VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

カミナリおやじ

  • Wolf
  • Akira
Career matches9,849
Career win rate49.8%
Round win rate48.8%
Peak rank33
Distinct opponents642
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 #1,701 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka334,1212,0822,03950.5%
Wolf312,9981,4821,51649.4%
Akira282,7301,3371,39349.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

11,140 of 11,723 rounds counted

6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.84054,107
Wolf6.53923,659
Akira6.94143,374

By opponent's character

Akira6.84101,351
Jacky6.84111,254
Wolf6.7401950
Jeffry6.5391762
Pai6.8411602
Lion6.8409564
Shun6.7404575
Kage6.6394590
Goh6.8408574
Aoi6.7403494
El Blaze6.6395516
Brad6.9414498
Sarah6.7403455
Jean6.5387498
Lau6.8406360
Vanessa6.6399369
Lei Fei6.7399269
Eileen6.8405193
Dural6.9411153
Taka6.4384113

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira35917018947.4%+0.7
Jacky34017516551.5%+3.7
Wolf25211913347.2%-1.9
Jeffry1948810645.4%-3.0
Pai153886557.5%+5.6
Lion149638642.3%-9.1
Shun149856457.0%+8.3
Kage146598740.4%-8.1
Goh140716950.7%+3.0
Aoi129715855.0%+6.9
El Blaze129507938.8%-8.1
Brad126616548.4%+3.6
Sarah126666052.4%+5.1
Jean123546943.9%-6.0
Lau97455246.4%+0.2
Vanessa92415144.6%-0.7
Lei Fei69313844.9%-1.0
Eileen54203437.0%-13.2
Dural43232053.5%+9.8
Taka31141745.2%-4.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open36117518648.5%+0.9
Octagon30815615250.6%+3.2
Breakable Half Fence30614316346.7%-2.0
Half Fence29514115447.8%-2.2
Full Fence28112515644.5%-2.2
Rectangle27513713849.8%+1.8
Low Fence27114113052.0%+5.3
Single Wall25211813446.8%-1.0
Breakable Full Fence25010514542.0%-7.4
Full Fence and Open165858051.5%+3.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,71547.1%48.3%-1.2
No walls88449.1%47.6%+1.5

Walls against open: -2.7 points (95% range -7.0 to +1.5), p 0.204 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Chomelungma-GTR (Rank 30)2026/10/1729121741.4%
orz (Rank 29)2026/10/1647182938.3%
マクシミリアン15世 (Rank 31)2026/10/161641225.0%
delicioso (Rank 33)2026/09/301831516.7%
JKSTW(SEGAWORLD大亞店) (Rank 32)2026/09/3030121840.0%
yagio130r (Rank 26)2026/09/301512380.0%
okb@j>おーけーびー (Rank 29)2026/09/2833201360.6%
hunny_honey (Rank 28)2026/09/222091145.0%
midori6127 (Rank 29)2026/09/151661037.5%
moga_moga24 (Rank 27)2026/09/142718966.7%
BANANA (Rank 30)2026/09/141971236.8%
ちょいそる (Rank 28)2026/09/1437201754.0%
gin-chaman (Rank 27)2026/09/111510566.7%
gta4vcs (Rank 29)2026/09/101810855.6%
Koutei (Rank 32)2026/09/1021111052.4%
ミルク警察 (Rank 33)2026/09/091651131.2%
haira_76 (Rank 30)2026/09/0935201557.1%
どろパイ (Rank 29)2026/09/092171433.3%
hahaha (Rank 29)2026/09/071612475.0%
dalmax72 (Rank 26)2026/09/0329101934.5%
MARUKO922 (Rank 33)2026/08/26179852.9%
bh_iflg (Rank 31)2026/08/262681830.8%
gigantic-show422 (Rank 32)2026/08/052191242.9%
HOSOGl_KAZUKO (Rank 26)2026/07/161531220.0%
Hi-VisionZERO (Rank 31)2026/07/162081240.0%

Round openings

Every character

Jouho Senshou46P into punchP3853.5%
forward movement into Elbow Butt4P3543.2%
Aka'oni MidaremageP+K2762.5%
Tsuppari 3PPP into Tsuppari 4PPPP2702.4%
Zangeki33P into evade down2562.3%
evade up2482.2%
guardG2422.2%
punchP2202.0%
crouch dash forward into Youhou33P2021.8%
evade up into guardG1961.8%
backdash into Short Shoulder46P+K1921.7%
kickK1891.7%
Ao'oni Midaremage214P+K1721.5%
backdash into Dohyouwari43P1681.5%
backdash into Elbow Butt4P1661.5%

574 further openings account for the other 7,618 rounds.

Counted from 2,757 of the 2,901 matches played. The rest were not pulled for openings.

Taka

Career
2,082–2,039 · 50.5%
This season
1,143 matches · 47.9%
Peak rank
33

First hit in 47.0% of 4,335 rounds. Won 52.8% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 67.7% of rounds, against 57.6% in their other rounds.
  • Against Dural: waits first in 12.8% of rounds, against 3.1% against everyone else.
  • On Rectangle stages: moves in first in 10.7% of rounds, against 6.3% on the other stages.
  • After opening the round before by attacking: attacks straight away in 60.9% of rounds, against 52.4% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 11.5% of rounds, against 6.7% after anything else.
  • When ahead: attacks straight away in 62.9% of rounds, against 55.5% when level or behind.
  • In round 1: opens with “P+K Aka'oni Midaremage” in 10.8% of rounds, against 4.8% in their other rounds.
  • Against Kage: opens with “K kick” in 17.8% of rounds, against 3.8% against everyone else.
  • On Single Wall stages: opens with “P+K Aka'oni Midaremage” in 11.4% of rounds, against 5.8% on the other stages.
  • After opening the round before with “P+K Aka'oni Midaremage”: opens with “P+K Aka'oni Midaremage” in 11.8% of rounds, against 4.3% after anything else.
  • After winning a round: opens with “33P Zangeki into evade down” in 7.4% of rounds, against 4.0% after losing one.

How is this tested?

Aka'oni MidaremageP+K2766.3%
Tsuppari 3PPP into Tsuppari 4PPPP2706.2%
Zangeki33P into evade down2565.9%
punchP2034.7%
kickK1874.3%
Ao'oni Midaremage214P+K1723.9%
backdash into Dohyouwari43P1683.9%
crouch dash forward into Kachi'age33P+K1212.8%
evade up1122.6%
Tsuppari 2PP into Tsuppari 3PPP1072.5%
punchP into Marutahiza6K992.3%
Zangeki33P912.1%
Morotezuki66P into Morote Tsuppari66PP862.0%
punchP into Hiji'ate6P851.9%
evade up into guardG831.9%

208 further openings account for the other 2,052 rounds.

Counted from 1,086 of the 1,143 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira41–48 · 46%14–21 · 40%+5.7
Jacky30–36 · 45%15–29 · 34%+6.9
Jeffry32–44 · 42%10–15 · 40%too few to test
Wolf23–30 · 43%7–9 · 44%too few to test
Lion14–17 · 45%9–12 · 43%too few to test
Goh25–25 · 50%1–3 · 25%too few to test
Brad17–13 · 57%8–9 · 47%too few to test
Jean10–11 · 48%9–13 · 41%too few to test
Shun17–13 · 57%8–8 · 50%too few to test
Lau11–13 · 46%11–10 · 52%too few to test
Vanessa8–13 · 38%4–10 · 29%too few to test
Sarah19–10 · 66%5–5 · 50%too few to test
Aoi12–3 · 80%11–7 · 61%too few to test
Lei Fei9–11 · 45%9–5 · 64%too few to test
Pai9–7 · 56%10–8 · 56%too few to test
Kage9–8 · 53%7–10 · 41%too few to test
Dural10–5 · 67%3–2 · 60%too few to test
El Blaze3–6 · 33%6–5 · 55%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

57 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1,482–1,516 · 49.4%
This season
919 matches · 48.3%
Peak rank
31

First hit in 50.4% of 3,565 rounds. Won 53.6% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.5% of rounds, against 31.9% in their other rounds.
  • Against Jacky: moves in first in 30.0% of rounds, against 18.4% against everyone else.
  • On Rectangle stages: attacks straight away in 48.2% of rounds, against 34.2% on the other stages.
  • After the opponent opened the round before by attacking: waits first in 6.0% of rounds, against 3.9% after anything else.
  • After winning a round: attacks straight away in 36.9% of rounds, against 27.1% after losing one.
  • When ahead: attacks straight away in 38.4% of rounds, against 28.6% when level or behind.
  • In round 2: opens with “backdash into 1K+G Kenka Kick” in 5.1% of rounds, against 3.2% in their other rounds.
  • Against Goh: opens with “backdash into 1K+G Kenka Kick” in 13.4% of rounds, against 3.3% against everyone else.
  • On Rectangle stages: opens with “66P+K Quick Shoulder” in 11.8% of rounds, against 3.8% on the other stages.
  • After losing a round: opens with “backdash into 4P Elbow Butt” in 6.7% of rounds, against 3.3% after winning one.
  • When behind: opens with “backdash into 46P+K Short Shoulder” in 6.7% of rounds, against 4.3% when ahead or level.

How is this tested?

forward movement into Elbow Butt4P3549.8%
backdash into Short Shoulder46P+K1925.3%
backdash into Elbow Butt4P1664.6%
Quick Shoulder66P+K1574.4%
backdash into Kenka Kick1K+G1323.7%
Knee Lift6K1153.2%
guardG1083.0%
Low Drop Kick62K942.6%
crouch dash forward into Short Shoulder46P+K902.5%
Gasp Kneel Palm Bomb6P+K872.4%
evade up into guardG792.2%
backdash into Heavy Middle Kick3K+G772.1%
evade up762.1%
Low Drop Kick62K into backdash742.1%
Screw Hook63214P631.8%

242 further openings account for the other 1,732 rounds.

Counted from 886 of the 919 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky40–28 · 59%17–15 · 53%+4.3
Akira24–37 · 39%13–8 · 62%too few to test
Wolf15–21 · 42%15–11 · 58%too few to test
Aoi13–19 · 41%10–8 · 56%too few to test
Kage9–22 · 29%8–12 · 40%too few to test
Jeffry14–14 · 50%8–9 · 47%too few to test
Sarah18–15 · 55%5–6 · 45%too few to test
Lion12–16 · 43%7–6 · 54%too few to test
Shun21–9 · 70%6–7 · 46%too few to test
El Blaze9–14 · 39%5–11 · 31%too few to test
Pai10–11 · 48%17–3 · 85%too few to test
Jean10–15 · 40%6–3 · 67%too few to test
Goh11–16 · 41%2–2 · 50%too few to test
Lei Fei5–9 · 36%4–7 · 36%too few to test
Brad5–9 · 36%3–9 · 25%too few to test
Lau7–4 · 64%6–8 · 43%too few to test
Vanessa12–6 · 67%4–1 · 80%too few to test
Eileen5–10 · 33%1–4 · 20%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,337–1,393 · 49.0%
This season
839 matches · 48.0%
Peak rank
28

First hit in 49.4% of 3,159 rounds. Won 52.7% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 49.7% of rounds, against 40.8% in their other rounds.
  • Against El Blaze: moves in first in 26.2% of rounds, against 13.1% against everyone else.
  • After opening the round before by waiting: waits first in 16.0% of rounds, against 2.9% after anything else.
  • In round 1: opens with “46P Jouho Senshou into P punch” in 16.6% of rounds, against 10.6% in their other rounds.
  • Against Jacky: opens with “46P Jouho Senshou into P punch” in 22.6% of rounds, against 10.7% against everyone else.
  • After opening the round before with “evade down into 214P Koboku”: opens with “evade down into 214P Koboku” in 11.8% of rounds, against 4.0% after anything else.

How is this tested?

Jouho Senshou46P into punchP38512.1%
crouch dash forward into Youhou33P2026.3%
Rimon Chouchu66P into forward dash1595.0%
Senzankou66P+K1394.4%
evade down into Koboku214P1314.1%
Satei3K+G into Fukko3K+GP+K1233.9%
Rimon Chouchu66P1213.8%
backdash into Chouzan Housui46P+K1193.7%
evade down into Youhou33P1083.4%
backdash into Jouho Senshou46P973.0%
backdash into Koboku214P973.0%
backward movement into Jouho Touken6P872.7%
Rimon Chouchu66P into evade down752.4%
guardG742.3%
crouch dash back into Koboku214P722.3%

186 further openings account for the other 1,201 rounds.

Counted from 785 of the 839 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–25 · 43%22–17 · 56%-11.6
Wolf32–32 · 50%9–11 · 45%too few to test
Jacky39–20 · 66%13–15 · 46%too few to test
Pai16–18 · 47%10–5 · 67%too few to test
El Blaze10–18 · 36%7–12 · 37%too few to test
Shun18–13 · 58%5–5 · 50%too few to test
Goh14–18 · 44%9–4 · 69%too few to test
Brad11–11 · 50%7–4 · 64%too few to test
Kage10–14 · 42%9–6 · 60%too few to test
Jeffry8–13 · 38%7–5 · 58%too few to test
Lion9–11 · 45%1–5 · 17%too few to test
Aoi10–13 · 43%1–2 · 33%too few to test
Sarah9–8 · 53%4–9 · 31%too few to test
Jean2–11 · 15%0–2 · 0%too few to test
Vanessa3–8 · 27%6–4 · 60%too few to test
Lau5–12 · 29%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (51 here; about 2.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 11 of 17 tests hold up
  • Wolf: 11 of 17 tests hold up
  • Akira: 6 of 17 tests hold up