VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

abacabu

Career matches1,440
Career win rate71.1%
Round win rate56.3%
Peak rank37
Distinct opponents74
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3754737916869.3%
Lau353042149070.4%
Lei Fei352681917771.3%
Akira342551876873.3%
Kage3066531380.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31211067.7%+1.3
Akira2215768.2%+3.2
Brad1812666.7%+5.1
Kage158753.3%-15.7
Jean148657.1%-11.1
Vanessa128466.7%+7.2
Wolf118372.7%+9.6
Goh97277.8%+16.2
Pai83537.5%-20.5
Lau76185.7%+21.5
Jeffry64266.7%+1.6
Lion64266.7%-7.8
Sarah64266.7%-4.8
Taka52340.0%-17.2
El Blaze32166.7%+2.0
Aoi220100.0%+40.7
Lei Fei21150.0%-6.7
Shun1010.0%-52.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2718966.7%+3.1
Single Wall2516964.0%-3.4
Full Fence23131056.5%-10.4
Rectangle1915479.0%+12.0
Half Fence1810855.6%-5.8
Breakable Full Fence1512380.0%+20.7
Octagon1411378.6%+12.6
Open109190.0%+20.2
Low Fence74357.1%-6.3
Full Fence and Open51420.0%-42.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11668.1%64.5%+3.6
No walls4269.0%67.2%+1.8

Walls against open: +1.8 points (95% range -14.6 to +18.2), p 0.827 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

弐代目JA&れんじぃPA (Rank 40)2026/09/1832166.7%
くりたろう (Rank 39)2026/09/1863350.0%
ps-splitsecond (Rank 31)2026/09/1297277.8%
id02812522 (Rank 37)2026/09/1242250.0%
漂泊の民回線ジプシー (Rank 37)2026/09/1242250.0%
らお (Rank 32)2026/09/09330100.0%
reiya---0602 (Rank 36)2026/09/0931233.3%
paoya0423 (Rank 34)2026/09/0653260.0%
haira_76 (Rank 31)2026/09/0432166.7%
〔ネ単〕-ZEN- (Rank 36)2026/08/3185362.5%
feeling-frame (Rank 31)2026/07/3131233.3%
おろち ぽっぽ (Rank 43)2026/07/3132166.7%
くろね@のびしろF (Rank 33)2026/05/2531233.3%
danimura (Rank 32)2026/05/21330100.0%
kantoku (Rank 35)2026/05/1883537.5%
interceptor (Rank 37)2026/05/1432166.7%
やまだ.com (Rank 31)2026/05/1443175.0%
구닥스트렌져 (Rank 36)2026/05/12330100.0%
fwnd1396 (Rank 33)2026/05/1232166.7%
jefrikko (Rank 35)2026/04/1943175.0%
elf4sale (Rank 31)2026/04/19330100.0%
kiyohara-j (Rank 32)2026/04/1932166.7%
kfc7p (Rank 36)2026/04/1942250.0%
でんでんでん123 (Rank 39)2026/04/1932166.7%
jijitax4 (Rank 34)2026/04/1942250.0%

Round openings

Every character

forward movement into punchP8712.0%
backdash into evade down628.5%
backdash into guardG385.2%
crouch dash back into guardG172.3%
punchP172.3%
backdash into Double Hammer Down43P152.1%
backdash into evade up141.9%
Kosoushou46P111.5%
Rimon Chouchu66P111.5%
forward movement into Double KnucklePP111.5%
forward movement into Low Knuckle2P111.5%
backdash101.4%
offensive move101.4%
Shatenshou33P81.1%
backdash into Toe Kick2K81.1%

211 further openings account for the other 397 rounds.

Jeffry

forward movement into punchP6621.6%
backdash into evade down247.9%
backdash into Double Hammer Down43P154.9%
backdash into evade up144.6%
forward movement into Double KnucklePP113.6%
forward movement into Low Knuckle2P113.6%
backdash into Toe Kick2K82.6%
backdash into Middle Hell Stab6P+K62.0%
forward movement into Knuckle KickPK62.0%
Elbow Butt6P51.6%
backdash into Overblow Shoulder66P+K51.6%
backdash into guardG51.6%
punchP51.6%
Hell Dunk Elbow2P+K41.3%
Low Knuckle2P41.3%

76 further openings account for the other 116 rounds.

Lau

backdash into evade down1711.5%
Kosoushou46P117.4%
backdash into guardG117.4%
forward movement into punchP96.1%
Chugeki6P64.0%
punchP64.0%
Fukko Kensou1P53.4%
backdash53.4%
backdash into Kosoushou46P42.7%
crouch dash back into Kasoutai2K42.7%
crouch dash back into guardG42.7%
Sako Soushou4P+K into punchP32.0%
Senchutai3K32.0%
backdash into Junho Renshou33PP32.0%
guardG32.0%

44 further openings account for the other 54 rounds.

Lei Fei

backdash into evade down149.5%
backdash into guardG138.8%
Shatenshou33P85.4%
offensive move85.4%
Zaban Hekishou66P+K74.7%
crouch dash back into guardG74.7%
forward movement into punchP74.7%
Shatenshou33P into Shaten Renshou33PP64.0%
Toushou66P64.0%
backdash42.7%
crouch into Fukusoushou2P42.7%
crouch dash back into Kakushu Suigeki6P32.0%
punchP32.0%
Dantai4K21.4%
Fukusoushou2P21.4%

46 further openings account for the other 54 rounds.

Akira

Rimon Chouchu66P119.7%
Senzankou66P+K into throwP+G76.1%
backdash into Jouho Senshou46P76.1%
backdash into evade down76.1%
crouch dash back into guardG65.3%
backdash into guardG54.4%
forward movement into punchP54.4%
guardG into Jouho Touken6P54.4%
guardG into forward dash43.5%
Rimon Chouchu66P into crouch dash forward32.6%
Rimon Chouchu66P into evade down32.6%
backdash into Jouho Touken6P32.6%
crouch dash back into Jouho Touken6P32.6%
punchP32.6%
Ekishou3P21.8%

33 further openings account for the other 40 rounds.

Kage

backdash into guardG433.3%
Nagiharai6P+K18.3%
Senpujin2P+K into down punch+kick+guard2P+K+G18.3%
Sokudan1P into Rasen4P18.3%
Soumenwari1P+K18.3%
backward movement into Hagakure-ryu In Raijingeki46P+K18.3%
crouch dash back into evade down18.3%
forward movement into ResshouPP18.3%
punchP into ResshouPP18.3%