VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

pi-chan_lion

Career matches4,753
Career win rate53.9%
Round win rate48.7%
Peak rank43
Distinct opponents154
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze331,53578475151.1%
Lion431,36974762254.6%
Taka3334620713959.8%
Jeffry2733618615055.4%
Kage2731116914254.3%
Shun3330617013655.6%
Lau25013311753.2%
Wolf25169888152.1%
Jean131765558.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira39201951.3%-1.0
Wolf34171750.0%+0.0
Lau27151255.6%+9.3
Pai25121348.0%+2.1
Jean1941521.1%-24.7
Goh159660.0%+9.2
Jacky157846.7%+1.2
Aoi146842.9%-5.1
Sarah1441028.6%-15.3
Shun1410471.4%+21.0
Brad134930.8%-7.0
Jeffry137653.9%+11.5
Kage103730.0%-8.0
Lion104640.0%-13.3
Lei Fei52340.0%+1.7
Vanessa43175.0%+28.1
El Blaze32166.7%+19.5
Taka32166.7%+27.2
Eileen21150.0%-17.1
Dural1010.0%-34.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle35152042.9%-1.9
Single Wall33211263.6%+17.4
Open32102231.2%-21.8
Full Fence30201066.7%+23.0
Breakable Full Fence28101835.7%-13.6
Breakable Half Fence2516964.0%+18.5
Half Fence2381534.8%-8.5
Octagon23101343.5%-5.3
Full Fence and Open1991047.4%-2.0
Low Fence1981142.1%-5.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16448.2%46.1%+2.1
No walls8446.4%48.8%-2.4

Walls against open: +4.5 points (95% range -9.1 to +18.0), p 0.519 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 32)2026/09/1541325.0%
ガリバー (Rank 32)2026/09/1531233.3%
AlicerLandeel (Rank 32)2026/09/1531233.3%
windowkhs (Rank 29)2026/09/1543175.0%
天一 (Rank 34)2026/09/1465183.3%
jinjin (Rank 32)2026/09/1442250.0%
うをん (Rank 31)2026/09/10440100.0%
BANANA (Rank 30)2026/09/1041325.0%
お~ちゃん (Rank 34)2026/09/044040.0%
あつあげ (Rank 29)2026/09/04440100.0%
NORESPECT (Rank 29)2026/09/0475271.4%
Sinabro (Rank 29)2026/09/0252340.0%
Garuyan (Rank 27)2026/08/21330100.0%
gans.sk602 (Rank 31)2026/07/2832166.7%
あっしゅさんとごち昌 (Rank 31)2026/07/2353260.0%
ちょいそる (Rank 34)2026/06/175050.0%
パクチーいらないよ (Rank 28)2026/06/1643175.0%
銀 (Rank 29)2026/06/1543175.0%
鳩男 (Rank 28)2026/05/1932166.7%
のみ (Rank 32)2026/05/193030.0%
xenon335 (Rank 33)2026/05/1741325.0%
MikuMartineau (Rank 30)2026/05/16134930.8%
TOMORV (Rank 27)2026/05/1043175.0%
AcidNine-JPN (Rank 27)2026/04/2131233.3%
TECHNIgotty (Rank 28)2026/03/3132166.7%

Round openings

Every character

backdash into evade up1009.0%
backdash into Straight6P+K857.6%
backdash into evade down474.2%
evade up into Volcano Upper4P+K454.0%
guardG into throwP+G403.6%
Volcano Upper4P+K312.8%
guardG into Volcano Upper4P+K312.8%
backdash into throwP+G242.1%
Volcano Knee6K+G191.7%
evade down into crouch dash forward191.7%
evade up into crouch dash forward181.6%
evade down into Volcano Upper4P+K151.4%
evade down into Straight6P+K131.2%
evade up into evade down131.2%
evade down into crouch dash back121.1%

251 further openings account for the other 603 rounds.

El Blaze

backdash into Straight6P+K859.0%
backdash into evade up859.0%
evade up into Volcano Upper4P+K454.8%
backdash into evade down373.9%
guardG into throwP+G333.5%
Volcano Upper4P+K313.3%
guardG into Volcano Upper4P+K313.3%
Volcano Knee6K+G192.0%
backdash into throwP+G171.8%
evade down into Volcano Upper4P+K151.6%
evade down into crouch dash forward141.5%
evade up into crouch dash forward141.5%
evade down into Straight6P+K131.4%
backdash into Demon's Tail9P+KK111.2%
evade down111.2%

170 further openings account for the other 481 rounds.

Kage

backdash into evade up712.3%
backdash into Gen'you4K+G610.5%
backdash into Fusenjin3P47.0%
backdash into Ryubisen44K+G35.3%
backdash into evade down35.3%
evade down into crouch dash forward35.3%
Senpujin2P+K into kickK23.5%
evade down into Gen'you4K+G23.5%
guardG into Senpujin2P+K23.5%
Fusenjin3P into ResshouPP11.8%
Rakujin Gaeri44P11.8%
Rasen4P11.8%
Rasen4P into Rasen Urageri4PK11.8%
SouhajinP+K into kickK11.8%
Ura Tsumujigeri44K11.8%

19 further openings account for the other 19 rounds.

Wolf

Elbow Butt4P into Jab StraightPP37.3%
backdash into Kenka Kick1K+G37.3%
backdash into evade down37.3%
backdash into evade up37.3%
guardG into throwP+G37.3%
crouch dash back into Mow Down Chop1P+K24.9%
evade down into Knee Lift6K24.9%
evade up into evade down24.9%
guardG24.9%
Quick Shoulder66P+K12.4%
backdash into Mow Down Chop1P+K12.4%
backdash into Short Shoulder46P+K12.4%
backdash into throwP+G12.4%
backward movement into Elbow Butt4P12.4%
crouch dash back into Middle Swing Upper3P+K12.4%

12 further openings account for the other 12 rounds.

Jeffry

backdash into Knee Attack6K39.7%
backdash into throwP+G39.7%
evade down into Ducking Low2K+G39.7%
guardG into throwP+G39.7%
backdash into evade up26.5%
backward movement into throwP+G26.5%
evade down into Knee Attack6K26.5%
evade up into Knee Attack6K26.5%
guardG into Knee Attack6K26.5%
backdash into evade down13.2%
crouch dash back into Destruction WaveK+G13.2%
crouch dash back into Middle Hell Stab6P+K13.2%
crouch dash back into punchP13.2%
evade down into Side Kick3K13.2%
evade up into Ducking Low2K+G13.2%

3 further openings account for the other 3 rounds.

Lion

backdash into evade down210.0%
backdash into evade up210.0%
evade up into crouch dash forward210.0%
guardG into Senkyutai1K210.0%
offensive move210.0%
Juchou Senshou8P+K15.0%
Kousoutai2K+G15.0%
backdash into Kousoutai2K+G15.0%
backdash into Soukoushu66P+K15.0%
backdash into throwP+G15.0%
evade down into crouch dash back15.0%
evade down into crouch dash forward15.0%
evade up into Sen'inshou3P15.0%
evade up into evade down15.0%
guardG into RensuitaiPK15.0%

Shun

evade down into Kasen Zenbokushou6PP210.0%
Gyou'in Haishu3P into Kasen Zenbokushou6PP15.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP15.0%
Kasen Chugeki6P into throwP+G15.0%
RengekiPP into Saishu RenkangekiPPP15.0%
backdash15.0%
backdash into Gyou'in Haishu3P15.0%
backdash into Ryubikyaku8K+G15.0%
backdash into evade down15.0%
backdash into evade up15.0%
backdash into offensive move15.0%
backdash into throwP+G15.0%
crouch dash back into Tenshin Souchushou6P+K15.0%
evade down into Sokutan Senshu6K15.0%
evade down into Toukyaku6K+G15.0%

4 further openings account for the other 4 rounds.

Taka

Kumoyaburi4P+K into punchP125.0%
Tsuppari 3PPP into Tsuppari 4PPPP125.0%
evade up into Kachi'age33P+K125.0%
evade up into Tsuyubarai2P+K125.0%