VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lau

GambleOfDarun

  • Jacky
  • Wolf
  • Kage
  • Taka
  • Brad
  • Pai
  • Vanessa
Career matches1,066
Career win rate59.5%
Round win rate54.2%
Peak rank27
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1513 #1,922 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau2742424517957.8%
Jeffry—135884765.2%
Vanessa21127784961.4%
Jacky26115793668.7%
Wolf24105594656.2%
Pai2569492071.0%
Taka2136112530.6%
Kage2330201066.7%
Brad212552020.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

955 of 1,148 rounds counted

8.1 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.6515462
Wolf7.6458247
Lau8.148412
Kage8.1485100
Taka7.243279
Brad8.248913
Pai8.651538
Vanessa9.45624

By opponent's character

Brad8.550971
Sarah8.450673
Lei Fei7.746375
Pai8.450280
Jacky8.551238
Lion8.249579
Jean8.450678
Kage8.550827
Aoi7.846867
Shun8.048067
Wolf8.550958
Akira7.444353
Taka8.148551
Lau7.343821
Goh8.349635
Eileen7.746126
El Blaze8.450527
Jeffry7.444421
Dural9.05408

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad27131448.1%-2.8
Sarah2391439.1%-14.7
Lei Fei2213959.1%-2.3
Pai2215768.2%+12.6
Jacky2191242.9%-9.4
Lion2091145.0%-24.3
Jean1912763.2%+15.6
Kage1711664.7%-0.4
Aoi1610662.5%-10.9
Shun169756.2%+7.3
Wolf1512380.0%+19.0
Akira137653.9%-4.3
Taka139469.2%+28.5
Lau115645.5%-6.5
Goh96366.7%-6.5
Eileen65183.3%+7.2
El Blaze660100.0%+30.5
Jeffry53260.0%+18.4
Dural2020.0%-83.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle46242252.2%-13.9
Open39211853.9%+2.9
Single Wall3728975.7%+15.0
Breakable Half Fence30151550.0%-2.4
Full Fence29161355.2%+2.9
Half Fence28141450.0%-6.7
Low Fence2113861.9%+11.1
Breakable Full Fence1810855.6%-7.2
Octagon1611568.8%+7.0
Full Fence and Open146842.9%-18.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16753.9%58.1%-4.2
No walls9763.9%55.7%+8.2

Walls against open: -12.4 points (95% range -25.1 to +0.2), p 0.054 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tx_tofu (Rank 25)2026/07/1453260.0%
TayoTayoTaka (Rank 24)2026/07/1453260.0%
sideswipe75x (Rank 25)2026/06/2954180.0%
CeMoi3333 (Rank 26)2026/06/2953260.0%
BrodiMAN (Rank 32)2026/06/2951420.0%
bulletconcerto (Rank 23)2026/06/2051420.0%
Kai_Uchiha10 (Rank 29)2026/06/2095455.6%
imrealsorry (Rank 25)2026/06/20136746.1%
The8thOne (Rank 27)2026/06/20103730.0%
ulilb1ckard (Rank 28)2026/06/2054180.0%
Shmeegus (Rank 23)2026/06/2097277.8%
Jiikae (Rank 29)2026/06/20123925.0%
Night_Phyre (Rank 25)2026/06/2054180.0%
mobo2000 (Rank 21)2026/06/2054180.0%
bmurphy88 (Rank 21)2026/06/2065183.3%
TTVProdiiJey (Rank 13)2026/06/19660100.0%
teh-sneek (Rank 20)2026/06/1975271.4%
Gold---Mole (Rank 21)2026/06/181811761.1%
Garou_7 (Rank 21)2026/06/1254180.0%
lilpuncake123 (Rank 25)2026/06/12159660.0%
O51R15_Da_Virus (Rank 24)2026/06/1084450.0%
Sankofa (Rank 23)2026/06/0853260.0%
SleepyMajora (Rank 21)2026/06/0862433.3%
RamonJamon (Rank 34)2026/05/1583537.5%
xBKLYNxKIDDx (Rank 26)2026/05/1551420.0%

Round openings

Every character

punchP887.7%
backdash into guardG696.0%
backdash into throw escape605.2%
punchP into kickK413.6%
backdash into Beat KnuckleP+K383.3%
Beat KnuckleP+K363.1%
crouch into Low Spin Kick1K+G353.0%
Middle Smash6P into Middle Smash Sword6PK292.5%
punchP into Jab Straight292.5%
Short Shoulder46P+K201.7%
backdash into Sako Soushou4P+K201.7%
backdash161.4%
Chugeki6P into Hou'ou Soushou6PP141.2%
forward dash into throw escape141.2%
backdash into Short Shoulder46P+K131.1%

263 further openings account for the other 626 rounds.

Jacky

Career
79–36 · 68.7%
This season
114 matches · 69.3%
Peak rank
26

First hit in 56.4% of 461 rounds. Won 62.7% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

  • On Half Fence stages: evades first in 14.6% of rounds, against 3.5% on the other stages.

How is this tested?

backdash into guardG439.3%
backdash into Beat KnuckleP+K388.2%
Beat KnuckleP+K367.8%
crouch into Low Spin Kick1K+G357.6%
Middle Smash6P into Middle Smash Sword6PK296.3%
backdash into throw escape286.1%
punchP286.1%
punchP into kickK132.8%
backdash into High Angle Upper Kick6K112.4%
Middle Smash6P81.7%
forward dash into throw escape81.7%
backdash71.5%
evade up into forward dash71.5%
Beat KnuckleP+K into Beat & Back KnuckleP+KP61.3%
Dash Hammer Kick66K61.3%

83 further openings account for the other 159 rounds.

Wolf

Career
59–46 · 56.2%
This season
62 matches · 56.5%
Peak rank
24

First hit in 59.9% of 247 rounds. Won 59.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP228.9%
Short Shoulder46P+K208.1%
backdash into throw escape197.7%
punchP176.9%
backdash into Short Shoulder46P+K135.3%
Quick Shoulder66P+K124.9%
backdash into guardG124.9%
backdash into Quick Shoulder66P+K104.0%
Jab StraightPP into One Two UpperPPP93.6%
Screw Hook63214P into Screw Lariat63214PP83.2%
Body Blow6P into Dragonfish Blow6PP62.4%
Knee Lift6K62.4%
Pounding Elbow9P+K52.0%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K52.0%
punchP into One Two UpperPPP52.0%

49 further openings account for the other 78 rounds.

Lau

Career
245–179 · 57.8%
This season
34 matches · 38.2%
Peak rank
27

First hit in 51.5% of 136 rounds. Won 47.1% of the rounds they struck first, 37.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K2014.6%
Chugeki6P into Hou'ou Soushou6PP1410.2%
backdash into Souko Reppa3P+K75.1%
backdash into guardG75.1%
backdash into throw escape75.1%
crouch into Honshin Hekiken1P+K64.4%
backdash53.6%
punchP into RenshouPP53.6%
punchP into kickK53.6%
punchP42.9%
punchP into RenkentaiPK42.9%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP32.2%
backdash into Honshin Hekiken1P+K32.2%
backdash into Senkyaku Chushou3KP32.2%
RenshouPP into Renshou Senputai3PPK21.5%

36 further openings account for the other 42 rounds.

Kage

Career
20–10 · 66.7%
This season
25 matches · 64.0%
Peak rank
23

First hit in 73.0% of 100 rounds. Won 50.7% of the rounds they struck first, 70.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP2323.0%
punchP into kickK1212.0%
punchP into HagasanePK1111.0%
Rasen4P into Rasen Urageri4PK1010.0%
punchP into ResshouPP77.0%
Rasen4P44.0%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G44.0%
punchP into backward movement44.0%
backdash into evade down33.0%
crouch into Jibashiri1K33.0%
punchP into Rekku RenkyakuPPKK33.0%
Hiji'uchi6P22.0%
Hagakure-ryu You Jumonji KamaeP+K+G into Hagakure-ryu In Shippujin4P+K+G11.0%
Hiji'uchi6P into forward punch+kick+guard6P+K+G11.0%
Kasumi Yaiba66P+K11.0%

11 further openings account for the other 11 rounds.

Brad

Career
5–20 · 20.0%
This season
18 matches · 16.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Destruction Body3P+K78.6%
punchP into Jab~High KickPK78.6%
punchP into Jab StraightPP67.4%
punchP into kickK67.4%
Elbow Hook6P56.2%
backdash into guardG56.2%
Kao Loy6K+G44.9%
backdash into throw escape44.9%
punchP33.7%
Combination UpperPPP into Combo Double KneePPPK22.5%
backdash22.5%
backdash into Pap Sawk Kao46K+G22.5%
guardG into throw escape22.5%
punchP into forward movement22.5%
Destruction Body3P+K into Rapid Double JabP+K11.2%

23 further openings account for the other 23 rounds.

Taka

Career
11–25 · 30.6%
This season
19 matches · 47.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kachi'age33P+K78.9%
punchP78.9%
Honda Harite4PP into Honda Kata'ate4PPP67.6%
crouch into Kachi'age33P+K67.6%
guardG into throw escape56.3%
backdash into Mageryu46P45.1%
crouch into Susuharai1PP45.1%
crouch into Tsuyubarai2P+K45.1%
punchP into Tsuppari 2PP45.1%
backdash into Honda Harite4PP33.8%
backdash into Honda Zutsuki4PP+K33.8%
throw escape33.8%
Onigoroshi3P into throwP+G22.5%
Yoko Harite4P into Honda Zutsuki4PP+K22.5%
backdash22.5%

14 further openings account for the other 17 rounds.

Pai

Career
49–20 · 71.0%
This season
10 matches · 80.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP615.8%
punchP into RenshouPP37.9%
punchP into evade up37.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G25.3%
punchP into crouch25.3%
Enbikyaku3K+G12.6%
Hi'en Tankyaku9K12.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK12.6%
Hi'en Tenshi2P+K into Ensei KatanhekiP+K12.6%
Ryoushou6P+K into Renkan Maho Chuken6P+KP12.6%
Senchutai3K into forward dash12.6%
Souanshou3P+K12.6%
Soukasui3P into Souka Senpukyaku3PK12.6%
backdash into Hi'en Rekkyaku9KK12.6%
backdash into Kochoukyaku4K+G12.6%

12 further openings account for the other 12 rounds.

Vanessa

Career
78–49 · 61.4%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Leopard Strike (Deflect)125.0%
Offensive Style: Body Blow125.0%
Offensive Style: backdash into Bunker Buster9P125.0%
Offensive Style: punch125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 1 of 12 tests hold up
  • Wolf: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)