VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

Culex

  • Shun
  • Sarah
Career matches434
Career win rate60.6%
Round win rate52.8%
Peak rank27
Distinct opponents43
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1491 #2,077 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei272001109055.0%
Shun241631026162.6%
Sarah1771512071.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

633 of 633 rounds counted

7.2 inputs a second (429 a minute) this season. Faster than 50% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.1426551
Shun8.047750
Sarah6.740032

By opponent's character

Pai7.2431119
Lau7.847094
Lei Fei6.941269
Jean6.941566
Aoi6.941355
Taka7.042234
Sarah7.444234
Jacky7.041925
Kage7.444525
Eileen6.841120
El Blaze7.243018
Vanessa6.941616
Wolf6.438514
Dural6.33817
Goh6.740410
Jeffry7.545213
Brad7.04228
Shun7.54526

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai29181162.1%+2.5
Lau2391439.1%-13.5
Lei Fei189950.0%-13.1
Jean178947.1%+1.3
Aoi1412285.7%+19.3
Taka93633.3%-16.3
Sarah84450.0%-1.5
Jacky73442.9%-10.6
Kage64266.7%+28.7
Eileen52340.0%+7.4
El Blaze440100.0%+40.4
Vanessa440100.0%+26.4
Wolf4040.0%-20.8
Dural32166.7%-17.9
Goh31233.3%+6.4
Jeffry31233.3%-31.6
Brad220100.0%+47.8
Shun220100.0%+10.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon22111150.0%+2.2
Half Fence2013765.0%+2.5
Full Fence1991047.4%-11.7
Open179852.9%-1.4
Breakable Full Fence169756.2%+2.0
Single Wall146842.9%+0.7
Low Fence136746.1%-6.7
Breakable Half Fence117463.6%-6.0
Rectangle116554.5%+7.6
Full Fence and Open74357.1%-1.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9955.6%56.2%-0.7
No walls4447.7%49.8%-2.1

Walls against open: +1.4 points (95% range -14.7 to +17.6), p 0.861 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mr_LoverMan85 (Rank 30)2026/09/29116554.5%
Justin-Stealth90 (Rank 22)2026/09/2987187.5%
TerryIrvin (Rank 36)2026/09/2931233.3%
Eodjjsw1ft (Rank 21)2026/09/2932166.7%
ItsameBS (Rank 34)2026/09/266060.0%
u_madNES (Rank 25)2026/09/2686275.0%
robib (Rank 23)2026/08/2931233.3%
Kungfuhustle99 (Rank 28)2026/08/2951420.0%
CeMoi3333 (Rank 25)2026/08/29114736.4%
BlackBeltSpartan (Rank 44)2026/08/2931233.3%
LongDreadX (Rank 25)2026/08/2931233.3%
DDRMONKEY (Rank 26)2026/07/2031233.3%
BrodiMAN (Rank 32)2026/06/256060.0%
DragonBlade_IK24 (Rank 14)2026/06/13330100.0%
SOLIDOXIDE (Rank 10)2026/06/1332166.7%
skoydman187 (Rank 21)2026/06/1363350.0%
StrangePixel (Rank 21)2026/06/13440100.0%
BsMWakaFlocK (Rank 21)2026/06/1321150.0%
ttacoguyy (Rank 31)2026/06/134040.0%
lilpuncake123 (Rank 26)2026/06/1342250.0%
j_remover (Rank 30)2026/06/134040.0%
BandoSensei (Rank 22)2026/06/13117463.6%
Vprfld (Rank 17)2026/06/0932166.7%
TrickyEileen (Rank 42)2026/06/093030.0%
mindseye451 (Rank 27)2026/06/0673442.9%

Round openings

Every character

crouch into Zensoutai2K+G6410.1%
crouch dash back446.9%
punchP into Sayu ShoukenPP386.0%
offensive move into punchP365.7%
offensive move325.0%
Zensoutai2K+G294.6%
offensive move into evade up294.6%
crouch dash back into Dokuritsu Shiki8P+K+G213.3%
evade down203.1%
Sayu ShoukenPP into Renkan MahosuiPPP193.0%
Souhikyaku9K+G193.0%
crouch dash back into backdash162.5%
offensive move into evade down152.4%
evade down into guardG142.2%
Kakushu Suigeki6P into forward punch+kick+guard6P+K+G132.0%

99 further openings account for the other 225 rounds.

Lei Fei

Career
110–90 · 55.0%
This season
140 matches · 56.4%
Peak rank
27

First hit in 43.7% of 551 rounds. Won 59.3% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch into 2K+G Zensoutai” in 20.0% of rounds, against 8.8% in their other rounds.

How is this tested?

crouch into Zensoutai2K+G6411.6%
crouch dash back448.0%
punchP into Sayu ShoukenPP386.9%
offensive move into punchP366.5%
Zensoutai2K+G295.3%
offensive move into evade up295.3%
offensive move244.4%
crouch dash back into Dokuritsu Shiki8P+K+G213.8%
Sayu ShoukenPP into Renkan MahosuiPPP193.5%
Souhikyaku9K+G193.5%
crouch dash back into backdash162.9%
evade down162.9%
Kakushu Suigeki6P into forward punch+kick+guard6P+K+G132.4%
evade down into guardG132.4%
Kochouheki (Deflect)236P+K122.2%

70 further openings account for the other 158 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai11–7 · 61%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
102–61 · 62.6%
This season
13 matches · 30.8%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move815.7%
offensive move into evade down713.7%
crouch into Haisenchu Kaikakyaku1PK59.8%
crouch into Gyou'in Haishu3P47.8%
crouch into Zensen Soutai2K+G35.9%
punchP35.9%
punchP into Chougeki RigoutaiPK35.9%
Kasen Chugeki6P into Kasen Zenbokushou6PP23.9%
Shinho Suikoushu43P+K into punchP23.9%
offensive move into Honshin TankaP+K23.9%
Shinho Suikoushu43P+K12.0%
backdash into Honshin TankaP+K12.0%
backward movement into Gekizan Senchu3P+K12.0%
crouch into Haisenchu1P12.0%
crouch into Koushu Rentai1KK12.0%

7 further openings account for the other 7 rounds.

Sarah

Career
51–20 · 71.8%
This season
8 matches · 62.5%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Spin Kick3K+G618.8%
Rising Elbow6P515.6%
Leg Slicer2K+G39.4%
Switch Kick4K39.4%
evade down39.4%
backdash26.2%
evade down into Dragon Smash Cannon1K26.2%
Dragon Smash Cannon1K13.1%
Hide Side Kick (Deflect)P+K13.1%
Rising Elbow6P into forward movement13.1%
Rising Elbow6P into kickK13.1%
backdash into Dragon Smash Cannon1K13.1%
backdash into Low Spin Kick3K+G13.1%
backdash into backward movement13.1%
crouch into Valkyrie Low1K+G13.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 1 of 15 tests hold up
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)