VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

たまあき

  • Pai
  • Jacky
Career matches1,052
Career win rate59.0%
Round win rate52.5%
Peak rank33
Distinct opponents116
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1615 #1,244 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3366236729555.4%
Pai3332320711664.1%
Jacky2867472070.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

882 of 1,044 rounds counted

8.3 inputs a second (498 a minute) this season. Faster than 76% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.6515643
Pai7.6455188
Jacky7.846551

By opponent's character

Akira8.5508133
Kage7.947478
Goh8.551093
Jacky8.550990
Jean8.350058
Shun8.450272
Lau8.450556
Sarah7.846848
El Blaze8.048242
Aoi8.249138
Brad8.752141
Wolf8.450349
Lei Fei7.444622
Pai8.551228
Vanessa8.249220
Jeffry7.94764
Lion7.74626
Eileen8.35004

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36201655.6%+2.8
Kage28141450.0%-1.2
Goh2314960.9%+10.0
Jacky23121152.2%-3.2
Jean189950.0%-1.4
Shun1851327.8%-21.4
Lau168850.0%-8.2
Sarah147750.0%-4.0
El Blaze125741.7%-12.1
Aoi116554.5%+0.7
Brad117463.6%+10.5
Wolf114736.4%-15.5
Lei Fei106460.0%+7.5
Pai880100.0%+41.1
Vanessa76185.7%+20.7
Jeffry63350.0%-6.5
Lion64266.7%+9.3
Eileen21150.0%-2.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence47272057.5%+5.8
Breakable Half Fence31211067.7%+15.5
Open30161453.3%-3.6
Octagon27161159.3%+8.6
Half Fence25111444.0%-8.5
Breakable Full Fence22121054.5%+1.6
Single Wall22101245.5%-10.7
Low Fence1912763.2%+9.3
Rectangle1941521.1%-30.5
Full Fence and Open95455.6%-2.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17153.2%52.3%+0.9
No walls7153.5%55.6%-2.1

Walls against open: +3.0 points (95% range -10.6 to +16.5), p 0.665 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tamaneen (Rank 32)2026/10/1354180.0%
へにほに (Rank 36)2026/10/1361516.7%
のみ (Rank 33)2026/10/1331233.3%
skyward_wildcat4 (Rank 31)2026/10/1353260.0%
獣王(設定2) (Rank 30)2026/10/1342250.0%
ぷこ (Rank 31)2026/09/2752340.0%
ワクワク (Rank 34)2026/09/2762433.3%
TECHNIgotty (Rank 30)2026/09/2753260.0%
REFAUZ (Rank 33)2026/09/2742250.0%
BigBoin (Rank 35)2026/09/2742250.0%
kansimamoto (Rank 36)2026/09/2741325.0%
おるが@のびしろF (Rank 30)2026/08/28330100.0%
小名浜DC (Rank 36)2026/08/2142250.0%
Uecchi-Ver53 (Rank 32)2026/08/2196366.7%
Bird-Tat (Rank 32)2026/08/21115645.5%
タピる。 (Rank 32)2026/08/2143175.0%
ohtenki (Rank 30)2026/08/1843175.0%
d2aisuke (Rank 35)2026/08/1832166.7%
joechou222 (Rank 35)2026/08/1841325.0%
Sore (Rank 36)2026/08/0431233.3%
ekd (Rank 34)2026/07/2732166.7%
Hi-VisionZERO (Rank 31)2026/06/2554180.0%
えなお (Rank 35)2026/06/1853260.0%
しゅが~nsr (Rank 26)2026/06/1665183.3%
pc37_lucky10 (Rank 34)2026/06/1672528.6%

Round openings

Every character

crouch into Souka Housui3P+K626.5%
Rimon Chouchu66P454.7%
backdash into evade up424.4%
forward dash into Jouho Touken6P414.3%
crouch dash back into Koboku214P394.1%
crouch dash back into evade down363.8%
Rimon Chouchu66P into forward dash313.3%
Jouho Senshou46P282.9%
forward movement into punchP282.9%
Kochoukyaku4K+G232.4%
Geimon Tessen46P+K+G202.1%
evade up into crouch dash forward202.1%
Ensei Haijinkyaku7K+G192.0%
Senzankou66P+K into forward punch+kick6P+K181.9%
crouch into Senchutai3K171.8%

193 further openings account for the other 482 rounds.

Counted from 236 of the 260 matches played. The rest were not pulled for openings.

Akira

Career
367–295 · 55.4%
This season
186 matches · 52.7%
Peak rank
33

First hit in 50.7% of 679 rounds. Won 58.1% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 14.2% of rounds, against 5.3% in their other rounds.
  • Against Akira: backs off first in 35.2% of rounds, against 22.8% against everyone else.
  • After opening the round before by attacking: backs off first in 32.7% of rounds, against 20.5% after anything else.
  • After winning a round: backs off first in 34.7% of rounds, against 12.7% after losing one.
  • When behind: attacks straight away in 43.5% of rounds, against 29.6% when ahead or level.
  • Against Goh: opens with “crouch dash back into evade down” in 9.5% of rounds, against 4.3% against everyone else.

How is this tested?

crouch into Souka Housui3P+K629.1%
Rimon Chouchu66P456.6%
forward dash into Jouho Touken6P416.0%
crouch dash back into Koboku214P395.7%
crouch dash back into evade down345.0%
Rimon Chouchu66P into forward dash314.5%
backdash into evade up294.2%
Jouho Senshou46P284.1%
forward movement into punchP274.0%
Geimon Tessen46P+K+G202.9%
Senzankou66P+K into forward punch+kick6P+K182.6%
evade up into crouch dash forward162.4%
backdash into Jouho Senshou46P131.9%
crouch into Sokutai3K121.8%
forward dash into Jouho Senshou46P101.5%

115 further openings account for the other 257 rounds.

Counted from 170 of the 186 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%0–2 · 0%too few to test
Kage7–3 · 70%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
207–116 · 64.1%
This season
54 matches · 53.7%
Peak rank
33

First hit in 47.8% of 205 rounds. Won 45.9% of the rounds they struck first, 53.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kochoukyaku4K+G2311.2%
Ensei Haijinkyaku7K+G199.3%
crouch into Senchutai3K178.3%
Enbu Renkyaku6K+G115.4%
Hi'en Tankyaku9K115.4%
backdash into evade up104.9%
Heiho Chutenshou64P83.9%
crouch into Souka Rensui3PP52.4%
evade down into crouch dash forward52.4%
Danshitsu6K41.9%
Ensei Haijinkyaku7K+G into guardG41.9%
Senchuken6P41.9%
throwP+G41.9%
throwP+G into Senchutai3K41.9%
Hi'en Tankyaku9K into crouch dash forward31.5%

52 further openings account for the other 73 rounds.

Counted from 50 of the 54 matches played. The rest were not pulled for openings.

Jacky

Career
47–20 · 70.2%
This season
20 matches · 60.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K57.8%
backdash into Spin Heel Sword4K+G57.8%
Middle Spin Kick46K+G46.2%
crouch into Slant Back Knuckle1P46.2%
backdash into evade up34.7%
crouch into Middle Kick3K34.7%
evade down into crouch dash forward34.7%
throwP+G into Middle Kick3K34.7%
Bil Jee6P+K23.1%
Bil Jee6P+K into forward dash23.1%
Dash Hammer Kick66K23.1%
Groin Kick6K+G23.1%
evade up into crouch dash forward23.1%
forward dash into High Angle Upper Kick6K23.1%
Beat KnuckleP+K into forward movement11.6%

21 further openings account for the other 21 rounds.

Counted from 16 of the 20 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)