Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1952 #74 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 43 | 6,709 | 3,821 | 2,888 | 57.0% |
|---|---|---|---|---|---|
| Wolf | 35 | 58 | 38 | 20 | 65.5% |
| Pai | — | 16 | 9 | 7 | 56.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,240 of 4,029 rounds counted10.8 inputs a second (645 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 10.8 | 645 | 3,180 |
|---|---|---|---|
| Wolf | 10.3 | 616 | 60 |
By opponent's character
| Akira | 10.8 | 646 | 437 |
|---|---|---|---|
| Kage | 10.8 | 646 | 382 |
| Lion | 10.6 | 633 | 273 |
| Jacky | 11.3 | 679 | 279 |
| Lau | 10.7 | 642 | 234 |
| Brad | 10.8 | 647 | 219 |
| Shun | 10.6 | 637 | 107 |
| Vanessa | 10.5 | 632 | 176 |
| El Blaze | 10.7 | 644 | 139 |
| Wolf | 11.0 | 660 | 109 |
| Pai | 10.7 | 641 | 128 |
| Sarah | 10.7 | 644 | 150 |
| Aoi | 10.4 | 625 | 131 |
| Jeffry | 10.7 | 641 | 134 |
| Goh | 10.9 | 652 | 82 |
| Taka | 10.4 | 624 | 94 |
| Eileen | 10.5 | 631 | 51 |
| Lei Fei | 10.6 | 635 | 71 |
| Jean | 10.9 | 657 | 44 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 130 | 66 | 64 | 50.8% | -1.5 |
|---|---|---|---|---|---|
| Kage | 106 | 54 | 52 | 50.9% | -6.4 |
| Lion | 86 | 48 | 38 | 55.8% | +0.2 |
| Jacky | 85 | 48 | 37 | 56.5% | +0.1 |
| Lau | 75 | 40 | 35 | 53.3% | -1.4 |
| Brad | 67 | 39 | 28 | 58.2% | +7.8 |
| Shun | 54 | 35 | 19 | 64.8% | +1.0 |
| Vanessa | 51 | 30 | 21 | 58.8% | -2.3 |
| El Blaze | 45 | 25 | 20 | 55.6% | -2.5 |
| Wolf | 41 | 26 | 15 | 63.4% | +6.2 |
| Pai | 37 | 20 | 17 | 54.0% | -5.8 |
| Sarah | 37 | 23 | 14 | 62.2% | -2.3 |
| Aoi | 35 | 19 | 16 | 54.3% | -5.1 |
| Jeffry | 35 | 24 | 11 | 68.6% | +10.2 |
| Goh | 27 | 21 | 6 | 77.8% | +22.0 |
| Taka | 25 | 11 | 14 | 44.0% | -12.7 |
| Eileen | 22 | 12 | 10 | 54.5% | -6.1 |
| Lei Fei | 19 | 11 | 8 | 57.9% | +5.4 |
| Jean | 15 | 11 | 4 | 73.3% | +12.0 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 122 | 68 | 54 | 55.7% | -2.7 |
|---|---|---|---|---|---|
| Open | 109 | 58 | 51 | 53.2% | -2.3 |
| Breakable Full Fence | 108 | 66 | 42 | 61.1% | +4.7 |
| Rectangle | 101 | 59 | 42 | 58.4% | +3.0 |
| Breakable Half Fence | 99 | 61 | 38 | 61.6% | +3.3 |
| Full Fence | 98 | 47 | 51 | 48.0% | -9.2 |
| Single Wall | 92 | 45 | 47 | 48.9% | -6.2 |
| Half Fence | 83 | 47 | 36 | 56.6% | +0.1 |
| Low Fence | 81 | 50 | 31 | 61.7% | +4.8 |
| Full Fence and Open | 48 | 28 | 20 | 58.3% | +0.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 611 | 57.0% | 57.1% | -0.1 |
| No walls | 282 | 54.3% | 55.6% | -1.4 |
Walls against open: +1.2 points (95% range -5.8 to +8.2), p 0.732 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| エンたん (Rank 44) | 36 | 17 | 19 | 47.2% |
|---|---|---|---|---|
| 虎熊 (Rank 42) | 26 | 9 | 17 | 34.6% |
| 村長~災禍の中心~ (Rank 39) | 20 | 13 | 7 | 65.0% |
| うるヲ参拾 (Rank 39) | 19 | 12 | 7 | 63.2% |
| せろり☆ (Rank 44) | 19 | 2 | 17 | 10.5% |
| ハマラウ (Rank 42) | 19 | 9 | 10 | 47.4% |
| sutesute777 (Rank 39) | 17 | 12 | 5 | 70.6% |
| キルア (Rank 43) | 17 | 8 | 9 | 47.1% |
| おかし (Rank 41) | 16 | 8 | 8 | 50.0% |
| manatsu_7 (Rank 43) | 15 | 7 | 8 | 46.7% |
| めっちゃセコいラウ (Rank 40) | 15 | 10 | 5 | 66.7% |
| 藤の花 (Rank 41) | 15 | 6 | 9 | 40.0% |
| 藪からBOY (Rank 41) | 15 | 9 | 6 | 60.0% |
| おろち ぽっぽ (Rank 43) | 14 | 8 | 6 | 57.1% |
| つがさん (Rank 41) | 14 | 7 | 7 | 50.0% |
| めがじぇね (Rank 41) | 14 | 7 | 7 | 50.0% |
| おさげ (Rank 43) | 13 | 5 | 8 | 38.5% |
| ダンプよっし~2.0 (Rank 39) | 13 | 12 | 1 | 92.3% |
| ミスプロ狼@tenrishoko (Rank 41) | 13 | 8 | 5 | 61.5% |
| tu-kun0223 (Rank 41) | 12 | 8 | 4 | 66.7% |
| いくお (Rank 42) | 12 | 5 | 7 | 41.7% |
| CrossGorgonzola (Rank 43) | 11 | 2 | 9 | 18.2% |
| k-wofs (Rank 42) | 11 | 9 | 2 | 81.8% |
| 亜希 (Rank 44) | 11 | 6 | 5 | 54.5% |
| 弐代目JA&れんじぃPA (Rank 42) | 11 | 7 | 4 | 63.6% |
Most played opponents, most recent first
| ハマラウ (Rank 42) | 2026/10/17 | 19 | 9 | 10 | 47.4% |
|---|---|---|---|---|---|
| 亜希 (Rank 44) | 2026/10/15 | 11 | 6 | 5 | 54.5% |
| k-wofs (Rank 42) | 2026/10/15 | 11 | 9 | 2 | 81.8% |
| せろり☆ (Rank 44) | 2026/10/15 | 19 | 2 | 17 | 10.5% |
| めっちゃセコいラウ (Rank 40) | 2026/10/15 | 15 | 10 | 5 | 66.7% |
| 弐代目JA&れんじぃPA (Rank 42) | 2026/10/10 | 11 | 7 | 4 | 63.6% |
| 藤の花 (Rank 41) | 2026/10/04 | 15 | 6 | 9 | 40.0% |
| sutesute777 (Rank 39) | 2026/10/04 | 17 | 12 | 5 | 70.6% |
| CrossGorgonzola (Rank 43) | 2026/09/18 | 11 | 2 | 9 | 18.2% |
| ダンプよっし~2.0 (Rank 39) | 2026/09/18 | 13 | 12 | 1 | 92.3% |
| 藪からBOY (Rank 41) | 2026/09/18 | 15 | 9 | 6 | 60.0% |
| ミスプロ狼@tenrishoko (Rank 41) | 2026/09/18 | 13 | 8 | 5 | 61.5% |
| つがさん (Rank 41) | 2026/09/18 | 14 | 7 | 7 | 50.0% |
| キルア (Rank 43) | 2026/09/12 | 17 | 8 | 9 | 47.1% |
| エンたん (Rank 44) | 2026/09/06 | 36 | 17 | 19 | 47.2% |
| manatsu_7 (Rank 43) | 2026/09/06 | 15 | 7 | 8 | 46.7% |
| 虎熊 (Rank 42) | 2026/09/06 | 26 | 9 | 17 | 34.6% |
| おさげ (Rank 43) | 2026/09/03 | 13 | 5 | 8 | 38.5% |
| うるヲ参拾 (Rank 39) | 2026/09/03 | 19 | 12 | 7 | 63.2% |
| 村長~災禍の中心~ (Rank 39) | 2026/08/22 | 20 | 13 | 7 | 65.0% |
| tu-kun0223 (Rank 41) | 2026/08/05 | 12 | 8 | 4 | 66.7% |
| おろち ぽっぽ (Rank 43) | 2026/08/05 | 14 | 8 | 6 | 57.1% |
| めがじぇね (Rank 41) | 2026/08/05 | 14 | 7 | 7 | 50.0% |
| いくお (Rank 42) | 2026/07/19 | 12 | 5 | 7 | 41.7% |
| おかし (Rank 41) | 2026/07/02 | 16 | 8 | 8 | 50.0% |
Round openings
Every character
| backdash into evade up | 317 | 8.6% |
|---|---|---|
| forward movement into punchP | 193 | 5.2% |
| backdash into evade down | 130 | 3.5% |
| backdash into Stop Kick4K | 123 | 3.3% |
| evade down into forward dash | 110 | 3.0% |
| crouch dash forward into guardG | 108 | 2.9% |
| crouch into Sit Jab2P | 100 | 2.7% |
| backdash into Sway Back4P+K+G | 92 | 2.5% |
| evade down into Elbow Hook6P | 75 | 2.0% |
| backdash into guardG | 73 | 2.0% |
| Middle Spin Kick66K into Ten Kao6K | 71 | 1.9% |
| crouch into down-back kick1K | 63 | 1.7% |
| Elbow Hook6P | 62 | 1.7% |
| backdash into Double Strike2KK | 62 | 1.7% |
| crouch dash forward into throw escape | 58 | 1.6% |
365 further openings account for the other 2,060 rounds.
Counted from 907 of the 992 matches played. The rest were not pulled for openings.
Brad
- Career
- 3,821–2,888 · 57.0%
- This season
- 977 matches · 56.8%
- Peak rank
- 43
First hit in 47.2% of 3,602 rounds. Won 56.9% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.5% of rounds, against 36.1% in their other rounds.
- Against Lau: evades first in 21.8% of rounds, against 13.8% against everyone else.
- In round 4 or later: opens with “forward movement into P punch” in 7.1% of rounds, against 4.6% in their other rounds.
- Against Lau: opens with “evade down into forward dash” in 7.6% of rounds, against 2.6% against everyone else.
- After losing a round: opens with “backdash into evade up” in 12.7% of rounds, against 4.5% after winning one.
- When behind: opens with “backdash into evade up” in 12.1% of rounds, against 6.2% when ahead or level.
| backdash into evade up | 311 | 8.6% |
|---|---|---|
| forward movement into punchP | 191 | 5.2% |
| backdash into evade down | 125 | 3.4% |
| backdash into Stop Kick4K | 123 | 3.4% |
| evade down into forward dash | 110 | 3.0% |
| crouch dash forward into guardG | 106 | 2.9% |
| crouch into Sit Jab2P | 100 | 2.8% |
| backdash into Sway Back4P+K+G | 92 | 2.5% |
| evade down into Elbow Hook6P | 75 | 2.1% |
| Middle Spin Kick66K into Ten Kao6K | 71 | 1.9% |
| backdash into guardG | 71 | 1.9% |
| crouch into down-back kick1K | 63 | 1.7% |
| Elbow Hook6P | 62 | 1.7% |
| backdash into Double Strike2KK | 62 | 1.7% |
| crouch dash forward into throw escape | 58 | 1.6% |
350 further openings account for the other 2,017 rounds.
Counted from 892 of the 977 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–30 · 52% | 16–20 · 44% | +5.9 |
| Kage | 35–34 · 51% | 10–8 · 56% | too few to test |
| Jacky | 24–18 · 57% | 11–11 · 50% | too few to test |
| Lion | 27–21 · 56% | 9–9 · 50% | too few to test |
| Lau | 27–20 · 57% | 8–12 · 40% | too few to test |
| Brad | 18–12 · 60% | 12–10 · 55% | too few to test |
| Shun | 25–13 · 66% | 7–5 · 58% | too few to test |
| Vanessa | 20–10 · 67% | 4–7 · 36% | too few to test |
| El Blaze | 14–14 · 50% | 5–2 · 71% | too few to test |
| Wolf | 12–12 · 50% | 12–3 · 80% | too few to test |
| Jeffry | 12–9 · 57% | 9–2 · 82% | too few to test |
| Aoi | 10–9 · 53% | 3–5 · 38% | too few to test |
| Pai | 13–11 · 54% | 4–1 · 80% | too few to test |
| Sarah | 10–7 · 59% | 9–5 · 64% | too few to test |
| Goh | 14–3 · 82% | 7–3 · 70% | too few to test |
| Taka | 2–6 · 25% | 3–7 · 30% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
85 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 38–20 · 65.5%
- This season
- 15 matches · 53.3%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 8 | 13.3% |
|---|---|---|
| backdash into evade up | 6 | 10.0% |
| backdash into evade down | 5 | 8.3% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 6.7% |
| Low Hammer2P | 3 | 5.0% |
| crouch into Low Hammer2P | 3 | 5.0% |
| Arrow Knuckle3P into guardG | 2 | 3.3% |
| backdash into guardG | 2 | 3.3% |
| crouch dash forward into evade down | 2 | 3.3% |
| crouch dash forward into guardG | 2 | 3.3% |
| evade down into guardG | 2 | 3.3% |
| forward movement into punchP | 2 | 3.3% |
| Heavy Middle Kick3K+G into Death ScytheK+G | 1 | 1.7% |
| Low Drop Kick62K into kickK | 1 | 1.7% |
| Low Hammer2P into forward dash | 1 | 1.7% |
16 further openings account for the other 16 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 6 of 17 tests hold up
- Wolf: not tested (too few rounds)
