Sit Jab2P | 2 | 12.5% |
| backdash into Jolt Upper3P | 2 | 12.5% |
| Elbow Hook6P into evade up | 1 | 6.2% |
| Sway Back4P+K+G into punchP | 1 | 6.2% |
| backdash into Combination LowPPK | 1 | 6.2% |
| backdash into Lumpini Combination4PK | 1 | 6.2% |
| backdash into Rapid Short UpperP+KP | 1 | 6.2% |
| backdash into Spine Whip4P | 1 | 6.2% |
| backdash into Stop Kick4K | 1 | 6.2% |
| backdash into backward movement | 1 | 6.2% |
| throwP+G into kickK | 1 | 6.2% |
Akira
- Career
- 56–41 · 57.7%
- This season
- 6 matches · 16.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 2 | 22.2% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 2 | 22.2% |
| backdash into Jouho Touken6P | 1 | 11.1% |
| backdash into Souka Housui3P+K | 1 | 11.1% |
| backdash into SoutoP+K | 1 | 11.1% |
| backdash into guardG | 1 | 11.1% |
| backdash into punchP | 1 | 11.1% |
Counted from 2 of the 6 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: 4 of 15 tests hold up
- Sarah: 2 of 13 tests hold up
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
