VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

OZAKI_KlYOHlKO

Career matches855
Career win rate71.3%
Round win rate56.1%
Peak rank30
Distinct opponents16
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural2882078171.9%
Eileen301751215469.1%
Shun291461004668.5%
Jeffry2873522171.2%
Vanessa64481675.0%
Lion2747351274.5%
El Blaze2740291172.5%
Lei Fei2218481.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau43175.0%+15.4
Wolf43175.0%+8.2
Jeffry31233.3%-33.8
Kage32166.7%-1.4
Lion31233.3%+6.5
Sarah32166.7%+3.1
Taka32166.7%-1.8
Vanessa31233.3%-33.2
Goh220100.0%+27.6
Jean21150.0%-10.4
Pai2020.0%-53.8
Shun220100.0%+34.7
Akira110100.0%+47.2
Jacky110100.0%+41.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence129375.0%+11.6
Half Fence73442.9%-6.5
Full Fence32166.7%-1.4
Full Fence and Open31233.3%-33.2
Breakable Half Fence2020.0%-53.8
Low Fence21150.0%-15.5
Open220100.0%+34.7
Rectangle21150.0%-0.8
Single Wall220100.0%+34.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2657.7%59.7%-2.0
No walls683.3%66.4%+17.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

菊の門 再び… (Rank 27)440100.0%
BANANA (Rank 28)32166.7%
clearcare (Rank 39)31233.3%
けいすけ新宿 (Rank 30)31233.3%
ロデム (Rank 29)32166.7%
八事ジェフリー (Rank 26)32166.7%
838861銀行 (Rank 33)2020.0%
AOEアオイ (Rank 29)21150.0%
REDdog.狂犬 (Rank 33)21150.0%
purinzaurus (Rank 28)220100.0%
r1s1d8 (Rank 25)220100.0%
ウィーザー聴きたい (Rank 31)21150.0%
絶望ウルフ (Rank 26)21150.0%
CELIS (Rank 28)110100.0%
NORESPECT (Rank 27)1010.0%
lemon@のびしろF (Rank 30)110100.0%

Most played opponents, most recent first

r1s1d8 (Rank 25)2026/04/22220100.0%
八事ジェフリー (Rank 26)2026/04/2232166.7%
838861銀行 (Rank 33)2026/04/222020.0%
ロデム (Rank 29)2026/04/2232166.7%
clearcare (Rank 39)2026/04/2231233.3%
lemon@のびしろF (Rank 30)2026/04/21110100.0%
AOEアオイ (Rank 29)2026/04/2121150.0%
CELIS (Rank 28)2026/04/20110100.0%
REDdog.狂犬 (Rank 33)2026/04/1921150.0%
BANANA (Rank 28)2026/04/1932166.7%
絶望ウルフ (Rank 26)2026/04/1921150.0%
purinzaurus (Rank 28)2026/04/18220100.0%
NORESPECT (Rank 27)2026/04/181010.0%
けいすけ新宿 (Rank 30)2026/04/1831233.3%
ウィーザー聴きたい (Rank 31)2026/04/1821150.0%
菊の門 再び… (Rank 27)2026/04/18440100.0%

Round openings

Every character

backdash into evade down1712.9%
backdash into punchP86.1%
backdash43.0%
backdash into Enkou Kenka46P43.0%
evade up into crouch43.0%
guardG into throwP+G43.0%
backdash into Honshin Kousoutai3K+G32.3%
backdash into Tanhikyaku9K32.3%
backdash into evade up32.3%
Enkou Kenka46P into forward dash21.5%
Haisenchu1P into guardG21.5%
Honshin Kousoutai3K+G21.5%
Knee Push4K into Knee Push Wild Hook4KP21.5%
Tenshin Souchushou6P+K21.5%
Volcano Upper4P+K21.5%

62 further openings account for the other 70 rounds.

Eileen

backdash into punchP710.4%
backdash into evade down69.0%
backdash into Enkou Kenka46P46.0%
evade up into crouch46.0%
backdash into Honshin Kousoutai3K+G34.5%
backdash into Tanhikyaku9K34.5%
backdash into evade up34.5%
Enkou Kenka46P into forward dash23.0%
Honshin Kousoutai3K+G23.0%
backdash into Douchu6P23.0%
backdash into Taisei Soudou46P+K23.0%
crouch dash forward into Tanhikyaku9K23.0%
forward movement into punchP23.0%
guardG into Fukushinshou2P23.0%
Enkou Kenka46P into forward movement11.5%

22 further openings account for the other 22 rounds.

Shun

backdash into evade down419.1%
Haisenchu1P into guardG29.5%
Tenshin Souchushou6P+K29.5%
Getsuga Gakushu46P14.8%
Haisenchu1P14.8%
Haisenchu1P into Tenshin Haishu4P14.8%
Tenshin Haishu4P into Koushu Rentai1KK14.8%
backdash into Haisenchu Kaikakyaku1PK14.8%
backdash into Kasen Chugeki6P14.8%
backward movement into Kasen Chugeki6P14.8%
backward movement into evade down14.8%
crouch into Haisenchu1P14.8%
guardG14.8%
guardG into throwP+G14.8%
offensive move14.8%

1 further openings account for the other 1 rounds.

El Blaze

backdash into evade down320.0%
Volcano Upper4P+K213.3%
backdash213.3%
backdash into Combo Elbow UpperP+KPP16.7%
backdash into Darkness Smash43P+K16.7%
backdash into Demon's Tail9P+KK16.7%
backdash into Volcano Upper4P+K16.7%
backdash into punchP16.7%
crouch into Sit Jab2P16.7%
guardG into throwP+G16.7%
no input16.7%

Jeffry

Knee Push4K into Knee Push Wild Hook4KP213.3%
backdash into Megaton Knuckle43P+K213.3%
crouch into Low Knuckle2P213.3%
Head Attack46P+K16.7%
Megaton Knuckle43P+K16.7%
backdash into Full Swing Double Hammer41236P+K16.7%
backdash into Knee Attack6K16.7%
backdash into Knee Push Wild Hook4KP16.7%
backdash into Toe Kick2K16.7%
backward movement into Toe Kick2K16.7%
evade down into throwP+G16.7%
throwP+G16.7%

Lion

backdash into evade down428.6%
backdash into Souji SenpuP+K214.3%
backdash17.1%
backdash into Tourou Hassou41236P17.1%
backward movement into kickK17.1%
crouch dash back into crouch17.1%
evade down into guardG17.1%
evade up into forward dash17.1%
guardG into crouch dash forward17.1%
guardG into throwP+G17.1%