Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1569 #1,546 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 33 | 1,840 | 931 | 909 | 50.6% |
|---|---|---|---|---|---|
| Lion | 43 | 1,385 | 749 | 636 | 54.1% |
| Taka | 33 | 346 | 207 | 139 | 59.8% |
| Jeffry | 27 | 336 | 186 | 150 | 55.4% |
| Kage | 27 | 311 | 169 | 142 | 54.3% |
| Shun | 33 | 306 | 170 | 136 | 55.6% |
| Lau | — | 250 | 133 | 117 | 53.2% |
| Wolf | 25 | 169 | 88 | 81 | 52.1% |
| Jean | — | 131 | 76 | 55 | 58.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
899 of 1,355 rounds counted7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.1 | 428 | 842 |
|---|---|---|---|
| Lion | 7.5 | 448 | 42 |
| Shun | 6.3 | 376 | 11 |
| Taka | 5.7 | 339 | 4 |
By opponent's character
| Akira | 7.3 | 435 | 104 |
|---|---|---|---|
| Wolf | 7.0 | 421 | 96 |
| Lau | 7.6 | 458 | 84 |
| Pai | 7.3 | 436 | 91 |
| Jean | 7.3 | 437 | 25 |
| Sarah | 6.7 | 404 | 60 |
| Jeffry | 7.1 | 424 | 52 |
| Jacky | 7.1 | 426 | 60 |
| Goh | 7.0 | 418 | 59 |
| Aoi | 7.2 | 430 | 40 |
| Shun | 7.3 | 440 | 41 |
| Brad | 6.9 | 415 | 58 |
| Kage | 7.0 | 419 | 30 |
| Lion | 7.3 | 438 | 23 |
| Vanessa | 7.0 | 418 | 24 |
| El Blaze | 6.9 | 414 | 18 |
| Lei Fei | 6.9 | 413 | 16 |
| Taka | 7.0 | 422 | 11 |
| Eileen | 8.7 | 523 | 3 |
| Dural | 5.9 | 352 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 42 | 21 | 21 | 50.0% | -0.2 |
|---|---|---|---|---|---|
| Wolf | 40 | 19 | 21 | 47.5% | -1.3 |
| Lau | 37 | 21 | 16 | 56.8% | +11.5 |
| Pai | 28 | 14 | 14 | 50.0% | +4.5 |
| Jean | 22 | 5 | 17 | 22.7% | -22.3 |
| Sarah | 22 | 7 | 15 | 31.8% | -12.4 |
| Jeffry | 19 | 9 | 10 | 47.4% | +3.7 |
| Jacky | 18 | 8 | 10 | 44.4% | -0.2 |
| Goh | 17 | 10 | 7 | 58.8% | +9.9 |
| Aoi | 16 | 7 | 9 | 43.8% | -4.2 |
| Shun | 16 | 10 | 6 | 62.5% | +12.1 |
| Brad | 15 | 5 | 10 | 33.3% | -4.5 |
| Kage | 12 | 5 | 7 | 41.7% | +2.7 |
| Lion | 11 | 4 | 7 | 36.4% | -16.0 |
| Vanessa | 7 | 3 | 4 | 42.9% | -6.2 |
| El Blaze | 6 | 4 | 2 | 66.7% | +24.0 |
| Lei Fei | 6 | 3 | 3 | 50.0% | +8.9 |
| Taka | 4 | 2 | 2 | 50.0% | +11.9 |
| Eileen | 2 | 1 | 1 | 50.0% | -16.1 |
| Dural | 1 | 0 | 1 | 0.0% | -33.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 45 | 19 | 26 | 42.2% | -1.7 |
|---|---|---|---|---|---|
| Open | 44 | 16 | 28 | 36.4% | -14.4 |
| Breakable Full Fence | 35 | 13 | 22 | 37.1% | -11.8 |
| Single Wall | 34 | 21 | 13 | 61.8% | +16.9 |
| Full Fence | 33 | 21 | 12 | 63.6% | +19.9 |
| Breakable Half Fence | 31 | 20 | 11 | 64.5% | +20.2 |
| Octagon | 29 | 13 | 16 | 44.8% | -2.7 |
| Half Fence | 28 | 9 | 19 | 32.1% | -12.4 |
| Low Fence | 26 | 11 | 15 | 42.3% | -4.0 |
| Full Fence and Open | 19 | 9 | 10 | 47.4% | -0.4 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 201 | 47.3% | 45.6% | +1.7 |
| No walls | 104 | 46.2% | 47.4% | -1.3 |
Walls against open: +2.9 points (95% range -9.2 to +15.0), p 0.635 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 30) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| BANANA (Rank 30) | 8 | 3 | 5 | 37.5% |
| NORESPECT (Rank 29) | 7 | 5 | 2 | 71.4% |
| 銀 (Rank 31) | 7 | 4 | 3 | 57.1% |
| あっしゅさんとごち昌 (Rank 32) | 6 | 4 | 2 | 66.7% |
| 天一 (Rank 34) | 6 | 5 | 1 | 83.3% |
| Garuyan (Rank 29) | 5 | 5 | 0 | 100.0% |
| Sinabro (Rank 29) | 5 | 2 | 3 | 40.0% |
| お~ちゃん (Rank 34) | 5 | 0 | 5 | 0.0% |
| ちょいそる (Rank 34) | 5 | 0 | 5 | 0.0% |
| TOMORV (Rank 27) | 4 | 3 | 1 | 75.0% |
| jinjin (Rank 32) | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 29) | 4 | 3 | 1 | 75.0% |
| xenon335 (Rank 33) | 4 | 1 | 3 | 25.0% |
| あつあげ (Rank 29) | 4 | 4 | 0 | 100.0% |
| うをん (Rank 31) | 4 | 4 | 0 | 100.0% |
| のみ (Rank 33) | 4 | 0 | 4 | 0.0% |
| パクチーいらないよ (Rank 28) | 4 | 3 | 1 | 75.0% |
| 究極無敵 (Rank 32) | 4 | 1 | 3 | 25.0% |
| BigBoin (Rank 33) | 3 | 1 | 2 | 33.3% |
| Shadow (Rank 29) | 3 | 2 | 1 | 66.7% |
| TECHNIgotty (Rank 28) | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 32) | 3 | 1 | 2 | 33.3% |
| コナモン@konamon4119 (Rank 29) | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 28) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| BANANA (Rank 30) | 2026/10/16 | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|---|
| のみ (Rank 33) | 2026/10/16 | 4 | 0 | 4 | 0.0% |
| あっしゅさんとごち昌 (Rank 32) | 2026/10/10 | 6 | 4 | 2 | 66.7% |
| BigBoin (Rank 33) | 2026/10/09 | 3 | 1 | 2 | 33.3% |
| Shadow (Rank 29) | 2026/10/09 | 3 | 2 | 1 | 66.7% |
| コナモン@konamon4119 (Rank 29) | 2026/10/06 | 3 | 1 | 2 | 33.3% |
| Garuyan (Rank 29) | 2026/10/03 | 5 | 5 | 0 | 100.0% |
| お~ちゃん (Rank 34) | 2026/10/02 | 5 | 0 | 5 | 0.0% |
| 銀 (Rank 31) | 2026/10/02 | 7 | 4 | 3 | 57.1% |
| 究極無敵 (Rank 32) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
| ガリバー (Rank 32) | 2026/09/15 | 3 | 1 | 2 | 33.3% |
| windowkhs (Rank 29) | 2026/09/15 | 4 | 3 | 1 | 75.0% |
| 天一 (Rank 34) | 2026/09/14 | 6 | 5 | 1 | 83.3% |
| jinjin (Rank 32) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| うをん (Rank 31) | 2026/09/10 | 4 | 4 | 0 | 100.0% |
| あつあげ (Rank 29) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| NORESPECT (Rank 29) | 2026/09/04 | 7 | 5 | 2 | 71.4% |
| Sinabro (Rank 29) | 2026/09/02 | 5 | 2 | 3 | 40.0% |
| ちょいそる (Rank 34) | 2026/06/17 | 5 | 0 | 5 | 0.0% |
| パクチーいらないよ (Rank 28) | 2026/06/16 | 4 | 3 | 1 | 75.0% |
| 鳩男 (Rank 28) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| xenon335 (Rank 33) | 2026/05/17 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 30) | 2026/05/16 | 13 | 4 | 9 | 30.8% |
| TOMORV (Rank 27) | 2026/05/10 | 4 | 3 | 1 | 75.0% |
| TECHNIgotty (Rank 28) | 2026/03/31 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into Straight6P+K | 107 | 9.1% |
|---|---|---|
| backdash into evade up | 72 | 6.1% |
| evade up into Volcano Upper4P+K | 50 | 4.2% |
| guardG into throw escape | 43 | 3.6% |
| Volcano Upper4P+K | 33 | 2.8% |
| guardG into Volcano Upper4P+K | 32 | 2.7% |
| backdash into evade down | 29 | 2.5% |
| backdash into throw escape | 23 | 1.9% |
| Volcano Knee6K+G | 20 | 1.7% |
| evade down into Straight6P+K | 19 | 1.6% |
| evade down into Volcano Upper4P+K | 19 | 1.6% |
| evade down into crouch dash forward | 19 | 1.6% |
| evade up into crouch dash forward | 18 | 1.5% |
| backdash into Shadow Spin Kick4PK | 13 | 1.1% |
| backdash into Volcano Upper4P+K | 13 | 1.1% |
264 further openings account for the other 668 rounds.
Counted from 295 of the 341 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 931–909 · 50.6%
- This season
- 288 matches · 48.6%
- Peak rank
- 33
First hit in 41.7% of 995 rounds. Won 55.7% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- Against Pai: evades first in 55.8% of rounds, against 23.5% against everyone else.
- After opening the round before by backing off: backs off first in 53.0% of rounds, against 24.8% after anything else.
- In round 1: opens with “backdash into 6P+K Straight” in 16.3% of rounds, against 8.8% in their other rounds.
- Against Jacky: opens with “G guard into throw escape” in 12.7% of rounds, against 3.0% against everyone else.
- After opening the round before with “backdash into 6P+K Straight”: opens with “backdash into 6P+K Straight” in 19.5% of rounds, against 7.4% after anything else.
| backdash into Straight6P+K | 107 | 10.7% |
|---|---|---|
| backdash into evade up | 62 | 6.2% |
| evade up into Volcano Upper4P+K | 50 | 5.0% |
| guardG into throw escape | 36 | 3.6% |
| Volcano Upper4P+K | 33 | 3.3% |
| guardG into Volcano Upper4P+K | 32 | 3.2% |
| backdash into evade down | 25 | 2.5% |
| Volcano Knee6K+G | 20 | 2.0% |
| evade down into Straight6P+K | 19 | 1.9% |
| evade down into Volcano Upper4P+K | 19 | 1.9% |
| backdash into throw escape | 17 | 1.7% |
| evade down into crouch dash forward | 14 | 1.4% |
| evade up into crouch dash forward | 14 | 1.4% |
| backdash into Shadow Spin Kick4PK | 13 | 1.3% |
| backdash into Volcano Upper4P+K | 13 | 1.3% |
177 further openings account for the other 531 rounds.
Counted from 252 of the 288 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–5 · 71% | 6–6 · 50% | too few to test |
| Wolf | 6–8 · 43% | 8–6 · 57% | too few to test |
| Lau | 7–5 · 58% | 8–2 · 80% | too few to test |
| Pai | 9–10 · 47% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 169–142 · 54.3%
- This season
- 15 matches · 26.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 7 | 12.3% |
|---|---|---|
| backdash into Fusenjin3P | 4 | 7.0% |
| backdash into evade up | 4 | 7.0% |
| backdash into Ryubisen44K+G | 3 | 5.3% |
| evade down into crouch dash forward | 3 | 5.3% |
| Senpujin2P+K into kickK | 2 | 3.5% |
| backdash into Nagiharai6P+K | 2 | 3.5% |
| backdash into Senpujin2P+K | 2 | 3.5% |
| backdash into throwP+G | 2 | 3.5% |
| evade down into Gen'you4K+G | 2 | 3.5% |
| evade down into Senpujin2P+K | 2 | 3.5% |
| guardG into Senpujin2P+K | 2 | 3.5% |
| Fusenjin3P into ResshouPP | 1 | 1.8% |
| Rakujin Gaeri44P | 1 | 1.8% |
| Rasen4P | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Wolf
- Career
- 88–81 · 52.1%
- This season
- 10 matches · 40.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt4P into Jab StraightPP | 3 | 7.3% |
|---|---|---|
| backdash into Kenka Kick1K+G | 3 | 7.3% |
| backdash into evade down | 3 | 7.3% |
| guardG into throw escape | 3 | 7.3% |
| backdash into evade up | 2 | 4.9% |
| crouch dash back into Mow Down Chop1P+K | 2 | 4.9% |
| evade down into Knee Lift6K | 2 | 4.9% |
| evade up into evade down | 2 | 4.9% |
| guardG | 2 | 4.9% |
| Quick Shoulder66P+K | 1 | 2.4% |
| backdash into Low Drop Kick62K | 1 | 2.4% |
| backdash into Mow Down Chop1P+K | 1 | 2.4% |
| backdash into Short Shoulder46P+K | 1 | 2.4% |
| backdash into throw escape | 1 | 2.4% |
| backward movement into Elbow Butt4P | 1 | 2.4% |
13 further openings account for the other 13 rounds.
Jeffry
- Career
- 186–150 · 55.4%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Knee Attack6K | 3 | 9.7% |
|---|---|---|
| backdash into throw escape | 3 | 9.7% |
| evade down into Ducking Low2K+G | 3 | 9.7% |
| guardG into throw escape | 3 | 9.7% |
| backward movement into throw escape | 2 | 6.5% |
| evade down into Knee Attack6K | 2 | 6.5% |
| evade up into Knee Attack6K | 2 | 6.5% |
| guardG into Knee Attack6K | 2 | 6.5% |
| backdash into Hammer Slide1P | 1 | 3.2% |
| backdash into Kenka Kick66K+G | 1 | 3.2% |
| backdash into evade up | 1 | 3.2% |
| crouch dash back into Destruction WaveK+G | 1 | 3.2% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 3.2% |
| crouch dash back into punchP | 1 | 3.2% |
| evade down into Side Kick3K | 1 | 3.2% |
4 further openings account for the other 4 rounds.
Lion
- Career
- 749–636 · 54.1%
- This season
- 15 matches · 26.7%
- Peak rank
- 43
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sen'inshou3P | 2 | 10.0% |
|---|---|---|
| backdash into evade up | 2 | 10.0% |
| evade up into crouch dash forward | 2 | 10.0% |
| guardG into Senkyutai1K | 2 | 10.0% |
| offensive move | 2 | 10.0% |
| Juchou Senshou8P+K | 1 | 5.0% |
| Kousoutai2K+G | 1 | 5.0% |
| backdash into Kousoutai2K+G | 1 | 5.0% |
| backdash into Soukoushu66P+K | 1 | 5.0% |
| backdash into throw escape | 1 | 5.0% |
| evade down into Sen'inshou3P | 1 | 5.0% |
| evade down into crouch dash forward | 1 | 5.0% |
| evade up into Sen'inshou3P | 1 | 5.0% |
| evade up into evade down | 1 | 5.0% |
| guardG into RensuitaiPK | 1 | 5.0% |
Counted from 5 of the 15 matches played. The rest were not pulled for openings.
Shun
- Career
- 170–136 · 55.6%
- This season
- 5 matches · 40.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into Kasen Zenbokushou6PP | 2 | 10.0% |
|---|---|---|
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 1 | 5.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 5.0% |
| Kasen Chugeki6P into throwP+G | 1 | 5.0% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 5.0% |
| backdash | 1 | 5.0% |
| backdash into Gyou'in Haishu3P | 1 | 5.0% |
| backdash into Ryubikyaku8K+G | 1 | 5.0% |
| backdash into Sokutan Senshu6K | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| backdash into offensive move | 1 | 5.0% |
| backdash into throw escape | 1 | 5.0% |
| crouch dash back into Tenshin Souchushou6P+K | 1 | 5.0% |
| evade down into Sokutan Senshu6K | 1 | 5.0% |
| evade down into Toukyaku6K+G | 1 | 5.0% |
4 further openings account for the other 4 rounds.
Taka
- Career
- 207–139 · 59.8%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Kumoyaburi4P+K into punchP | 1 | 25.0% |
|---|---|---|
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 25.0% |
| evade up into Kachi'age33P+K | 1 | 25.0% |
| evade up into Tsuyubarai2P+K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 5 of 15 tests hold up
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
