VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

gundam_mk20

  • Lei Fei
  • Jean
Career matches385
Career win rate67.3%
Round win rate70.2%
Peak rank29
Distinct opponents28
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1477 #2,169 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2935723612166.1%
Lei Fei232219386.4%
Jean1164266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

255 of 255 rounds counted

7.0 inputs a second (417 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.2429209
Lei Fei6.438626
Jean5.432320

By opponent's character

Sarah7.444263
Lau6.136833
Akira6.438222
Vanessa7.142624
Wolf7.545025
El Blaze7.846617
Jacky7.343921
Eileen6.539213
Goh6.639513
Jeffry5.734412
Shun7.64576
Aoi7.84683
Brad7.74593

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah1613381.2%+9.5
Lau97277.8%+4.8
Akira75271.4%-7.5
Vanessa76185.7%+2.7
Wolf75271.4%-8.9
El Blaze550100.0%+39.6
Jacky54180.0%+0.9
Eileen31233.3%-44.9
Goh330100.0%+10.7
Jeffry3030.0%-79.7
Shun220100.0%+12.2
Aoi110100.0%+13.8
Brad110100.0%+33.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1712570.6%-13.9
Open119281.8%+1.3
Low Fence96366.7%-7.2
Octagon880100.0%+29.7
Full Fence770100.0%+32.4
Single Wall53260.0%-14.2
Breakable Half Fence43175.0%+3.5
Breakable Full Fence32166.7%-21.9
Rectangle32166.7%-8.6
Full Fence and Open21150.0%-26.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4281.0%77.1%+3.9
No walls2572.0%76.4%-4.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

emespink (Rank 26)1512380.0%
unknown (Rank 24)550100.0%
μ (Rank 25)54180.0%
JBJunior (Rank 17)43175.0%
morison_r (Rank 7)440100.0%
JustJaylen (Rank 15)330100.0%
aona (Rank 26)31233.3%
時宣院日要 (Rank 16)330100.0%
無槪念野獸/무개념야수 (Rank 27)3030.0%
Emonium (Rank 2)220100.0%
HayLongBae (Rank 16)220100.0%
Konjikinoame (Rank 26)21150.0%
SBD0121 (Rank 29)220100.0%
takasenm (Rank 21)220100.0%
CHONVS (Rank 1)110100.0%
MACHOMANDIBLERANDYMANTIS (Rank 22)110100.0%
Onpwnage (Rank 22)110100.0%
Somnus (Rank 9)110100.0%
StarGuitar (Rank 29)110100.0%
Sunday (Rank 28)110100.0%
calmknight[냠냠] (Rank 31)1010.0%
kazu (Rank 32)1010.0%
kungfusmurf (Rank 35)1010.0%
はね (Rank 32)110100.0%
千種うるふ(nomore) (Rank 27)110100.0%

Most played opponents, most recent first

はね (Rank 32)2026/10/16110100.0%
Sunday (Rank 28)2026/10/11110100.0%
Konjikinoame (Rank 26)2026/09/1821150.0%
StarGuitar (Rank 29)2026/09/18110100.0%
calmknight[냠냠] (Rank 31)2026/08/291010.0%
MACHOMANDIBLERANDYMANTIS (Rank 22)2026/08/26110100.0%
無槪念野獸/무개념야수 (Rank 27)2026/08/223030.0%
emespink (Rank 26)2026/08/051512380.0%
kungfusmurf (Rank 35)2026/08/051010.0%
μ (Rank 25)2026/08/0554180.0%
unknown (Rank 24)2026/08/02550100.0%
HayLongBae (Rank 16)2026/07/30220100.0%
SBD0121 (Rank 29)2026/07/26220100.0%
千種うるふ(nomore) (Rank 27)2026/07/23110100.0%
kazu (Rank 32)2026/07/231010.0%
takasenm (Rank 21)2026/07/22220100.0%
aona (Rank 26)2026/07/2231233.3%
時宣院日要 (Rank 16)2026/07/13330100.0%
Onpwnage (Rank 22)2026/07/11110100.0%
Emonium (Rank 2)2026/07/11220100.0%
JBJunior (Rank 17)2026/07/0643175.0%
CHONVS (Rank 1)2026/07/04110100.0%
Somnus (Rank 9)2026/06/18110100.0%
JustJaylen (Rank 15)2026/06/07330100.0%
morison_r (Rank 7)2026/05/17440100.0%

Round openings

Every character

crouch into Renka Sentai2KK8333.7%
forward movement into punchP2510.2%
punchP145.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK124.9%
Sensaitai2K into Renka Sentai2KK104.1%
offensive move104.1%
evade up into Hi'en Rekkyaku9KK93.7%
Gyaku Seikenzuki66P72.9%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G72.9%
guardG62.4%
punchP into RenkentaiPK62.4%
Honshin Soukyaku1K+G into Ensei Haikyaku4K52.0%
Soukasui3P into Souka Rensui3PP41.6%
crouch into Bunkyaku3K41.6%
forward movement into RenshouPP41.6%

27 further openings account for the other 40 rounds.

Counted from 67 of the 69 matches played. The rest were not pulled for openings.

Pai

Career
236–121 · 66.1%
This season
58 matches · 75.9%
Peak rank
29

First hit in 80.0% of 200 rounds. Won 72.5% of the rounds they struck first, 67.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renka Sentai2KK8341.5%
forward movement into punchP2311.5%
punchP136.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK126.0%
Sensaitai2K into Renka Sentai2KK105.0%
evade up into Hi'en Rekkyaku9KK94.5%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G73.5%
punchP into RenkentaiPK63.0%
Honshin Soukyaku1K+G into Ensei Haikyaku4K52.5%
guardG52.5%
Soukasui3P into Souka Rensui3PP42.0%
forward movement into RenshouPP42.0%
Honshin Soukyaku1K+G into Kochoukyaku4K+G31.5%
guardG into Renka Sentai2KK31.5%
punchP into RenshouPP31.5%

9 further openings account for the other 10 rounds.

Counted from 56 of the 58 matches played. The rest were not pulled for openings.

Lei Fei

Career
19–3 · 86.4%
This season
6 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move1038.5%
crouch into Bunkyaku3K415.4%
SokutankyakuK+G into Shishi DaichoukouK+GP311.5%
backdash into Kaisei Tento1P+K311.5%
backdash into guardG27.7%
Bunkyaku3K13.9%
Dokuritsu Shiki8P+K+G into Sokushin Kousoutai8K+G13.9%
backdash into Chisen Choukyaku 13K+G13.9%
kickK13.9%

Jean

Career
4–2 · 66.7%
This season
5 matches · 60.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P735.0%
Nozuchi1P+K210.0%
forward movement into punchP210.0%
Hangetsu NirenzukiP+K15.0%
Tate'enpi33P15.0%
backdash into Doumawashi Kaitengeri46K+G15.0%
backdash into Gyaku Seikenzuki66P15.0%
crouch into Agezuki3P+K15.0%
crouch into Tate'enpi33P15.0%
guardG15.0%
punchP15.0%
up-back kick7K15.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)