Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1530 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 33 | 349 | 239 | 110 | 68.5% |
|---|---|---|---|---|---|
| El Blaze | 28 | 205 | 124 | 81 | 60.5% |
| Goh | — | 121 | 77 | 44 | 63.6% |
| Wolf | 27 | 106 | 71 | 35 | 67.0% |
| Jeffry | 27 | 86 | 60 | 26 | 69.8% |
| Pai | 26 | 74 | 44 | 30 | 59.5% |
| Vanessa | 26 | 14 | 12 | 2 | 85.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
166 of 180 rounds counted6.9 inputs a second (416 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 6.6 | 399 | 91 |
|---|---|---|---|
| Taka | 7.8 | 466 | 27 |
| Jeffry | 6.8 | 411 | 20 |
| Wolf | 7.1 | 423 | 14 |
| Pai | 7.3 | 437 | 11 |
| Vanessa | 7.9 | 476 | 3 |
By opponent's character
| Wolf | 6.4 | 386 | 31 |
|---|---|---|---|
| Akira | 6.9 | 413 | 21 |
| Jeffry | 7.2 | 430 | 26 |
| Lion | 7.7 | 462 | 24 |
| Sarah | 6.8 | 405 | 15 |
| Shun | 7.0 | 419 | 20 |
| Goh | 7.1 | 428 | 9 |
| Pai | 7.9 | 472 | 7 |
| El Blaze | 5.5 | 329 | 5 |
| Jean | 6.3 | 376 | 3 |
| Kage | 6.8 | 407 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 7 | 3 | 4 | 42.9% | -8.6 |
|---|---|---|---|---|---|
| Akira | 6 | 6 | 0 | 100.0% | +44.8 |
| Jeffry | 6 | 2 | 4 | 33.3% | -12.0 |
| Lion | 5 | 4 | 1 | 80.0% | +40.3 |
| Sarah | 5 | 1 | 4 | 20.0% | -25.8 |
| Shun | 5 | 1 | 4 | 20.0% | -39.7 |
| Goh | 3 | 2 | 1 | 66.7% | +24.3 |
| Pai | 2 | 0 | 2 | 0.0% | -76.2 |
| El Blaze | 1 | 0 | 1 | 0.0% | -43.1 |
| Jacky | 1 | 1 | 0 | 100.0% | +37.5 |
| Jean | 1 | 1 | 0 | 100.0% | +46.3 |
| Kage | 1 | 1 | 0 | 100.0% | +30.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 11 | 3 | 8 | 27.3% | -32.9 |
|---|---|---|---|---|---|
| Octagon | 8 | 5 | 3 | 62.5% | +14.1 |
| Full Fence and Open | 6 | 2 | 4 | 33.3% | -15.2 |
| Open | 4 | 2 | 2 | 50.0% | +3.8 |
| Full Fence | 3 | 3 | 0 | 100.0% | +39.5 |
| Half Fence | 3 | 1 | 2 | 33.3% | -31.3 |
| Low Fence | 3 | 2 | 1 | 66.7% | +23.5 |
| Breakable Full Fence | 2 | 1 | 1 | 50.0% | -7.4 |
| Breakable Half Fence | 1 | 1 | 0 | 100.0% | +60.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 64.7% | 55.3% | +9.4 |
| No walls | 18 | 38.9% | 49.4% | -10.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| taj_god333 (Rank 27) | 4 | 0 | 4 | 0.0% |
|---|---|---|---|---|
| ばねばば (Rank 29) | 4 | 0 | 4 | 0.0% |
| SHUSHUSHU (Rank 30) | 3 | 2 | 1 | 66.7% |
| m01ch1 (Rank 30) | 3 | 1 | 2 | 33.3% |
| ジークリオン (Rank 35) | 3 | 2 | 1 | 66.7% |
| lemon-sour (Rank 30) | 2 | 1 | 1 | 50.0% |
| tanechin (Rank 26) | 2 | 2 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2 | 2 | 0 | 100.0% |
| みの (Rank 23) | 2 | 0 | 2 | 0.0% |
| 南高梅 (Rank 27) | 2 | 1 | 1 | 50.0% |
| 筋トレ職人 (Rank 29) | 2 | 2 | 0 | 100.0% |
| BANANA (Rank 30) | 1 | 1 | 0 | 100.0% |
| MikuMartineau (Rank 32) | 1 | 1 | 0 | 100.0% |
| SouzaTheo (Rank 23) | 1 | 1 | 0 | 100.0% |
| kaiji256 (Rank 28) | 1 | 1 | 0 | 100.0% |
| yamaneko (Rank 34) | 1 | 1 | 0 | 100.0% |
| あーにぃ (Rank 30) | 1 | 1 | 0 | 100.0% |
| うめおに。 (Rank 33) | 1 | 0 | 1 | 0.0% |
| けつ毛バーガーking (Rank 25) | 1 | 1 | 0 | 100.0% |
| こて (Rank 28) | 1 | 0 | 1 | 0.0% |
| アベル (Rank 30) | 1 | 1 | 0 | 100.0% |
| インドラー (Rank 25) | 1 | 0 | 1 | 0.0% |
| ガリバー (Rank 30) | 1 | 1 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 31) | 1 | 0 | 1 | 0.0% |
| 肉彦さん☆彡 (Rank 30) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| m01ch1 (Rank 30) | 2026/10/11 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| 筋トレ職人 (Rank 29) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| tanechin (Rank 26) | 2026/09/24 | 2 | 2 | 0 | 100.0% |
| インドラー (Rank 25) | 2026/09/10 | 1 | 0 | 1 | 0.0% |
| 南高梅 (Rank 27) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
| SHUSHUSHU (Rank 30) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| lemon-sour (Rank 30) | 2026/09/06 | 2 | 1 | 1 | 50.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/09/06 | 1 | 0 | 1 | 0.0% |
| BANANA (Rank 30) | 2026/09/06 | 1 | 1 | 0 | 100.0% |
| こて (Rank 28) | 2026/09/05 | 1 | 0 | 1 | 0.0% |
| けつ毛バーガーking (Rank 25) | 2026/09/05 | 1 | 1 | 0 | 100.0% |
| 力戦将棋チャンネル (Rank 31) | 2026/09/05 | 1 | 0 | 1 | 0.0% |
| taj_god333 (Rank 27) | 2026/09/05 | 4 | 0 | 4 | 0.0% |
| kaiji256 (Rank 28) | 2026/07/20 | 1 | 1 | 0 | 100.0% |
| アベル (Rank 30) | 2026/07/17 | 1 | 1 | 0 | 100.0% |
| うめおに。 (Rank 33) | 2026/07/08 | 1 | 0 | 1 | 0.0% |
| SouzaTheo (Rank 23) | 2026/07/02 | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| みの (Rank 23) | 2026/06/10 | 2 | 0 | 2 | 0.0% |
| MikuMartineau (Rank 32) | 2026/05/23 | 1 | 1 | 0 | 100.0% |
| ジークリオン (Rank 35) | 2026/05/23 | 3 | 2 | 1 | 66.7% |
| yamaneko (Rank 34) | 2026/05/23 | 1 | 1 | 0 | 100.0% |
| あーにぃ (Rank 30) | 2026/05/18 | 1 | 1 | 0 | 100.0% |
| ばねばば (Rank 29) | 2026/05/18 | 4 | 0 | 4 | 0.0% |
| ガリバー (Rank 30) | 2026/05/06 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| crouch dash forward into evade down | 16 | 9.6% |
|---|---|---|
| Fade Roll Kick7K | 9 | 5.4% |
| evade down into crouch dash forward | 8 | 4.8% |
| Low Drop Kick | 6 | 3.6% |
| backdash into Volcano Upper4P+K | 6 | 3.6% |
| crouch dash forward into Volcano Upper4P+K | 6 | 3.6% |
| crouch dash forward into Low Drop Kick1K+G | 5 | 3.0% |
| crouch dash forward into punchP | 4 | 2.4% |
| evade down into Low Drop Kick1K+G | 4 | 2.4% |
| evade down into guardG | 4 | 2.4% |
| Dohyouwari43P | 3 | 1.8% |
| crouch dash forward into guardG | 3 | 1.8% |
| guardG | 3 | 1.8% |
| guardG into Low Spin Kick2K+G | 3 | 1.8% |
| guardG into evade up | 3 | 1.8% |
71 further openings account for the other 84 rounds.
Counted from 40 of the 43 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 124–81 · 60.5%
- This season
- 23 matches · 39.1%
- Peak rank
- 28
First hit in 55.0% of 100 rounds. Won 58.2% of the rounds they struck first, 31.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fade Roll Kick7K | 9 | 9.0% |
|---|---|---|
| crouch dash forward into evade down | 9 | 9.0% |
| evade down into crouch dash forward | 8 | 8.0% |
| backdash into Volcano Upper4P+K | 6 | 6.0% |
| crouch dash forward into Volcano Upper4P+K | 6 | 6.0% |
| crouch dash forward into Low Drop Kick1K+G | 5 | 5.0% |
| evade down into Low Drop Kick1K+G | 4 | 4.0% |
| guardG | 3 | 3.0% |
| guardG into Low Spin Kick2K+G | 3 | 3.0% |
| Low Drop Kick1K+G | 2 | 2.0% |
| Spinning Thrust Kick3K+G | 2 | 2.0% |
| backdash into guardG | 2 | 2.0% |
| crouch dash forward into Low Spin Kick2K+G | 2 | 2.0% |
| crouch dash forward into guardG | 2 | 2.0% |
| evade down into guardG | 2 | 2.0% |
33 further openings account for the other 35 rounds.
Taka
- Career
- 239–110 · 68.5%
- This season
- 7 matches · 71.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Dohyouwari43P | 3 | 9.4% |
|---|---|---|
| crouch dash forward into evade down | 3 | 9.4% |
| Ao'oni Midaremage214P+K | 2 | 6.2% |
| Sokubi Otoshi41236P | 2 | 6.2% |
| crouch dash forward into Aka'oni MidaremageP+K | 2 | 6.2% |
| crouch dash forward into punchP | 2 | 6.2% |
| evade down into Ten'yaburi4P+KP | 2 | 6.2% |
| guardG into Tsuyubarai2P+K | 2 | 6.2% |
| Kumoyaburi4P+K | 1 | 3.1% |
| crouch dash forward into Honda Zutsuki4PP+K | 1 | 3.1% |
| crouch into Shita Harite2P | 1 | 3.1% |
| evade down into Aka'oni MidaremageP+K | 1 | 3.1% |
| evade down into Shita Harite2P | 1 | 3.1% |
| evade down into guardG | 1 | 3.1% |
| evade down into up punch+kick+guard8P+K+G | 1 | 3.1% |
7 further openings account for the other 7 rounds.
Wolf
- Career
- 71–35 · 67.0%
- This season
- 4 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 4 | 28.6% |
|---|---|---|
| Low Drop Kick62K into evade down | 1 | 7.1% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 7.1% |
| crouch dash forward into Knee Lift6K | 1 | 7.1% |
| crouch dash forward into Rolling Back Elbow6PP+K | 1 | 7.1% |
| crouch dash forward into evade down | 1 | 7.1% |
| crouch dash forward into guardG | 1 | 7.1% |
| crouch dash forward into punchP | 1 | 7.1% |
| crouch dash forward into throwP+G | 1 | 7.1% |
| evade down into crouch dash back | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
Pai
- Career
- 44–30 · 59.5%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rikensui1P | 2 | 18.2% |
|---|---|---|
| crouch dash forward into evade down | 2 | 18.2% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 1 | 9.1% |
| backward movement into Souanshou3P+K | 1 | 9.1% |
| crouch dash forward into Souanshou3P+K | 1 | 9.1% |
| forward dash into RenshouPP | 1 | 9.1% |
| guardG into Renka Sentai2KK | 1 | 9.1% |
| guardG into evade up | 1 | 9.1% |
| kickK into Renka Sentai2KK | 1 | 9.1% |
Jeffry
- Career
- 60–26 · 69.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 1 | 14.3% |
|---|---|---|
| crouch dash forward into punchP | 1 | 14.3% |
| evade down into Arrow Knuckle1P+K | 1 | 14.3% |
| evade down into Ducking Low2K+G | 1 | 14.3% |
| evade down into Heel Drop6K+G | 1 | 14.3% |
| evade down into Hell Claw236P | 1 | 14.3% |
| guardG into Double KnucklePP | 1 | 14.3% |
Counted from 2 of the 5 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 12–2 · 85.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch dash forward into Sliding Low Kick1K+G | 1 | 33.3% |
|---|---|---|
| Defensive Style: crouch dash forward into punchP | 1 | 33.3% |
| Defensive Style: evade down into kickK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
