VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

たまあき

Career matches863
Career win rate61.5%
Round win rate53.4%
Peak rank33
Distinct opponents94
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3350228821457.4%
Pai3330219910365.9%
Jacky2859441574.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira30171356.7%+2.3
Kage22111150.0%-3.5
Jacky179852.9%-4.6
Goh169756.2%+2.2
Jean136746.1%-5.5
Sarah127558.3%+4.1
Brad106460.0%+4.8
El Blaze105550.0%-7.1
Wolf104640.0%-15.0
Lau84450.0%-7.9
Lei Fei86275.0%+18.2
Shun82625.0%-32.8
Vanessa76185.7%+17.9
Aoi65183.3%+20.1
Jeffry63350.0%-9.4
Lion54180.0%+18.0
Pai440100.0%+37.1
Eileen21150.0%-5.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence38211755.3%+1.2
Breakable Half Fence2418675.0%+19.6
Open22121054.5%-7.7
Octagon2114766.7%+14.2
Single Wall1981142.1%-18.7
Half Fence1810855.6%+1.0
Low Fence1710758.8%+2.1
Rectangle1431121.4%-35.6
Breakable Full Fence117463.6%+10.0
Full Fence and Open43175.0%+19.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12657.9%55.0%+3.0
No walls5851.7%59.3%-7.5

Walls against open: +10.5 points (95% range -4.8 to +25.9), p 0.179 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

とらさぶろう (Rank 33)2026/08/2832166.7%
おるが@のびしろF (Rank 30)2026/08/28330100.0%
小名浜DC (Rank 36)2026/08/2142250.0%
Uecchi-Ver53 (Rank 32)2026/08/2196366.7%
Bird-Tat (Rank 32)2026/08/21115645.5%
ワクワク (Rank 33)2026/08/2131233.3%
MIES/ミース (Rank 30)2026/08/21220100.0%
タピる。 (Rank 32)2026/08/2143175.0%
ohtenki (Rank 30)2026/08/1843175.0%
フルレバ (Rank 36)2026/08/182020.0%
saracofago (Rank 36)2026/08/1831233.3%
raduakira (Rank 36)2026/08/1831233.3%
獣王(設定2) (Rank 30)2026/08/182020.0%
d2aisuke (Rank 35)2026/08/1832166.7%
joechou222 (Rank 35)2026/08/1841325.0%
え~る (Rank 32)2026/08/04220100.0%
Sore (Rank 36)2026/08/0431233.3%
ekd (Rank 34)2026/07/2732166.7%
Hi-VisionZERO (Rank 31)2026/06/2554180.0%
laga1007 (Rank 29)2026/06/1832166.7%
えなお (Rank 35)2026/06/1853260.0%
しゅが~nsr (Rank 26)2026/06/1665183.3%
pc37_lucky10 (Rank 34)2026/06/1672528.6%
BigBoin (Rank 32)2026/06/16220100.0%
spykin_ (Rank 28)2026/04/1432166.7%

Round openings

Every character

crouch into Souka Housui3P+K536.7%
backdash into evade up425.3%
Rimon Chouchu66P384.8%
forward dash into Jouho Touken6P364.6%
crouch dash back into evade down354.5%
crouch dash back into Koboku214P293.7%
Rimon Chouchu66P into forward dash283.6%
Jouho Senshou46P253.2%
forward movement into punchP243.0%
Kochoukyaku4K+G192.4%
Geimon Tessen46P+K+G182.3%
evade up into crouch dash forward172.2%
crouch into Senchutai3K162.0%
Ensei Haijinkyaku7K+G151.9%
evade down into crouch dash forward141.8%

171 further openings account for the other 377 rounds.

Akira

crouch into Souka Housui3P+K539.5%
Rimon Chouchu66P386.8%
forward dash into Jouho Touken6P366.4%
crouch dash back into evade down346.1%
backdash into evade up305.4%
crouch dash back into Koboku214P295.2%
Rimon Chouchu66P into forward dash285.0%
Jouho Senshou46P254.5%
forward movement into punchP244.3%
Geimon Tessen46P+K+G183.2%
evade up into crouch dash forward142.5%
Senzankou66P+K into forward punch+kick6P+K122.1%
backdash into Jouho Senshou46P101.8%
crouch into Sokutai3K91.6%
forward dash into Jouho Senshou46P91.6%

100 further openings account for the other 190 rounds.

Pai

Kochoukyaku4K+G1911.7%
crouch into Senchutai3K169.8%
Ensei Haijinkyaku7K+G159.2%
Enbu Renkyaku6K+G95.5%
Hi'en Tankyaku9K95.5%
backdash into evade up95.5%
Heiho Chutenshou64P63.7%
Ensei Haijinkyaku7K+G into guardG42.5%
evade down into crouch dash forward42.5%
Danshitsu6K31.8%
Hi'en Tankyaku9K into crouch dash forward31.8%
Senchuken6P31.8%
Souanshou3P+K31.8%
Souanshou3P+K into guardG31.8%
crouch into Souka Raigekishou3PPP31.8%

42 further openings account for the other 54 rounds.

Jacky

Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K57.8%
backdash into Spin Heel Sword4K+G57.8%
Middle Spin Kick46K+G46.2%
crouch into Slant Back Knuckle1P46.2%
backdash into evade up34.7%
crouch into Middle Kick3K34.7%
evade down into crouch dash forward34.7%
throwP+G into Middle Kick3K34.7%
Bil Jee6P+K23.1%
Bil Jee6P+K into forward dash23.1%
Dash Hammer Kick66K23.1%
Groin Kick6K+G23.1%
evade up into crouch dash forward23.1%
forward dash into High Angle Upper Kick6K23.1%
Beat KnuckleP+K into forward movement11.6%

21 further openings account for the other 21 rounds.