VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

AnginedePoitrine

  • Pai
  • Jacky
Career matches3,189
Career win rate52.9%
Round win rate51.0%
Peak rank30
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1536 #1,774 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei281,69984585449.7%
Pai301,46982964056.4%
Jacky262113861.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,491 of 1,532 rounds counted

5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei5.73401,297
Pai6.2373166
Jacky6.236928

By opponent's character

Shun5.7341220
Jeffry5.7341161
Sarah5.6338139
Lion5.9355129
Akira5.9352106
Brad5.834699
Lau5.835197
Jacky5.733994
El Blaze5.734273
Lei Fei5.231259
Wolf6.337647
Aoi5.432238
Jean6.036158
Pai5.734045
Kage5.533233
Eileen5.734521
Goh6.136625
Vanessa5.432619
Dural6.237013
Taka5.734015

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun56352162.5%+12.1
Jeffry39192048.7%+5.7
Sarah35221362.9%+10.7
Lion34151944.1%-4.2
Akira28111739.3%-14.4
Brad2617965.4%+12.8
Lau2671926.9%-19.3
Jacky2516964.0%+4.7
El Blaze1861233.3%-20.6
Lei Fei167943.8%-10.3
Wolf156940.0%-1.1
Aoi149564.3%+2.6
Jean148657.1%-9.1
Pai128466.7%+13.4
Kage94544.4%-10.4
Eileen6060.0%-14.8
Goh63350.0%+10.3
Vanessa54180.0%+32.6
Dural4040.0%-37.0
Taka42250.0%-1.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43212248.8%-3.5
Single Wall42202247.6%+0.4
Low Fence41162539.0%-14.3
Octagon39251464.1%+19.3
Rectangle39192048.7%-4.1
Open32221068.8%+16.8
Half Fence31141745.2%+0.1
Breakable Half Fence30151550.0%-4.1
Full Fence and Open29151451.7%+5.7
Full Fence22111150.0%-1.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20451.5%50.2%+1.3
No walls11550.4%50.6%-0.2

Walls against open: +1.4 points (95% range -9.0 to +11.9), p 0.788 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MashPotatoTower (Rank 28)2026/10/15168850.0%
無謀 (Rank 37)2026/10/0651420.0%
babo209 (Rank 25)2026/09/252118385.7%
chaingrabs (Rank 23)2026/09/1376185.7%
KingSeti88 (Rank 30)2026/09/1372528.6%
Crashing_Blow2003 (Rank 32)2026/09/1251420.0%
LilLag808 (Rank 25)2026/09/1283537.5%
sideswipe75x (Rank 24)2026/09/0996366.7%
Reginald_Greene (Rank 27)2026/09/0773442.9%
raybladex (Rank 29)2026/09/05134930.8%
Prinny (Rank 26)2026/09/0551420.0%
vf5sega (Rank 27)2026/09/05151146.7%
MidnightSci-Fi (Rank 21)2026/09/0353260.0%
LethalLegendK (Rank 29)2026/09/0252340.0%
MisterDingle (Rank 29)2026/08/3163350.0%
ZEROXP7 (Rank 24)2026/08/302115671.4%
DDRMONKEY (Rank 26)2026/08/0383537.5%
OG_Gmr85 (Rank 32)2026/07/2784450.0%
wavy_route9 (Rank 22)2026/07/2565183.3%
CastleKingSide (Rank 28)2026/07/222071335.0%
tenpai (Rank 31)2026/07/2151420.0%
Demonell (Rank 26)2026/07/1894544.4%
Sankofa (Rank 23)2026/07/1364266.7%
gamerINchief (Rank 30)2026/06/0783537.5%
Sevensided253 (Rank 25)2026/05/2763350.0%

Round openings

Every character

Zaban Hekishou66P+K825.6%
offensive move634.3%
backward movement into Katoken3P+K392.7%
guardG392.7%
Toushou66P332.2%
Tenshi Ryusentai6K+G241.6%
backdash into backward movement241.6%
Kochouheki (Deflect)236P+K221.5%
Rigoutai6K221.5%
Zensoutai2K+G211.4%
backdash into Kaisei Tento1P+K211.4%
evade up211.4%
Niki Bunkyaku9K181.2%
Shouhi Renkyaku4K+GK into Soushouhi Kousoutai4K+GKK181.2%
Hansenpu44K into Touku Kouhaikyaku44KK171.2%

349 further openings account for the other 1,001 rounds.

Counted from 375 of the 392 matches played. The rest were not pulled for openings.

Lei Fei

Career
845–854 · 49.7%
This season
330 matches · 48.2%
Peak rank
28

First hit in 46.9% of 1,244 rounds. Won 52.3% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • Against Sarah: evades first in 17.6% of rounds, against 8.5% against everyone else.

How is this tested?

Zaban Hekishou66P+K826.5%
offensive move604.8%
backward movement into Katoken3P+K393.1%
Toushou66P332.6%
guardG322.5%
Tenshi Ryusentai6K+G241.9%
Kochouheki (Deflect)236P+K221.8%
Rigoutai6K221.8%
backdash into backward movement221.8%
Zensoutai2K+G211.7%
backdash into Kaisei Tento1P+K211.7%
evade up201.6%
Niki Bunkyaku9K181.4%
Shouhi Renkyaku4K+GK into Soushouhi Kousoutai4K+GKK181.4%
Souryu Shukkai43P+K171.4%

250 further openings account for the other 803 rounds.

Counted from 318 of the 330 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun19–15 · 56%8–1 · 89%too few to test
Jeffry10–9 · 53%6–9 · 40%too few to test
Sarah11–8 · 58%4–3 · 57%too few to test
Brad6–4 · 60%4–3 · 57%too few to test
Jacky9–5 · 64%2–2 · 50%too few to test
Lion5–6 · 45%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
829–640 · 56.4%
This season
54 matches · 63.0%
Peak rank
30

First hit in 49.4% of 176 rounds. Won 63.2% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hansenpu44K into Touku Kouhaikyaku44KK179.3%
Meishouho4P+K+G into Ensei Haikyaku4K116.0%
Ensei Haijinkyaku7K+G84.4%
guardG73.8%
Hi'en Tankyaku9K63.3%
Shi'en Settai2K+G63.3%
Enshi Soushou66P52.7%
Haitenkyaku7K52.7%
Soukasui3P into Souka Rensui3PP52.7%
crouch into Renka Sentai2KK52.7%
Honshin Soukyaku1K+G42.2%
Shi'en Settai2K+G into Renka Sentai2KK42.2%
Chouho Soukasui66P+K31.6%
back punch+kick4P+K31.6%
backdash into Enbikyaku3K+G31.6%

70 further openings account for the other 91 rounds.

Counted from 49 of the 54 matches played. The rest were not pulled for openings.

Jacky

Career
13–8 · 61.9%
This season
8 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spinning Back Knuckle4P into Double Back Knuckle4PP27.1%
Step-in Middle Kick66K+G27.1%
backdash into Long Stride Back Knuckle4P+K27.1%
Chopping Blow2P+K into Smash Low Kick2K13.6%
Chopping Blow2P+K into Squat Straight2P13.6%
Chopping Blow2P+K into offensive move13.6%
Dash Hammer Kick66K13.6%
High Angle Upper Kick6K13.6%
Lightning Kick 32K+GKK into Lightning Kick 42K+GKKK13.6%
Side Hook Turn44P13.6%
Slide Shuffle (Deflect)4P+K+G13.6%
Somersault Kick7K13.6%
Spinning KickK+G into Spinning Kick Low Spin KickK+GK13.6%
Switch StepP+K+G13.6%
Switch StepP+K+G into Switch Chopping BlowP+K+GP13.6%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 1 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Jacky: not tested (too few rounds)