Virtua Fighter 5 REVO · v1.10 · Region: South America
OZAKI_KlYOHlKO
Characters played — VF5's own record
| Dural | — | 288 | 207 | 81 | 71.9% |
|---|---|---|---|---|---|
| Eileen | 30 | 175 | 121 | 54 | 69.1% |
| Shun | 29 | 146 | 100 | 46 | 68.5% |
| Jeffry | 28 | 73 | 52 | 21 | 71.2% |
| Vanessa | — | 64 | 48 | 16 | 75.0% |
| Lion | 27 | 47 | 35 | 12 | 74.5% |
| El Blaze | 27 | 40 | 29 | 11 | 72.5% |
| Lei Fei | — | 22 | 18 | 4 | 81.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 4 | 3 | 1 | 75.0% | +15.4 |
|---|---|---|---|---|---|
| Wolf | 4 | 3 | 1 | 75.0% | +8.2 |
| Jeffry | 3 | 1 | 2 | 33.3% | -33.8 |
| Kage | 3 | 2 | 1 | 66.7% | -1.4 |
| Lion | 3 | 1 | 2 | 33.3% | +6.5 |
| Sarah | 3 | 2 | 1 | 66.7% | +3.1 |
| Taka | 3 | 2 | 1 | 66.7% | -1.8 |
| Vanessa | 3 | 1 | 2 | 33.3% | -33.2 |
| Goh | 2 | 2 | 0 | 100.0% | +27.6 |
| Jean | 2 | 1 | 1 | 50.0% | -10.4 |
| Pai | 2 | 0 | 2 | 0.0% | -53.8 |
| Shun | 2 | 2 | 0 | 100.0% | +34.7 |
| Akira | 1 | 1 | 0 | 100.0% | +47.2 |
| Jacky | 1 | 1 | 0 | 100.0% | +41.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 12 | 9 | 3 | 75.0% | +11.6 |
|---|---|---|---|---|---|
| Half Fence | 7 | 3 | 4 | 42.9% | -6.5 |
| Full Fence | 3 | 2 | 1 | 66.7% | -1.4 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -33.2 |
| Breakable Half Fence | 2 | 0 | 2 | 0.0% | -53.8 |
| Low Fence | 2 | 1 | 1 | 50.0% | -15.5 |
| Open | 2 | 2 | 0 | 100.0% | +34.7 |
| Rectangle | 2 | 1 | 1 | 50.0% | -0.8 |
| Single Wall | 2 | 2 | 0 | 100.0% | +34.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 26 | 57.7% | 59.7% | -2.0 |
| No walls | 6 | 83.3% | 66.4% | +17.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 菊の門 再び… (Rank 27) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| BANANA (Rank 28) | 3 | 2 | 1 | 66.7% |
| clearcare (Rank 39) | 3 | 1 | 2 | 33.3% |
| けいすけ新宿 (Rank 30) | 3 | 1 | 2 | 33.3% |
| ロデム (Rank 29) | 3 | 2 | 1 | 66.7% |
| 八事ジェフリー (Rank 26) | 3 | 2 | 1 | 66.7% |
| 838861銀行 (Rank 33) | 2 | 0 | 2 | 0.0% |
| AOEアオイ (Rank 29) | 2 | 1 | 1 | 50.0% |
| REDdog.狂犬 (Rank 33) | 2 | 1 | 1 | 50.0% |
| purinzaurus (Rank 28) | 2 | 2 | 0 | 100.0% |
| r1s1d8 (Rank 25) | 2 | 2 | 0 | 100.0% |
| ウィーザー聴きたい (Rank 31) | 2 | 1 | 1 | 50.0% |
| 絶望ウルフ (Rank 26) | 2 | 1 | 1 | 50.0% |
| CELIS (Rank 28) | 1 | 1 | 0 | 100.0% |
| NORESPECT (Rank 27) | 1 | 0 | 1 | 0.0% |
| lemon@のびしろF (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| r1s1d8 (Rank 25) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| 八事ジェフリー (Rank 26) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
| 838861銀行 (Rank 33) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| ロデム (Rank 29) | 2026/04/22 | 3 | 2 | 1 | 66.7% |
| clearcare (Rank 39) | 2026/04/22 | 3 | 1 | 2 | 33.3% |
| lemon@のびしろF (Rank 30) | 2026/04/21 | 1 | 1 | 0 | 100.0% |
| AOEアオイ (Rank 29) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
| CELIS (Rank 28) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
| REDdog.狂犬 (Rank 33) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| BANANA (Rank 28) | 2026/04/19 | 3 | 2 | 1 | 66.7% |
| 絶望ウルフ (Rank 26) | 2026/04/19 | 2 | 1 | 1 | 50.0% |
| purinzaurus (Rank 28) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| NORESPECT (Rank 27) | 2026/04/18 | 1 | 0 | 1 | 0.0% |
| けいすけ新宿 (Rank 30) | 2026/04/18 | 3 | 1 | 2 | 33.3% |
| ウィーザー聴きたい (Rank 31) | 2026/04/18 | 2 | 1 | 1 | 50.0% |
| 菊の門 再び… (Rank 27) | 2026/04/18 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 17 | 12.9% |
|---|---|---|
| backdash into punchP | 8 | 6.1% |
| backdash | 4 | 3.0% |
| backdash into Enkou Kenka46P | 4 | 3.0% |
| evade up into crouch | 4 | 3.0% |
| guardG into throwP+G | 4 | 3.0% |
| backdash into Honshin Kousoutai3K+G | 3 | 2.3% |
| backdash into Tanhikyaku9K | 3 | 2.3% |
| backdash into evade up | 3 | 2.3% |
| Enkou Kenka46P into forward dash | 2 | 1.5% |
| Haisenchu1P into guardG | 2 | 1.5% |
| Honshin Kousoutai3K+G | 2 | 1.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 1.5% |
| Tenshin Souchushou6P+K | 2 | 1.5% |
| Volcano Upper4P+K | 2 | 1.5% |
62 further openings account for the other 70 rounds.
Eileen
| backdash into punchP | 7 | 10.4% |
|---|---|---|
| backdash into evade down | 6 | 9.0% |
| backdash into Enkou Kenka46P | 4 | 6.0% |
| evade up into crouch | 4 | 6.0% |
| backdash into Honshin Kousoutai3K+G | 3 | 4.5% |
| backdash into Tanhikyaku9K | 3 | 4.5% |
| backdash into evade up | 3 | 4.5% |
| Enkou Kenka46P into forward dash | 2 | 3.0% |
| Honshin Kousoutai3K+G | 2 | 3.0% |
| backdash into Douchu6P | 2 | 3.0% |
| backdash into Taisei Soudou46P+K | 2 | 3.0% |
| crouch dash forward into Tanhikyaku9K | 2 | 3.0% |
| forward movement into punchP | 2 | 3.0% |
| guardG into Fukushinshou2P | 2 | 3.0% |
| Enkou Kenka46P into forward movement | 1 | 1.5% |
22 further openings account for the other 22 rounds.
Shun
| backdash into evade down | 4 | 19.1% |
|---|---|---|
| Haisenchu1P into guardG | 2 | 9.5% |
| Tenshin Souchushou6P+K | 2 | 9.5% |
| Getsuga Gakushu46P | 1 | 4.8% |
| Haisenchu1P | 1 | 4.8% |
| Haisenchu1P into Tenshin Haishu4P | 1 | 4.8% |
| Tenshin Haishu4P into Koushu Rentai1KK | 1 | 4.8% |
| backdash into Haisenchu Kaikakyaku1PK | 1 | 4.8% |
| backdash into Kasen Chugeki6P | 1 | 4.8% |
| backward movement into Kasen Chugeki6P | 1 | 4.8% |
| backward movement into evade down | 1 | 4.8% |
| crouch into Haisenchu1P | 1 | 4.8% |
| guardG | 1 | 4.8% |
| guardG into throwP+G | 1 | 4.8% |
| offensive move | 1 | 4.8% |
1 further openings account for the other 1 rounds.
El Blaze
| backdash into evade down | 3 | 20.0% |
|---|---|---|
| Volcano Upper4P+K | 2 | 13.3% |
| backdash | 2 | 13.3% |
| backdash into Combo Elbow UpperP+KPP | 1 | 6.7% |
| backdash into Darkness Smash43P+K | 1 | 6.7% |
| backdash into Demon's Tail9P+KK | 1 | 6.7% |
| backdash into Volcano Upper4P+K | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| crouch into Sit Jab2P | 1 | 6.7% |
| guardG into throwP+G | 1 | 6.7% |
| no input | 1 | 6.7% |
Jeffry
| Knee Push4K into Knee Push Wild Hook4KP | 2 | 13.3% |
|---|---|---|
| backdash into Megaton Knuckle43P+K | 2 | 13.3% |
| crouch into Low Knuckle2P | 2 | 13.3% |
| Head Attack46P+K | 1 | 6.7% |
| Megaton Knuckle43P+K | 1 | 6.7% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 6.7% |
| backdash into Knee Attack6K | 1 | 6.7% |
| backdash into Knee Push Wild Hook4KP | 1 | 6.7% |
| backdash into Toe Kick2K | 1 | 6.7% |
| backward movement into Toe Kick2K | 1 | 6.7% |
| evade down into throwP+G | 1 | 6.7% |
| throwP+G | 1 | 6.7% |
Lion
| backdash into evade down | 4 | 28.6% |
|---|---|---|
| backdash into Souji SenpuP+K | 2 | 14.3% |
| backdash | 1 | 7.1% |
| backdash into Tourou Hassou41236P | 1 | 7.1% |
| backward movement into kickK | 1 | 7.1% |
| crouch dash back into crouch | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| evade up into forward dash | 1 | 7.1% |
| guardG into crouch dash forward | 1 | 7.1% |
| guardG into throwP+G | 1 | 7.1% |
