VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

abacabu

  • Lei Fei
  • Lau
  • Akira
  • Kage
Career matches1,440
Career win rate71.1%
Round win rate56.3%
Peak rank37
Distinct opponents74
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1838 #267 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3754737916869.3%
Lau353042149070.4%
Lei Fei352681917771.3%
Akira342551876873.3%
Kage3066531380.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

436 of 727 rounds counted

8.2 inputs a second (495 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.249079
Lei Fei8.1486119
Lau8.3496135
Akira8.752491
Kage6.941212

By opponent's character

Jacky7.947260
Akira8.853153
Brad8.048154
Kage8.249335
Jean8.852848
Vanessa8.048017
Wolf8.551231
Goh8.752211
Pai8.651436
Lau8.349817
Jeffry7.645822
Lion8.048118
Sarah7.444614
Taka7.243311
Aoi8.34999

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky31211067.7%+1.2
Akira2215768.2%+3.4
Brad1812666.7%+5.1
Kage158753.3%-15.8
Jean148657.1%-11.1
Vanessa128466.7%+7.1
Wolf118372.7%+9.6
Goh97277.8%+16.2
Pai83537.5%-20.7
Lau76185.7%+21.4
Jeffry64266.7%+1.6
Lion64266.7%-8.0
Sarah64266.7%-4.7
Taka52340.0%-17.2
El Blaze32166.7%+2.0
Aoi220100.0%+43.3
Lei Fei21150.0%-6.8
Shun1010.0%-52.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2718966.7%+3.0
Single Wall2516964.0%-3.1
Full Fence23131056.5%-10.4
Rectangle1915479.0%+12.0
Half Fence1810855.6%-5.7
Breakable Full Fence1512380.0%+20.6
Octagon1411378.6%+12.6
Open109190.0%+20.2
Low Fence74357.1%-6.4
Full Fence and Open51420.0%-43.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11668.1%64.5%+3.6
No walls4269.0%67.1%+1.9

Walls against open: +1.7 points (95% range -14.7 to +18.1), p 0.842 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

弐代目JA&れんじぃPA (Rank 40)2026/09/1832166.7%
くりたろう (Rank 39)2026/09/1863350.0%
ps-splitsecond (Rank 31)2026/09/1297277.8%
id02812522 (Rank 37)2026/09/1242250.0%
漂泊の民回線ジプシー (Rank 37)2026/09/1242250.0%
らお (Rank 32)2026/09/09330100.0%
reiya---0602 (Rank 36)2026/09/0931233.3%
paoya0423 (Rank 34)2026/09/0653260.0%
haira_76 (Rank 31)2026/09/0432166.7%
〔ネ単〕-ZEN- (Rank 36)2026/08/3185362.5%
feeling-frame (Rank 31)2026/07/3131233.3%
おろち ぽっぽ (Rank 43)2026/07/3132166.7%
くろね@のびしろF (Rank 33)2026/05/2531233.3%
danimura (Rank 32)2026/05/21330100.0%
kantoku (Rank 35)2026/05/1883537.5%
interceptor (Rank 37)2026/05/1432166.7%
やまだ.com (Rank 31)2026/05/1443175.0%
구닥스트렌져 (Rank 36)2026/05/12330100.0%
fwnd1396 (Rank 33)2026/05/1232166.7%
jefrikko (Rank 35)2026/04/1943175.0%
elf4sale (Rank 31)2026/04/19330100.0%
kiyohara-j (Rank 32)2026/04/1932166.7%
kfc7p (Rank 36)2026/04/1942250.0%
でんでんでん123 (Rank 39)2026/04/1932166.7%
jijitax4 (Rank 34)2026/04/1942250.0%

Round openings

Every character

forward movement into punchP8712.0%
backdash into evade down425.8%
backdash into guardG354.8%
punchP172.3%
backdash into Double Hammer Down43P162.2%
crouch dash back into guardG141.9%
forward movement into Low Knuckle2P121.6%
Kosoushou46P111.5%
Rimon Chouchu66P111.5%
forward movement into Double KnucklePP111.5%
backdash101.4%
offensive move101.4%
backdash into Toe Kick2K91.2%
Shatenshou33P81.1%
backdash into Jouho Senshou46P81.1%

224 further openings account for the other 426 rounds.

Jeffry

Career
379–168 · 69.3%
This season
74 matches · 62.2%
Peak rank
37

First hit in 55.6% of 304 rounds. Won 58.6% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP6621.6%
backdash into evade down175.6%
backdash into Double Hammer Down43P165.2%
forward movement into Low Knuckle2P123.9%
forward movement into Double KnucklePP113.6%
backdash into Toe Kick2K93.0%
backdash into Middle Hell Stab6P+K82.6%
backdash into evade up82.6%
backdash into Overblow Shoulder66P+K72.3%
forward movement into Knuckle KickPK62.0%
Elbow Butt6P51.6%
punchP51.6%
Hell Dunk Elbow2P+K41.3%
Low Knuckle2P41.3%
backdash into Side Kick3K41.3%

79 further openings account for the other 123 rounds.

Lau

Career
214–90 · 70.4%
This season
35 matches · 65.7%
Peak rank
35

First hit in 54.0% of 148 rounds. Won 61.2% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down138.8%
Kosoushou46P117.4%
backdash into guardG96.1%
forward movement into punchP96.1%
backdash into Kosoushou46P74.7%
Chugeki6P64.0%
punchP64.0%
Fukko Kensou1P53.4%
backdash53.4%
backdash into Sako Soushou4P+K42.7%
crouch dash back into Kasoutai2K42.7%
Sako Soushou4P+K into punchP32.0%
Senchutai3K32.0%
backdash into Junho Renshou33PP32.0%
crouch dash back into guardG32.0%

46 further openings account for the other 57 rounds.

Lei Fei

Career
191–77 · 71.3%
This season
36 matches · 75.0%
Peak rank
35

First hit in 62.2% of 148 rounds. Won 71.7% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG138.8%
backdash into evade down96.1%
Shatenshou33P85.4%
offensive move85.4%
Zaban Hekishou66P+K74.7%
forward movement into punchP74.7%
Shatenshou33P into Shaten Renshou33PP64.0%
Toushou66P64.0%
crouch dash back into guardG53.4%
backdash42.7%
crouch into Fukusoushou2P42.7%
backdash into Dokuritsu Shiki8P+K+G32.0%
crouch dash back into Kakushu Suigeki6P32.0%
punchP32.0%
Dantai4K21.4%

51 further openings account for the other 60 rounds.

Akira

Career
187–68 · 73.3%
This season
30 matches · 60.0%
Peak rank
34

First hit in 45.7% of 105 rounds. Won 58.3% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P119.7%
backdash into Jouho Senshou46P87.0%
Senzankou66P+K into throwP+G76.1%
crouch dash back into guardG65.3%
backdash into guardG54.4%
forward movement into punchP54.4%
guardG into Jouho Touken6P54.4%
guardG into forward dash43.5%
Rimon Chouchu66P into crouch dash forward32.6%
Rimon Chouchu66P into evade down32.6%
backdash into Jouho Touken6P32.6%
backdash into Tetsuzankou466P+K32.6%
backdash into evade down32.6%
backdash into throwP+G32.6%
crouch dash back into Jouho Touken6P32.6%

34 further openings account for the other 42 rounds.

Kage

Career
53–13 · 80.3%
This season
3 matches · 33.3%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG433.3%
Nagiharai6P+K18.3%
Senpujin2P+K into down punch+kick+guard2P+K+G18.3%
Sokudan1P into Rasen4P18.3%
Soumenwari1P+K18.3%
backward movement into Hagakure-ryu In Raijingeki46P+K18.3%
crouch dash back into evade down18.3%
forward movement into ResshouPP18.3%
punchP into ResshouPP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: 0 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)