Virtua Fighter 5 REVO · v1.10 · Region: Asia
pi-chan_lion
Characters played — VF5's own record
| El Blaze | 33 | 1,535 | 784 | 751 | 51.1% |
|---|---|---|---|---|---|
| Lion | 43 | 1,369 | 747 | 622 | 54.6% |
| Taka | 33 | 346 | 207 | 139 | 59.8% |
| Jeffry | 27 | 336 | 186 | 150 | 55.4% |
| Kage | 27 | 311 | 169 | 142 | 54.3% |
| Shun | 33 | 306 | 170 | 136 | 55.6% |
| Lau | — | 250 | 133 | 117 | 53.2% |
| Wolf | 25 | 169 | 88 | 81 | 52.1% |
| Jean | — | 131 | 76 | 55 | 58.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 39 | 20 | 19 | 51.3% | -1.0 |
|---|---|---|---|---|---|
| Wolf | 34 | 17 | 17 | 50.0% | +0.0 |
| Lau | 27 | 15 | 12 | 55.6% | +9.3 |
| Pai | 25 | 12 | 13 | 48.0% | +2.1 |
| Jean | 19 | 4 | 15 | 21.1% | -24.7 |
| Goh | 15 | 9 | 6 | 60.0% | +9.2 |
| Jacky | 15 | 7 | 8 | 46.7% | +1.2 |
| Aoi | 14 | 6 | 8 | 42.9% | -5.1 |
| Sarah | 14 | 4 | 10 | 28.6% | -15.3 |
| Shun | 14 | 10 | 4 | 71.4% | +21.0 |
| Brad | 13 | 4 | 9 | 30.8% | -7.0 |
| Jeffry | 13 | 7 | 6 | 53.9% | +11.5 |
| Kage | 10 | 3 | 7 | 30.0% | -8.0 |
| Lion | 10 | 4 | 6 | 40.0% | -13.3 |
| Lei Fei | 5 | 2 | 3 | 40.0% | +1.7 |
| Vanessa | 4 | 3 | 1 | 75.0% | +28.1 |
| El Blaze | 3 | 2 | 1 | 66.7% | +19.5 |
| Taka | 3 | 2 | 1 | 66.7% | +27.2 |
| Eileen | 2 | 1 | 1 | 50.0% | -17.1 |
| Dural | 1 | 0 | 1 | 0.0% | -34.5 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 35 | 15 | 20 | 42.9% | -1.9 |
|---|---|---|---|---|---|
| Single Wall | 33 | 21 | 12 | 63.6% | +17.4 |
| Open | 32 | 10 | 22 | 31.2% | -21.8 |
| Full Fence | 30 | 20 | 10 | 66.7% | +23.0 |
| Breakable Full Fence | 28 | 10 | 18 | 35.7% | -13.6 |
| Breakable Half Fence | 25 | 16 | 9 | 64.0% | +18.5 |
| Half Fence | 23 | 8 | 15 | 34.8% | -8.5 |
| Octagon | 23 | 10 | 13 | 43.5% | -5.3 |
| Full Fence and Open | 19 | 9 | 10 | 47.4% | -2.0 |
| Low Fence | 19 | 8 | 11 | 42.1% | -5.0 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 164 | 48.2% | 46.1% | +2.1 |
| No walls | 84 | 46.4% | 48.8% | -2.4 |
Walls against open: +4.5 points (95% range -9.1 to +18.0), p 0.519 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 30) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| NORESPECT (Rank 29) | 7 | 5 | 2 | 71.4% |
| 天一 (Rank 34) | 6 | 5 | 1 | 83.3% |
| Sinabro (Rank 29) | 5 | 2 | 3 | 40.0% |
| あっしゅさんとごち昌 (Rank 31) | 5 | 3 | 2 | 60.0% |
| ちょいそる (Rank 34) | 5 | 0 | 5 | 0.0% |
| BANANA (Rank 30) | 4 | 1 | 3 | 25.0% |
| TOMORV (Rank 27) | 4 | 3 | 1 | 75.0% |
| jinjin (Rank 32) | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 29) | 4 | 3 | 1 | 75.0% |
| xenon335 (Rank 33) | 4 | 1 | 3 | 25.0% |
| あつあげ (Rank 29) | 4 | 4 | 0 | 100.0% |
| うをん (Rank 31) | 4 | 4 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 4 | 0 | 4 | 0.0% |
| パクチーいらないよ (Rank 28) | 4 | 3 | 1 | 75.0% |
| 究極無敵 (Rank 32) | 4 | 1 | 3 | 25.0% |
| 銀 (Rank 29) | 4 | 3 | 1 | 75.0% |
| AcidNine-JPN (Rank 27) | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 32) | 3 | 1 | 2 | 33.3% |
| Garuyan (Rank 27) | 3 | 3 | 0 | 100.0% |
| TECHNIgotty (Rank 28) | 3 | 2 | 1 | 66.7% |
| gans.sk602 (Rank 31) | 3 | 2 | 1 | 66.7% |
| のみ (Rank 32) | 3 | 0 | 3 | 0.0% |
| ガリバー (Rank 32) | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 28) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 究極無敵 (Rank 32) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| ガリバー (Rank 32) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 32) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
| windowkhs (Rank 29) | 2026/09/15 | 4 | 3 | 1 | 75.0% |
| 天一 (Rank 34) | 2026/09/14 | 6 | 5 | 1 | 83.3% |
| jinjin (Rank 32) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| うをん (Rank 31) | 2026/09/10 | 4 | 4 | 0 | 100.0% |
| BANANA (Rank 30) | 2026/09/10 | 4 | 1 | 3 | 25.0% |
| お~ちゃん (Rank 34) | 2026/09/04 | 4 | 0 | 4 | 0.0% |
| あつあげ (Rank 29) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| NORESPECT (Rank 29) | 2026/09/04 | 7 | 5 | 2 | 71.4% |
| Sinabro (Rank 29) | 2026/09/02 | 5 | 2 | 3 | 40.0% |
| Garuyan (Rank 27) | 2026/08/21 | 3 | 3 | 0 | 100.0% |
| gans.sk602 (Rank 31) | 2026/07/28 | 3 | 2 | 1 | 66.7% |
| あっしゅさんとごち昌 (Rank 31) | 2026/07/23 | 5 | 3 | 2 | 60.0% |
| ちょいそる (Rank 34) | 2026/06/17 | 5 | 0 | 5 | 0.0% |
| パクチーいらないよ (Rank 28) | 2026/06/16 | 4 | 3 | 1 | 75.0% |
| 銀 (Rank 29) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| 鳩男 (Rank 28) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| のみ (Rank 32) | 2026/05/19 | 3 | 0 | 3 | 0.0% |
| xenon335 (Rank 33) | 2026/05/17 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 30) | 2026/05/16 | 13 | 4 | 9 | 30.8% |
| TOMORV (Rank 27) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| AcidNine-JPN (Rank 27) | 2026/04/21 | 3 | 1 | 2 | 33.3% |
| TECHNIgotty (Rank 28) | 2026/03/31 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade up | 100 | 9.0% |
|---|---|---|
| backdash into Straight6P+K | 85 | 7.6% |
| backdash into evade down | 47 | 4.2% |
| evade up into Volcano Upper4P+K | 45 | 4.0% |
| guardG into throwP+G | 40 | 3.6% |
| Volcano Upper4P+K | 31 | 2.8% |
| guardG into Volcano Upper4P+K | 31 | 2.8% |
| backdash into throwP+G | 24 | 2.1% |
| Volcano Knee6K+G | 19 | 1.7% |
| evade down into crouch dash forward | 19 | 1.7% |
| evade up into crouch dash forward | 18 | 1.6% |
| evade down into Volcano Upper4P+K | 15 | 1.4% |
| evade down into Straight6P+K | 13 | 1.2% |
| evade up into evade down | 13 | 1.2% |
| evade down into crouch dash back | 12 | 1.1% |
251 further openings account for the other 603 rounds.
El Blaze
| backdash into Straight6P+K | 85 | 9.0% |
|---|---|---|
| backdash into evade up | 85 | 9.0% |
| evade up into Volcano Upper4P+K | 45 | 4.8% |
| backdash into evade down | 37 | 3.9% |
| guardG into throwP+G | 33 | 3.5% |
| Volcano Upper4P+K | 31 | 3.3% |
| guardG into Volcano Upper4P+K | 31 | 3.3% |
| Volcano Knee6K+G | 19 | 2.0% |
| backdash into throwP+G | 17 | 1.8% |
| evade down into Volcano Upper4P+K | 15 | 1.6% |
| evade down into crouch dash forward | 14 | 1.5% |
| evade up into crouch dash forward | 14 | 1.5% |
| evade down into Straight6P+K | 13 | 1.4% |
| backdash into Demon's Tail9P+KK | 11 | 1.2% |
| evade down | 11 | 1.2% |
170 further openings account for the other 481 rounds.
Kage
| backdash into evade up | 7 | 12.3% |
|---|---|---|
| backdash into Gen'you4K+G | 6 | 10.5% |
| backdash into Fusenjin3P | 4 | 7.0% |
| backdash into Ryubisen44K+G | 3 | 5.3% |
| backdash into evade down | 3 | 5.3% |
| evade down into crouch dash forward | 3 | 5.3% |
| Senpujin2P+K into kickK | 2 | 3.5% |
| evade down into Gen'you4K+G | 2 | 3.5% |
| guardG into Senpujin2P+K | 2 | 3.5% |
| Fusenjin3P into ResshouPP | 1 | 1.8% |
| Rakujin Gaeri44P | 1 | 1.8% |
| Rasen4P | 1 | 1.8% |
| Rasen4P into Rasen Urageri4PK | 1 | 1.8% |
| SouhajinP+K into kickK | 1 | 1.8% |
| Ura Tsumujigeri44K | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Wolf
| Elbow Butt4P into Jab StraightPP | 3 | 7.3% |
|---|---|---|
| backdash into Kenka Kick1K+G | 3 | 7.3% |
| backdash into evade down | 3 | 7.3% |
| backdash into evade up | 3 | 7.3% |
| guardG into throwP+G | 3 | 7.3% |
| crouch dash back into Mow Down Chop1P+K | 2 | 4.9% |
| evade down into Knee Lift6K | 2 | 4.9% |
| evade up into evade down | 2 | 4.9% |
| guardG | 2 | 4.9% |
| Quick Shoulder66P+K | 1 | 2.4% |
| backdash into Mow Down Chop1P+K | 1 | 2.4% |
| backdash into Short Shoulder46P+K | 1 | 2.4% |
| backdash into throwP+G | 1 | 2.4% |
| backward movement into Elbow Butt4P | 1 | 2.4% |
| crouch dash back into Middle Swing Upper3P+K | 1 | 2.4% |
12 further openings account for the other 12 rounds.
Jeffry
| backdash into Knee Attack6K | 3 | 9.7% |
|---|---|---|
| backdash into throwP+G | 3 | 9.7% |
| evade down into Ducking Low2K+G | 3 | 9.7% |
| guardG into throwP+G | 3 | 9.7% |
| backdash into evade up | 2 | 6.5% |
| backward movement into throwP+G | 2 | 6.5% |
| evade down into Knee Attack6K | 2 | 6.5% |
| evade up into Knee Attack6K | 2 | 6.5% |
| guardG into Knee Attack6K | 2 | 6.5% |
| backdash into evade down | 1 | 3.2% |
| crouch dash back into Destruction WaveK+G | 1 | 3.2% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 3.2% |
| crouch dash back into punchP | 1 | 3.2% |
| evade down into Side Kick3K | 1 | 3.2% |
| evade up into Ducking Low2K+G | 1 | 3.2% |
3 further openings account for the other 3 rounds.
Lion
| backdash into evade down | 2 | 10.0% |
|---|---|---|
| backdash into evade up | 2 | 10.0% |
| evade up into crouch dash forward | 2 | 10.0% |
| guardG into Senkyutai1K | 2 | 10.0% |
| offensive move | 2 | 10.0% |
| Juchou Senshou8P+K | 1 | 5.0% |
| Kousoutai2K+G | 1 | 5.0% |
| backdash into Kousoutai2K+G | 1 | 5.0% |
| backdash into Soukoushu66P+K | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| evade down into crouch dash back | 1 | 5.0% |
| evade down into crouch dash forward | 1 | 5.0% |
| evade up into Sen'inshou3P | 1 | 5.0% |
| evade up into evade down | 1 | 5.0% |
| guardG into RensuitaiPK | 1 | 5.0% |
Shun
| evade down into Kasen Zenbokushou6PP | 2 | 10.0% |
|---|---|---|
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 1 | 5.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 5.0% |
| Kasen Chugeki6P into throwP+G | 1 | 5.0% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 5.0% |
| backdash | 1 | 5.0% |
| backdash into Gyou'in Haishu3P | 1 | 5.0% |
| backdash into Ryubikyaku8K+G | 1 | 5.0% |
| backdash into evade down | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into offensive move | 1 | 5.0% |
| backdash into throwP+G | 1 | 5.0% |
| crouch dash back into Tenshin Souchushou6P+K | 1 | 5.0% |
| evade down into Sokutan Senshu6K | 1 | 5.0% |
| evade down into Toukyaku6K+G | 1 | 5.0% |
4 further openings account for the other 4 rounds.
Taka
| Kumoyaburi4P+K into punchP | 1 | 25.0% |
|---|---|---|
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 25.0% |
| evade up into Kachi'age33P+K | 1 | 25.0% |
| evade up into Tsuyubarai2P+K | 1 | 25.0% |
