VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

コロ助

Career matches921
Career win rate66.5%
Round win rate55.3%
Peak rank35
Distinct opponents67
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3557936921063.7%
Lau321411053674.5%
Jacky30113763767.3%
Akira2783572668.7%
Kage26550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1611568.8%+8.7
Akira1412285.7%+23.9
Jeffry149564.3%+2.4
Shun146842.9%-14.7
Jean115645.5%-6.1
Lau117463.6%+13.0
Lion103730.0%-24.0
Pai106460.0%+6.2
Wolf76185.7%+24.4
Aoi62433.3%-17.5
Kage64266.7%+3.8
Dural53260.0%+7.1
El Blaze4040.0%-72.7
Goh43175.0%+7.8
Sarah42250.0%+1.9
Vanessa41325.0%-34.4
Eileen32166.7%+5.2
Brad110100.0%+41.5
Lei Fei110100.0%+28.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence24131154.2%-9.7
Octagon2081240.0%-16.9
Open1610662.5%+7.1
Full Fence139469.2%+10.5
Breakable Full Fence128466.7%+11.2
Half Fence127558.3%+7.0
Full Fence and Open108280.0%+22.0
Rectangle96366.7%+5.2
Breakable Half Fence84450.0%-1.7
Single Wall53260.0%+2.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7456.8%55.9%+0.9
No walls4557.8%59.5%-1.8

Walls against open: +2.6 points (95% range -15.4 to +20.6), p 0.774 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

arafif-50 (Rank 25)2026/09/1521150.0%
獣王(設定2) (Rank 30)2026/09/13220100.0%
ぽん (Rank 29)2026/09/1243175.0%
Gz-KYO (Rank 31)2026/09/1232166.7%
クロサギ@はなちゃん (Rank 31)2026/09/1232166.7%
sueokisonomama (Rank 32)2026/09/0354180.0%
akimaru7 (Rank 31)2026/09/0332166.7%
dorobonyanko (Rank 32)2026/09/0232166.7%
Tangent_arc1993 (Rank 28)2026/09/02330100.0%
temp002 (Rank 31)2026/08/1932166.7%
okamiaoi_127 (Rank 34)2026/08/1851420.0%
LEEGOSEGA (Rank 33)2026/08/1841325.0%
openpen (Rank 30)2026/08/17330100.0%
ヘニオ (Rank 32)2026/07/1754180.0%
JoonJoon (Rank 36)2026/07/1752340.0%
tamagon_PS (Rank 33)2026/06/2031233.3%
tawava (Rank 30)2026/06/1931233.3%
楽天アキラ (Rank 27)2026/06/1831233.3%
tidy_stamp37 (Rank 27)2026/06/1852340.0%
TAPIOKA (Rank 30)2026/06/1853260.0%
Gabaso_enemy (Rank 32)2026/06/1831233.3%
ねこむーと (Rank 36)2026/06/1231233.3%
Teruo_1114 (Rank 31)2026/06/1031233.3%
Oshira_taicho (Rank 27)2026/06/10330100.0%
E-BB1 (Rank 28)2026/06/1021150.0%

Round openings

Every character

backdash into evade up16428.3%
backdash into evade down6110.5%
Dash Hammer Kick66K335.7%
forward movement into Jab Double StraightPPP162.8%
backdash into Senchutai152.6%
backdash into throwP+G111.9%
Souko Sensou66P+K91.6%
crouch into Honshin Soukyaku1K+G91.6%
Enshi Soushou66P81.4%
Rimon Chouchu66P81.4%
crouch into down-back kick1K81.4%
Hi'en Tankyaku9K71.2%
Shakashou3P61.0%
Shakashou3P into punchP61.0%
backdash into Smash Straight3P61.0%

122 further openings account for the other 213 rounds.

Jacky

backdash into evade up6531.9%
Dash Hammer Kick66K3316.2%
forward movement into Jab Double StraightPPP167.8%
backdash into evade down115.4%
backdash into Smash Straight3P62.9%
Bil Jee6P+K52.5%
forward movement into Jab StraightPP52.5%
Low Spin Kick1K+G31.5%
Standing Knee Kick4K31.5%
backdash into Dash Hammer Kick66K31.5%
backdash into Middle Smash6P31.5%
crouch into Middle Kick3K31.5%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK21.0%
Low Spin Kick1K+G into crouch21.0%
Middle Smash6P21.0%

35 further openings account for the other 42 rounds.

Lau

backdash into evade up4929.2%
backdash into evade down158.9%
backdash into Senchutai3K127.1%
Souko Sensou66P+K95.4%
Shakashou3P63.6%
Shakashou3P into punchP63.6%
crouch into down-back kick1K63.6%
backdash into Chisoutai2K+G53.0%
Kensou4P into Kosoushou46P42.4%
backdash into Kosoushou46P42.4%
Kosoushou46P into forward movement31.8%
backdash into Junho Chushou33P31.8%
forward dash into Chisoutai2K+G31.8%
Koryu Tenshinkyaku6K+G21.2%
Senchutai3K21.2%

31 further openings account for the other 39 rounds.

Pai

backdash into evade up3224.2%
backdash into evade down2015.2%
crouch into Honshin Soukyaku1K+G96.8%
Enshi Soushou66P86.1%
Hi'en Tankyaku9K75.3%
forward dash into Honshin Soukyaku1K+G64.5%
backdash into Tenshin Oushoushou46P+K53.8%
Honshin Soukyaku1K+G43.0%
Soukasui3P into Souka Rensui3PP43.0%
Enshi Soushou66P into kickK32.3%
Hi'en Tankyaku9K into guardG32.3%
backdash into Senchutai3K32.3%
backdash into throwP+G32.3%
Honshin Soukyaku1K+G into guardG21.5%
crouch dash forward into throwP+G21.5%

20 further openings account for the other 21 rounds.

Akira

backdash into evade down1423.3%
backdash into evade up1118.3%
Rimon Chouchu66P813.3%
backdash into throwP+G46.7%
Souka Housui3P+K35.0%
backdash into Sokutai3K35.0%
backdash into Souka Housui3P+K23.3%
backdash into Youhou33P23.3%
forward dash into Souka Housui3P+K23.3%
Jouho Senshou46P11.7%
Kaikyusei4P into Sayu Kaikyu4PP11.7%
Senzankou66P+K into throwP+G11.7%
backdash into Kaikyusei4P11.7%
backdash into Senzankou66P+K11.7%
forward dash into Jouho Touken6P11.7%

5 further openings account for the other 5 rounds.

Kage

backdash into evade up743.8%
Fusen Renkyaku6K+G into forward movement16.2%
Hagakure-ryu In Raijingeki46P+K16.2%
SouhajinP+K16.2%
Ura Tsumujigeri44K16.2%
backdash16.2%
backdash into Nakageri3K16.2%
backdash into evade down16.2%
backward movement into Nagiharai6P+K16.2%
forward dash16.2%