VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

hatarakedo_tagayasedo...

Career matches6,322
Career win rate56.9%
Round win rate53.6%
Peak rank43
Distinct opponents185
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad436,2483,5482,70056.8%
Wolf3558382065.5%
Pai169756.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira112585451.8%-1.6
Kage95504552.6%-3.9
Lion78443456.4%-0.4
Jacky73393453.4%-1.5
Lau70363451.4%-3.4
Brad54292553.7%+3.6
Shun54351964.8%+1.0
Vanessa42251759.5%-1.2
El Blaze41231856.1%-1.8
Wolf41261563.4%+6.1
Aoi35191654.3%-5.0
Jeffry35241168.6%+10.2
Pai31181358.1%-1.9
Sarah28171160.7%-3.7
Goh2620676.9%+21.6
Taka2281436.4%-19.6
Eileen1912763.2%+1.6
Lei Fei1710758.8%+7.8
Jean1511473.3%+12.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence104634160.6%+3.9
Octagon103564754.4%-4.4
Open94524255.3%+0.8
Rectangle92524056.5%+1.3
Breakable Half Fence90573363.3%+5.1
Full Fence89444549.4%-7.6
Single Wall85424349.4%-7.0
Half Fence78433555.1%-1.4
Low Fence74452960.8%+4.3
Full Fence and Open40221855.0%-3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55656.7%57.1%-0.4
No walls25354.9%55.6%-0.7

Walls against open: +0.3 points (95% range -7.2 to +7.8), p 0.941 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

硬め濃いめ少なめお米 (Rank 42)2026/09/1895455.6%
CrossGorgonzola (Rank 43)2026/09/18112918.2%
ダンプよっし~2.0 (Rank 39)2026/09/181312192.3%
藪からBOY (Rank 41)2026/09/18159660.0%
ミスプロ狼@tenrishoko (Rank 41)2026/09/18138561.5%
つがさん (Rank 41)2026/09/18147750.0%
せろり☆ (Rank 43)2026/09/181721511.8%
キルア (Rank 43)2026/09/12178947.1%
ピロオ3 (Rank 40)2026/09/12118372.7%
エンたん (Rank 44)2026/09/0636171947.2%
manatsu_7 (Rank 43)2026/09/06157846.7%
虎熊 (Rank 42)2026/09/062691734.6%
ひじひじくん (Rank 42)2026/09/03145935.7%
おさげ (Rank 43)2026/09/03135838.5%
うるヲ参拾 (Rank 39)2026/09/031912763.2%
sutesute777 (Rank 40)2026/09/031612475.0%
ハマラウ (Rank 43)2026/09/03145935.7%
Itau5963 (Rank 41)2026/08/29105550.0%
すぐる (Rank 43)2026/08/23104640.0%
村長~災禍の中心~ (Rank 39)2026/08/222013765.0%
tu-kun0223 (Rank 41)2026/08/05128466.7%
おろち ぽっぽ (Rank 43)2026/08/05148657.1%
めがじぇね (Rank 41)2026/08/05147750.0%
いくお (Rank 42)2026/07/19125741.7%
おかし (Rank 41)2026/07/02168850.0%

Round openings

Every character

backdash into evade up36910.2%
forward movement into punchP1875.2%
backdash into evade down1464.0%
evade down into forward dash1143.1%
backdash into Stop Kick4K1123.1%
crouch dash forward into guardG1052.9%
crouch into Sit Jab2P992.7%
backdash into Sway Back4P+K+G892.5%
backdash into guardG792.2%
Middle Spin Kick66K into Ten Kao6K712.0%
evade down into Elbow Hook6P681.9%
crouch dash forward into throwP+G661.8%
crouch into down-back kick1K631.7%
Elbow Hook6P621.7%
evade down into guardG621.7%

343 further openings account for the other 1,927 rounds.

Counted from 887 of the 888 matches played. The rest were not pulled for openings.

Brad

backdash into evade up36110.1%
forward movement into punchP1855.2%
backdash into evade down1414.0%
evade down into forward dash1143.2%
backdash into Stop Kick4K1123.1%
crouch dash forward into guardG1032.9%
crouch into Sit Jab2P992.8%
backdash into Sway Back4P+K+G892.5%
backdash into guardG772.2%
Middle Spin Kick66K into Ten Kao6K712.0%
evade down into Elbow Hook6P681.9%
crouch dash forward into throwP+G651.8%
crouch into down-back kick1K631.8%
Elbow Hook6P621.7%
backdash into Double Strike2KK601.7%

330 further openings account for the other 1,889 rounds.

Counted from 872 of the 873 matches played. The rest were not pulled for openings.

Wolf

Arrow Knuckle3P813.3%
backdash into evade up813.3%
backdash into evade down58.3%
Screw Hook63214P into Screw Lariat63214PP46.7%
Low Hammer2P35.0%
crouch into Low Hammer2P35.0%
Arrow Knuckle3P into guardG23.3%
backdash into guardG23.3%
crouch dash forward into evade down23.3%
crouch dash forward into guardG23.3%
evade down into guardG23.3%
forward movement into punchP23.3%
Heavy Middle Kick3K+G into Death ScytheK+G11.7%
Low Drop Kick62K into kickK11.7%
Low Hammer2P into forward dash11.7%

14 further openings account for the other 14 rounds.