Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1546 #1,701 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 33 | 4,121 | 2,082 | 2,039 | 50.5% |
|---|---|---|---|---|---|
| Wolf | 31 | 2,998 | 1,482 | 1,516 | 49.4% |
| Akira | 28 | 2,730 | 1,337 | 1,393 | 49.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
11,140 of 11,723 rounds counted6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 6.8 | 405 | 4,107 |
|---|---|---|---|
| Wolf | 6.5 | 392 | 3,659 |
| Akira | 6.9 | 414 | 3,374 |
By opponent's character
| Akira | 6.8 | 410 | 1,351 |
|---|---|---|---|
| Jacky | 6.8 | 411 | 1,254 |
| Wolf | 6.7 | 401 | 950 |
| Jeffry | 6.5 | 391 | 762 |
| Pai | 6.8 | 411 | 602 |
| Lion | 6.8 | 409 | 564 |
| Shun | 6.7 | 404 | 575 |
| Kage | 6.6 | 394 | 590 |
| Goh | 6.8 | 408 | 574 |
| Aoi | 6.7 | 403 | 494 |
| El Blaze | 6.6 | 395 | 516 |
| Brad | 6.9 | 414 | 498 |
| Sarah | 6.7 | 403 | 455 |
| Jean | 6.5 | 387 | 498 |
| Lau | 6.8 | 406 | 360 |
| Vanessa | 6.6 | 399 | 369 |
| Lei Fei | 6.7 | 399 | 269 |
| Eileen | 6.8 | 405 | 193 |
| Dural | 6.9 | 411 | 153 |
| Taka | 6.4 | 384 | 113 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 359 | 170 | 189 | 47.4% | +0.7 |
|---|---|---|---|---|---|
| Jacky | 340 | 175 | 165 | 51.5% | +3.7 |
| Wolf | 252 | 119 | 133 | 47.2% | -1.9 |
| Jeffry | 194 | 88 | 106 | 45.4% | -3.0 |
| Pai | 153 | 88 | 65 | 57.5% | +5.6 |
| Lion | 149 | 63 | 86 | 42.3% | -9.1 |
| Shun | 149 | 85 | 64 | 57.0% | +8.3 |
| Kage | 146 | 59 | 87 | 40.4% | -8.1 |
| Goh | 140 | 71 | 69 | 50.7% | +3.0 |
| Aoi | 129 | 71 | 58 | 55.0% | +6.9 |
| El Blaze | 129 | 50 | 79 | 38.8% | -8.1 |
| Brad | 126 | 61 | 65 | 48.4% | +3.6 |
| Sarah | 126 | 66 | 60 | 52.4% | +5.1 |
| Jean | 123 | 54 | 69 | 43.9% | -6.0 |
| Lau | 97 | 45 | 52 | 46.4% | +0.2 |
| Vanessa | 92 | 41 | 51 | 44.6% | -0.7 |
| Lei Fei | 69 | 31 | 38 | 44.9% | -1.0 |
| Eileen | 54 | 20 | 34 | 37.0% | -13.2 |
| Dural | 43 | 23 | 20 | 53.5% | +9.8 |
| Taka | 31 | 14 | 17 | 45.2% | -4.4 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 361 | 175 | 186 | 48.5% | +0.9 |
|---|---|---|---|---|---|
| Octagon | 308 | 156 | 152 | 50.6% | +3.2 |
| Breakable Half Fence | 306 | 143 | 163 | 46.7% | -2.0 |
| Half Fence | 295 | 141 | 154 | 47.8% | -2.2 |
| Full Fence | 281 | 125 | 156 | 44.5% | -2.2 |
| Rectangle | 275 | 137 | 138 | 49.8% | +1.8 |
| Low Fence | 271 | 141 | 130 | 52.0% | +5.3 |
| Single Wall | 252 | 118 | 134 | 46.8% | -1.0 |
| Breakable Full Fence | 250 | 105 | 145 | 42.0% | -7.4 |
| Full Fence and Open | 165 | 85 | 80 | 51.5% | +3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,715 | 47.1% | 48.3% | -1.2 |
| No walls | 884 | 49.1% | 47.6% | +1.5 |
Walls against open: -2.7 points (95% range -7.0 to +1.5), p 0.204 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 47 | 18 | 29 | 38.3% |
|---|---|---|---|---|
| ちょいそる (Rank 28) | 37 | 20 | 17 | 54.0% |
| haira_76 (Rank 30) | 35 | 20 | 15 | 57.1% |
| okb@j>おーけーびー (Rank 29) | 33 | 20 | 13 | 60.6% |
| JKSTW(SEGAWORLD大亞店) (Rank 32) | 30 | 12 | 18 | 40.0% |
| Chomelungma-GTR (Rank 30) | 29 | 12 | 17 | 41.4% |
| dalmax72 (Rank 26) | 29 | 10 | 19 | 34.5% |
| moga_moga24 (Rank 27) | 27 | 18 | 9 | 66.7% |
| bh_iflg (Rank 31) | 26 | 8 | 18 | 30.8% |
| Koutei (Rank 32) | 21 | 11 | 10 | 52.4% |
| gigantic-show422 (Rank 32) | 21 | 9 | 12 | 42.9% |
| どろパイ (Rank 29) | 21 | 7 | 14 | 33.3% |
| Hi-VisionZERO (Rank 31) | 20 | 8 | 12 | 40.0% |
| hunny_honey (Rank 28) | 20 | 9 | 11 | 45.0% |
| BANANA (Rank 30) | 19 | 7 | 12 | 36.8% |
| delicioso (Rank 33) | 18 | 3 | 15 | 16.7% |
| gta4vcs (Rank 29) | 18 | 10 | 8 | 55.6% |
| MARUKO922 (Rank 33) | 17 | 9 | 8 | 52.9% |
| hahaha (Rank 29) | 16 | 12 | 4 | 75.0% |
| midori6127 (Rank 29) | 16 | 6 | 10 | 37.5% |
| マクシミリアン15世 (Rank 31) | 16 | 4 | 12 | 25.0% |
| ミルク警察 (Rank 33) | 16 | 5 | 11 | 31.2% |
| HOSOGl_KAZUKO (Rank 26) | 15 | 3 | 12 | 20.0% |
| gin-chaman (Rank 27) | 15 | 10 | 5 | 66.7% |
| yagio130r (Rank 26) | 15 | 12 | 3 | 80.0% |
Most played opponents, most recent first
| Chomelungma-GTR (Rank 30) | 2026/10/17 | 29 | 12 | 17 | 41.4% |
|---|---|---|---|---|---|
| orz (Rank 29) | 2026/10/16 | 47 | 18 | 29 | 38.3% |
| マクシミリアン15世 (Rank 31) | 2026/10/16 | 16 | 4 | 12 | 25.0% |
| delicioso (Rank 33) | 2026/09/30 | 18 | 3 | 15 | 16.7% |
| JKSTW(SEGAWORLD大亞店) (Rank 32) | 2026/09/30 | 30 | 12 | 18 | 40.0% |
| yagio130r (Rank 26) | 2026/09/30 | 15 | 12 | 3 | 80.0% |
| okb@j>おーけーびー (Rank 29) | 2026/09/28 | 33 | 20 | 13 | 60.6% |
| hunny_honey (Rank 28) | 2026/09/22 | 20 | 9 | 11 | 45.0% |
| midori6127 (Rank 29) | 2026/09/15 | 16 | 6 | 10 | 37.5% |
| moga_moga24 (Rank 27) | 2026/09/14 | 27 | 18 | 9 | 66.7% |
| BANANA (Rank 30) | 2026/09/14 | 19 | 7 | 12 | 36.8% |
| ちょいそる (Rank 28) | 2026/09/14 | 37 | 20 | 17 | 54.0% |
| gin-chaman (Rank 27) | 2026/09/11 | 15 | 10 | 5 | 66.7% |
| gta4vcs (Rank 29) | 2026/09/10 | 18 | 10 | 8 | 55.6% |
| Koutei (Rank 32) | 2026/09/10 | 21 | 11 | 10 | 52.4% |
| ミルク警察 (Rank 33) | 2026/09/09 | 16 | 5 | 11 | 31.2% |
| haira_76 (Rank 30) | 2026/09/09 | 35 | 20 | 15 | 57.1% |
| どろパイ (Rank 29) | 2026/09/09 | 21 | 7 | 14 | 33.3% |
| hahaha (Rank 29) | 2026/09/07 | 16 | 12 | 4 | 75.0% |
| dalmax72 (Rank 26) | 2026/09/03 | 29 | 10 | 19 | 34.5% |
| MARUKO922 (Rank 33) | 2026/08/26 | 17 | 9 | 8 | 52.9% |
| bh_iflg (Rank 31) | 2026/08/26 | 26 | 8 | 18 | 30.8% |
| gigantic-show422 (Rank 32) | 2026/08/05 | 21 | 9 | 12 | 42.9% |
| HOSOGl_KAZUKO (Rank 26) | 2026/07/16 | 15 | 3 | 12 | 20.0% |
| Hi-VisionZERO (Rank 31) | 2026/07/16 | 20 | 8 | 12 | 40.0% |
Round openings
Every character
| Jouho Senshou46P into punchP | 385 | 3.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 354 | 3.2% |
| Aka'oni MidaremageP+K | 276 | 2.5% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 270 | 2.4% |
| Zangeki33P into evade down | 256 | 2.3% |
| evade up | 248 | 2.2% |
| guardG | 242 | 2.2% |
| punchP | 220 | 2.0% |
| crouch dash forward into Youhou33P | 202 | 1.8% |
| evade up into guardG | 196 | 1.8% |
| backdash into Short Shoulder46P+K | 192 | 1.7% |
| kickK | 189 | 1.7% |
| Ao'oni Midaremage214P+K | 172 | 1.5% |
| backdash into Dohyouwari43P | 168 | 1.5% |
| backdash into Elbow Butt4P | 166 | 1.5% |
574 further openings account for the other 7,618 rounds.
Counted from 2,757 of the 2,901 matches played. The rest were not pulled for openings.
Taka
- Career
- 2,082–2,039 · 50.5%
- This season
- 1,143 matches · 47.9%
- Peak rank
- 33
First hit in 47.0% of 4,335 rounds. Won 52.8% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 67.7% of rounds, against 57.6% in their other rounds.
- Against Dural: waits first in 12.8% of rounds, against 3.1% against everyone else.
- On Rectangle stages: moves in first in 10.7% of rounds, against 6.3% on the other stages.
- After opening the round before by attacking: attacks straight away in 60.9% of rounds, against 52.4% after anything else.
- After the opponent opened the round before by backing off: moves in first in 11.5% of rounds, against 6.7% after anything else.
- When ahead: attacks straight away in 62.9% of rounds, against 55.5% when level or behind.
- In round 1: opens with “P+K Aka'oni Midaremage” in 10.8% of rounds, against 4.8% in their other rounds.
- Against Kage: opens with “K kick” in 17.8% of rounds, against 3.8% against everyone else.
- On Single Wall stages: opens with “P+K Aka'oni Midaremage” in 11.4% of rounds, against 5.8% on the other stages.
- After opening the round before with “P+K Aka'oni Midaremage”: opens with “P+K Aka'oni Midaremage” in 11.8% of rounds, against 4.3% after anything else.
- After winning a round: opens with “33P Zangeki into evade down” in 7.4% of rounds, against 4.0% after losing one.
| Aka'oni MidaremageP+K | 276 | 6.3% |
|---|---|---|
| Tsuppari 3PPP into Tsuppari 4PPPP | 270 | 6.2% |
| Zangeki33P into evade down | 256 | 5.9% |
| punchP | 203 | 4.7% |
| kickK | 187 | 4.3% |
| Ao'oni Midaremage214P+K | 172 | 3.9% |
| backdash into Dohyouwari43P | 168 | 3.9% |
| crouch dash forward into Kachi'age33P+K | 121 | 2.8% |
| evade up | 112 | 2.6% |
| Tsuppari 2PP into Tsuppari 3PPP | 107 | 2.5% |
| punchP into Marutahiza6K | 99 | 2.3% |
| Zangeki33P | 91 | 2.1% |
| Morotezuki66P into Morote Tsuppari66PP | 86 | 2.0% |
| punchP into Hiji'ate6P | 85 | 1.9% |
| evade up into guardG | 83 | 1.9% |
208 further openings account for the other 2,052 rounds.
Counted from 1,086 of the 1,143 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 41–48 · 46% | 14–21 · 40% | +5.7 |
| Jacky | 30–36 · 45% | 15–29 · 34% | +6.9 |
| Jeffry | 32–44 · 42% | 10–15 · 40% | too few to test |
| Wolf | 23–30 · 43% | 7–9 · 44% | too few to test |
| Lion | 14–17 · 45% | 9–12 · 43% | too few to test |
| Goh | 25–25 · 50% | 1–3 · 25% | too few to test |
| Brad | 17–13 · 57% | 8–9 · 47% | too few to test |
| Jean | 10–11 · 48% | 9–13 · 41% | too few to test |
| Shun | 17–13 · 57% | 8–8 · 50% | too few to test |
| Lau | 11–13 · 46% | 11–10 · 52% | too few to test |
| Vanessa | 8–13 · 38% | 4–10 · 29% | too few to test |
| Sarah | 19–10 · 66% | 5–5 · 50% | too few to test |
| Aoi | 12–3 · 80% | 11–7 · 61% | too few to test |
| Lei Fei | 9–11 · 45% | 9–5 · 64% | too few to test |
| Pai | 9–7 · 56% | 10–8 · 56% | too few to test |
| Kage | 9–8 · 53% | 7–10 · 41% | too few to test |
| Dural | 10–5 · 67% | 3–2 · 60% | too few to test |
| El Blaze | 3–6 · 33% | 6–5 · 55% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 1,482–1,516 · 49.4%
- This season
- 919 matches · 48.3%
- Peak rank
- 31
First hit in 50.4% of 3,565 rounds. Won 53.6% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.5% of rounds, against 31.9% in their other rounds.
- Against Jacky: moves in first in 30.0% of rounds, against 18.4% against everyone else.
- On Rectangle stages: attacks straight away in 48.2% of rounds, against 34.2% on the other stages.
- After the opponent opened the round before by attacking: waits first in 6.0% of rounds, against 3.9% after anything else.
- After winning a round: attacks straight away in 36.9% of rounds, against 27.1% after losing one.
- When ahead: attacks straight away in 38.4% of rounds, against 28.6% when level or behind.
- In round 2: opens with “backdash into 1K+G Kenka Kick” in 5.1% of rounds, against 3.2% in their other rounds.
- Against Goh: opens with “backdash into 1K+G Kenka Kick” in 13.4% of rounds, against 3.3% against everyone else.
- On Rectangle stages: opens with “66P+K Quick Shoulder” in 11.8% of rounds, against 3.8% on the other stages.
- After losing a round: opens with “backdash into 4P Elbow Butt” in 6.7% of rounds, against 3.3% after winning one.
- When behind: opens with “backdash into 46P+K Short Shoulder” in 6.7% of rounds, against 4.3% when ahead or level.
| forward movement into Elbow Butt4P | 354 | 9.8% |
|---|---|---|
| backdash into Short Shoulder46P+K | 192 | 5.3% |
| backdash into Elbow Butt4P | 166 | 4.6% |
| Quick Shoulder66P+K | 157 | 4.4% |
| backdash into Kenka Kick1K+G | 132 | 3.7% |
| Knee Lift6K | 115 | 3.2% |
| guardG | 108 | 3.0% |
| Low Drop Kick62K | 94 | 2.6% |
| crouch dash forward into Short Shoulder46P+K | 90 | 2.5% |
| Gasp Kneel Palm Bomb6P+K | 87 | 2.4% |
| evade up into guardG | 79 | 2.2% |
| backdash into Heavy Middle Kick3K+G | 77 | 2.1% |
| evade up | 76 | 2.1% |
| Low Drop Kick62K into backdash | 74 | 2.1% |
| Screw Hook63214P | 63 | 1.8% |
242 further openings account for the other 1,732 rounds.
Counted from 886 of the 919 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 40–28 · 59% | 17–15 · 53% | +4.3 |
| Akira | 24–37 · 39% | 13–8 · 62% | too few to test |
| Wolf | 15–21 · 42% | 15–11 · 58% | too few to test |
| Aoi | 13–19 · 41% | 10–8 · 56% | too few to test |
| Kage | 9–22 · 29% | 8–12 · 40% | too few to test |
| Jeffry | 14–14 · 50% | 8–9 · 47% | too few to test |
| Sarah | 18–15 · 55% | 5–6 · 45% | too few to test |
| Lion | 12–16 · 43% | 7–6 · 54% | too few to test |
| Shun | 21–9 · 70% | 6–7 · 46% | too few to test |
| El Blaze | 9–14 · 39% | 5–11 · 31% | too few to test |
| Pai | 10–11 · 48% | 17–3 · 85% | too few to test |
| Jean | 10–15 · 40% | 6–3 · 67% | too few to test |
| Goh | 11–16 · 41% | 2–2 · 50% | too few to test |
| Lei Fei | 5–9 · 36% | 4–7 · 36% | too few to test |
| Brad | 5–9 · 36% | 3–9 · 25% | too few to test |
| Lau | 7–4 · 64% | 6–8 · 43% | too few to test |
| Vanessa | 12–6 · 67% | 4–1 · 80% | too few to test |
| Eileen | 5–10 · 33% | 1–4 · 20% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 1,337–1,393 · 49.0%
- This season
- 839 matches · 48.0%
- Peak rank
- 28
First hit in 49.4% of 3,159 rounds. Won 52.7% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 49.7% of rounds, against 40.8% in their other rounds.
- Against El Blaze: moves in first in 26.2% of rounds, against 13.1% against everyone else.
- After opening the round before by waiting: waits first in 16.0% of rounds, against 2.9% after anything else.
- In round 1: opens with “46P Jouho Senshou into P punch” in 16.6% of rounds, against 10.6% in their other rounds.
- Against Jacky: opens with “46P Jouho Senshou into P punch” in 22.6% of rounds, against 10.7% against everyone else.
- After opening the round before with “evade down into 214P Koboku”: opens with “evade down into 214P Koboku” in 11.8% of rounds, against 4.0% after anything else.
| Jouho Senshou46P into punchP | 385 | 12.1% |
|---|---|---|
| crouch dash forward into Youhou33P | 202 | 6.3% |
| Rimon Chouchu66P into forward dash | 159 | 5.0% |
| Senzankou66P+K | 139 | 4.4% |
| evade down into Koboku214P | 131 | 4.1% |
| Satei3K+G into Fukko3K+GP+K | 123 | 3.9% |
| Rimon Chouchu66P | 121 | 3.8% |
| backdash into Chouzan Housui46P+K | 119 | 3.7% |
| evade down into Youhou33P | 108 | 3.4% |
| backdash into Jouho Senshou46P | 97 | 3.0% |
| backdash into Koboku214P | 97 | 3.0% |
| backward movement into Jouho Touken6P | 87 | 2.7% |
| Rimon Chouchu66P into evade down | 75 | 2.4% |
| guardG | 74 | 2.3% |
| crouch dash back into Koboku214P | 72 | 2.3% |
186 further openings account for the other 1,201 rounds.
Counted from 785 of the 839 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–25 · 43% | 22–17 · 56% | -11.6 |
| Wolf | 32–32 · 50% | 9–11 · 45% | too few to test |
| Jacky | 39–20 · 66% | 13–15 · 46% | too few to test |
| Pai | 16–18 · 47% | 10–5 · 67% | too few to test |
| El Blaze | 10–18 · 36% | 7–12 · 37% | too few to test |
| Shun | 18–13 · 58% | 5–5 · 50% | too few to test |
| Goh | 14–18 · 44% | 9–4 · 69% | too few to test |
| Brad | 11–11 · 50% | 7–4 · 64% | too few to test |
| Kage | 10–14 · 42% | 9–6 · 60% | too few to test |
| Jeffry | 8–13 · 38% | 7–5 · 58% | too few to test |
| Lion | 9–11 · 45% | 1–5 · 17% | too few to test |
| Aoi | 10–13 · 43% | 1–2 · 33% | too few to test |
| Sarah | 9–8 · 53% | 4–9 · 31% | too few to test |
| Jean | 2–11 · 15% | 0–2 · 0% | too few to test |
| Vanessa | 3–8 · 27% | 6–4 · 60% | too few to test |
| Lau | 5–12 · 29% | 2–1 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (51 here; about 2.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 11 of 17 tests hold up
- Wolf: 11 of 17 tests hold up
- Akira: 6 of 17 tests hold up
